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Dev blog: Starmap Improvements - A Map To Treasure

First post First post
Author
Noriko Mai
#221 - 2015-01-12 12:59:46 UTC
Dunamis55 wrote:
CCP Turtlepower wrote:


1. This is intended, at least for now. Right-click-panning the map was causing some issues so it has been disabled for now. We want to see how players feel about not manually panning but rather clicking on stars to center on them to pan. We will continue to make experiments like this while the new map is still in beta.



Please don't make this change a permanent one. Ugh

The pan feature is really intuitive and was my favourite feature that the new map has over the old one.

The old map has this too.

"Meh.." - Albert Einstein

Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#222 - 2015-01-12 21:44:17 UTC  |  Edited by: Murkar Omaristos
CCP Turtlepower wrote:
Murkar Omaristos wrote:

1) One other VERY BIG issue that I would like to point out is that using right click to drag the map around does not work!

2) The map rotation speed is still slower than the old one so it feels sluggish and not easy to move around.


1. This is intended, at least for now. Right-click-panning the map was causing some issues so it has been disabled for now. We want to see how players feel about not manually panning but rather clicking on stars to center on them to pan. We will continue to make experiments like this while the new map is still in beta.

2. I'll pass this on to the team.


Ah ok! Thanks for getting back about this :) I wondered about the right click-drag thing....but since it's intentional it makes sense, cheers. I agree with what others above have said though - don't make this a permanent change please...super irritating. If people want to navigate by clicking, they can do that without everyone being forced to do so by removing the right-click/drag feature.

On the rotation speed - I checked just to make sure I wasn't crazy......a full click+drag across the width of my screen rotates the current map 2.5 times, but the new map 1.5 times.

Another two things I noticed;

A. The old map loads for me defaulted with esoteria/paragon soul at the bottom of the map (if you are looking from 'above'). The new beta map loads by default the opposite way (with esoteria/paragon soul at the top edge).

B. When docked in station - the old map hides the station services window when opened; the new map does not.
Altrue
Exploration Frontier inc
Tactical-Retreat
#223 - 2015-01-13 09:18:29 UTC
CCP Turtlepower wrote:

1. This is intended, at least for now. Right-click-panning the map was causing some issues so it has been disabled for now. We want to see how players feel about not manually panning but rather clicking on stars to center on them to pan. We will continue to make experiments like this while the new map is still in beta.


Well, its bad. :/

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CCP Turtlepower
C C P
C C P Alliance
#224 - 2015-01-13 10:19:12 UTC
We are absolutely working on getting the right-click-panning feature back into the map once we have fixed it :)
Virtutis Sahasranama
Old Spice Syndicate
#225 - 2015-01-13 11:59:16 UTC  |  Edited by: Virtutis Sahasranama
CCP Turtlepower wrote:
We are absolutely working on getting the right-click-panning feature back into the map once we have fixed it :)


I am glad I came looking for this thread first, I was just about to report this as an in game bug. Not being able to pan the map manually is incredibly irritating.

EDIT: When I open the map it doesnt centre on where I am, it centres on the entire universe - I can barely click on a system to make it zoom in near me and have to resort to random double clicking and hope I land on something then zoom out again.

I should add, I much prefer the new animation for routes is much better ty.
Tristan Ekain
The Scope
Gallente Federation
#226 - 2015-01-13 12:46:18 UTC
When the new map opens in 3D mode, it's rotated by 180° compared to the way the old map was oriented. Only when switching to abstract mode it gets rotated back.
Please change this so it always opens "the right way" (Branch on top, , as this is quite confusing.

Other than that, I like it. Clearly not finished yet, but on a good direction.
helana Tsero
Science and Trade Institute
Caldari State
#227 - 2015-01-13 14:20:02 UTC  |  Edited by: helana Tsero
+1

Need the right click pan back ASAP




Also unrelated but can you move the recall probes button away from the launch probes button ! just missed kills today cause was tired and hit the wrong button by mistake. Its completely stupid having them next to each other

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Kulek Sho'Ghul
Doomheim
#228 - 2015-01-13 18:28:03 UTC
Came for the right-click issue, but commenting for others now that it's been addressed.

The new center on current solar system button is nice, but please make it retain map orientation and zoom distance.

Ps, love the pulsing route that's visible in sec status mode.
Tempauu Lakk
#229 - 2015-01-13 19:29:39 UTC
Hello,

since the Proteus patch, the HUD is moving to the side when opening
the new map when it´s is docked at the right or left side.
It wasn´t moving in Rhea, which i preferred.
As it is now, flying around with the map opened on the side the HUD hides behind
other windows.

PLEASE redo this or at least give an option to set the HUD move with the map or not.

In general i like the new map very much and hope that it will be improved over time.

-I hope to see:

+ right click movement of map again (instead of click)
+ show Jump range via circle or ball with filter/settings matching the jumpranges of ships 2,5/5/10 ly
+ integration of the map browser (F11) into new map
+ (additional shortcut) / right click option within the map to go fullscreen and back to the position before.
The top map buttons, either the right ones or the left ones do often hide behind and because of even minimized windows.




