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Ships that need damage nerfs

Author
Harvey James
The Sengoku Legacy
#1 - 2014-11-30 18:00:48 UTC  |  Edited by: Harvey James
I feel there are too many cruiser hulls that do more dps than combat battlecruisers do .. and some ships that are just OP on damage .. not including T3's as we know they need there nerf cycle first

Gallente
vexor - change drone bonus to medium drones, 50/100 bay
Navy vexor - reduce drone bonus to 7.5% damage
Deimos - remove a turret , buff 5% damage bonus to 7.5%
catalyst - remove a turret and high for a 3rd midslot
ishtar - reduce drone bonus to 7.5% damage and reduce heavy drone tracking/speed bonus to 5% 125/250 bay

Guristas
i feel the 2 superdrone experiment is just OP and should be replaced with the normal 5 drone system and all droneboats have -1 slot for a reason these should follow that too, removing a lowslot each restricts the dps output from getting OP

Worm - switch the missile damage to a role bonus, then use the 10% light drone damage bonus as the gallente bonus per lv
25/50 bay, remove a lowslot

Gila - switch the missile damage to a role bonus, then use the 10% medium drone damage bonus as the gallente bonus per lv
50/100 bay, remove a lowslot

Rattlesnake - switch the missile damage to a role bonus at 25% as 50% is too much and outshines the navy scorp easily, then use the 10% Heavy/Sentry drone damage bonus as the gallente bonus per lv
125/250 bay , remove a lowslot

Serpentis
i still think 90% webs are far to OP and a combination of nerfing web strength to 45% max should fix it.

vigilant and vindicator - reduce damage bonus

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

BadAssMcKill
Aliastra
#2 - 2014-11-30 18:17:22 UTC  |  Edited by: BadAssMcKill
Yea the rattlesnake sure needs to be worse than it is now

Also I am curious as to how you came to the conclusion that these ships do too much damage
Harvey James
The Sengoku Legacy
#3 - 2014-11-30 18:26:54 UTC
BadAssMcKill wrote:
Yea the rattlesnake sure needs to be worse than it is now

Also I am curious as to how you came to the conclusion that these ships do too much damage


comparatively too other ships in the game of similar class or even higher .. for instance a gila can do 900dps easy which for a cruiser is extremely high even battlecruisers struggle too do that

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Tappits
Sniggerdly
Pandemic Legion
#4 - 2014-11-30 18:28:16 UTC
Harvey James wrote:
Stuff


Cool So why do you think these ships need changing.
Why is the Deimos so OP in its correct form?
What is making the Gila So OP by having that extra low slot?
Any of them really....

Just saying They need less DPS without saying why you think they need changes is not a very constructive topic on an Ideas Discussion sub forum.
Harvey James
The Sengoku Legacy
#5 - 2014-11-30 18:33:27 UTC
Tappits wrote:
Harvey James wrote:
Stuff


Cool So why do you think these ships need changing.
Why is the Deimos so OP in its correct form?
What is making the Gila So OP by having that extra low slot?
Any of them really....

Just saying They need less DPS without saying why you think they need changes is not a very constructive topic on an Ideas Discussion sub forum.


cruisers doing more dps than combat battlecruisers kind of obsoletes them somewhat

-deimos is perhaps more edge case ... but a nos in exchange for a little dps is no bad thing it has fair amount of dps anyway.
- i feel that cruisers should have lower dps on average then bc's and battleships

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Dork Action
Deep Core Mining Inc.
Caldari State
#6 - 2014-11-30 18:39:10 UTC
BS have projection to make up for it, BC just suck
Tappits
Sniggerdly
Pandemic Legion
#7 - 2014-11-30 18:40:14 UTC
Harvey James wrote:
Tappits wrote:
Harvey James wrote:
Stuff


Cool So why do you think these ships need changing.
Why is the Deimos so OP in its correct form?
What is making the Gila So OP by having that extra low slot?
Any of them really....

Just saying They need less DPS without saying why you think they need changes is not a very constructive topic on an Ideas Discussion sub forum.


cruisers doing more dps than combat battlecruisers kind of obsoletes them somewhat

-deimos is perhaps more edge case ... but a nos in exchange for a little dps is no bad thing it has fair amount of dps anyway.
- i feel that cruisers should have lower dps on average then bc's and battleships



battle cruisers advantages are more tank the ability to MJD and fit gang links.
For that the trade off is is maybe a bit less DPS compared to HAC's and Faction/Pirate and full Gank fit crusers.

