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System Cost Index -- Frustrating Mechanic

First post
Author
The Ironfist
Viziam
Amarr Empire
#21 - 2014-12-04 22:42:03 UTC
Tear Jar wrote:
The Ironfist wrote:
SJ Astralana wrote:
The Ironfist wrote:
RonPaul Rox wrote:
put a pos in a stationless system with no indy activity, there are plenty.

you'll never have to move again


Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it...


Holy crap. How many 24 hour jobs per day??


20 Accounts with 2 build alts each. 11 jobs per character.


Have you considered CCP doesn't want you easily running 220 24 hour jobs a day?


First your math is kinda... second so CCP is now telling me how to play the game? Lemme tell you were the problem is here. If CCP is telling everyone we should make do with less space yet there is a industry system in place that REQUIRES you to have more space don't you think thats kind of a contradiction? Because of the way that stupid industry index works investing 60b into fully upgrading an amarr outpost is pointless so yeah great system.
Mara Rinn
Cosmic Goo Convertor
#22 - 2014-12-04 23:07:39 UTC
Sounds like there is room for a new IHUB upgrade which dampens the system cost by a significant percentage!
Selaria Unbertable
Bellator in Capsulam
#23 - 2014-12-05 13:00:51 UTC
SJ Astralana wrote:
The Ironfist wrote:
RonPaul Rox wrote:
put a pos in a stationless system with no indy activity, there are plenty.

you'll never have to move again


Good joke I build in nullsec and it takes me all but 1 week to get the index to 6% at which point its no longer viable to build in it...


Holy crap. How many 24 hour jobs per day??


Oh, it's not that difficult. After the Crius release I moved to a stationless system with an index of 0.1%, the lowest possible. Since that, it increased to 2.5%. Still quite low, and I'm not the only manufacturer in that system, but it adds up quite fast. And I don't build that much anymore at the moment.
Nicola Romanoff
Tannhauser C-Beam
Lux Collective
#24 - 2014-12-05 15:49:50 UTC  |  Edited by: Nicola Romanoff
Steve Ronuken wrote:
Learning to code is a good thing Smile And the basics of what you'd need are pretty simple to pick up.


I have read some of the posts on the forums and on blogs relating to coding, and the word simple and coding are not words that go together. Whilst someone who codes make think that it is, or at least elements of it are simple I think that this is not the case for people that have not coded a single thing in their life.

You for example Steve, if I recall from your site, are a system admin, coding would be something that would (i guess) some as part of your job, at least to some degree
EvilweaselFinance
GoonCorp
Goonswarm Federation
#25 - 2014-12-05 16:25:26 UTC
The Ironfist wrote:

First your math is kinda... second so CCP is now telling me how to play the game? Lemme tell you were the problem is here. If CCP is telling everyone we should make do with less space yet there is a industry system in place that REQUIRES you to have more space don't you think thats kind of a contradiction? Because of the way that stupid industry index works investing 60b into fully upgrading an amarr outpost is pointless so yeah great system.

ccp is telling you that if you want to run 440 concurrent jobs you're going to need to put in some more effort
EvilweaselFinance
GoonCorp
Goonswarm Federation
#26 - 2014-12-05 16:29:33 UTC
also before the patch that ended slots it was literally impossible for you to do that in a system so you're basically whining that your new ability to shove 440 jobs into a single outpost costs too much

so don't use it genius
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