These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

"Incursions Races and New Direct WH Bases"

Author
MrQuisno
Doomheim
#1 - 2014-12-02 21:15:57 UTC  |  Edited by: MrQuisno
"Incursions Races and New Direct WH Bases"




It's time for change for incursion runners...

Hello,

It's time we take the fight to incursion attackers etc direct WH path. For this idea to take off 3 new races will be added to the
incursion list. Some of the ideas to go along with the new incursion races. Attacking WH space which are only link to the bases.
The special bases are not link to any current space. instead of just fighting the mother ship at end of each incursion it's time we push in their base to gain some extra stuff!


Race Types (high,low,null)

- Blood Empire (New)
- Sansha Empire (Current)
- Syndicate Empire (New)
- Guristas Empire (New)
Anhenka
The New Federation
Sigma Grindset
#2 - 2014-12-02 21:19:44 UTC
Why would we need three different types of enemies if they all live in the same category of space?

Also I think you will find that the combination of public group PvE, shiny ships, and areas where everyone can kill each other go together like dynamite and flamethrowers.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2014-12-02 22:29:04 UTC
Why Syndicate, as opposed to the angel cartel or the serpantis, which are both actual pirate factions with ships and everything?

And why no EoM? Or, since you want to attack wormholes, sleepers?
James Baboli
Warp to Pharmacy
#4 - 2014-12-02 22:30:32 UTC
second worst idea I've heard about how to change/fix/break incursions this month.
Several fleets would end up with their shattered bits strewn around.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2014-12-02 22:35:09 UTC
James Baboli wrote:
second worst idea I've heard about how to change/fix/break incursions this month.
Several fleets would end up with their shattered bits strewn around.



Why is adding some actual risk to incursions a bad thing?
James Baboli
Warp to Pharmacy
#6 - 2014-12-02 22:37:18 UTC
Danika Princip wrote:
James Baboli wrote:
second worst idea I've heard about how to change/fix/break incursions this month.
Several fleets would end up with their shattered bits strewn around.



Why is adding some actual risk to incursions a bad thing?

Because it doesn't add risk as it would be implemented, it means that incursions turns into PVP, and so doesn't get run after the first time ISN or another well comped fleet ravages one of the mostly t1 fleets.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2014-12-02 23:32:33 UTC
James Baboli wrote:
Danika Princip wrote:
James Baboli wrote:
second worst idea I've heard about how to change/fix/break incursions this month.
Several fleets would end up with their shattered bits strewn around.



Why is adding some actual risk to incursions a bad thing?

Because it doesn't add risk as it would be implemented, it means that incursions turns into PVP, and so doesn't get run after the first time ISN or another well comped fleet ravages one of the mostly t1 fleets.


But PVP adds actual risk to incursions, something that is rather lacking as it stands...

(And I think you mean the first time ISN or whoever run into no holes barred or some other wormhole superstars)
Nevyn Auscent
Broke Sauce
#8 - 2014-12-02 23:37:00 UTC
Danika Princip wrote:


But PVP adds actual risk to incursions, something that is rather lacking as it stands...

(And I think you mean the first time ISN or whoever run into no holes barred or some other wormhole superstars)

A: Incursions already exist in Low & Null...... And get run there sometimes even. Plenty of risk already exists for those who want to take it for the higher rewards Low & Null incursions give.
B: I think you are deluded about 'no risk' in Incursions as it stands, ships are regularly lost to Incursions.
C: I imagine you are deluded about risk of PvE in general, PvE actually accounts for a far larger loss of ships than PvP does. CCP released some stats on that in the last year and the ratio was hugely in PvE's favour as far as ships lost went.
James Baboli
Warp to Pharmacy
#9 - 2014-12-02 23:42:46 UTC
Danika Princip wrote:
James Baboli wrote:
Danika Princip wrote:
James Baboli wrote:
second worst idea I've heard about how to change/fix/break incursions this month.
Several fleets would end up with their shattered bits strewn around.



Why is adding some actual risk to incursions a bad thing?

Because it doesn't add risk as it would be implemented, it means that incursions turns into PVP, and so doesn't get run after the first time ISN or another well comped fleet ravages one of the mostly t1 fleets.


But PVP adds actual risk to incursions, something that is rather lacking as it stands...

(And I think you mean the first time ISN or whoever run into no holes barred or some other wormhole superstars)

No connection to regular W-space, per the OP. And there is substantial risk, but it is controlled risk, with a calculated safety net and so the problems of the apparent lack of risk become apparent. The rats will put out more than enough damage to pop most ships within 30s if they fail to broadcast in HQs, and so it is not the sort of near risk-less cap stable tank that occurs in missions.

So:
1: There is already risk, both from gankers and from the site itself
2: There is only added risk from PVP within the incursion community itself per the OP
3: Incursion communities are risk averse enough that this means that this content would be ignored if optional, or would only be run by a very small subset of the already smallish incursion community.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2014-12-02 23:51:05 UTC
Nevyn Auscent wrote:

A: Incursions already exist in Low & Null...... And get run there sometimes even. Plenty of risk already exists for those who want to take it for the higher rewards Low & Null incursions give.
B: I think you are deluded about 'no risk' in Incursions as it stands, ships are regularly lost to Incursions.
C: I imagine you are deluded about risk of PvE in general, PvE actually accounts for a far larger loss of ships than PvP does. CCP released some stats on that in the last year and the ratio was hugely in PvE's favour as far as ships lost went.



