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Triage Carriers are not balanced

Author
shlakkk
Drama Llamas
The Curatores Veritatis Auxiliary
#1 - 2011-11-28 15:42:35 UTC
so here goes.

An Archon can easily fit a full TII fit plus 7 capital modules for triage mode, and have better local tank and a better rep setup in the highs (3rr/1capxfer) than the other carriers. the local tank is a whopping 11.5kdps stable. and it can near enough run 2 rr stable with some light factioning of the 3 cap power relays (from 9 mins to 12 mins.)


so with the same basic layout on a chimera, i was expecting to see similar stats to this. but it is not the case. in fact it is almost impossible to fit the same highs along with a cap shield booster.

the local tank on the chimera is heavily dependant on what you do with the lows, go for cap power relays and it can easily run 2 remote shield transfers stable, or the single local rep. but the penaltys for the CPR's mean that your local tank sinks to a lowly 7.8kdps. pathetic when compared to the archon which receives the same bonus to resistance as the chimera

fit cap flux coils, and the local tank improves dramatically to a comparable 10.3kdps. which is fine IMO.
HOWEVER, the poor cap recharge from the CFC means you can only run 2 shield transfers for less than two minutes. which is just not good enough for a viable triage ship.

and Finally. the fitting.

The only way i have found to fit a chimera with the 3/1 reppers/xfer fit that the archon is easily capable of, is by replacing all the capital class modules with named ones, and a 5% cpu implant.

it kind of shows how silly the fitting requirements of capital shield modules are, when the carrier that has the most cpu of the 4, can only fit three of them to the ship.

I propose to simply lower the fitting requirements of capital shield modules to bring the two carriers more into line.



as an after note, the Nidhoggur is probably even more lacking in the fitting department, as by the slot layout it cant decide if it is a shield or armour tanked ship. by all accounts the damage bonused thanny has a better triage fit than the nidhog. I personally have no experience of fitting or flying either of those ships, but if that is true. then lol.

dmg bonused ship > rep bonused ship at triage ???

CCP? healp us!!
shlakkk
Drama Llamas
The Curatores Veritatis Auxiliary
#2 - 2011-11-28 17:01:36 UTC
After re reading my post, i found that i didn't quite explain what i think should be done to balance the cpr effect on shield boosting.

From further analysis i have found that the cpr powered chimera has much more cap recharge to play with than a similarly fit archon. as the main killer of triage caps is not that they cannot tank the dps thrown at them, more that they are neuted out by subcaps so that they cannot use their reppers or even hardeners, i think this may be an appropriate trade off.

CHIMERA more capacitor to play with = more local tank. ARCHON

still the fitting issue needs to be fixed.

I wish i had got this in a couple months ago while suggestions were still being taken for crucible fixes. Cry
Aamrr
#3 - 2011-11-28 17:15:17 UTC
There's really two factors at play here.
1) Shield booster CPU consumption is grossly out of proportion. This should be fixed. I say this as a pilot with an alt training for an Archon.
2) CPRs penalize shield boosting. This is important, since armor tankers have to spend two slots on reppers where a shield capital needs to fit only one booster. This penalty should probably be somewhat reduced, but not eliminated. It exists for a reason.
shlakkk
Drama Llamas
The Curatores Veritatis Auxiliary
#4 - 2011-11-28 17:21:32 UTC
Aamrr wrote:
There's really two factors at play here.
1) Shield booster CPU consumption is grossly out of proportion. This should be fixed. I say this as a pilot with an alt training for an Archon.
2) CPRs penalize shield boosting. This is important, since armor tankers have to spend two slots on reppers where a shield capital needs to fit only one booster. This penalty should probably be somewhat reduced, but not eliminated. It exists for a reason.


