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CSM X - What are you voting for?

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Author
Jenshae Chiroptera
#241 - 2015-02-10 01:13:30 UTC
Jenshae Chiroptera wrote:
Celestia Via wrote:
Leannor wrote:
Thorn en Distel wrote:
[quote=Elenahina]
Part of it may be the fact that most women like communities and social interaction. Having an environment where you cannot even trust your own corp mates is a strong disincentive to playing.
This! General assumption of trust and being sensible, and reliable (aka mature) is missing in much of EVE. ...
agreed, as i mentioned above, but community is made up by the individuals. How can we have better community and social interaction without women to help us? You cant expect men to simply change and be better all by themselves, nor can women expect to find a great community laid out for them without taking interest in it and working towards making it better.
Mature well advertised corporations and alliances that kick the immature guys out will attract women.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#242 - 2015-02-10 23:37:06 UTC
Had a fruitful chat with some random people I found in EVE today.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#243 - 2015-02-11 04:46:17 UTC
Unezka Turigahl wrote:
As for the suicide gankers... Committing suicide should be unattractive. We don't need people slitting their wrists all over the place all willy nilly. You damn emos.
Lol

(To preserve it.)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#244 - 2015-02-11 14:45:55 UTC
Jenshae Chiroptera wrote:
Jessica Danikov wrote:

It's always going to be down to a variety of things, some of them being what CCP and the community does wrong, and some of them being nothing you could ever hope to change, and those with an pre-existing agenda or bias are liable to use one of those against the other.

However any constructive discussion in that area is prone to be drowned out both by extremists and saboteurs (controversial subjects being the easiest to sabotage).

With an election coming up, the CSM is probably the best venue for such a discussion. If you have genuine concerns, posing questions to the candidates and voting for those who could fight for your viewpoints best is more likely to achieve any actual results than a quagmired forum thread.

*Stops laughing, coughs and puts on serious face.*

Okay,
Firstly, there is no control by CCP over third party communication.
Secondly, we could at least be able to invite each other's avatars into our captain's quarters to socialise "face to face"
Thirdly, CCP can not code more maturity into the player based. It is the responsibility of group leaders to single out immature players and tell them their behaviour is not acceptable, grant women moderation abilities on third party communications and take internal disciplinary action.
Finally, corporations could have an option to be searchable by various factors but this may back fire by singling them out as targets to attack, so again, community and word of mouth is probably the best solution.

As ever, if there is any breaks in the EULA or TOS, do not hesitate to report them. If enough people come forward with their complaints then they need to be taken seriously and not dismissed as a few disgruntled people.
From over here.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#245 - 2015-02-11 21:14:49 UTC
Jenshae Chiroptera wrote:
Barbara Nichole wrote:
high sec ... due to the fact that it houses 80% of the player base.. .
I took a Spectre fleet through Provi tonight and out into Catch. We welped but they got to see what Null can be like, how empty so many system are, how it is not full of people out there waiting to drop capitals on them.

I think that 80% are hiding in high sec, where it is safe and far too profitable means they are missing out on so much that EVE has to offer and indicates to me that EVE must have some core design flaws if it is weighted that way.
From over here.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#246 - 2015-02-15 06:29:38 UTC
I hope that you all had a great VD and the health clinics won't be hard pressed. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#247 - 2015-02-16 00:05:48 UTC  |  Edited by: Jenshae Chiroptera
Today was about for me had my head full of:
  • Headshots
  • Honour
  • Mechanics
  • Absorb module

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#248 - 2015-02-17 05:49:21 UTC
Jenshae Chiroptera wrote:
Market McSelling Alt wrote:
There is no reason to go to low sec. Part time players like High sec and all the isk is in Null and WHs... Lowsec has nothing to offer players that aren't gatecampers.
Yup.
Discussion today went along these lines:

- Low Sec could have some Faction NPCs that come and assist the side that is attacked first, picks up corp, alliance and fleet, repairs a bit and can be destroyed. Mechanics based on factionstanding and the system you are in. Some assistance but nothing that definitely swings the fight just brings it closer to even.
- What about the Faction Warefare people that like it how it is now?
- The what? 6% who have so many systems? I think they could have a few "war frontier systems" that cater to them. There also needs to be less penalty for aggressing in low sec, security status.
- Low Sec and High Sec should be distinctly different. Not a gradual slide.
- If it isn't seen as a next step then it is fundementally flawed.
...
- High Sec Incursions pay more per hour than Null Sec run of the mill activities and Null Incursions are limited on access.
- Low Sec Incursions need to pay significantly more than High Sec ones OR High Sec Incursions should be reduces and that would keep better in line with Null Sec also.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#249 - 2015-02-17 14:59:00 UTC
Jenshae Chiroptera wrote:
Market McSelling Alt wrote:
Scipio Artelius wrote:
Market McSelling Alt wrote:
Jenshae Chiroptera wrote:
Null Sec done right is actually the safest place to mine.
aka with your intel channels open.
That's one tool that can help, but not essential.
I have an alt mining in Syndicate right now so that character can build a Moros for me.
Just a Procurer. Nothing else.
The amount of trying to convince the game population that you guys mine in low/null and therefore deserve to desecrate the highsec population at will is startling.
Do any of us carebears start claiming to be gankers on our mains or something? Do you think anyone cares how much veld you crush in whatever region you are in, doesn't make your vision for the game any more palpable.
Ummm .... no.
Go through my kill board, try find an indy or miner kill.
Have a look through my post history, I talk about things that make high sec more challenging and things that give miners more tools to protect themselves.
Particularly look at my CSM thread in signature.

I am not and I repeat this, I am not trying to flush newbies out of high sec and into low or null sec to be slaughtered by gate campers.

We haven't got it quite right yet but I guess I will describe how Null Sec mining can work:

1) Yes, first of all you need intel channels open because some ships can warp across systems stupidly fast and you need a few systems warning to be able to react.
2) You need people able to re-ship to instant locking pairs (with remote boosters) to grab interceptors and cloakers for the others to murder.
3) You have a dead end system or a pocket, you dock up and overwhelm when you re-ship or you call in a larger fleet than them, trap and slaughter them.
4) Go around ship scanning your fleet members, there are always a few with asteroid scanner (put those on your hauler) or who are going for max yield and gimping their tank.
5) Forget about Mackinaws, Retrievers and Covetors, they are a waste of time. The gain on yield vs the tank is useless. Skiffs or Procurers are your bread and butter, Hulks are good for well orchastrated operations.

6) Operations
i ) Make sure everyone is together (not too close for bombs but close enough to be under the drones "umbrella"
ii ) Have a few haulers with tanks.
iii ) Have eyes spread wide and have PVPers ratting in PVP ships in squads, loot and salvage goes to funds, they aren't so bored and they can warp directly to a gate for a fast response.
iv ) Drones in just in case you are bombed
v) Shield doctrine, do not split your logi

When all else fails if you are solo mining such as in a worm hole, make two warp off points that are off grid from your asteroid belt and slow boat at 76% speed between them. Drop jet cans along the way. Use a hauler with tractor beams, sensory boosters and aligned to a random safe that you can then ping at an oblique angle to your POS.
From over here.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#250 - 2015-02-17 16:06:36 UTC
Jenshae Chiroptera wrote:
Dave Stark wrote:
ever considered just introducing things that players would actually want to work together for that offers some tangiable benefit other than a wardeccable chat channel?.
Completely rough idea but jotting it down before I forget it.

What if high sec systems worked a bit like null sec in that:

- If your corp HQ is in a system
- and your faction with the rulers of that system as a corp and individual are high
- then you can raise the value of that system.

Value:
- better ore anomolies with larger rocks (not suggesting low, null or WH ore be in them)
- better ratting, tougher sites, more frequent and paid sites (again in line with how high sec ISK levels should be)
- better trade with your home station
- better piracy options - missions get directed to your system more often.

Now, you have a system you want to defend, either keeping people out or drawing them in and into your corporation. If everyone leaves the corporation then all that value degrades rapidly and they have to try build it up again.
Could this be a big step forward to solving war declaration problems coupled with the "white knight" corporation list?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#251 - 2015-02-17 17:45:02 UTC
Jenshae Chiroptera wrote:
CCP Sharq wrote:
EDIT: These are just things we are looking into doing, non of this has been planned for any release...
I would like an "unstack" all option.

Then I will dream about being able to replicate a fit.

