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What Amarr cruiser can run C2 Wh's solo?

Author
Cara Forelli
State War Academy
Caldari State
#21 - 2014-12-04 17:10:40 UTC  |  Edited by: Cara Forelli
ArchAngael wrote:
That's the second time you mentioned maxing out the skills. I'd say to make a plan, train to 4's (or even 3s) and give it a try. If you like the style and it's effective, train to 5. Training max skills before even trying it is a recipe for disappointment, IMO.

This. You're too focused on max skills. You can run C2s just fine in a level 4 harbinger (check it's stats - no tank bonus per level means it tanks the same at level 1 as at level 5). Maxing out a Bhaalgorn for PVP is kind of a strange initial goal as well. Sure, it's a great ship for capital fights, but it's an expensive toy. There are much cheaper and more well-rounded options for getting your feet wet in PvP. Ships are tools, and each one fills a niche. Bigger ones aren't necessarily better. There's actually plenty of drawbacks in dragging around a battleship with your fleet, especially in wormhole space (mass limits).

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Titan's Lament

Segraina Skyblazer
Doomheim
#22 - 2014-12-04 21:01:57 UTC
Cara Forelli wrote:
ArchAngael wrote:
That's the second time you mentioned maxing out the skills. I'd say to make a plan, train to 4's (or even 3s) and give it a try. If you like the style and it's effective, train to 5. Training max skills before even trying it is a recipe for disappointment, IMO.

This. You're too focused on max skills. You can run C2s just fine in a level 4 harbinger (check it's stats - no tank bonus per level means it tanks the same at level 1 as at level 5). Maxing out a Bhaalgorn for PVP is kind of a strange initial goal as well. Sure, it's a great ship for capital fights, but it's an expensive toy. There are much cheaper and more well-rounded options for getting your feet wet in PvP. Ships are tools, and each one fills a niche. Bigger ones aren't necessarily better. There's actually plenty of drawbacks in dragging around a battleship with your fleet, especially in wormhole space (mass limits).


Very nice quote, thank you Cara. Yes I'm a max skill freak I admit, but I thought that in eve you shouldn't fly anything until you max the skills to fly the ship at it's maximum capacity, otherwise you end up throwing away isk when that ship gets killed. Also some ships are mediocre at lev 4 but great at lev 5 (like the tengu), so it became a law for me not to fly any ship until those skills are maxed out. Which is why I do plenty of research and forum questionares before I commit on a particular path. But you may be right about the Bhaal, even if a ship is good at pvp, if it's not fun to fly or have very limited roles in which it can be use (and very expensive) then it may not be worth it to train for if other options are available. But at this moment I don't know what other amarr ships out there that's worth training for besides the bhaal that's fun, has great dps and tank, and can be used for pvp and pve.
Cara Forelli
State War Academy
Caldari State
#23 - 2014-12-04 21:50:52 UTC  |  Edited by: Cara Forelli
Segraina Skyblazer wrote:
I thought that in eve you shouldn't fly anything until you max the skills to fly the ship at it's maximum capacity, otherwise you end up throwing away isk when that ship gets killed.

It would take months, in many cases years, to completely max out every relevant skill for specific ship. Here's a good post about it.

The vast majority of ships you can start to use at level 4 (or level 3 even) and be nearly as effective as at level 5. Never wait to play the game because you don't have max skills. Sure, you might lose some ships. But it's more likely that you lost them to some other factor (piloting, experience, numbers, location...etc.) than because you had battlecruiser 4 instead of 5. And if you DO wait until you have max skills, you'll still lose ships anyway because you haven't built up that experience while training.

There are a few ships I wouldn't fly without level 5 skills. T2 logistics ships (they have cap stability issues with level 5) and T3 cruisers (because the subsytem trains are pretty short anyway) are some examples. But these are expensive ships that shouldn't be the first thing you fly. Come up with short and medium term goals that you can fit into a long term plan, allowing you to actually undock and do stuff while you are training. There's some good advice about t1 ships that can run sites in this thread. That would probably be a good place to start. Once you have a feeling for what you like to fly you will have a better idea of what to specialize in (ie. train level 5s for).

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Titan's Lament

Skir Skor
Stay Frosty.
A Band Apart.
#24 - 2014-12-17 20:50:22 UTC
I'm a big fan of the Sac , This is my alts basic fit.

[Sacrilege, Sacrebleu]
Damage Control II
Ballistic Control System II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II

10MN Afterburner II
Experimental 10MN Microwarpdrive I
Stasis Webifier II
Warp Scrambler II

Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Medium Diminishing Power System Drain I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Hammerhead II x5

All to V toon

DPS - 569 to 25km or 432 to 45km
Tank 309 ehp/s
Cap Stable @ 33% with AB running and NOS deactivated
Cost - 200M, basic T2 fit


Lots of ways to increase to Gank/Tank/Cap and you should have no issues with the sleepers in a C2.
Nitrah
Adhocracy Incorporated
Adhocracy
#25 - 2014-12-18 19:08:05 UTC  |  Edited by: Nitrah
Skir Skor wrote:
I'm a big fan of the Sac , This is my alts basic fit.

[Sacrilege, Sacrebleu]
Damage Control II
Ballistic Control System II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II

10MN Afterburner II
Experimental 10MN Microwarpdrive I
Stasis Webifier II
Warp Scrambler II

Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Medium Diminishing Power System Drain I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Hammerhead II x5



I do a similar thing for everything except for pulsars. Swap 1x EANM for an AAR. Swap AB for a cap booster. Swap scram for point. Swap nos for neut. For c2 work you don't have to turn on the AAR or booster unless you messed something up, and can be used very effectively for a skirmisher.
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