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Steps to survive Freighter bumping from Mach

First post
Author
Veers Belvar
Swordmasters of New Eden
#301 - 2014-12-05 05:26:13 UTC
Remiel Pollard wrote:
Destiny Corrupted wrote:


Veers Belvar wrote:
Look, it's nice that you would like a sov null full of activity and danger, where being AFK is a death sentence. But while that may be the Eve you want, that isn't the Eve you have.

If you're going to use that as your argument, then we can say the exact same thing about your desire to remove pvp from high-sec.


What's funny is, it was barely a month ago the Beers was screaming black and blue that he did not support the removal of PVP from highsec while everyone was calling him out on it. Now he's made his position explicitly clear, before he could only be suspected of lying. Now we can confirm with absolute certainty that he's a demonstrable liar.


To be clear...I don't support the removal of suicide ganking from highsec, nor have I ever done so. I think bumping needs to be fixed. I think -10s need longer GCC timers. And I think that the current useless war mechanics need to be fixed or scrapped entirely. But I do not support a PvP free highsec...though I think the current PvP there adds precious little to the game.
Remiel Pollard
Aliastra
Gallente Federation
#302 - 2014-12-05 05:26:19 UTC
Veers Belvar wrote:



Hmmm....Let's be clear here. Nullsec is big, empty, and boring, for the most part.


We've already established that you don't go to nulsec and don't know anything about it, so right from the start, the premise of your entire premise is dead. Please try again. Some citations would be nice but actual experience is preferred.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Veers Belvar
Swordmasters of New Eden
#303 - 2014-12-05 05:27:23 UTC
Destiny Corrupted wrote:
I wasn't around back then, so I don't know what his story actually is. I'm just kind of assuming at this point that he's playing devil's advocate.

I'll still vote for him in the CSM though, just so I can troll myself.


Not running for CSM...not sure why you would vote for me?

If nominated I will not run...if elected I will not serve.

I work for $$$ not for love....
Veers Belvar
Swordmasters of New Eden
#304 - 2014-12-05 05:28:43 UTC
Remiel Pollard wrote:
Veers Belvar wrote:



Hmmm....Let's be clear here. Nullsec is big, empty, and boring, for the most part.


We've already established that you don't go to nulsec and don't know anything about it, so right from the start, the premise of your entire premise is dead. Please try again. Some citations would be nice but actual experience is preferred.


Review killboard.
baltec1
Bat Country
Pandemic Horde
#305 - 2014-12-05 05:32:32 UTC
Veers Belvar wrote:
Remiel Pollard wrote:
Veers Belvar wrote:



Hmmm....Let's be clear here. Nullsec is big, empty, and boring, for the most part.


We've already established that you don't go to nulsec and don't know anything about it, so right from the start, the premise of your entire premise is dead. Please try again. Some citations would be nice but actual experience is preferred.


Review killboard.


Ok.

Oh look at that, carriers getting killed all over the place in a supposedly safe and empty Dek.
Veers Belvar
Swordmasters of New Eden
#306 - 2014-12-05 05:36:21 UTC  |  Edited by: ISD Ezwal
baltec1 wrote:
Veers Belvar wrote:
Remiel Pollard wrote:
Veers Belvar wrote:



Hmmm....Let's be clear here. Nullsec is big, empty, and boring, for the most part.


We've already established that you don't go to nulsec and don't know anything about it, so right from the start, the premise of your entire premise is dead. Please try again. Some citations would be nice but actual experience is preferred.


Review killboard.


Ok.

Oh look at that, carriers getting killed all over the place in a supposedly safe and empty Dek.


Mostly as part of pitches battles. Not that many AFK ratting carriers. And those killed represent what percent of the total ratters?

It's like highsec mining - lots of kills...but a staggeringly small percentage of the total population...which makes it economically rational to mine AFK.

*Snip* Removed trolling part of the post. ISD Ezwal.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#307 - 2014-12-05 05:41:27 UTC
Veers Belvar wrote:
The Eve economy relies on large scale mining and isk producing operations. If space were dangerous, PvE would get harder, and economic growth would collapse.