- Set up one ship with a fitting.
- Select stacked identical ships.
- Select (shift, ctrl w/e) can with modules.
- Choose the replicate option

Code then attempts to assemble all the ships and fill in the modules from the can.
The modules must be identical.
If there is a shortage of one type then they it keeps going to the next ship and continues with the other modules.
From over here.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#252 - 2015-02-19 04:14:05 UTC
How often and what frequency do you question yourself for playing this game?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dracvlad
Taishi Combine
Astral Alliance
#253 - 2015-02-19 06:51:39 UTC  |  Edited by: Dracvlad
Jenshae Chiroptera wrote:
Jenshae Chiroptera wrote:
Dave Stark wrote:
ever considered just introducing things that players would actually want to work together for that offers some tangiable benefit other than a wardeccable chat channel?.
Completely rough idea but jotting it down before I forget it.

What if high sec systems worked a bit like null sec in that:

- If your corp HQ is in a system
- and your faction with the rulers of that system as a corp and individual are high
- then you can raise the value of that system.

Value:
- better ore anomolies with larger rocks (not suggesting low, null or WH ore be in them)
- better ratting, tougher sites, more frequent and paid sites (again in line with how high sec ISK levels should be)
- better trade with your home station
- better piracy options - missions get directed to your system more often.

Now, you have a system you want to defend, either keeping people out or drawing them in and into your corporation. If everyone leaves the corporation then all that value degrades rapidly and they have to try build it up again.
Could this be a big step forward to solving war declaration problems coupled with the "white knight" corporation list?


That is a good solution and more complete then what was defined by the other candidate, that being said I also had my eye on giving meaningful fights to war dec corps so they are more focussed, so my suggestion of time off from war decs based on kills and shots plus this would be a win win, because people must not forget giving content to people who declared the war too and it has to be better than locking people into a war dec where they decide not to log in for a week.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#254 - 2015-02-19 08:33:03 UTC
so you'd like to make wormholes safer?
Jenshae Chiroptera
#255 - 2015-02-19 13:46:48 UTC  |  Edited by: Jenshae Chiroptera
Axloth Okiah wrote:
so you'd like to make wormholes safer?
I felt they were pretty insane when I lived in one. I would like to point out that first of all you are in a large worm hole alliance. When you are in a small corp and living there almost solo it is very different.
D-scan is your "eyes" when you see someone just before they cloak after entering your system or when they log back on and are warping to last position, this gives you a tiny chance to know someone is there.

D-scan immunity eliminates that. So, you don't even have the tip off to get to your POS and get out the probing ship.
It effectively blinds you, completely.
Dracvlad wrote:
That is a good solution and more complete then what was defined by the other candidate, that being said I also had my eye on giving meaningful fights to war dec corps so they are more focussed, so my suggestion of time off from war decs based on kills and shots plus this would be a win win, because people must not forget giving content to people who declared the war too and it has to be better than locking people into a war dec where they decide not to log in for a week.
I am not actually clear on your idea. Do you mean that if a defender wins a battle that they buy a reprieve in time from the war?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dracvlad
Taishi Combine
Astral Alliance
#256 - 2015-02-19 14:27:44 UTC  |  Edited by: Dracvlad
When you look at war dec's you have on one side certain entities war decc'ing on a scatter gun type approach to get access to people operating in space, they want kills to keep their players active, they catch stupid people and people that want to fight, the rest just hide up and wait it out. So we have wasted war dec fees on one side and on the other people not playing Eve for a week and maybe more.

In many cases when a corp does fight other people see that and want to join in, so they start throwing in war dec's, so the industry corp now starts to die as people decamp to NPC corps. The people who throw carebears around as a term want to tie all these people into the corp so they can not walk away from the war, they don't care if those people leave the game because as far as they are concerned they are not Eve players anyway, but for CCP its a problem.

The last war dec I had I looked at my strengths and weaknesses and theirs, I assessed their time zones and did a lot of research on them including activating my scout account and watching them, by day 5 I had gathered the intel to become a major pain, my objective was to cause them issues in one of their activities, in doing so they did not renew the war dec, in fact I could have killed two T3's, but I found it more amusing to make them panic warp. I could do that because I am used to fighting against greater odds and my two PvP accounts are high SP. The intel I got was hard work, but included almost all their RR characters.

