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Player Features and Ideas Discussion

 
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Soloer Support - Gate Jumping Probes

Author
Jera Phalax
Doomheim
#1 - 2014-12-04 19:58:18 UTC  |  Edited by: Jera Phalax
So was thinking about this.

Context
Im pretty much solo the game. Its the playstyle that suits me. I fully accept that there is huge benefit from having one or more extra accounts, however I much prefer having one character and only playing that.

From my friends that usually solo, most of them have a second account for various things, but mostly to scout ahead at gates. I'm not taking probing, simply flying their alt through a gate in a shuttle/cloaky to check to see if its camped.

Not being able to do this on my sole account often prevents me from doing things that I'd love to, e.g. flying an "expensive ship" into a wormhole/low sec purely for the fact that if its camped on the other side, Im done for.

Proposal
I always wished that I could fire a probe through a gate that would give me a quick, short range d-scan or even a local scan.

So what do people think about having something like this? It could be an expensive skill to train so only those that solo a lot would go for it. Maybe you need to sacrifce a rig in order to use the probe? Maybe the more you train into it, the further range it would scan and return results?

Does it nerf gate camps? Maybe a little bit the camp itself, but I feel it would encourage more solo people to fly more expensive stuff into WH/Low/Null so it would positively impact that content.

Just some thoughts. I know that if I had something like this, I would be much more inclined to be more adventurous going into low sec/wormholes with more expensive stuff and not only restrict myself to cloaky/fast ships
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#2 - 2014-12-04 20:02:38 UTC
No. As a fellow solo player, I can sympathize with your situation. However, playing solo is a choice that I make, and that choice comes with consequences.

-1.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Nors Phlebas Sabelhpsron
The Red Circle Inc.
Ministry of Inappropriate Footwork
#3 - 2014-12-04 20:04:06 UTC
I'm afraid I'm -1 on this too. I do sympathise, really, but it's too much.
Eldwinn
Deep Core Mining Inc.
Caldari State
#4 - 2014-12-04 20:04:11 UTC
Slightly interested. I did have a couple follow up questions,

-> I assume you mean 1mil KM for the short scan or may just the "grid" being about 400KM?
-> How is this "probe" launched? Is it an anchored structure or maybe a module?
Jera Phalax
Doomheim
#5 - 2014-12-04 20:17:03 UTC
Eldwinn wrote:
Slightly interested. I did have a couple follow up questions,

-> I assume you mean 1mil KM for the short scan or may just the "grid" being about 400KM?
-> How is this "probe" launched? Is it an anchored structure or maybe a module?


-> Extent of the scan could be grid only, or even smaller. It could even just return a "number of entities", it doesn't have to show ship types, or even if they are ships or something else. It could be minimal information, just enough for a small taste of what might or might not be on the other side. Some small tibit of info to encourage you to maybe jump thought with something fancier/bigger than the usual stuff

-> I was thinking it could be a module, so maybe you would need to sacrifice one gun (assuming pvp focus). If it hits the module fitting too much, then a rig is an option. It could be part of the Probes window, with the button greyed out unless you have the skills/rig (feels weird, but its one suggestion if its not a module). Also it could be made unavailable to non combat ships


I understand and mostly agree with the comments about "you choose solo, you live with the consequences". Some of the consequences I fully accept; no booster alt, no probing alt, no transport alt, no trader alt etc. etc. However the reason this "probe" idea popped into my head is that I believe it would create more diverse content for everyone, no more sticking to cloaky or small fast ships. Better variety of things to shoot as people would be more confident to fly a wider variet of ships around.

Havent fully thought it through obviously, hence me picking all your intelligent brains!
Arden Elenduil
Unlimited Bear Works
#6 - 2014-12-04 20:18:53 UTC
-1
Part of flying solo or without alts is learning to either accept the risk of running into gatecamps, or learning how to deal with them
Catherine Laartii
Doomheim
#7 - 2014-12-04 20:22:21 UTC
The most i would support for this problem would be having probes that work for wormholes, not gates.
Jera Phalax
Doomheim
#8 - 2014-12-04 20:25:49 UTC
Catherine Laartii wrote:
The most i would support for this problem would be having probes that work for wormholes, not gates.