The trade off the cruisers have is more dps agility for less tank.

I don't see anything wrong with them. and haven't they only just had a balance pass?
Harvey James
The Sengoku Legacy
#8 - 2014-11-30 18:44:19 UTC
Tappits wrote:
Harvey James wrote:
Tappits wrote:
Harvey James wrote:
Stuff


Cool So why do you think these ships need changing.
Why is the Deimos so OP in its correct form?
What is making the Gila So OP by having that extra low slot?
Any of them really....

Just saying They need less DPS without saying why you think they need changes is not a very constructive topic on an Ideas Discussion sub forum.


cruisers doing more dps than combat battlecruisers kind of obsoletes them somewhat

-deimos is perhaps more edge case ... but a nos in exchange for a little dps is no bad thing it has fair amount of dps anyway.
- i feel that cruisers should have lower dps on average then bc's and battleships



battle cruisers advantages are more tank the ability to MJD and fit gang links.
For that the trade off is is maybe a bit less DPS compared to HAC's and Faction/Pirate and full Gank fit crusers.

The trade off the cruisers have is more dps agility for less tank.

I don't see anything wrong with them. and haven't they only just had a balance pass?


bc's warfare link is pretty useless or not worth using on them, MMJD is still quite new too them and doesn't really fit or work well on most of them, or you have too sacrifice somethings for it, they trade off mobility for tank and dps.
cruisers trade tank, fitting, dps for speed, mobility

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Yazzinra
Scorpion Ventures
#9 - 2014-11-30 19:04:25 UTC
Why do you hate Gallente? Also, HACs can't be compared to cruisers or battle cruisers.

That said, giving up a high for a third mid on the catalyst could be interesting, though I can only imagine the gankers reactions.
Harvey James
The Sengoku Legacy
#10 - 2014-11-30 19:12:02 UTC
Yazzinra wrote:
Why do you hate Gallente? Also, HACs can't be compared to cruisers or battle cruisers.

That said, giving up a high for a third mid on the catalyst could be interesting, though I can only imagine the gankers reactions.


:) im a fan of gallente ships i have a fair amount of them.. but you have too admit they are the dominant race atm .. its for a reason.
HAC's are just supposed to be resilient cruisers...
and yes nerfing the catalyst damage is no bad thing from a ganking point of view , in a pvp point of view the extra mid for a web is more useful too actually apply its dps

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Leonard Nimoy II
Doomheim
#11 - 2014-11-30 19:37:10 UTC
Harvey James wrote:
I feel there are too many cruiser hulls that do more dps than combat battlecruisers do .. and some ships that are just OP on damage .. not including T3's as we know they need there nerf cycle first

Gallente
vexor - change drone bonus to medium drones, 50/100 bay


Is this a joke?
Iain Cariaba
#12 - 2014-11-30 19:47:05 UTC
Yazzinra wrote:
Why do you hate Gallente? Also, HACs can't be compared to cruisers or battle cruisers.

That said, giving up a high for a third mid on the catalyst could be interesting, though I can only imagine the gankers reactions.

They'll stop using catalysts and switch to thrashers, which will mean forums tears to nerf thrashers. Gankers will still gank, carebears will still rage, life will go on, just in minmatar ships instead of gallente.
Omnathious Deninard
University of Caille
Gallente Federation
#13 - 2014-11-30 20:02:08 UTC
All ships should do 10 DPS from there respective weapons that they there will be no OP or underpowered ships.

If you don't follow the rules, neither will I.

