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Player Features and Ideas Discussion

 
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Ship's Cust0m Paint, manufacture's signature

Author
Ryd Berg
Center for Advanced Studies
Gallente Federation
#1 - 2014-12-04 06:17:52 UTC  |  Edited by: Ryd Berg
I propose (cross my fingers for) that as a manufacturer, somewhere in the process of producing a ship you have an option to apply a color and pattern just like current companies do with cars.The manufacturer would go into the AUR store, select ship, then display color and pattern they want. Every individual color would cost, same with individual patterns. Each color and pattern would have a bpo that would need to be purchased, but once purchased, the manufacturer could combine them however they wanted. Each bpo would be for a specific ship, such as dominix's. They would then apply this bpo paint job to the ships as part of the required materials list when manufacturing it.

This would give the manufacturer a signature of sorts, applied to the ships they produce. Manufacturers could make a name for themselves based on their complex color schemes.

Corp colored ships could be handed out in mass, rather than everyone having to paint it themselves.

This would also create a new profession, people who own color and pattern bpo's, could take requests to make certain ships with special paint jobs for buyers. This would be an interesting tie to the ship for the buyer.

Stipulations. . .


They would have to be sold via contracts, and the contracts would have to include a picture of said painted ship. If the paint was simple, like "red dominix" then it could be sold in mass on the market like usual, but with the prefix of "red".

Maybe an option to show the buyer what the ship will look like with the paint before manufacturing it.

Course the option for the non-manufacturering players to paint their own ships would still have to be available, but it would be cheaper to buy from a manufacturer than to buy bpc's of the colors that they wanted on their ship.





Course if nothing but bpc's were sold, that would make sense too since paint runs out. Maybe the manufactures could own teams that made it cheaper for them to apply the paint.
Anhenka
The New Federation
Sigma Grindset
#2 - 2014-12-04 06:52:11 UTC
-1 to anyone who can't be bothered to spellcheck their own title. Put a minimum amount of effort into it ffs.


Ok, let's start with the issues.

1: Every single pattern has to be stored client side. If each two bit corp can make their own CUSTOM paint job, that's likely to bloat into an insane level of patterns stored clientside in a hurry, unless the pain jobs were restricted along the same sort of corp icon design schemes as current. Pick a color, pick a shape, pick a background, maybe slap a few icons on it.

But that frankly would get boring an not very individualistic in a hurry. Aside from FREEEDOM FLEETS! with red and blue stars and striped Eagles.


2: Database issues. Each and every ship with a skin is currently another entire type of ship from the servers point of view.
An Apocalypse Kador Edition is an entirely new ship that just happens to share the same stats and base shape as the normal apocalypse. So each and every one of your designs (potentially hundreds or thousands for each ship) requires it's own database entry. See how things get problematic in a hurry?

Think the size of the PC ship database multiplying by several thousand over the span of several weeks.

3: Contracts. How do you search for a painted ship? If I search for Dominix does it give me all Domi's painted or not or just unpainted Domi's? Also why would I buy a painted Domi on contracts when I could just buy a plain Domi and paint it my favorite scheme?




TLDR: CCP is working on paint skins. Let them bring us what they think they can deliver before you demand every single possible feature.
Ryd Berg
Center for Advanced Studies
Gallente Federation
#3 - 2014-12-04 07:28:35 UTC
hmm yes the title, heart breaking
kind of you to also have a typo in your post, sympathy pains?


The current method of painted ships is a pain, I doubt CCP will stick with giving every paint scheme its own market slot and database? Seems more like bad old code that will have to be optimized anyway.

As far as coding goes, every player has at least one unique character, seems doable for ships in a much more simplified manor. Im not really asking for a feature here, just a possible way to utilize a feature they are working on implementing.

In case of additional typos, I believe this is a player's forum, not New York Times.
"ffs" really? If its that stressful, might I suggest a nap?
Anhenka
The New Federation
Sigma Grindset
#4 - 2014-12-04 07:50:01 UTC  |  Edited by: Anhenka
Ryd Berg wrote:
hmm yes the title, heart breaking
kind of you to also have a typo in your post, sympathy pains?


The current method of painted ships is a pain, I doubt CCP will stick with giving every paint scheme its own market slot and database? Seems more like bad old code that will have to be optimized anyway.

As far as coding goes, every player has at least one unique character, seems doable for ships in a much more simplified manor. Im not really asking for a feature here, just a possible way to utilize a feature they are working on implementing.

In case of additional typos, I believe this is a player's forum, not New York Times.
"ffs" really? If its that stressful, might I suggest a nap?


When you give a presentation, taking 5 seconds to proofread and fix the worst of the mistakes, even if only limited to looking for red spellcheck lines, is not really an unreasonable expectation.

You don't go to a business interview in ratty jeans and a T-shirt with holes in it because presentation is a very important part of pitching an idea. So when you pitch an idea, but can't be bothered to check it before posting, obvious mistakes reflect poorly on your idea.