I know. I am a nullsec incursion runner myself, and I used to run them in lowsec way back too. I have never once lost an incursion ship, and literally the only time I have seen ships die in incursions (Excluding hotdrops) is when either the logi disconnect, or they don't bother to broadcast. Even in the latter case, they might still get saved.



James Baboli wrote:

No connection to regular W-space, per the OP. And there is substantial risk, but it is controlled risk, with a calculated safety net and so the problems of the apparent lack of risk become apparent. The rats will put out more than enough damage to pop most ships within 30s if they fail to broadcast in HQs, and so it is not the sort of near risk-less cap stable tank that occurs in missions.

So:
1: There is already risk, both from gankers and from the site itself
2: There is only added risk from PVP within the incursion community itself per the OP
3: Incursion communities are risk averse enough that this means that this content would be ignored if optional, or would only be run by a very small subset of the already smallish incursion community.



So...what does it have to do with wormholes at all if it's all still played out with the usual highsec rules? Or is it linking to a wormhole with only the one exit, and so waiting for CODE, GSF or someone like that to shove a fleet in through it to play with the incursion fleets in a closed little arena type place?

Even a regular incursion can pop anything in well under 30s if you don't bother to broadcast/aren't spotted by logi. That said, if you're not braindead, incursions are pretty much zero risk.

And why should a risk averse nature be encouraged? If you want more rewards, there needs to be a lot more risk.
James Baboli
Warp to Pharmacy
#11 - 2014-12-03 00:01:05 UTC
Danika Princip wrote:

James Baboli wrote:

No connection to regular W-space, per the OP. And there is substantial risk, but it is controlled risk, with a calculated safety net and so the problems of the apparent lack of risk become apparent. The rats will put out more than enough damage to pop most ships within 30s if they fail to broadcast in HQs, and so it is not the sort of near risk-less cap stable tank that occurs in missions.

So:
1: There is already risk, both from gankers and from the site itself
2: There is only added risk from PVP within the incursion community itself per the OP
3: Incursion communities are risk averse enough that this means that this content would be ignored if optional, or would only be run by a very small subset of the already smallish incursion community.



So...what does it have to do with wormholes at all if it's all still played out with the usual highsec rules? Or is it linking to a wormhole with only the one exit, and so waiting for CODE, GSF or someone like that to shove a fleet in through it to play with the incursion fleets in a closed little arena type place?

Even a regular incursion can pop anything in well under 30s if you don't bother to broadcast/aren't spotted by logi. That said, if you're not braindead, incursions are pretty much zero risk.

And why should a risk averse nature be encouraged? If you want more rewards, there needs to be a lot more risk.

It sounds like the OP wants a special snowflake wormhole that opens from the incursion HQ, with pretty much only that entrance/exit, which is one part of why the mechanic is bad, as it smacks of instancing, which would be bad for eve.

Part two of the problems is that it is so unclear that it doesn't have a clear goal, mechanic, or reason beyond "I want this change because lore".

Part three is "we push in their base to gain some extra stuff!" which implies either optional content which will mostly be ignored, or content which is almost entirely going to be used to grief each other, and add to the already annoying drama between the communities in HS.

Part four is that there already exist incursions with more risk and more reward, which are largely underutilized at this point. Forcing content which is in use to be more like content which is not in use is unlikely to do anything good for anyone.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

FireFrenzy
Cynosural Samurai
#12 - 2014-12-03 09:07:37 UTC
In the spirit of full disclosure: I am a Training fleet commander with Warp to me Incursions (check my buddy Nickreine's space famous trailer)

Now i have made no secret about my highsec incursion running, YAY for fun low-stress group based things to do.

But if you want to make people take their incursions into a "pvp enabled" space you're going to need to make it worth our while... I mean lets face it most major incursion runners are spacerich like you wouldnt believe, i have in the past bought Pith X hardners "because why use worse ones on anything" and Pithum a- invuls "because refitting my other one is to much work".

Now before i get jumped on, we fit our ships bizarrely expensive because the mechanics CCP puts in place tells us "this is the right way to do it if you want to get paid in a crowded system". I dont want to fly gankbait but thats what the mechanics tell me is "the correct way"... Thus, my primary machariel is never going to leave highsec, and at a couple of billion it is hella less expensive then some other guys i know whos reason for not fitting full meta-14 is "well i don't want to need a whole freighter full of ammo for an extra 40 dps on my vindi".

This leads to a mechanically defined space where in order to fly incursions well you need to fit your ship with "super capital levels of shiny" which by extention means "hella expensively". And since most of us can afford dedicated pvp ships why the hell would we risk our primary expensive ship in a place we might lose it? Now i might like to give lowsec incursions a shot, or go run one on an island, but i can assure you i'd be flying out in a maelstrom or maybe a TFI or something else thats hella cheaper then my main ships...

