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Stacking Penalty on Cargo Expansion - or Making Armor Haulers Work

Author
Reaver Glitterstim
The Scope
Gallente Federation
#1 - 2014-12-03 06:41:36 UTC  |  Edited by: Reaver Glitterstim
The problem:
As anyone who has used a hauler knows, the only decent way to tank the ship is with shield modules. The only way to have any significant hauling capacity is to put on several cargo expanders in the low slots. If you have even 3 low slots without cargo expanders in them, you cut your max cargo by more than half. Now armor haulers can fit more cargo expanders due to having more low slots but they don't actually get more cargo space because their base cargo is reduced to compensate. This makes it so that fitting much of anything other than cargo expanders in your low slots will quickly gimp your hauling capacity. This leaves only the mid slots for customization. This isn't just frustrating for ship fitters, it is unfair to armor haulers, and it goes directly against the spirit of EVE Online in that every ship is supposed to have a wide array of viable fitting options. The only haulers that don't fall prey to this fitting travesty are the Gallente specialized haulers which bypass cargo expanders entirely by having specialized bays which aren't affected but are already very large. So those ships can freely fit anything they want in their low slots with no loss of hauling capacity while every other industrial becomes gimped if they use even two of their low slots for something other than cargo expansion.


Adding stacking penalty as a solution:
An easy solution to this is to give cargo expansion a stacking penalty, and increase the base cargo space of haulers to compensate such that max hauling capacity is unaffected. This way cargohold expanders are still important, but once you have a few on you might as well use the remaining low slots for something other than expanders. Armor industrials with several low slots will be able to fit some armor plates and hardeners without hurting their cargo space much, or can even fit a total armor tank with a significant reduction in hauling capacity, but without completely gimping their capacity.


Here are some examples:
3x Expanded Cargohold II without stacking penalty: +107.267% cargo space
6x Expanded Cargohold II without stacking penalty: +329.597% cargo space

3x Expanded Cargohold II with stacking penalty: +82.774% cargo space
6x Expanded Cargohold II with stacking penalty: +104.414% cargo space


Bestower without stacking penalty
Bestower base cargo space (skill 5): 6000 m3
Bestower with 3x T2 expanders (skill 5): 12,436 m3
Bestower with 6x T2 expanders and 3x T1 cargo rigs (skill 5): 39,201 m3

Bestower with stacking penalty
Bestower base cargo space (skill 5): 19,200 m3
Bestower with 3x T2 expanders (skill 5): 35,092 m3
Bestower with 6x T2 expanders (skill 5): 39,247 m3


Tayra without stacking penalty
Tayra base cargo space (skill 5): 9125 m3
Tayra with 3x T2 expanders (skill 5): 18,913 m3
Tayra with 4x T2 expanders and 3x T1 cargo rigs (skill 5): 36,674 m3

Tayra with stacking penalty
Tayra base cargo space (skill 5): 18,400 m3
Tayra with 3x T2 expanders (skill 5): 33,630 m3
Tayra with 4x T2 expanders (skill 5): 36,247 m3



Other changes just fall into place:

  • Increase expansion amount of rigs to be on par with expander modules
  • Allow the specialized hauling bays to be affected by cargo expansion and shrink some of them to compensate
  • Increase battlecruiser and battleship cargohold space so that they have room for a significant amount of ammo/capacitor booster charges/loot/liquid ozone, so their cargoholds hold significantly more than destroyers
  • Give freighters less fitting restriction without having to worry about them reaching 1,000,000 m3
  • Retriever/Mackinaw should have higher max ore hold; they will have reduced mining speed with cargo expanders instead of mining laser upgrades

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2014-12-03 07:49:45 UTC
Making cargo expanders stacking penalized so that haulers will have to fit a tank isn't going to accomplish anything. People will still fit a full rack of them just to squeeze out every last inefficient m­³ of cargo space and haulers won't ever mount a useful armor tank even if you fit them for one.

Best not to fix what isn't broken and find a problem that actually exists.
Reaver Glitterstim
The Scope
Gallente Federation
#3 - 2014-12-03 08:01:04 UTC
I don't see a problem with allowing people to fit only expanders, but I do see a problem with forcing them to.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2014-12-03 08:20:56 UTC
And to compensate for the theoretical possibility of fitting more tank, all haulers need to lose raw HP regardless whether they fit some tank or not. Great.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Sigras
Conglomo
#5 - 2014-12-03 08:24:34 UTC
Haulers are incapable of fitting a tank... it doesnt matter how much you nerf cargo expanders.

a three slot tank on a hauler is literally worse than useless... at least if you had left the slots empty you could have saved yourself the ISK and trouble of buying the modules.
Reaver Glitterstim
The Scope
Gallente Federation
#6 - 2014-12-03 08:53:14 UTC
Rivr Luzade wrote:
And to compensate for the theoretical possibility of fitting more tank, all haulers need to lose raw HP regardless whether they fit some tank or not. Great.

I don't think the tank you'd get for the space is worth much. The base HP on the tougher ones is a lot more than what you can add with shield extenders or armor plates. Also, the ones that would stand to gain the most HP out of this already have the least HP, because they have the most low slots.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Arya Regnar
Darwins Right Hand
#7 - 2014-12-03 09:38:02 UTC
So now you want tanked haulers with cargo?

