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General purpose frigate/destroyer implants?

Author
Karl Hobb
Imperial Margarine
#1 - 2014-11-29 00:45:54 UTC  |  Edited by: Karl Hobb
Halo, Snake, or Nomad? I fly whatever I feel like flying at the moment, but primarily Gallente and Caldari frigates and destroyers. I'm usually solo but also want to keep the option of fleeting up open.

Also, can you mix LG, MG, and HG implants however you want?

E: I'm leaning towards the Snakes as being be the best non-situational set.

A professional astro-bastard was not available so they sent me.

Ralph King-Griffin
New Eden Tech Support
#2 - 2014-11-29 00:58:24 UTC  |  Edited by: Ralph King-Griffin
if your armour tanking you can use halos to drop your sig radius faily dramatically, just dont go ruining it and then fitting a mwd, youl need to keep it afterburner.

great way to help keep the incoming dps manageable.

for reference, an iskur/enyo/vengance with high(even mid)grade halos + links will have about the same sig as a light droneBlink
Karl Hobb
Imperial Margarine
#3 - 2014-11-29 01:09:59 UTC
Ralph King-Griffin wrote:
for reference, an iskur/enyo/vengance with high(even mid)grade halos + links will have about the same sig as a light droneBlink

No links, I fly actually solo (maybe I shouldn't actually say that).

That is food for thought, though. Halos were the other set I was seriously considering. You think they'd be useful for an MSE frigate too? I'm so used to just flying the boat; only other set of implants I own are MG Slaves and I reserve those for battle/cruiser work.

A professional astro-bastard was not available so they sent me.

Omar Alharazaad
New Eden Tech Support
#4 - 2014-11-29 01:11:27 UTC
Ditto with the Halos. If you add in links and drugs you can actually get a frigate's sig radius down to smaller than that of a light drone. Combined with an afterburner and a tight orbit you can actually see your opponents foaming at the mouth through the cockpit window.

Come hell or high water, this sick world will know I was here.

Ralph King-Griffin
New Eden Tech Support
#5 - 2014-11-29 01:32:11 UTC  |  Edited by: Ralph King-Griffin
yeah i would agree with you about the slaves, iv never felt that you get enough hp (the pool is just to small to begin with) to warrant using them on frigates (great for larger stuff though).

as long as the sig radius isnt blooming from some source then halos have my money, otherwise snakes would probably be a better decision (at least that's what i hear from those smelly caldari folk, dont hold me to that though, shields are not my thing currently).

the thing i like about them over snakes though is they arent mitigated by webs (much) so you should see their benefit over time in a longer engagement
Karl Hobb
Imperial Margarine
#6 - 2014-11-29 01:40:55 UTC
Ralph King-Griffin wrote:
the thing i like about them over snakes though is they arent mitigated by webs (much) so you should see their benefit over time in a longer engagement

That's a great argument over the Snakes. Plus, I just ran the numbers through Pyfa; even a set of MG Halos brings an MSE setup back down to reasonable frigate levels.

Off to Jita.

A professional astro-bastard was not available so they sent me.

Ralph King-Griffin
New Eden Tech Support
#7 - 2014-11-29 01:43:46 UTC
Karl Hobb wrote:
Ralph King-Griffin wrote:
the thing i like about them over snakes though is they arent mitigated by webs (much) so you should see their benefit over time in a longer engagement

That's a great argument over the Snakes. Plus, I just ran the numbers through Pyfa; even a set of MG Halos brings an MSE setup back down to reasonable frigate levels.

Off to Jita.

they really shine when your fighting something above your class, moreso the bigger they areBlink
Dato Koppla
Spaghetti Militia
#8 - 2014-11-29 08:22:19 UTC
I say Snakes. The reason being is that while Halo might be better for damage mitigation, Snakes allow you to do that by having control over the fight. For example you're in a Halo'd MSE firetail (has a tiny sig radius) and you're fighting a Snaked blaster comet, you won't be able to keep him at range since he's faster, and once he gets on top of you although he may not be hitting as hard as he usually will, the Comet will get enough damage off to easily kill you, and even if his tank is breaking and you're managing to avoid the dps, he can burn out of scram range and warp away. So basically snakes allow you far more range control of a fight either in a brawl or kite setup, which can allow you as much damage mitigation as Halos do (depending on the situation) and most importantly, the ability to GTFO when **** hits the fan.
Karl Hobb
Imperial Margarine
#9 - 2014-11-29 18:23:36 UTC
I'm gonna see how these Halos pan out first, mainly since I already bought them, but I've been making some good ISK lately and can probably afford another MG set here in a week or two (they've come down in price, too).

A professional astro-bastard was not available so they sent me.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#10 - 2014-12-01 20:57:58 UTC
Slaves add buffer. Snakes and Halos increase damage mitigation. In some way, shape, or form, all three help you live longer. But only Snakes give you better ability to dictate range or GTFO.

I agree with Ralph: Slaves on a frigate are somewhat underwhelming because of the low starting pool. But on cruisers and up, they really start to shine.

If you prefer to fly kiting fits, I'd chose Snakes, hands down. When your fit is dependent on dictating range, speed trumps all else. Halos would reduce incoming damage nicely, but if someone gets you tackled you're toast and Halos won't help prevent that.

For brawling fits it's a tossup depending on what you fit and how you fly, but either Snakes or Halos would be useful. If I were brawling with Halos, I'd make sure my tackle was as strong as possible (scram/web, or scram/dual web if I could manage it).

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Karl Hobb
Imperial Margarine
#11 - 2014-12-01 21:30:23 UTC
Bronson Hughes wrote:
For brawling fits it's a tossup depending on what you fit and how you fly, but either Snakes or Halos would be useful. If I were brawling with Halos, I'd make sure my tackle was as strong as possible (scram/web, or scram/dual web if I could manage it).

For better or worse I generally prefer brawling fits so, yeah, no regrets on buying the Halo set for now. Just wish I had more time to play and see how they really pan out. Appreciate all the advice, though!

A professional astro-bastard was not available so they sent me.

Zappity
New Eden Tank Testing Services
#12 - 2014-12-03 07:29:07 UTC
Depends what you are flying against. If a larger target, Halo. If same class, Snakes. I find the ability to catch the opponent (or escape) to be worth more than the decreased sig radius.

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