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A few questions about the game, need answers from experience people

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Nickolai Alaric
13 Pitch Black Cats
#1 - 2014-12-05 20:15:26 UTC  |  Edited by: Nickolai Alaric
I've been playing EVE for a year now on and off, training my skills etc, and I just can't deal with a few things that seem like bull.

Few experiences I've had so far:

1. Flying a Navy Comet built for speedtanking and low sig radius with 5k ehp. Caldari tech 1 destroyer flies in next to me, targets me, zapps me couple times, dead. During that time, even though he's 2-3km from me and I'm locked onto him, I can't use En Vamp(6.5k range) or Purp Inhi(10k range) or Warp Scram(9k range), none of them activate and there's no message to say 'you can't do this because of...', and my small hybrids miss him every shot, but his shots hit me every single time even though I'm orbiting around him at 2.5km and at 1km/s. How and why?

2. Flying Atron, warp to jumpgate, see Tornado 154k away from me. He locks onto me in 2 sec(he started firing at me before my warp turned off fully). 1 shot 80% health off(I had 4k ehp). For some reason I can't even right click-approach on him. I pop microwarp and start zooming to him trying to dodge, but next shot hits and kills me. How(mostly curious about his locking ability)?

3. Flying Brutix armor tank, 43k ehp. See Talos 165k away from me. He locks on in couple seconds, hits me and destroys me in 5 sec(2 hits). How?

4. Flying Catalyst, see Garmur warp in. He's flying 35km away from me and still warp disrupting me(possible I suppose) and firing missiles at me. 3 hits - dead. I warp(in a capsule) to 200km away where I had saved location, see him flying after me at 12km/s. I activate warp in a capsule and he travels 50k before I warp. How?

5. Farming sleepers in Myrmidon, Hound flies in. Starts orbiting me at 30 km distance, passing 90 degrees in 2 seconds(2r*Pi/4/2=60*3.14/4/2=23.55km/s). Whole time firing torps at me that take 25% of my armor per hit(I had 10k armor and 73%(64% EM resist) all resist). HOW?

6. Flying a Megathron with 55k ehp, 73%(63% EM resist) armor resist all and 2000 armor repair per 10 sec. Gila flies in, puts 2 drones on me and destroys me in 10 seconds. How?

I have most skills for my ships on lvl 3-5, and it seems like everyone I encounter overkills me by an insane amount. I'm lucky if I get a scratch on an enemy ship before I'm destroyed. Also, my weapons seem to miss 9/10 of the shots on enemy players even though I'm within optimal range, I'm not track disrupted and I'm flying a frigate with blasters which have an extremely fast tracking speed. I miss NPCs very rarely(maybe 1/10 times).

Anyone has any clue as to what I'm doing wrong and how what happened to me is possible, because I'm seriously starting to suspect this game is abundant in cheaters.
Kiandoshia
Pator Tech School
Minmatar Republic
#2 - 2014-12-05 20:19:59 UTC
I am pretty certain that you missed something in all of those situations. Have killmails?

The Tornado instalocking and killing your frig is about the only thing that makes sense and happens all the time.
Doc Fury
Furious Enterprises
#3 - 2014-12-05 20:22:43 UTC  |  Edited by: Doc Fury
Nickolai Alaric wrote:
I'm seriously starting to suspect this game is abundant in cheaters.


Haven't heard that one in a couple of days. It can't possibly be my tactics or preparation, so it's gotta' be cheating. While possible, not likely.

You may want to spend some time in the ships and modules section reading and asking questions. Also, it would not hurt to convo someone after they blow you up and simply ask what you did wrong. More often than not players will take the time to explain it to you and even give pointers regarding how to improve.

Less emphasis on skills and more on tactics will also help you go farther. Skills train-up no matter what, tactics require practice.

There's a million angry citizens looking down their tubes..at me.