TV adds have worked for decades on the principle that if you dress it up well enough, you can sell anything to anyone, no matter how flimsy or useless.

P.S. Loading all the unique characters into systems and onto grids is a massive undertaking on the server. It's why you have Tidi spikes when large groups jump, but drops after they are all loaded in. Hence the driving force behind the Brain in a Box concept. So perhaps not the best comparison, yeah?
Komi Toran
Perkone
Caldari State
#5 - 2014-12-04 08:12:21 UTC
Ryd Berg wrote:
The current method of painted ships is a pain, I doubt CCP will stick with giving every paint scheme its own market slot and database? Seems more like bad old code that will have to be optimized anyway.

What CCP have revealed of their plans are far, far better than yours. Custom paint jobs will be installed on a ship just like a rig or module. There need be no market entry for them. As we will likely be dealing with the paint shop directly, there will be no need to trawl through the horrible contract market to get our hot pink Thoraxes or whatever it is we dream up.

Basically, your idea is to take a feature thousands of players have been asking for and CCP has been hard at work on, and subvert it to the ego of the industrialist.

No. A thousand times, no.
Ryd Berg
Center for Advanced Studies
Gallente Federation
#6 - 2014-12-04 17:38:11 UTC
That's what it is, I forgot to put on a suit before I wrote the thread, silly me.
Last point on this (please), the title was a mistake, to my everlasting shame.

Any detail the computer has to load is going to slow it down, but that didnt stop CCP from animated ship parts, individual turrets, missle effects, ships appearances that change depending on camera location. I dont think a ships skin color will add anything more that isnt already being dealt with. The biggest problem I see with paint is not how to render it, but how to apply it and include it on the market with enough uniqueness to actually be worth doing.

Paint jobs as rigs is fine, for a solid color. If the paint job is more complicated though,you're still going to have to "...trawl through the horrible contract market..." to find the perfect paint job, only now instead of looking for a ship, you're looking for a rig. Unless of course, you just want pink.

My idea still left room for individuals to create their own paint schemes, for those that want to personalize their ship. But it also let the "industrialist" the ability to create unique ships. If i specialize in manufacturing dominix's for my corp, it would be nice to have something that sets them apart from the horde of blank (or single color) ships that are on the market.

My idea would also create a new profession, one that you didnt have to use, but was available to you. If you and your fleet all want to fly pink thoraxs, you could go on the market, find thorax, subgroup pink, and purchase. But if instead you wanted your corp to fly a unique pink thorax with racing strips or whatever, you could hire an ego manic, a manufacturer, to create them all utilizing the same paint scheme at a reduced price due to them already having the color and pattern bpo's.


If rigs are the way CCP is going, maybe it could be the job of the manufacturer to design different paint schemes for the rigs. Still left with how to find the rig that you want though and removes the ability for the manufacturer to pump out ships all carrying his signature. He could throw a rig on there, but thats the same as saying "all my ships have more armor", because he's installed a trimark on them.


Either way CCP will do as they see fit, but surely we can offer some creative ideas that they might utilize.
Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2014-12-04 19:19:25 UTC
If I am a manufacturer, why do I want people to know that I build ships for this alliance or sell caps/supers to that corporation? It's a good way to get targeted by their enemies in a hurry, and everyone knows that having your operations targeted is bad for profits.
Arden Elenduil
Unlimited Bear Works
#8 - 2014-12-04 20:08:25 UTC
The main lag during tidi fights doens't come from graphics, it's why ccp can add spinny bits because all those things are handles by default clientside with no additional data transfer required. Tidi is caused by a lot of players giving the server a lot of commands at the same time. Player skins would require at the very least, another request to the server to download the specific numbers and parameters for said skin. (And no, storing them locally would be quite bloody ridiculous)
Ryd Berg
Center for Advanced Studies
Gallente Federation
#9 - 2014-12-05 00:53:13 UTC
Adding paint to the manufacturing process would be optional. Its not like your name would be plastered on every ship. Unless of course you advertised your name in association with a particular paint scheme.

Tidi,
I honestly cant tell if what you said means paint would or wouldn't, cause stress on the system.
This thread isn't really about what paint will do to tidi, seeing as how that will have to be addressed no matter how paint is handled.
Its really only about how paint will be applied. So unless players are painting their ship in the middle of a fight. . .should be fine.
Vapor Ventrillian
The Scope
Gallente Federation
#10 - 2014-12-05 01:25:11 UTC
General Idea...I flippen love love LOVE it Smile

did I mention that Ioved it? Blink

plus one from me

The Scope loves anything creative Twisted for chaos *planning the schematics for his scope fleet uniforms immediantly*

The Evil Overlord of Scope, self elected as all good overlords should be

Ryd Berg
Center for Advanced Studies
Gallente Federation
#11 - 2014-12-05 17:41:29 UTC
Thanks for the enthusiasm