No it wouldn't. Prices would rise, and a new equilibrium would be achieved in the supply/demand relationship of various goods. The only way to collapse an economy that runs on a broken window engine is to either eliminate production or consumption entirely. People in real life starve to death if rice doubles in price, but players in EVE will be just fine even if Trit costs 175 ISK per unit.

The rest of the stuff you wrote has already been addressed.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Black Pedro
Mine.
#308 - 2014-12-05 12:50:24 UTC  |  Edited by: Black Pedro
Commentus Nolen wrote:
Okay, back on topic, almost new player here. I went out and got some webifiers and tried them on my Orca.

Question: How do I use them on fleet members without being in duel mode?

I did try to find the information online.

Constructive answers most welcome.

Thank you.


You cannot. You can only activate them on players you are in an active duel with, and on corpmates. If implemented, the proposed changes to intracorp aggression mechanics supported by the current CSM will remove the last one though soon so get used to using duels.

Webbers will save you from almost all bumping situations although if you fit your Orca with a MWD allowing you a 10 second warp, you are probably safe enough already.
Terranid Meester
Tactical Assault and Recon Unit
#309 - 2014-12-05 13:16:43 UTC
Don't fly what you cannot afford to lose?
Senyu Takashi
Royal Amarr Institute
Amarr Empire
#310 - 2014-12-05 14:42:02 UTC  |  Edited by: Senyu Takashi
Simple, if they are bumping you for more than 10 minutes, report them for "harassing without taking any hostile action", since 10 minutes is more than enough to form a basic gankalyst fleet and kill a freighter.

Also I really like how some people are defending bumping as a valid mechanic and fail to realize that this mechanic has no counter-mechanic.
And no, mechanic that can be utilized only when flying with an alt or a friend is not a counter. Counter has to be usable by both when flying solo and when flying in group. The only thing that should be affected by numbers is effectivness of that counter, i.e. more reps/shield booster/logi = more repping power (counter to DPS), more ECM jammers/Blackbirds = more EWAR power (counter to targetting) etc etc.

So, can anybody here show me a valid counter to bumping that a freighter pilot can execute solo, without alt and additional players? If not, bumping doesnt have a counter.
Kaarous Aldurald
Black Hydra Consortium.
#311 - 2014-12-05 15:08:08 UTC
Senyu Takashi wrote:

Also I really like how some people are defending bumping as a valid mechanic and fail to realize that this mechanic has no counter-mechanic.
And no, mechanic that can be utilized only when flying with an alt or a friend is not a counter. Counter has to be usable by both when flying solo and when flying in group.



No. You should not get to avoid the attention of a dozen or more people by yourself, solo, in a non combat capital ship.

If you could, it would be evidence of an incredible game imbalance.

Bring someone with webs. Problem solved. This is not a single player game, it is a multiplayer game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ForTheEmpire2014
Doomheim
#312 - 2014-12-05 15:10:27 UTC
Senyu Takashi wrote:
Simple, if they are bumping you for more than 10 minutes, report them for "harassing without taking any hostile action", since 10 minutes is more than enough to form a basic gankalyst fleet and kill a freighter.

Also I really like how some people are defending bumping as a valid mechanic and fail to realize that this mechanic has no counter-mechanic.
And no, mechanic that can be utilized only when flying with an alt or a friend is not a counter. Counter has to be usable by both when flying solo and when flying in group. The only thing that should be affected by numbers is effectivness of that counter, i.e. more reps/shield booster/logi = more repping power (counter to DPS), more ECM jammers/Blackbirds = more EWAR power (counter to targetting) etc etc.

So, can anybody here show me a valid counter to bumping that a freighter pilot can execute solo, without alt and additional players? If not, bumping doesnt have a counter.


"Countermeasure" does not imply solo, although it just might be. And like you stated, any measure can be force multiplied (therefore more effective) in a group.