^^what he said^^

thats kinda what i was getting at, just hid it into a wall of text.

to ccp gm/dev whatever. how about u just fix this? change a couple of values, say reduce cap shield mods by 25% cpu, and the penalty on cpr by the same ratio, possibly even 50%
Liang Nuren
No Salvation
Divine Damnation
#5 - 2011-11-28 18:25:48 UTC  |  Edited by: Liang Nuren
The problem is actually a lot deeper than you understand. Here's some additional issues (off the top of my head):
- The Archon has a resist bonus. This gives it more EHP for fleet work and a tanking bonus for triage work. This is really, really important.
- The Archon has an energy transfer bonus. This gives it an advantage in fleets where you've got counter-neut ships (Bhaalgorns, neut phoons, etc).
- The Archon has the best natural capacitor. CPRs on shield tanking ships can swing this the other way simply because of how incredibly powerful they are.
- The Archon is the only ship with appropriate fittings for triage work. The other ships feel outright gimped in relation - specifically, the Nidhoggur needs some more grid and the Chimera needs more CPU. I don't carrier PVE so I don't care overly much about the Thanny, but I hear its in the same boat as the Niddy.

I think fixing the fittings on other carriers is a better solution than nerfing the Archon, despite it being the obvious stand out winner in the carrier class. I admit I say this as a triage Niddy pilot. I need to train up the Archon on Liang. :P

-Liang

Ed: For the record, I think every carrier should have the fittings for dual rep/cap rep + 4 cap RR/Energy + Triage. Nudging the cap natural cap recharge up on the Niddy and Thanny is probably a good idea because they are frequently armor tanked.

I'm an idiot, don't mind me.

shlakkk
Drama Llamas
The Curatores Veritatis Auxiliary
#6 - 2011-11-28 19:45:59 UTC  |  Edited by: shlakkk
Liang Nuren wrote:
The problem is actually a lot deeper than you understand. Here's some additional issues (off the top of my head):
- The Archon has a resist bonus. This gives it more EHP for fleet work and a tanking bonus for triage work. This is really, really important.
- The Archon has an energy transfer bonus. This gives it an advantage in fleets where you've got counter-neut ships (Bhaalgorns, neut phoons, etc).
- The Archon has the best natural capacitor. CPRs on shield tanking ships can swing this the other way simply because of how incredibly powerful they are.
- The Archon is the only ship with appropriate fittings for triage work. The other ships feel outright gimped in relation - specifically, the Nidhoggur needs some more grid and the Chimera needs more CPU. I don't carrier PVE so I don't care overly much about the Thanny, but I hear its in the same boat as the Niddy.

I think fixing the fittings on other carriers is a better solution than nerfing the Archon, despite it being the obvious stand out winner in the carrier class. I admit I say this as a triage Niddy pilot. I need to train up the Archon on Liang. :P

-Liang

Ed: For the record, I think every carrier should have the fittings for dual rep/cap rep + 4 cap RR/Energy + Triage. Nudging the cap natural cap recharge up on the Niddy and Thanny is probably a good idea because they are frequently armor tanked.



imagine a basilisk not being able to fit 4 large shield transporters and 2 energy xfers like the guardian.

chimera and archon have identical bonuses, just split on shield/armour. and therefore, with some changes to the fitting costs of capital shield mods (less cpu) it should theoretically have the same prowess as a triage carrier as the archon does. this thread was created because it clearly doesn't.

just judging on bonuses. the archon and chim should both excell at large fleet scale triage carriers or spidertank style fits. only the archon does this.

the nidhog is an odd one, as it has a rep bonus to both sheilds and armour, so could be a burst of high reps in triage mode for fleets, i dont know tbh. small gang rep node maybe?

thanny is dps boat and prob doent need any more buffing tbh.

buff nidhog fitting resources, and lower cap shield cpu costs.

the thread is carriers aren't balanced, not nerf the archon. so dont do it!! :P
Julia Connor
P R O M E T H E U S
From Anoikis
#7 - 2011-11-28 20:08:58 UTC
It will be nice to see more shield capitals and supercaps in fleet as armor totally dominates this realm atm.
Liang Nuren
No Salvation
Divine Damnation
#8 - 2011-11-28 20:14:11 UTC  |  Edited by: Liang Nuren
shlakkk wrote:
imagine a basilisk not being able to fit 4 large shield transporters and 2 energy xfers like the guardian.


