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Gunboat for L4 Mission running in caldari space

Author
Lirs Corum
Useless Idea
Kybernauts Clade
#1 - 2014-11-29 20:16:51 UTC
First of all I cant yet fly any T2 Battleship so marauders are not an option.

The options are:
- Nightmare
- Vindicator
- Nestor
- Rokh
- Navy Apocalypse

Yes I'm tired of missiles :)

Any advice plz?
Yaro
Caldari Provisions
Caldari State
#2 - 2014-11-29 21:34:21 UTC
Mission running is all about how fast you kill NPC-s. You need to do kinetic damage mostly and a lot of it, so choose a ship which does kinetic damage and does it best.

In my opinion the only option from you list is Vindicator.
Chainsaw Plankton
FaDoyToy
#3 - 2014-11-30 04:54:47 UTC
out of that list I'd pick a nightmare. The vindicator is a pretty interesting ship, but I almost never find myself flying it. Hmm looking at it in EFT and I can't really figure out why. Either one seems like a pretty decent ship.

I will say missions like Damsel are pretty funny in a blaster Vindi. And you can squeeze a rail fit on the Vindi, atlhough it requires near max skills and/or shiny.

Yaro wrote:
Mission running is all about how fast you kill NPC-s. You need to do kinetic damage mostly and a lot of it, so choose a ship which does kinetic damage and does it best.

In my opinion the only option from you list is Vindicator.


imo there are many, many missions where EM/Therm is the best. and even a few gurista missions where there really isn't a huge difference between the NM and Vindi (small stuff just dies super fast to either ship). There are also a few missions I've been meaning to test but just never really got around to. I pretty much always use my Nightmare for Gone Berserk, although supposedly Kin/therm would probably be a better damage type.

So I guess I'm saying I don't even know at this point, but a vindi or nightmare will do you well. With long range guns the two ships are incredibly similar, I guess the main difference is in damage type, and a little in drone use. although when you switch to short range guns blasters are pretty lulz, although I think pulse lasers are a bit more usable.

@ChainsawPlankto on twitter

Kosetzu
The Black Crow Bandits
Northern Coalition.
#4 - 2014-11-30 04:56:27 UTC
I'm guessing you can't use minmatar since you didn't list:
Maelstrom
Machariel
Tempest Fleet Issue

Thes nestor, nightmare and navy apoc all deal suboptimal damage types so if you want efficiency don't pick those in caldari space.
Lirs Corum
Useless Idea
Kybernauts Clade
#5 - 2014-11-30 13:48:26 UTC
Is Vindi better then Rattler or Navi dominix?
Lirs Corum
Useless Idea
Kybernauts Clade
#6 - 2014-11-30 14:38:00 UTC
What if I could? Are they worth training?

Kosetzu wrote:
I'm guessing you can't use minmatar since you didn't list:
Maelstrom
Machariel
Tempest Fleet Issue

Thes nestor, nightmare and navy apoc all deal suboptimal damage types so if you want efficiency don't pick those in caldari space.

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#7 - 2014-11-30 16:08:40 UTC  |  Edited by: Meyr
As an alternative suggestion;

[Hyperion, Hyperion]
Large Armor Repairer II
Damage Control II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Energized Adaptive Nano Membrane II
Capacitor Power Relay II

Experimental 100MN Afterburner I
Phased Weapon Navigation Array Generation Extron
Tracking Computer II, Tracking Script
Cap Recharger II
Cap Recharger II

425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
Cruise Launcher II, Caldari Navy Inferno Cruise Missile

Large Hybrid Metastasis Adjuster II
Large Auxiliary Nano Pump II
Large Capacitor Control Circuit I

Warden II x5

It's a monster - tanking almost 1000 DPS against Guristas for just over 7 minutes (to outlast even heavy jamming), and dealing over 550 DPS at 60 KM.

Optional upgrade - swap out the cruise launcher for a drone link augmentor to extend your drone control range to max targeting range, which is roughly 75 KM, for a small DPS loss.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#8 - 2014-11-30 17:26:36 UTC
Lirs Corum wrote:
What if I could? Are they worth training?