The issue here is that most hisec corps cannot deal with this, they do not have the will or the SP to do so, or so they believe, but most of all if they do fight back they get dog piled. There is no benefit in fighting back for them.

What I wanted to suggest was a mechanism where Concord records the defenders PvP activities, be it hits on the enemy ship, kills and even time out in space uncloaked, even losses but this excludes noob ships and shuttles. This gets lumped together and a calculation made to define a value in terms of hours or even days or maybe weeks depending on how active they were.

Simplistically I thought about applying that to the corp that war decc'd them only, so that this gave them a period of immunity for a period of time based on how well they fought, but having studied a number of corps that had been war decc'd recently I saw plenty of dog piling going on and we should also not ignore the number of one man war decs thrown on as a spoiler, so realised it had to deal with multiple war dec's. The mechanism gets a bit more difficult at this point because of that but could still be worked out with a bit of thought.

But my giving time of peace to corps based on their ability and efforts in fighting a war or wars, they could gain the most precious thing in hisec, a breathing space, which is something that I hope certain types of people would go for, thus giving content to the people that war dec.

Hopefully leading to less scatter gun war decs and a benefit from engaging no matter your skills.

I read the comments by corps that war dec and understood their issues, but its like so many things in this game, as soon as you try to build something the pressure hits you as you just start because there are too many bored big groups looking for something to shoot and then you fail before you start, and most people in what they define as the carebear group want to play a game which is not always death, but Eve is a PvP game in the main so they need something that is a benefit from fighting, there is nothing in terms of defending a war dec at the moment.

Personally I like the challenge of this game against people who have the mechanics all on their side even though when you read the forums you would think otherwise, but if you are under the cosh day after day, its no longer a game its an ordeal and how many people can stand that.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Kaarous Aldurald
Black Hydra Consortium.
#257 - 2015-02-19 14:52:34 UTC
Dracvlad wrote:

But my giving time of peace to corps based on their ability and efforts in fighting a war or wars, they could gain the most precious thing in hisec, a breathing space, which is something that I hope certain types of people would go for, thus giving content to the people that war dec.


You're not stupid, so I can only assume that you know how blatantly broken this would be in favor of the defender. Just undock a freighter or something else expensive, sit on the dock point, then if trouble arrives, dock back up, to rack up free immunity points.

Between this and so many other mechanics strongly weighed in favor of the defender, it would make wardecs functionally pointless.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dracvlad
Taishi Combine
Astral Alliance
#258 - 2015-02-19 15:02:44 UTC  |  Edited by: Dracvlad
Kaarous Aldurald wrote:
Dracvlad wrote:

But my giving time of peace to corps based on their ability and efforts in fighting a war or wars, they could gain the most precious thing in hisec, a breathing space, which is something that I hope certain types of people would go for, thus giving content to the people that war dec.


You're not stupid, so I can only assume that you know how blatantly broken this would be in favor of the defender. Just undock a freighter or something else expensive, sit on the dock point, then if trouble arrives, dock back up, to rack up free immunity points.

Between this and so many other mechanics strongly weighed in favor of the defender, it would make wardecs functionally pointless.


As most engagements (EDIT change to- As far as I understand a lot of engagements) in hisec happen on the undock then its down to the attacker to drive them off of it, but yes it can be gamed like so many mechanics in Eve. In any case the points from just being in space could be adjusted to be less from being on the undock.

Also the war dec's come to an end then the immunity applies, there may have to be a period where no new war dec's can go in so that the break occurs, but the thing is to give the people a reason to come out and fight even though they will get their butts kicked.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jenshae Chiroptera
#259 - 2015-02-20 20:56:28 UTC
Dracvlad wrote:
But my giving time of peace to corps based on their ability and efforts in fighting a war or wars, they could gain the most precious thing in hisec, a breathing space, which is something that I hope certain types of people would go for, thus giving content to the people that war dec..
I can agree to this intent, though I would say defenders need to score some kills .... and maybe have higher ISK win.

That might make undocking shiny worth it to buy time to earn more. Risk and reward.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#260 - 2015-02-21 17:30:13 UTC
Perhaps EVE gives new players the wrong impression of the game and directs them into PVE and lets them think that high sec is the PVE area?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.