I wasn't arguing against a boost to the Chimera. I thought I specifically called that out?

Quote:

the nidhog is an odd one, as it has a rep bonus to both sheilds and armour, so could be a burst of high reps in triage mode for fleets, i dont know tbh. small gang rep node maybe?


I'm totally ok with small gang repping only and making the sacrifice to my local tank, but I'd like to have that option. While theoretically you could run a shield tank on an armor repping triage Niddy, in practice its going to mean your triage carrier isn't taking advantage of gang bonuses which is pretty damn stupid. Furthermore, as it stands the Archon's superior fittings and capacitor mean its generally more capable at putting out the raw reps than a Niddy as well.

I should also point out that crystal sets don't work for caps while slave sets do, and that IN EANMs are way cheaper than DG Invulns. On top of that shield gang bonuses operate differently than armor gang bonuses which really hampers your gang boosted EHP. And I'm not even going to get into the fact that shield fleets are typically very mobile and a triage carrier is the very antithesis to this.

This all sounds really stupid but it actually makes a pretty big difference for me.

-Liang

I'm an idiot, don't mind me.

shlakkk
Drama Llamas
The Curatores Veritatis Auxiliary
#9 - 2011-11-28 20:22:49 UTC
Liang Nuren wrote:
The problem is actually a lot deeper than you understand.



actualy, all your points about me not understanding the problem, are irrelevant.

chim and arch have same bonuses just for different tanking types

they both have the SAME NATURAL CAP. both with a blank fitting and all lvl 5 char give 60.1+ cap a second.

chim gets 10k less base cap. but has the same effective recharge rate

the only difference between the two is that one can put out a decent fit for triage and one can not.

and archon has more ehp.

but to clarify i agree that either the chim and nid need to get more cpu/powergrid, or the cpu needs of cap shield mods needs to be reduced. (altho nid prob still needs more grid)

leave thanny as it is, dps bonus is already enough, and it can still do good triage work.
Liang Nuren
No Salvation
Divine Damnation
#10 - 2011-11-28 20:24:42 UTC
shlakkk wrote:

leave thanny as it is, dps bonus is already enough, and it can still do good triage work.


If you really believe this then your opinion of capitals is utterly irrelevant. You just haven't done your homework enough to comment. :-/

-Liang

I'm an idiot, don't mind me.

shlakkk
Drama Llamas
The Curatores Veritatis Auxiliary
#11 - 2011-11-28 20:57:12 UTC  |  Edited by: shlakkk
Liang Nuren wrote:

Quote:

the nidhog is an odd one, as it has a rep bonus to both sheilds and armour, so could be a burst of high reps in triage mode for fleets, i dont know tbh. small gang rep node maybe?


I'm totally ok with small gang repping only and making the sacrifice to my local tank, but I'd like to have that option. While theoretically you could run a shield tank on an armor repping triage Niddy, in practice its going to mean your triage carrier isn't taking advantage of gang bonuses which is pretty damn stupid. Furthermore, as it stands the Archon's superior fittings and capacitor mean its generally more capable at putting out the raw reps than a Niddy as well.

I should also point out that crystal sets don't work for caps while slave sets do, and that IN EANMs are way cheaper than DG Invulns. On top of that shield gang bonuses operate differently than armor gang bonuses which really hampers your gang boosted EHP. And I'm not even going to get into the fact that shield fleets are typically very mobile and a triage carrier is the very antithesis to this.

This all sounds really stupid but it actually makes a pretty big difference for me.