Proteus Smith
Covert Reconnaissance and Acquisitions Bureau
#230 - 2015-01-14 03:20:18 UTC
I have run into a minor issue in the new map. When hovering over a star in order to get system stats, it is hard to read the information due to the mouse being right on top of the first 2-3 characters of the top line of text. This forces me to click on the system in order to read the info without my mouse needing to be right on top of it. Perhaps instead of having the information appear below and to the right of the targeted item, it appears above and to the left of it? Just a suggestion. If I'm missing a quick fix to this please let me know.
Oraac Ensor
#231 - 2015-01-14 03:48:29 UTC
I dislike the messy star-speckled background. A map is a functional item and should show only the things a user might want to see, set against a plain background of a suitably contrasting colour.

RL examples:

A town map shows roads and prominent locations such as car parks, municipal buildings, hospitals, public parks etc on a plain background. It is not printed on a background showing a pictorial representation of a town.

A map of the countryside shows roads, towns, service areas, public phones in isolated areas, physical features relevant to the road user (such as steep gradients) etc on a plain background. It is not printed on a background of a country landscape.
Jeremiah Saken
The Fall of Leviathan
#232 - 2015-01-14 08:52:09 UTC
Oraac Ensor wrote:
I dislike the messy star-speckled background. A map is a functional item and should show only the things a user might want to see, set against a plain background of a suitably contrasting colour.

Try to group systems by regions, this will show only starsystems in region you currently are.

We have a route now, time to merge probing with it.

I'm using small version of new map in my right lower corner of the screen (for travel), can we have a shortcut to jump to fullscreen (i now there is a map button but keybind is faster).

Also gathering intelligence from new map is pain (jumps per hour, average players in 30 minutes etc.), i don't know is it colours or just 3D, flat map just show it better.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

CCP Turtlepower
C C P
C C P Alliance
#233 - 2015-01-14 10:38:31 UTC
Proteus Smith wrote:
I have run into a minor issue in the new map. When hovering over a star in order to get system stats, it is hard to read the information due to the mouse being right on top of the first 2-3 characters of the top line of text. This forces me to click on the system in order to read the info without my mouse needing to be right on top of it. Perhaps instead of having the information appear below and to the right of the targeted item, it appears above and to the left of it? Just a suggestion. If I'm missing a quick fix to this please let me know.


Good catch, we will work on improving this.
FoxFire Ayderan
#234 - 2015-01-14 22:44:22 UTC

Oh good a Dev thread on the new map.

I once had a big problem with the old map, in that whenever your cursor would pass over a star, it would change the jump route 'selection lines' to the star (constellation or region) that the mouse cursor was passing over or hovering on.

This is not the sort of behavior I was looking for or expected. After all my 'selection' is the star (constellation or region) that I have clicked on, not what my cursor happens to pass over. I didn't and don't want the selection lines I'm interested in changing just because my cursor bumped into a new item (which is not hard to do given all the stars, constellation and region names.

Much to my elation, this behavior was fixed in the new map. Now when you selected something (like a star) the jump route lines for that selection (be it 'selections lines' or 'selections regions lines' remained in place. Awesome!

However with this latest release in Proteus you've gone back to the OLD behavior, where the lines will change all over the place as your cursor moves over new items. This is extremely annoying. Do players actually prefer this behavior? Why was it changed back?

Well I for one can't stand it doing that. I only need to see the lines for the star I'm clicked on, and maybe the region's lines (in which case I can use that option or just click on the region name). I would then like to rotate, pan, and zoom the map without having to have the lines change when my cursor goes over something else.

Can you please change that back, or at least make it an option to use one behavior or the other?

Thanks!

Jon Dekker
Dekker Corporation
#235 - 2015-01-15 01:39:55 UTC
FoxFire Ayderan wrote:

Oh good a Dev thread on the new map.

I once had a big problem with the old map, in that whenever your cursor would pass over a star, it would change the jump route 'selection lines' to the star (constellation or region) that the mouse cursor was passing over or hovering on.

This is not the sort of behavior I was looking for or expected. After all my 'selection' is the star (constellation or region) that I have clicked on, not what my cursor happens to pass over. I didn't and don't want the selection lines I'm interested in changing just because my cursor bumped into a new item (which is not hard to do given all the stars, constellation and region names.

Much to my elation, this behavior was fixed in the new map. Now when you selected something (like a star) the jump route lines for that selection (be it 'selections lines' or 'selections regions lines' remained in place. Awesome!

However with this latest release in Proteus you've gone back to the OLD behavior, where the lines will change all over the place as your cursor moves over new items. This is extremely annoying. Do players actually prefer this behavior? Why was it changed back?

Well I for one can't stand it doing that. I only need to see the lines for the star I'm clicked on, and maybe the region's lines (in which case I can use that option or just click on the region name). I would then like to rotate, pan, and zoom the map without having to have the lines change when my cursor goes over something else.

Can you please change that back, or at least make it an option to use one behavior or the other?

Thanks!