Wormholes was exactly the situation that lead me to think about this. I just extended it to gates, but if it was wh only, I still think it would go a long way to encourage more people into them.
Adrie Atticus
Caldari Provisions
Caldari State
#9 - 2014-12-05 09:44:07 UTC
I can support this with following:
- umbers returned are nameless entities with no distance shown based on the default "All" overview setting, meaning even wrecks get counted as a nameless entity
- Distance is the maximum Dscan distance at 360 degrees
- Has to be a high slot module with fitting akin to a large neut or equivalent

Not sure if worth it.
Eric Shang
Black Layer Syndicate
Weapons Of Mass Production.
#10 - 2014-12-05 09:51:12 UTC
Im a bit confused here.

Solo PVP means you fighting 1 vs 1 or 1 v many.

We have second accounts for hauling because I am not going to make it our of Jita in a hauler with -10.

You have chosen to not have a 2nd account. That is your choice.

I fly low sec solo with no scout and get hit by gate campers a lot. its part of the charm of solo in low and in null.

Low sec and null should not feel safe. Even for the pirates and pro solo pilots in it.

What you basically want is a probe to jump through and tell you if its clear or if there is a gate camp and you should not go through.

Man up. Jump gate and have a look yourself.

Or

Get a second account if you really scared of insta-lock thrashers.

Ex Pirate - Now a reborn priest for Faith Singularity

My Pirate Journey: http://ericshangthepirate.wordpress.com/

Dun'Gal
Myriad Contractors Inc.
#11 - 2014-12-05 10:00:56 UTC
It's an intriguing idea, if it were restricted to wormholes only and worked similar to as follows:

High slot module - must target wormhole and activate module
Sends a single probe (charge) through module can only be reloaded if you pickup your probe, or it is destroyed
Upon reaching the other side has to setup in the same time frame that cloak/invulnerability would expire for a ship.
Is visible/lockable/killable by whatever is on the other side which if the player hasnt scanned yet will return no results (similar to if nothing was there anyway)
After setup is finished can click a single ping (using a dscan type window) which would display only the number of ships (not type/hullsize etc.)

Those camping will have the option of killing probe and waiting to see if whatever was on the other side got a proper scan or comes through thinking all is clear. Or alternatively preemptively jumping into to kill what may be waiting on the otherside (perhaps using a probe of there own to check at the same time.)

Either side can make a somewhat educated decision on what to do ie. A solo player looking to fight a gang may see 3 or 4 ships and be like, "imma fight that," then get through and realize whatever is there roflpwns him/her anyways.

Could even add a range restriction to the targeted wormhole. Make it so you must be no more than 10km away to run the scan or even send the probe through.
Gadget Helmsdottir
Gadget's Workshop
#12 - 2014-12-05 10:48:08 UTC
I'm not too hot on the proposal as a whole.
However, if something like this were to be implemented, just query the gate.


--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Abrazzar
Vardaugas Family
#13 - 2014-12-05 11:06:36 UTC
Make it use the Expanded Probe Launcher, 8m³ in size and give it a level of uncertainty in the scan result, similar to scanning down ships with signature radius, ECCM and scan strength. Only results above a certain percentage actually show up. Also add a time component so it will become infeasible to use in a pressured situation.

It's purpose would be to replace the need for scout alts and avoid getting blapped by lol-camps.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#14 - 2014-12-05 11:10:08 UTC
No to probes in my view but I wonder if a hacking attempt on the gate could get you information. Something like:

Hack comms system on the gate you are at (uncloaked and a nice target for the duration), on success use the gate at the other end as a jump off point to hack the other gate(s) in system via the comms links. Each gate will give you the number of jumps in and out. Some quick sums will tell you if the system is empty or if not how many are present, ship type and when they jumped.

This is of course valuable intel but would take some significant time to gather whilst in a vulnerable position.
Helios Panala
#15 - 2014-12-05 12:41:12 UTC
+1 from me.


I also like the idea of just asking the gate though.

"Hey gate, anyone on the other side?"
"Yes."
"Fancy being a bit more helpful?"
"No."