-Liang


the shield thing of getting damage when bonuses are applied instead of hp is something that i am confident will be fixed in due course. i see it as a bug that no one has ever made enough fuss about to get it changed. now with the more caring and sharing ccp i have high hopes.

as for dg invulns being expensive, they will also be something that should be cheaper in time when ccp gets round to putting out deadspace invulns.

these are all just things i have seen on these forums that devs have replied too. not just speculation.

as for a shield gang being "too fast" for a shield triage. i think that is just narrow mindedness. the speed difference between an armour hurricane and a shield hurricane is not enough for you to not notice moving out of rep range.

but still none of the reasons you have put forward are enough to make the fix of this issue unnecessary. it is not for players to say, it wont work so dont fix it.

fix it, then if it doesn't work as you wanted, use it differently
Naomi Knight
Ministry of War
Amarr Empire
#12 - 2011-11-28 21:12:04 UTC
but shield regenerate so it is balanced!!!
shlakkk
Drama Llamas
The Curatores Veritatis Auxiliary
#13 - 2011-11-28 21:14:11 UTC
Liang Nuren wrote:
shlakkk wrote:

leave thanny as it is, dps bonus is already enough, and it can still do good triage work.


If you really believe this then your opinion of capitals is utterly irrelevant. You just haven't done your homework enough to comment. :-/

-Liang


so a ship that can already do good triage work, and has a damage bonus, needs a buff when there are ships like chim and nid to fix?

ok so what would you do with the thanny then? it is the only carrier that has a damage bonus, and can already fit 2 local reps and 3 rr's. could possibly use some more cap, but this would imbal it as all the carriers have a base recharge rate of 60.1 (lvl5 skills)

stop being a doooosh and be constructive
shlakkk
Drama Llamas
The Curatores Veritatis Auxiliary
#14 - 2011-11-28 21:22:59 UTC
Naomi Knight wrote:
but shield regenerate so it is balanced!!!


ok we are getting off topic here

the fact is, the archon is way more capable of fitting a triage setup than any of the other carriers, especially chimera and nidhog. so what are peoples thoughts on fixing the fitting requirements of the modules or the fitting capabilitys of the individual ships?

the thanny is the next best triage carrier after the archon, and as it has a seperate role as a ratter or even extra dps for hotdrops, then it should probably stay as it is while the chimera and nid get buffed. or why would anyone ever train anything other than the thanny that has the most dps and has equal triage capabilitys as an archon.
Liang Nuren
No Salvation
Divine Damnation
#15 - 2011-11-28 21:42:19 UTC
shlakkk wrote:
Liang Nuren wrote:
shlakkk wrote:

leave thanny as it is, dps bonus is already enough, and it can still do good triage work.


If you really believe this then your opinion of capitals is utterly irrelevant. You just haven't done your homework enough to comment. :-/

-Liang


so a ship that can already do good triage work, and has a damage bonus, needs a buff when there are ships like chim and nid to fix?

ok so what would you do with the thanny then? it is the only carrier that has a damage bonus, and can already fit 2 local reps and 3 rr's. could possibly use some more cap, but this would imbal it as all the carriers have a base recharge rate of 60.1 (lvl5 skills)

stop being a doooosh and be constructive


The point is that the Thanatos doesn't do good triage work. The damage bonus is a total waste in this role and most of the time a triage carrier doesn't even have fighters in the drone bay. Frankly, if you're saying the Thanny is fine then so is the Nidhoggur and even the Chimera.

Also, its not about being a douche*, its more about simply putting thought into what I'm saying and expecting others to do the same.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#16 - 2011-11-28 21:50:01 UTC
shlakkk wrote:

the shield thing of getting damage when bonuses are applied instead of hp is something that i am confident will be fixed in due course. i see it as a bug that no one has ever made enough fuss about to get it changed. now with the more caring and sharing ccp i have high hopes.


CCP has already stated that Someday(tm) they are going to fix the shield gang bonuses. It isn't making it into Crucible though - at least not in the initial patch.

Quote:

as for dg invulns being expensive, they will also be something that should be cheaper in time when ccp gets round to putting out deadspace invulns.