Amarra Menethil
Doomheim
#4 - 2014-12-05 20:31:29 UTC
actually other than the tornado...

if he is describing the fights accurate something is fishy

however we have no clue without video.

my best guess is look up guides and re-live that fight in your mind to see what you could of possible did wrong.
Abrazzar
Vardaugas Family
#5 - 2014-12-05 20:32:48 UTC
None of those scenarios sound believable. Do you have anything to substantiate them other than your word?
Ralph King-Griffin
New Eden Tech Support
#6 - 2014-12-05 20:38:29 UTC
Well he's not making it up, but I'm sure there's something important that he's missing or not saying.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#7 - 2014-12-05 20:39:38 UTC
This thread is adorable.
Kiandoshia
Pator Tech School
Minmatar Republic
#8 - 2014-12-05 20:46:27 UTC
As for the quick death of your Myrmidon, you were being shot at by Sleepers, or the Sleepers did most of the damage. Idk how bad they are but people always make them out to be the holy grail of PvE, so I assume they hit hard.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#9 - 2014-12-05 20:47:42 UTC

1. Flying a Navy Comet built for speedtanking and low sig radius with 5k ehp. Caldari tech 1 destroyer flies in next to me, targets me, zapps me couple times, dead. During that time, even though he's 2-3km from me and I'm locked onto him, I can't use En Vamp(6.5k range) or Purp Inhi(10k range) or Warp Scram(9k range), none of them activate and there's no message to say 'you can't do this because of...', and my small hybrids miss him every shot, but his shots hit me every single time even though I'm orbiting around him at 2.5km and at 1km/s. How and why?

Your modules might have not worked because of lag, probably. Unfortunate, but it happens.

Your shots missed because you were orbiting him at 2.5 km at 1 km/s. Your guns were loaded with Void ammo, which, while it has high damage, also has a high penalty to your tracking. If you want to still track well against sub-cruiser targets while moving fast (or while your target is moving fast), I recommend Antimatter ammo, or one of its faction varieties. Training Gallente Frigate to a higher level would also help, as the Comet has a big bonus to tracking associated with that skill.

He, on the other hand, hit you because destroyers have huge tracking bonuses, and because he probably had a bit more skill points in skills granting better tracking. Additionally, the Cormorant gets range bonuses, so the anemic range of blasters becomes pretty reasonable when they are equipped to a Cormorant.

Overall: destroyers are designed to shred frigates, and that's exactly what he did to you.



2. Flying Atron, warp to jumpgate, see Tornado 154k away from me. He locks onto me in 2 sec(he started firing at me before my warp turned off fully). 1 shot 80% health off(I had 4k ehp). For some reason I can't even right click-approach on him. I pop microwarp and start zooming to him trying to dodge, but next shot hits and kills me. How(mostly curious about his locking ability)?

Look up the sensor booster module. Those boost your scan resolution, which determines your lock speed. The Tornado probably had several of those equipped.

Tornados often act as very long range sniping ships with high damage per shot, but very slow firing rate. Past a certain range, your ship treats targets as things to warp to, so you cannot "approach"; just "align". That is probably what happened there.

Tornados use battleship guns, which have trouble tracking frigates. However, a frigate that is standing still (as you were right after landing), or a frigate that is burning straight towards the Tornado with its MWD on (which makes its signature radius -- how "big" or easy to hit you are -- go up 5x), is very, very easy to hit even with battleship guns.

Next time, I recommend approaching a Tornado (or similar ships like the Oracle and Naga) not directly, but at an angle, to give them more difficulty tracking you.


3. Flying Brutix armor tank, 43k ehp. See Talos 165k away from me. He locks on in couple seconds, hits me and destroys me in 5 sec(2 hits). How?


I do not see any losses of your Brutix to a Talos on killboards. Are you sure that's what happened?



4. Flying Catalyst, see Garmur warp in. He's flying 35km away from me and still warp disrupting me(possible I suppose) and firing missiles at me. 3 hits - dead. I warp(in a capsule) to 200km away where I had saved location, see him flying after me at 12km/s. I activate warp in a capsule and he travels 50k before I warp. How?


Garmur is a very, very powerful pirate faction frigate that gets high damage long range missiles, long range warp disruption, and high speed. It's very potent. I recommend running when you see one unless you can get it at short range to apply some good damage to it.


5. Farming sleepers in Myrmidon, Hound flies in. Starts orbiting me at 30 km distance, passing 90 degrees in 2 seconds(2r*Pi/4/2=60*3.14/4/2=23.55km/s). Whole time firing torps at me that take 25% of my armor per hit(I had 10k armor and 73%(64% EM resist) all resist). HOW?


