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Player Features and Ideas Discussion

 
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Off Grid Boosting - NO MORE - CCP, one more look

Author
Sal Orlenard
Center for Advanced Studies
Gallente Federation
#61 - 2014-12-19 18:28:18 UTC
Honestly removing off grid boosting would make the game more interesting. It will be better for small gangs and new corps. Remove t2 buff on t3 and off grid boosting would open a lot of doors for the new guys.
Zekora Rally
U2EZ
#62 - 2014-12-19 18:39:29 UTC  |  Edited by: Zekora Rally
Sal Orlenard wrote:
Honestly removing off grid boosting would make the game more interesting. It will be better for small gangs and new corps. Remove t2 buff on t3 and off grid boosting would open a lot of doors for the new guys.

How exactly?
Old Man Parmala
Doomheim
#63 - 2014-12-19 19:23:57 UTC
Daichi Yamato wrote:
remove warfare links from the game.

replace them with uber scanners that give out info like:

- resist profile
- cap amount
- Last ship movement command (aligning to: xxx, keeping range with: xxx, warping to: xxx)
etc etc

little gems of info like that

:3

2/3rds of that can be found out via spies
Rroff
Antagonistic Tendencies
#64 - 2014-12-19 20:13:34 UTC
Old Man Parmala wrote:
Daichi Yamato wrote:
remove warfare links from the game.

replace them with uber scanners that give out info like:

- resist profile
- cap amount
- Last ship movement command (aligning to: xxx, keeping range with: xxx, warping to: xxx)
etc etc

little gems of info like that

:3

2/3rds of that can be found out via spies


Indeed anyone half good at ship fittings will have as close as makes no odds idea of the likely resist profile/possibilities, cap amount can be got via ship scanner anyhow, etc.

I'd still like to see at least in the short term a way to see if someone has links in effect before committing and maybe a NOS like ability to inherit links in effect on a given target (minus any reduction of link efficiency on the target).
Garry Gamma
Doomheim
#65 - 2014-12-21 17:45:25 UTC
+1 , remove offgrid boosts
Aiyshimin
Mea Culpa.
Shadow Cartel
#66 - 2014-12-21 18:03:28 UTC
Dragging links around all over the universe is such bullshit gameplay that it alone warrant the removal of OGBs. Nobody wants to do it in gangs, but someone always must log in alt.

Links would be ok if it was a player role, but as it's currently just pure alt-tab gameplay, just remove them until you figure out how to fix them.

Rroff
Antagonistic Tendencies
#67 - 2014-12-21 19:43:30 UTC
Aiyshimin wrote:
Dragging links around all over the universe is such ******* gameplay that it alone warrant the removal of OGBs. Nobody wants to do it in gangs, but someone always must log in alt.

Links would be ok if it was a player role, but as it's currently just pure alt-tab gameplay, just remove them until you figure out how to fix them.



There are plenty of options for working link ships into a fleet - maybe a little less if its a cheapy cruiser or smaller fleet.
Erasmus Grant
The Legion of Spoon
Curatores Veritatis Alliance
#68 - 2014-12-21 20:58:40 UTC  |  Edited by: Erasmus Grant
Create an E-War ship that can block, jam, or damp off-grind boost especially from an OOC character.


Either make people go suspect for the off-grid boost they provide or make the E-War that counters them not go suspect. OGB with OOC is horrible in high-sec. You would have to gank OOC OGB to take them out.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#69 - 2014-12-26 01:27:27 UTC
was forced to get links to compete with other link idiots. i am all for removing links

Amarr Militia Representative - A jar of nitro

Arya Regnar
Darwins Right Hand
#70 - 2014-12-26 01:57:56 UTC  |  Edited by: Arya Regnar
Here's the deal.

Give t3 destroyers a full commandship bonus to ganglinks and the ability to fit and run 4 of them while in propulsion mode.

That way you actually give the skirmish/fast/kite ganks a chance to use them. Otherwise it's just another armor blob or a general blob buff because currently ganglinks have no way in hell to keep up with fast gangs.

Not to mention cheap gangs ofc can never use them at cost efficiency since it's just another commit thing.

Or we can just remove links all together, that would sit with me since it's not those filthy 300 man blobs with links having the edge all over again.

EvE-Mail me if you need anything.

Faith Xavier
Eclipse Mariner
#71 - 2015-01-11 20:38:30 UTC  |  Edited by: Faith Xavier
I've seen a lot of people complaining about boosts/links lately (or always), but I actually think they are a good idea in concept.

It doesn't really bother me that they give a massive advantage in a fleet fight, or "upset solo PvP balance" or whatever people complain about. If you have an alt and use it this way, good for you. My problem is that you can do this with zero (if you get scanned down, you suck) risk to that alt. Nothing else in EVE works that way (or is supposed to, anyway). The massive benefits of links should come with at least a slight risk to the booster.

That being said, could we make fleet boosts active modules and give them optimals like smartbombs (only much farther), to force them to be uncloaked and on grid? It could, alternatively, be a visible bubble following the ship (like a HIC), or just an invisible, passive AoE thing. Uncloaked and on-grid are my main points i guess (like, say ~50-75km), even if this comes with a buff to command ship EHP or something.