Aren't all ships already antigank as hell with all the ehp buffs and ganking nerfs?

Hello kitty online.

GO!

EvE-Mail me if you need anything.

Reaver Glitterstim
The Scope
Gallente Federation
#8 - 2014-12-03 09:47:16 UTC
Arya Regnar wrote:
So now you want tanked haulers with cargo?

I want armor haulers to be on par with shield haulers. How much EHP they have is unimportant to this discussion and can be adjusted separately.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2014-12-03 10:29:28 UTC
So I take it you'd massivley increase the fitting stats too, since that's what's really stopping them from fitting a tank.

If you want a tanky hauler, fly a DST.
Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2014-12-03 10:40:53 UTC
Bustard is way tankier than Impel for how much you can haul.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

James Baboli
Warp to Pharmacy
#11 - 2014-12-03 10:44:58 UTC
Cargo expanders are currently stacking penalized.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Frostys Virpio
State War Academy
Caldari State
#12 - 2014-12-03 14:41:21 UTC
Reaver Glitterstim wrote:
Bustard is way tankier than Impel for how much you can haul.


I'm having a hard time slaving my shield boats.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#13 - 2014-12-03 15:08:46 UTC
yeah....no, they will still be ganked if you do anything but nano it and warp to 0 at every point. it takes less then 20 catalyst to gank a freighter, tanking might stop a thrasher but 1-2 cata will surely take a tanked indy out still...or in some cases the gankers in vexors will still take one

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Zimmer Jones
Aliastra
Gallente Federation
#14 - 2014-12-03 15:17:11 UTC
Well reasoned, rational, numbers crunched and a valid arguement, +1

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#15 - 2014-12-03 15:53:05 UTC
It's an idea, it just isn't a good idea.

-1
Komi Toran
Perkone
Caldari State
#16 - 2014-12-03 18:16:12 UTC
Reaver Glitterstim wrote:
Bustard is way tankier than Impel for how much you can haul.

And your cargo stacking idea wouldn't affect that one bit.
Reaver Glitterstim
The Scope
Gallente Federation
#17 - 2014-12-04 01:45:38 UTC  |  Edited by: Reaver Glitterstim
James Baboli wrote:
Cargo expanders are currently stacking penalized.

Do I really have to grace this with a response?

Komi Toran wrote:
Reaver Glitterstim wrote:
Bustard is way tankier than Impel for how much you can haul.

And your cargo stacking idea wouldn't affect that one bit.

How do you figure? If you were able to put an 800mm armor plate, damage control, and 2x EANM on the Impel and still have near max cargo, then you'd be taking advantage of that armor resist bonus. Then the Impel would have a bit more EHP than the Bustard with about the same cargohold size. At current with fits like that, the Impel will have slightly more EHP but the Bustard will have over twice the cargohold.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Komi Toran
Perkone
Caldari State
#18 - 2014-12-04 02:00:39 UTC
Reaver Glitterstim wrote:
Komi Toran wrote:
Reaver Glitterstim wrote:
Bustard is way tankier than Impel for how much you can haul.

And your cargo stacking idea wouldn't affect that one bit.

How do you figure? If you were able to put an 800mm armor plate, damage control, and 2x EANM on the Impel and still have near max cargo, then you'd be taking advantage of that armor resist bonus. Then the Impel would have a bit more EHP than the Bustard with about the same cargohold size. At current with fits like that, the Impel will have slightly more EHP but the Bustard will have over twice the cargohold.

Just about everything about this is wrong. First, the Bustard can have an EHP significantly over 200k with T2 mods. The Impel cannot come close to that even with all lows and fitting devoted to armor.

Second, and most important, cargo expanders don't affect fleet hangers.
Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2014-12-04 02:21:11 UTC
Komi Toran wrote:
First, the Bustard can have an EHP significantly over 200k with T2 mods. The Impel cannot come close to that even with all lows and fitting devoted to armor.
After checking EFT I see that the Bustard does actually net higher EHP than the Impel, but only slightly. I'm not sure what you're doing wrong with your Impel fit. The only advantage the Bustard has is being able to fit 2x LSE more easily than the Impel can fit 2x 800mm plate, while damage control and power diagnostic both go in low slots. Otherwise, LSE has just a smidge more HP than 800mm plate, and adaptive invuln has slightly more bonus resist. I didn't even try fitting a 1600mm plate to the Impel but it might boost the net EHP a bit further.

Komi Toran wrote:
Second, and most important, cargo expanders don't affect fleet hangers.

Yeah, I forgot they had fleet hangars added. It's a lazy fix that ignores the real problem with cargo expander modules.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Sigras
Conglomo
#20 - 2014-12-04 03:15:36 UTC
Reaver Glitterstim wrote:
Komi Toran wrote:
Second, and most important, cargo expanders don't affect fleet hangers.

Yeah, I forgot they had fleet hangars added. It's a lazy fix that ignores the real problem with cargo expander modules.

"lazy fix" implies that there is a more difficult but more comprehensive fix that they could have implemented.

Operating under the assumption that they wanted "tanky hauler" to remain a T2 ship specialization, please point out where the fleet hanger fix falls short.
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