The Machariel is a beast for missions. With its projection, warp and subwarp speeds and selectable damage types you usually don't need to tank missions much at all. Also, capless guns is pretty neat to have. Would generally recommend using 800mm guns on it with an MWD to swoop around quickly.
Valkin Mordirc
#9 - 2014-11-30 17:32:00 UTC
I don't mission so my advice is probably bad,


But I mainly see people missioning in Navy Mega's and sometimes Vindi's when it comes to Gunboats.


But the FOTM is the Rattler.
#DeleteTheWeak
Tusker Crazinski
Native Freshfood
Minmatar Republic
#10 - 2014-11-30 17:51:55 UTC  |  Edited by: Tusker Crazinski
Maelstroms are excellent

bonused shield bosters, selectable damage and It dose feel nice to one volley rat BCs and cruisers, tracking is an issue but rats are dumb, you could drop angular on them easy.

killing BCs right of the bat is best way to go, because of their high sig, low speed, BC buffer, you can one shot them and that eliminates a lot of DPS fast. you can one shot crusiers, but you need to be near 0 angular on them

good ammo effiecancy.. arty cycles very slowly

cap is an issue though, even with capless guns, you might need to overheat your tank and or guns in the first few seconds in a room,

carry hardners and ammo of every flavor

By the way I suck at PVE this is probably very isk ineffiecant, but for me it makes PVE slightly more entertaining than sitting still on grid and f1ing red crosses to death half asleep

for the lols you could run missions in ABCs, and speed and rang tank everything.... this is very inefficent and drags the loot all over the god damn place.
Lirs Corum
Useless Idea
Kybernauts Clade
#11 - 2014-11-30 19:22:38 UTC
Why Nightmare is considared as best laser gunboat? Isnt Apoc navy or Abaddon better?
Yaro
Caldari Provisions
Caldari State
#12 - 2014-11-30 20:55:47 UTC  |  Edited by: Yaro
Meyr wrote:
As an alternative suggestion;

[Hyperion, Hyperion]
Large Armor Repairer II
Damage Control II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Energized Adaptive Nano Membrane II
Capacitor Power Relay II

Experimental 100MN Afterburner I
Phased Weapon Navigation Array Generation Extron
Tracking Computer II, Tracking Script
Cap Recharger II
Cap Recharger II

425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
425mm Railgun II, Caldari Navy Lead Charge L
Cruise Launcher II, Caldari Navy Inferno Cruise Missile

Large Hybrid Metastasis Adjuster II
Large Auxiliary Nano Pump II
Large Capacitor Control Circuit I

Warden II x5

It's a monster - tanking almost 1000 DPS against Guristas for just over 7 minutes (to outlast even heavy jamming), and dealing over 550 DPS at 60 KM.

Optional upgrade - swap out the cruise launcher for a drone link augmentor to extend your drone control range to max targeting range, which is roughly 75 KM, for a small DPS loss.


Damage is crap. It will take ages to finish missions. Missions is all about time / isk.

If the topic starter could fly minmatar / gallente, then I would suggest Machariel. Excellent tracking with autocannons and range up to 90 km.

I was using this ship, it's excellent. Around 1000 DPs as well. And I could choose damage type.
Lirs Corum
Useless Idea
Kybernauts Clade
#13 - 2014-11-30 21:14:36 UTC
Well I can fly Minmatar but Autocannons II are no where near for me :)
To mare
Advanced Technology
#14 - 2014-11-30 21:21:15 UTC
Lirs Corum wrote:
Why Nightmare is considared as best laser gunboat? Isnt Apoc navy or Abaddon better?

nightmare shield tank so you can fit as many heat sink/tracking mods as you want.
it has 10 effective turrets which is on par with the abaddon/paladin, it has very good fittings that allow to fit tachyons w/o compromises and a tracking bonus.

it might not be the best if you take the paladin in consideration but even then they have the same damage, paladin have more range nightmare more tracking.

other than that laser boats are a crappy choice for caldari space since EM damage mostly sucks there
Chainsaw Plankton
FaDoyToy
#15 - 2014-11-30 21:22:53 UTC
Nightmare can fit tachs, and has a damage bonus, plus with only 4 guns cap isn't an issue. Apoc gets the range and tracking bonus which are nice, but no damage bonus, Not sure how the cap is without the cap bonus. and abaddon has a damage bonus, but fitting and/or cap issues. Personally I think the paladin is best, but since we are leaving out t2 ships I won't go on about it.

Mach is a pretty cool option as mentioned above.