I do not believe that speed is possible, but the torps are perfectly believable. Look at this barebones fit. Almost 4500 damage a hit, 553 DPS overall. Also, Hounds fire explosive torpedos, which are natively good against armor and poor against shields.

As a note: very few active (repairing) tanks can stand up to the damage a pvp-oriented ship does. Usually to not die in PvP you have to either get away, or kill the other guy before he kills you. For that reason, buffer tanks (armor plates and resistances) are way more common than active tanks (armor repairers and resistances).


6. Flying a Megathron with 55k ehp, 73%(63% EM resist) armor resist all and 2000 armor repair per 10 sec. Gila flies in, puts 2 drones on me and destroys me in 10 seconds. How?

Gilas (and Worms and Rattlesnakes) have bonuses that give them fewer drones that are powered by the fist of Thor (or something). They smash things. Those two drones were hitting you with the power of about 8-9 drones.

Also, 55k ehp is very, very low for a battleship.

Continued in next post because I'm running out of characters.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Nickolai Alaric
13 Pitch Black Cats
#10 - 2014-12-05 20:49:58 UTC  |  Edited by: Nickolai Alaric
No, sadly, I don't bother frapsing games unless I'm trying to make a vid. What I said is more or less true, I might have missed some non important details, but that's about the sum of it. The only ship I actually destroyed was a Caracal, and the only reason I did that is because he attacked me then stood still and I was flying a Hyperion. Even in that case, I had ~550DPS hyperion and it took me over a minute to destroy it while it was standing still doing nothing(I think that guy was just supposed to keep me warp disrupted while a Tengu flew in and killed me in about 10 seconds(but hey, I scratched 10% of it's shield off in 1 minute sec it was standing still next to me and destroying me)).

I'm just trying to figure out how could people have such fast lock/speed/damage/tankiness. The whole reason I started flying frigates today(after a long time of cruisers/BCs/BSs) is because I thought that at least I'll be able to hit enemy players with them, but even that didn't seem to work).

For the Myrmidon answer, no. Sleepers actually switched to the Hound for whatever reason, and there were only 2 cruisers present.

Also, for Brutix loss, check Feb 4 2013 in Decon. I jumped through the gate, saw the guy sitting 165k away, tried to dock to jumpgate. Aaand dead.
Unsuccessful At Everything
The Troll Bridge
#11 - 2014-12-05 20:57:38 UTC
Im thinking lag and high ping times are responsible for a number of the OP's problems.

The other part is it seems that OP is fond of active armor reppers and resists vs buffer. Armor reps land at end of cycle. Possible damage landed before reps could have applied.


Since the cessation of their usefulness is imminent, may I appropriate your belongings?

DaReaper
Net 7
Cannon.Fodder
#12 - 2014-12-05 20:58:36 UTC
Note: 11 year vet (almost) not a pvper however so my answers won't be 100% accurate.

Nickolai Alaric wrote:
I've been playing EVE for a year now on and off, training my skills etc, and I just can't deal with a few things that seem like bull.

Few experiences I've had so far:

1. Flying a Navy Comet built for speedtanking and low sig radius with 5k ehp. Caldari tech 1 destroyer flies in next to me, targets me, zapps me couple times, dead. During that time, even though he's 2-3km from me and I'm locked onto him, I can't use En Vamp(6.5k range) or Purp Inhi(10k range) or Warp Scram(9k range), none of them activate and there's no message to say 'you can't do this because of...', and my small hybrids miss him every shot, but his shots hit me every single time even though I'm orbiting around him at 2.5km and at 1km/s. How and why?


The sounds like a bug, file a petition. Besides that, you not hitting could of been that you were damped to high hells but I doubt that. As said without video I can't respond. Though an npc WAS shooting you, so maybe something with that. But again no idea.

Quote:

2. Flying Atron, warp to jumpgate, see Tornado 154k away from me. He locks onto me in 2 sec(he started firing at me before my warp turned off fully). 1 shot 80% health off(I had 4k ehp). For some reason I can't even right click-approach on him. I pop microwarp and start zooming to him trying to dodge, but next shot hits and kills me. How(mostly curious about his locking ability)?