Lately I have seen fleets of freighters flying together. "Herding" serves animals quite well for survival, and is easily implemented with a little social interaction. Safety in numbers is a cheap safety measure anyone can perform, and doesn't require an alt either.

You can also spend some time researching your routes with the in-game map filters, external killboards etc. There are busy times and slow times too.

While I personally wouldn't pay it, you could also offer a tribute to that Machariel pilot, in exchange for safe passage. Piracy has a price.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#313 - 2014-12-05 15:32:29 UTC
Kaarous Aldurald wrote:
Bring someone with webs. Problem solved.

Just fyi, this isn't a perfect solution, as it's possible to break the freighter's warp with a disposable fast-lock frigate, nullifying the web trick for at least a few seconds, which is enough time for the bumping to start. And once the bumping does start, it's almost impossible to escape. Sure, you can get a bunch of alts in order to combine the web trick with a vectored warp-in, but that's an insane amount of hoops to jump through in order to counter a tactic that's insanely easy to employ. Even if a counter exists, in this case, the risk/reward ratio is thrown all out of whack.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Kaarous Aldurald
Black Hydra Consortium.
#314 - 2014-12-05 15:43:24 UTC
Destiny Corrupted wrote:
Kaarous Aldurald wrote:
Bring someone with webs. Problem solved.

Just fyi, this isn't a perfect solution, as it's possible to break the freighter's warp with a disposable fast-lock frigate, nullifying the web trick for at least a few seconds, which is enough time for the bumping to start.


Have you ever seen a bumping gatecamp in highsec with a disposable fast lock frigate handy?

I sure haven't, because that particular tactic is used to stop a logoffski, not consistently gatecamp. When done correctly, webbing your freighter gives it a warp time of a mere few seconds or even less. Notably, the way the server ticks means that this is likely not even enough time for most things to spot you on grid before you're gone.

The web trick is not flawless, but when done correctly it completely mitigates the vast, vast majority of any risk to your freighter. And all with just one alt and a couple of T2 webs.

When you are the prey animal, your best defense is not being in a bad situation, or barring that, getting out of it quickly. Do that right, and you will never need to play the "warp to" games.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Black Pedro
Mine.
#315 - 2014-12-05 15:43:30 UTC
Senyu Takashi wrote:
Simple, if they are bumping you for more than 10 minutes, report them for "harassing without taking any hostile action", since 10 minutes is more than enough to form a basic gankalyst fleet and kill a freighter.

Also I really like how some people are defending bumping as a valid mechanic and fail to realize that this mechanic has no counter-mechanic.
And no, mechanic that can be utilized only when flying with an alt or a friend is not a counter. Counter has to be usable by both when flying solo and when flying in group. The only thing that should be affected by numbers is effectivness of that counter, i.e. more reps/shield booster/logi = more repping power (counter to DPS), more ECM jammers/Blackbirds = more EWAR power (counter to targetting) etc etc.

So, can anybody here show me a valid counter to bumping that a freighter pilot can execute solo, without alt and additional players? If not, bumping doesnt have a counter.


I am not sure anyone here is defending the mechanic based on the fact it has a defined counter-mechanic - they are defending it based on the fact it has been ruled as a valid and legal game mechanic by CCP.

If someone was actually designing bumping as a new game mechanic then of course there should be a "counter", but that isn't the case - it is an emergent property of the way the game was designed. So no "bumping" does not have a simple counter that someone can show you.

There are ways to deal with bumping as outlined earlier in this thread though. And if you think you are being harassed, then by all means petition it, (although I think you are going to have to wait more than 10 minutes before a GM takes you seriously). But otherwise, bumping has been ruled a normal game mechanic so it is something you will have to deal with using the in-game methods already discussed.
Kaarous Aldurald
Black Hydra Consortium.
#316 - 2014-12-05 15:46:21 UTC
Oh, and furthermore.

Why the actual **** do you think you should get a "perfect solution"? This is not "perfect safety online".