+1
StarRanger
Comms Black
Pandemic Horde
#236 - 2015-01-18 19:07:23 UTC
Question: why can't I use the right mouse button to drag the view around like in the old map? ShockedSad

🌟 Playing with spaceships since 2003, serious business! 🚀

Jeremiah Saken
The Fall of Leviathan
#237 - 2015-01-19 17:46:45 UTC
I have some strange graphic card behaviour when new map is opened and i'm opening old map in cluster version (single system works fine). Everytime i open both maps, monitor is blinking in like changing screen resolution. It's old nvidia 430 GT but before proteus nothing like that happens.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

FoxFire Ayderan
#238 - 2015-01-20 18:07:39 UTC

So... The newest revision of the new map.

I'm still debating how I feel about the way information on the star systems is now being displayed. Parts of it I like, parts of it I don't like. Anyhow I'll need to think on that one a bit more.

I'm still hating the jumping lines issue. I would like (at least an option) for the lines to remain static for the system you have selected (clicked on), rather than moving whenever your cursor goes over a new system. You had it working as I liked in a previous incarnation of this new map, then you went back to the way the old map worked in this regard, which I always hated.

One thing I've never particularly liked about one of the Personal Statistics data you can show, is the "Systems I've visited" one. Which shows you the number of times you've been in a particular system. I don't care for the fact that it shows even system you've merely used the star gate to pass through the system as a "system I've visited". To me that's not a visit. A visit should at least be having gone somewhere beyond the star gates.

This causes some weird display effects as well, because the system I spend almost ALL my time in these days has a smaller circle (and number of visits) than the next system over which I pass through every time on my travels (it's the only stargate) and yet spend no time in at all. It's getting all the love as my most visited system by far and yet I spend literally no time there.

So I'm thinking having two different Stats.


  • The Number of Visits would show how many times you've visited a system (and preferably not counting gate travel but only going someplace in the system beyond a gate (or warping between gates).

  • And a new one, Time Spent in Systems would show the cumulative amount of time you've spent in any particular system. Anything less than a certain amount of time would merely show up as a colored dot, rather than having the circle around it (sort of like Assets is doing now when there is only one asset or so). So most jumped through systems would only be colored dots without the circle, having not spent much time in those systems. And the system(s) you spend all your time in will have the largest circles.


Perhaps we could get away with just the 2nd one alone.

Thanks!

FoxFire Ayderan
#239 - 2015-01-20 18:32:06 UTC
FoxFire Ayderan wrote:


So I'm thinking having two different Stats.


  • The Number of Visits would show how many times you've visited a system (and preferably not counting gate travel but only going someplace in the system beyond a gate (or warping between gates).

  • And a new one, Time Spent in Systems would show the cumulative amount of time you've spent in any particular system. Anything less than a certain amount of time would merely show up as a colored dot, rather than having the circle around it (sort of like Assets is doing now when there is only one asset or so). So most jumped through systems would only be colored dots without the circle, having not spent much time in those systems. And the system(s) you spend all your time in will have the largest circles.




So I guess the question arises, if you make any of the changes above I would like, as to what to do about existing data?

For the latter idea, since that's a new statistic, unless you have existing individual data on time spent in systems, that would have to start fresh.

As for the former idea regarding Number of Visits to a system. Were you to eliminate having only jumped through gates and warping between gates as having been a 'visit', then how do you deal with existing data on 'number of visits' to a system?

You could reset that data, however some map-lovers would absolutely object to that. Where as this map-lover wouldn't mind having that data reset. Perhaps there could be an option somewhere (maybe the settings screen) to 'Reset your visited systems' data.

By-the-way, how would you deal with those who spend all their time at star gates (perhaps camping them)? If you're spending that much time at a gate, isn't that a 'visit' to the system. I'd say probably.

So perhaps if you were to eliminate star gate travel and jumps as counting toward a visit (which could also be an option for players), then perhaps it would also have a timer to it. So if you spend more than say 5 minutes at a gate (which would not be simply using it to jump through), that's counted as a visit, otherwise it's not counted as a visit to that system. I suppose you could just use a timer overall. So regardless of where you are in the system, if you spend say less than 5 minutes there it's not counted as a 'visit'.
FoxFire Ayderan
#240 - 2015-01-20 18:53:45 UTC
Okay. I think I've decided on one thing I don't like about the way the map shows data now.

The fuzzy colored spheres around systems. It's okay when zoomed out, but if you zoom in far enough (say to solar system level) you are now INSIDE the fuzzy colored sphere and your screen becomes that fuzzy color. I do not like that. I'd prefer it to be clear when zoomed in to solar system level. So maybe you can eliminate the fuzzy sphere on that particular system when you are zoomed in. (Maybe when the borders of the circle move past the edges of the window).

Also, you simply must tell us what data we are looking at (in text) somewhere on the map (like at the top of the map).

So, say if I'm looking at "Escape Pods destroyed in the last 24 hours", it will tell me that at the top of the map.

Finally, I'd still like to eliminate the display of each systems' Security Rating next to the name. This is something which should be an option for map settings (maybe with a quick key to turn it on or off, or a button somewhere).