This is easy, he was fitted for sniping, long range, heavy damage no tank. Min ships tend to get an alpha strike of high damage, you were pretty much dead when you decloaked, next time RUN.

Quote:

3. Flying Brutix armor tank, 43k ehp. See Talos 165k away from me. He locks on in couple seconds, hits me and destroys me in 5 sec(2 hits). How?


Same as bove, set for sniping, heavy range and damage. Alpha strike. If you were passive tanking he would of hurt you bad, if you were active did you remember to turn on your hardners?

Quote:

4. Flying Catalyst, see Garmur warp in. He's flying 35km away from me and still warp disrupting me(possible I suppose) and firing missiles at me. 3 hits - dead. I warp(in a capsule) to 200km away where I had saved location, see him flying after me at 12km/s. I activate warp in a capsule and he travels 50k before I warp. How?


lord.... you are a noob... The Garmur has a bouns to warp scrampling (or is it disrupt) With a facton scram they can lock you down from ~40km or so away (my alts I think I got it up to 36.5km but I forget) They are also wicked fast and can haul some serious ass. Add into that if he had a buddy off grid giving boost... yea... I hope you get the pricture.

Quote:

5. Farming sleepers in Myrmidon, Hound flies in. Starts orbiting me at 30 km distance, passing 90 degrees in 2 seconds(2r*Pi/4/2=60*3.14/4/2=23.55km/s). Whole time firing torps at me that take 25% of my armor per hit(I had 10k armor and 73%(64% EM resist) all resist). HOW?

6. Flying a Megathron with 55k ehp, 73%(63% EM resist) armor resist all and 2000 armor repair per 10 sec. Gila flies in, puts 2 drones on me and destroys me in 10 seconds. How?

I have most skills for my ships on lvl 3-5, and it seems like everyone I encounter overkills me by an insane amount. I'm lucky if I get a scratch on an enemy ship before I'm destroyed. Also, my weapons seem to miss 9/10 of the shots on enemy players even though I'm within optimal range, I'm not track disrupted and I'm flying a frigate with blasters which have an extremely fast tracking speed. I miss NPCs very rarely(maybe 1/10 times).

Anyone has any clue as to what I'm doing wrong and how what happened to me is possible, because I'm seriously starting to suspect this game is abundant in cheaters.


5) Torps do heavy damange to larger ships. if he target painted you he would do even MORE damage. Large ships guns have huge issues hitting small ships. Next time deploy drones. And again... were your hardners on? Ah.. a bc right.. still applies however

6) yea I have no idea on this one. you are not painting the full story

No one is cheating.. you just, sorry to say, suck. I recommend you join an agony unleashed pvp class or join a pvp corp that can train you properly. Cause you clearly are not learning or even fully grasping why you are getting your ass kicked. In closing.. you just suck at pvp. Find someone to teach you, or be like me and keep dying.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#13 - 2014-12-05 21:04:11 UTC
Unsuccessful At Everything wrote:
Im thinking lag and high ping times are responsible for a number of the OP's problems.

The other part is it seems that OP is fond of active armor reppers and resists vs buffer. Armor reps land at end of cycle. Possible damage landed before reps could have applied.





Only the first one sounds like a lag issue. The rest sound like he forgot to turn on his hardners. or something else was going on that he did not note. A few of his losses have more then one person on them like the mega kill he had taken damage form a sleeper, so its possible you were over powered by both. And based on your setup could of been low on cap... Go get some training dude, seriously

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

ShahFluffers
Ice Fire Warriors
#14 - 2014-12-05 21:06:14 UTC  |  Edited by: ShahFluffers
1a. I can't find your Navy Comet on the killboards... but it sounds like you were orbiting so fast that your own guns could not track the target. As for the mods that wouldn't turn on... probably lag and/or lost packet info.
Also... destroyers in general are designed to mulch frigates with ease (they have high tracking bonuses).
Pro-tip: avoid Destroyers in Frigates (exceptions apply).

2a. Sensor Booster mods allow a person to increase their lock range and speed. Also... by turning on your MWD and flying towards him you made it easier for the Tornado to hit you.
Pro-tip: fly perpendicular to your enemy... never at or away.