The rattlesnake is a pretty interesting ship. Huge damage potential. But I don't really like the missile + drone combo. Missile damage is delayed, and sentries don't move. The Gecko makes for a good mobile option, but it is still a heavy drone.

the navy domi is like the rattlesnake, but with railguns and a squishy tank.

Hype/Mael are decent boats, but on the low end. Pirate bs are just better.

@ChainsawPlankto on twitter

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#16 - 2014-12-01 00:11:32 UTC
if u got skills for sentries, regular domi beats anything anyone has mentioned already.
Dato Koppla
Spaghetti Militia
#17 - 2014-12-01 04:37:41 UTC
[Machariel, L4s]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Co-Processor II

Gist C-Type 100MN Microwarpdrive
Pith C-Type X-Large Shield Booster
EM Ward Field II
Thermic Dissipation Field II
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
Auto Targeting System I

Large Anti-EM Screen Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II


Garde II x4
Hobgoblin II x5

MWD up to about 30km of a group of rats while instablapping frigs/destroyers, drop sentries and murder everything with almost 1300dps. The rigs and base warp speed of a Mach makes a big difference in mission completion times because of the warp speed mechanics. The MWD also allows you to easily burn to gates/mission items so you don't waste any time with tractors/slowboating/MJD triangles. The tank is plenty for any mission you encounter because you kill stuff so fast. However you may have trouble against Guristas missions with heavy jamming but the solution to that is don't mission in Guristas space. Sisters of Eve have an L4 agent in Minmatar space which is where I used to run this Mach.
Daniel Plain
Doomheim
#18 - 2014-12-02 17:21:44 UTC
Chainsaw Plankton wrote:
out of that list I'd pick a nightmare. The vindicator is a pretty interesting ship, but I almost never find myself flying it. Hmm looking at it in EFT and I can't really figure out why. Either one seems like a pretty decent ship.

I will say missions like Damsel are pretty funny in a blaster Vindi. And you can squeeze a rail fit on the Vindi, atlhough it requires near max skills and/or shiny.

Yaro wrote:
Mission running is all about how fast you kill NPC-s. You need to do kinetic damage mostly and a lot of it, so choose a ship which does kinetic damage and does it best.

In my opinion the only option from you list is Vindicator.


imo there are many, many missions where EM/Therm is the best. and even a few gurista missions where there really isn't a huge difference between the NM and Vindi (small stuff just dies super fast to either ship). There are also a few missions I've been meaning to test but just never really got around to. I pretty much always use my Nightmare for Gone Berserk, although supposedly Kin/therm would probably be a better damage type.

So I guess I'm saying I don't even know at this point, but a vindi or nightmare will do you well. With long range guns the two ships are incredibly similar, I guess the main difference is in damage type, and a little in drone use. although when you switch to short range guns blasters are pretty lulz, although I think pulse lasers are a bit more usable.

i suspect your reasons for preferring the mare over the vindi are the same as mine: it fits right into the sweet spot of having both enough range and tracking to deal with pretty much any mission. with the vindi, rails suffer from low tracking and blaster don't have the reach you need in many missions. you could refit of course, but :effort:.

I should buy an Ishtar.

Chainsaw Plankton
FaDoyToy
#19 - 2014-12-03 03:52:43 UTC
Daniel Plain wrote:
i suspect your reasons for preferring the mare over the vindi are the same as mine: it fits right into the sweet spot of having both enough range and tracking to deal with pretty much any mission. with the vindi, rails suffer from low tracking and blaster don't have the reach you need in many missions. you could refit of course, but :effort:.


I also don't think I've flown either one really since the pirate BS rebalance pass. wow haha, just realized the NM damage bonus got all added into the role bonus, superduper for new pilots. Although the extra targeting range on the vindi means I can probably drop the targeting range rig Lol

Oh yea it probably also helps I have a laser damage implant plugged in.

My main guesses are with 8x guns the vindi is an ammo hose, and it doesn't have any utility highs for auto-targeters (+2 or 3 locked targets depending) or tractor beams, which are very useful in get the thingy missions.

@ChainsawPlankto on twitter

Lirs Corum
Useless Idea
Kybernauts Clade
#20 - 2014-12-04 20:10:19 UTC
Ok so one last Q on this topic.

CNR -> Golem

Mach -> Vargur

Which ship makes missions faster and is more fun?
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