That said i dont understand this whole "if it isnt a player shooting at you it isnt risk" argument that seems to simmer around the playerbase (and the devs from what i understand)... I've lost ships in incursions, not due to error on anyone's part i just got straight up alphaed by a tcrc where the split aggro decided to refocus on my basilisk. Surely this proves that there is "risk" of losing assets.
But PVE risk is "managed" risk, alot of very clever people have worked hard, and thought harder i should expect, in order to "optimize" our strategies for tackling this specific subset of problems. The only reason incursions are considered as "safe" as they are is because its human nature to want to solve puzzles. And since not much has happened since they got introduced (please CCP can we have 2 more kinds of HQ site? Preferably with semi random spawns like an NRF??) we have gotten very good indeed at solving this problem. But then, the wormholers have solved their PVE problems just as efficiently, and if eve-survival doesnt have a guide up on how to do every single complex out in nullsec i'll eat my fedo...
Vibrance Sovereign
Sovereign Fleet Tax Shelter
#13 - 2014-12-03 10:23:35 UTC
space rich like you wouldn't believe.... uuuhhhh.....
ook... you use some bling... I've seen Lvl 4 boats with more bling than incursion boats (likely someone who bought plex with RL money and sold it, and fit all officer mods on his.... Navy Raven... lol)
I think that still belongs to high end market traders and those high in alliances.
In the grand scheme of things, using a Pith-A invuln is only slightly more than plexing 1 alt for a month. X type hardeners are even cheaper I think.
Anyone with multiple accounts will laugh that you think being able to afford some deadpsace modules makes you space rich.


A super is far more expensive than a shiny incursion boat.

Low sec incursions already give you the change at a revanant BPC... which is a huge reward.

Now you want to go into a space where there is no station to dock up at, the exit can be collapsed, and bubbles can be deployed freey... what sort of rewards to you propose to make people consider this?
Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2014-12-03 10:24:10 UTC
FireFrenzy wrote:
if eve-survival doesnt have a guide up on how to do every single complex out in nullsec i'll eat my fedo...


Eat up, they don't have guides for even one single guristas complex.

(And no, you don't 'need' full x types or whatever on your incursion ****. You can run them with zero losses in T2 fit T1 battleships. Or in AHACs/T3s, or anything else you care to think of if you have enough logi and put out enough dps to break reps. Incursions are a very, very low risk activity.)
James Baboli
Warp to Pharmacy
#15 - 2014-12-03 10:51:49 UTC
Danika Princip wrote:
FireFrenzy wrote:
if eve-survival doesnt have a guide up on how to do every single complex out in nullsec i'll eat my fedo...


Eat up, they don't have guides for even one single guristas complex.

(And no, you don't 'need' full x types or whatever on your incursion ****. You can run them with zero losses in T2 fit T1 battleships. Or in AHACs/T3s, or anything else you care to think of if you have enough logi and put out enough dps to break reps. Incursions are a very, very low risk activity.)

Ah, but every module you "waste" on tank is less DPS applied, which means less chance of getting paid in a contest.

Thus, between the hard cap on numbers to get paid, and the contest mechanics, you are doubly rewarded for flying shiny ships, with as few modules used for tank as possible to still have the sort of resist profile it takes, or the number of logi, to tank the fairly high DPS.

Incursions, as they are designed, strongly reward bullying less shiny or capabale or smaller fleets even in highsec, and the chance to simply kill any opposing fleets is great in low/null.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#16 - 2014-12-03 11:09:21 UTC
Just one point to make here for me (not keen on the OP ideas) but PvP means beating the other folks, this doesn't necessarily mean shooting them so the competition element of getting the kill first in combat anoms/incursions in hisec is just as valid as shooting each other in losec/null/WH. If you fail to take the site first you lose out on the rewards and have wasted your time in the process. That can hurt just as much as losing a ship (or more if you don't really value the ships).
MrQuisno
Doomheim
#17 - 2014-12-05 07:24:50 UTC
The ideas are value here. You don't like this part of sand box you can play by your self on other side. This is eve and will keep changing over time if we like it or not. So with any idea it can be changed. If you don't like idea move along then...


Now to answer some questions...

What type of races should be added? Well it should come down to story-line and not because we want to pick one here....

What is the point of adding on to the current incursion here? Well it's eve things will need to change over time.. Don't like it move along to other parts of the game then...

Why WH? That's how they move around here..... so idea would move the combat from current space they are attacking too we jump into their staging point with risks here. Should WH close behind you leave you to dye in their for ever? maybe Pirate Should you be able to attack one other ? risk vs reward .. would be want to run them in maybe not... not sure if space should be enforce by NPC... Lots of ideas can be built on this plat form here.
MrQuisno
Doomheim
#18 - 2014-12-05 07:29:19 UTC
3: Incursion communities are risk averse enough that this means that this content would be ignored if optional, or would only be run by a very small subset of the already smallish incursion community.[/quote]



This is what it come too but no one knows how any game mech will end up. People don't like to be told how game should be played, why they find interesting ways to play it their way.