3a. I also can't find the killmail for this one. However, based on your previous fits you seem to favor active tanking. Active tanking is only good when the amount of HP you can rep exceeds the incoming dps. A Talos can easily pump out 900 to 1200 damage per second. With limited HP buffer, you basically melt.
Pro-tip: fit more and better resistance mods.

4a. Garmurs have a bonus to warp disruption range. Also... people who use Garmurs tend to use special implant sets and warfare links to increase their speed and/or warp disruption range further.
Pro-tip: don't engage a long range kiter in a short range brawler unless you can project your damage that far out.

5a. Hounds deal Explosive damage and specialize in killing large ships. Your Myrmidon had poor damage resistances (across the board) and appeared to have lacked any ability to fend off small threats.
Pro-tip: always equip 5x Warrior/Acolyte IIs for basic anti-frigate defense... also look into equipping a web and scram while PvEing... or have someone else help you so you can both watch each other's back.

6a. Your were using a crappy tank against a ship that can pump out 600 to 800 damage per second.
Pro-tip: there is not much I can say... it looks like you rushed into using bigger ships without proper know-how and character skills. Go back to using smaller ships and figure out to survive first.


tldr: Looking at your killboards I'm beginning to notice a pattern. You seem to either have poor target selection or don't fit yourself according to the possible threats in your area.

edit: also... bigger ships are not necessarily better. View each ship as a tool that is good at certain things and weak in others.
DaReaper
Net 7
Cannon.Fodder
#15 - 2014-12-05 21:06:46 UTC
Nickolai Alaric wrote:
No, sadly, I don't bother frapsing games unless I'm trying to make a vid. What I said is more or less true, I might have missed some non important details, but that's about the sum of it. The only ship I actually destroyed was a Caracal, and the only reason I did that is because he attacked me then stood still and I was flying a Hyperion. Even in that case, I had ~550DPS hyperion and it took me over a minute to destroy it while it was standing still doing nothing(I think that guy was just supposed to keep me warp disrupted while a Tengu flew in and killed me in about 10 seconds(but hey, I scratched 10% of it's shield off in 1 minute sec it was standing still next to me and destroying me)).

I'm just trying to figure out how could people have such fast lock/speed/damage/tankiness. The whole reason I started flying frigates today(after a long time of cruisers/BCs/BSs) is because I thought that at least I'll be able to hit enemy players with them, but even that didn't seem to work).

For the Myrmidon answer, no. Sleepers actually switched to the Hound for whatever reason, and there were only 2 cruisers present.

Also, for Brutix loss, check Feb 4 2013 in Decon. I jumped through the gate, saw the guy sitting 165k away, tried to dock to jumpgate. Aaand dead.



Yea... training... you need some. You got killed twice by snipers. my guess is you also forgot to turn your hardners on when you jumped through the gate. If they are not on, they only give you 1% increase

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#16 - 2014-12-05 21:08:53 UTC
Nickolai Alaric wrote:

I have most skills for my ships on lvl 3-5, and it seems like everyone I encounter overkills me by an insane amount. I'm lucky if I get a scratch on an enemy ship before I'm destroyed. Also, my weapons seem to miss 9/10 of the shots on enemy players even though I'm within optimal range, I'm not track disrupted and I'm flying a frigate with blasters which have an extremely fast tracking speed. I miss NPCs very rarely(maybe 1/10 times).

Anyone has any clue as to what I'm doing wrong and how what happened to me is possible, because I'm seriously starting to suspect this game is abundant in cheaters.


NPCs and players fly very, very differently. Player ships are much more nimble, much faster, much more unpredictable, and can do a much wider array of nasty things to you. Jumping into PVP and expecting it to work because PVE does is like training martial arts against dummies and punching bags, then being surprised when looking for fights in your favorite city's back streets puts you in the hospital.

While PvP can be a fun and exhilarating experience, it is also very complex and difficult to get into. It is also, by definition, "unfair". There is no rank system, no fair matches, no true "balanced" 1v1s, and no guarantee the other person doesn't have friends just waiting to come in. In order to measure up, skill points are not enough. You need to know how to prepare your fits pre-battle, know what your ship can handle (and what it can't), know how to catch people who don't want to fight you, know how to recognize and get away from bad situations, and know how to make people who you can beat want to fight you.