Harvey James
The Sengoku Legacy
#14 - 2014-11-30 20:02:48 UTC
Leonard Nimoy II wrote:
Harvey James wrote:
I feel there are too many cruiser hulls that do more dps than combat battlecruisers do .. and some ships that are just OP on damage .. not including T3's as we know they need there nerf cycle first

Gallente
vexor - change drone bonus to medium drones, 50/100 bay


Is this a joke?


why would it be a joke or a bad thing even ?? .. its a medium ship using battleship drones rather than drones its supposed too use .. also mediums have there advantages over heavies.. and the overall damage output of vexors are very strong atm .. a little too strong.. especially in shield dps setups..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

BadAssMcKill
Aliastra
#15 - 2014-11-30 20:07:22 UTC
You give up hard tackle, a strong tank and you can only use a 2 heavy 2 med 1 light setup

Do you even play this game
Harvey James
The Sengoku Legacy
#16 - 2014-11-30 20:13:14 UTC
BadAssMcKill wrote:
You give up hard tackle, a strong tank and you can only use a 2 heavy 2 med 1 light setup

Do you even play this game


and what is your actual point here? .. you don't make a lot of sense

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Gay Pornstar
Federal Defense Union
Gallente Federation
#17 - 2014-11-30 20:23:59 UTC
I think the issue here isnt that these ships are OP, but that battlecruisers suck.

There is an idea of a Gay Pornstar; some kind of abstraction. But there is no real me: only an entity, something illusory. And though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable... I simply am not there.

BadAssMcKill
Aliastra
#18 - 2014-11-30 21:06:52 UTC
Harvey James wrote:
BadAssMcKill wrote:
You give up hard tackle, a strong tank and you can only use a 2 heavy 2 med 1 light setup

Do you even play this game


and what is your actual point here? .. you don't make a lot of sense


To get the dps you typically have to give something up, blasters for example have high damage but terrible range


Syrias Bizniz
some random local shitlords
#19 - 2014-11-30 21:21:38 UTC
Harvey James wrote:
I feel there are too many cruiser hulls that do more dps than combat battlecruisers do .. and some ships that are just OP on damage .. not including T3's as we know they need there nerf cycle first

Gallente
vexor - change drone bonus to medium drones, 50/100 bay
Navy vexor - reduce drone bonus to 7.5% damage
Deimos - remove a turret , buff 5% damage bonus to 7.5%
catalyst - remove a turret and high for a 3rd midslot
ishtar - reduce drone bonus to 7.5% damage and reduce heavy drone tracking/speed bonus to 5% 125/250 bay

Guristas
i feel the 2 superdrone experiment is just OP and should be replaced with the normal 5 drone system and all droneboats have -1 slot for a reason these should follow that too, removing a lowslot each restricts the dps output from getting OP

Worm - switch the missile damage to a role bonus, then use the 10% light drone damage bonus as the gallente bonus per lv
25/50 bay, remove a lowslot

Gila - switch the missile damage to a role bonus, then use the 10% medium drone damage bonus as the gallente bonus per lv
50/100 bay, remove a lowslot

Rattlesnake - switch the missile damage to a role bonus at 25% as 50% is too much and outshines the navy scorp easily, then use the 10% Heavy/Sentry drone damage bonus as the gallente bonus per lv
125/250 bay , remove a lowslot

Serpentis
i still think 90% webs are far to OP and a combination of nerfing web strength to 45% max should fix it.

vigilant and vindicator - reduce damage bonus




Vexor is fine as it is.
Navy Vexor is fine as it is.
Deimos is currently powerful, but imo in a good spot.
Catalyst is fine as it is.
Ishtar needs a nerf. Not sure if this should be by nerfing the Ishtar itself or changing Sentries. For example i don't understand why Sentries, as a weapon system that is more in the BS range than in Cruiser / BC, have a 125m Signature Resolution.


Worm was pretty meh before patch, and you want it changed back to underwhelming performance?
Same for the Gila and Rattler?


Also, if the Gila can get 900ish DPS and that is op, then why is there no proposed nerf to the Vigilant?

Lugh Crow-Slave
#20 - 2014-11-30 21:25:43 UTC
Harvey James wrote:
Tappits wrote:
Harvey James wrote:
Stuff


Cool So why do you think these ships need changing.
Why is the Deimos so OP in its correct form?
What is making the Gila So OP by having that extra low slot?
Any of them really....

Just saying They need less DPS without saying why you think they need changes is not a very constructive topic on an Ideas Discussion sub forum.


cruisers doing more dps than combat battlecruisers kind of obsoletes them somewhat



tell that to the drake...


as for ships that need nerfs lets see what has killed me to day

oh the strat way to op

and a cat killed me in a hauler so it also needs nerf

tengu ganked me in a ls mission so it should also be nerfed
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