Personally, I think that there should be no one single action that is capable of getting a 1 billion isk capital ship through a competent gatecamp. If such a thing existed, it would warrant being savagely nerfed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#317 - 2014-12-05 16:12:40 UTC
I think you've misunderstood what I meant by "perfect solution." A perfect solution is one that's normalized and balanced balanced between risk and reward, the aggressor and the defender. It doesn't mean that the solution works every time without fail. It doesn't even mean that the solution has to work often. However, with regard to this specific discussion, it doesn't seem to me personally that forcing someone to use an alt is fair for a maneuver that requires only one character, and is very easy to pull off.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Delt0r Garsk
Shits N Giggles
#318 - 2014-12-05 16:20:22 UTC
Using a disposable frigate to break "warp" brings concord onto the scene. This means you need to either drag concord to somewhere else in the system or you will need more gank. Even in burn jita quite a lot of freighters got away or it was a fail gank. Too much concord on the scene and the gankers get Condorked really fast, gate guns also make fast work of a cat. Good gankers know this and typically won't use this tactic unless they know they will execute another gank first at a different gate.

My freighter was getting bumped i got a webber and was more than able to warp off between bumps. Thing is the gankers just move to easier targets.

The simple rules work. Don't auto pilot. Don't have more than 1Bill in the hold unless you really know how to avoid ganks. Scout, this does not need to be with an alt. But just use the map/killboards and other websites that really have a lot of intel on them.

AKA the scientist.

Death and Glory!

Well fun is also good.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#319 - 2014-12-05 16:25:19 UTC
Delt0r Garsk wrote:
Using a disposable frigate to break "warp" brings concord onto the scene. This means you need to either drag concord to somewhere else in the system or you will need more gank. Even in burn jita quite a lot of freighters got away or it was a fail gank. Too much concord on the scene and the gankers get Condorked really fast, gate guns also make fast work of a cat. Good gankers know this and typically won't use this tactic unless they know they will execute another gank first at a different gate.

I'm aware of this. First of all, there's the pulling trick you mentioned to counter the effect. But aside from that, you have to remember that it's only one CONCORD spawn, and will only shift your damage output a little bit, instead of cutting it by something like half across all of the gankers. Also, it's not that difficult to bump the freighter about 200km away in order to be both away from the CONCORD spawn and the sentries. A proper Machariel bump results in about 25-30km of distance.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Senyu Takashi
Royal Amarr Institute
Amarr Empire
#320 - 2014-12-05 16:28:31 UTC  |  Edited by: Senyu Takashi
Kaarous Aldurald wrote:
Senyu Takashi wrote:

Also I really like how some people are defending bumping as a valid mechanic and fail to realize that this mechanic has no counter-mechanic.
And no, mechanic that can be utilized only when flying with an alt or a friend is not a counter. Counter has to be usable by both when flying solo and when flying in group.



No. You should not get to avoid the attention of a dozen or more people by yourself, solo, in a non combat capital ship.

If you could, it would be evidence of an incredible game imbalance.

Bring someone with webs. Problem solved. This is not a single player game, it is a multiplayer game.


I do not want to avoid their attention. I want to be able to do something while being bumped rather than watching my freighter being totally helpless (to clarify: I do not haul or use freighter, nor do I live in highsec, however the way bumping is in the game now is incredibly dumb).

When you get tackled by several guys and are being shot at, you can activate repping modules in a hope that you can outtank their damage and get to station/gate/whatever or in a hope that they run out of ammo (unlikely I know, but still possible). Or you can start firing at them and actually try to take them out before they kill you. Even if you are going to die you can still do something to defend yourself and make it harder for them.

In a freighter? Nope. Getting bumped and corpmates are offline? Might as well just self-destruct the freighter to end the pain sooner. There is literaly nothing the freighter pilot can do when hes getting bumped.

And for the "this isnt a singleplayer game" argument, sorry but sometimes it happens that your friends/corpmates are offline and you simply cant get anyone to help you. And if a certain mechanic requires you to use alts, its flawed mechanic.

And please, dont go the "then find more people" way because then we can put ALL THE PLAYERS IN EVE in a single goddamn coalition blob and finally everyone has "more people" to help them.