The best way to do this is to work together with other players. They can help give you feedback and advice on improving in a much better and timely way than we can here on the forums. They can fly with you and show you tips and tricks. I recommend finding a PVP newbie-friendly corp and flying with them. Going it alone is technically possible but I have only heard of very few successful "lone wolf" PVPers. I also recommend sticking to frigates and destroyers; most of the lessons you'll learn come out of losing lots of ships. If it takes 10 lost fights to master range management, it's better that those are lost Catalysts rather than Megathrons, no?

tl;dr: PVP is a very different beast from PVE, with a very high skill/knowledge ceiling and no "fair" fights. Keep a positive outlook, work with people, and blow up a lot. You'll get it bit by bit.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Jean Luc Lemmont
Carebears on Fire
#17 - 2014-12-05 21:10:46 UTC
ISD LackOfFaith wrote:


Also, 55k ehp is very, very low for a battleship.


55k on a battleship is downright anemic. A well fit armor tanked battleship can easily get over 100k EHP. If you don't have at least 75 - 80k EHP, you are either doing something very wrong, or you lack the skills necessary to pilot one effectively.

Will I get banned for boxing!?!?!

This thread has degenerated to the point it's become like two bald men fighting over a comb. -- Doc Fury

It's bonuses, not boni, you cretins.

Unsuccessful At Everything
The Troll Bridge
#18 - 2014-12-05 21:27:16 UTC
DaReaper wrote:
Only the first one sounds like a lag issue.


The atron one he claims he was locked before coming out of warp fully. That one sound like lag/ping to me too. But then again.. OP is leaving some rather crucial parts of these stories out too.. so its really hard to speculate with any amount of accuracy about what actually happened.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Nickolai Alaric
13 Pitch Black Cats
#19 - 2014-12-05 21:38:54 UTC  |  Edited by: Nickolai Alaric
Well, this was fun, just had a duel with an Incursus that had 1 drone out and was somehow fixing 50% of his armor per 5 sec.

About the Navy Comet missing, might be due to the fact that it happened 2 hours or so ago, dunno.

Also, I wrote everything I remember. There were other situations where I escaped etc, but I put these out as they seem far out of standard to me. I had fight in my 55k Megathron people are laughing about where I got attacked by a tech 2 cruiser that couldn't lower my health even with 1 of my 2 repairers working. The reason my Meg had 55k ehp is because It had a very fast repair rate, which is what I use for farming Sleepers. The Tengu also had a problem and it took it over a minute to take my Hyperion down which was using only 1 repairer and had similar ehp, but only ~59% all resist.

So I figured, if a T3 Tengu with full missiles takes 1+ minutes to take down my Hyperion with ~60k ehp, 1200hps and 59% res, how can a T2 Gila with 2 drones take down a Meg with 55k ehp, 2000hps and 73% res in 10 seconds?

Also, yes, my hardeners were working. They're on after every jump and don't go off again until I jump, as my cap can sustain them + 2 armor reps + all weapons at all times + microwarp every 20-30 sec.
Inxentas Ultramar
Ultramar Independent Contracting
#20 - 2014-12-05 21:39:15 UTC
Nickolai Alaric wrote:
I2. Flying Atron, warp to jumpgate, see Tornado 154k away from me. He locks onto me in 2 sec(he started firing at me before my warp turned off fully). 1 shot 80% health off(I had 4k ehp). For some reason I can't even right click-approach on him. I pop microwarp and start zooming to him trying to dodge, but next shot hits and kills me. How(mostly curious about his locking ability)?


The Tornado could probably lock you this fast because of two reasons: the aforementioned sensor boosters and the fact that Warp To 0 doesn't land you within immediate jump range of the gate dependently. It also takes some time to make the session change and you might just be lockable for a fraction of time. It is really this window that "insta" locking ships exploit fully. Lag is deadly when landing.

You could not right-click approach because he was too far away. The UI will give you contextual access to that command depending on range. The same applies to the Look At command. I recommend flying manually as outlined above, or in your case, jump the gate before he lands the second shot. His Rate of Fire is terrible, that's one of the downsides of artillery.
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