Simple supply and demand vs the cost of making CN invulns vs IN EANMs is going to keep the cost high. Even the addition of deadspace invulns won't change this overly much and you don't have to look much further than other faction vs deadspace items to see that. Please do your homework on this before spouting nonsense.

Quote:
as for a shield gang being "too fast" for a shield triage. i think that is just narrow mindedness. the speed difference between an armour hurricane and a shield hurricane is not enough for you to not notice moving out of rep range.

but still none of the reasons you have put forward are enough to make the fix of this issue unnecessary. it is not for players to say, it wont work so dont fix it.

fix it, then if it doesn't work as you wanted, use it differently


A few comments:
- Shield ships tend to be mobility and range tanked for the most part. This means they fit less natural tank and are going to want to be moving around the battlefield more often. Its not at all uncommon for fights with shield gangs to spread over 100km+ in any given direction. It simply isn't very feasible to hot drop a triage carrier into this situation.
- Yes, you can put together tanky shield gangs - but now you're sacrificing things like tackle and usually HP. Furthermore, you lose shields as an early warning system to tell you that someone's taking damage. On the flip side, shield RR lands at the beginning of the cycle instead of the end. Either way this kind of gang is exceedingly rare for a reason.
- The difference in mobility between a shield and armor cane is actually quite noticeable. Saying its not is... odd.

-Liang

I'm an idiot, don't mind me.

shlakkk
Drama Llamas
The Curatores Veritatis Auxiliary
#17 - 2011-11-28 22:22:43 UTC
Liang Nuren wrote:

A few comments:
- Shield ships tend to be mobility and range tanked for the most part. This means they fit less natural tank and are going to want to be moving around the battlefield more often. Its not at all uncommon for fights with shield gangs to spread over 100km+ in any given direction. It simply isn't very feasible to hot drop a triage carrier into this situation.
- Yes, you can put together tanky shield gangs - but now you're sacrificing things like tackle and usually HP. Furthermore, you lose shields as an early warning system to tell you that someone's taking damage. On the flip side, shield RR lands at the beginning of the cycle instead of the end. Either way this kind of gang is exceedingly rare for a reason.
- The difference in mobility between a shield and armor cane is actually quite noticeable. Saying its not is... odd.

-Liang


yes it is a noticeable speed diff, just not enough to fail outside of your carriers rep range.

I have been in several shield gangs that primarily run with slower setups and heavier tackle. dropping a triage shield carrier on this kind of gang would be hugely useful, we just have not thought too seriously about baiting people and dropping on them because chims and nids suck so bad at triage atm.

if you need the shield bar to show someone is taking damage you are doing it wrong, as after the first switch, you will have no warning of the first primary taking more damage. not using broadcasts or even not using coms "they are yellowboxing me" is pretty fail tbh.

saying that needing a shield triage is rare is not a valid argument, as i have stated before. just because you dont think it would be useful does not mean other, brighter, people have not theorised a use for it.

i wanted this to be a really constructive thread to get some dev interest. not just another liang ego booster.
its a shame as you have actually stated that you believe carriers are imbalanced, but now seem to be throwing useless arguments at this thread.

shlakkk
Drama Llamas
The Curatores Veritatis Auxiliary
#18 - 2011-11-28 22:33:31 UTC  |  Edited by: shlakkk
here is a thanny being typically crap at triage

http://www.youtube.com/watch?v=20F3n6wHsbA

enjoy
shlakkk
Drama Llamas
The Curatores Veritatis Auxiliary
#19 - 2011-11-28 22:33:49 UTC
here is a thanny being typically crap at triage

http://www.youtube.com/watch?v=20F3n6wHsbA

enjoy
IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#20 - 2011-11-28 23:46:59 UTC
shlakkk wrote:
here is a thanny being typically crap at triage

http://www.youtube.com/watch?v=20F3n6wHsbA

enjoy


Archon would have been better, hence why fairlight use them far more than thannys now.



ITT Liang tries to talk sense to people who just cba to cross train and despite knowing the limited role of the chimera have trained it and no demand it be buffed.
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