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Player Features and Ideas Discussion

 
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250mm Railguns. Ishtars. Heavy Missiles

First post
Author
elitatwo
Zansha Expansion
#81 - 2014-11-29 11:54:25 UTC
afkalt wrote:
How is that going to help when the HML max theoretical paper dps is STILL less than APPLIED rail damage to a moving target.


I apply more damage with 200mm rails to a moving cruiser target with 2km/s transversal than a HML applies to a stationary, shield tanked battleship. You can't break 300 DPS with a caracal and 2 damage mods. I'm APPLYING 360 with 200mm rails in a thorax with 2 damage mods. Faction ammo in all cases.

You're not even being truthful. Your claims are demonstrably false.


God forbid you shoot an armor tanked ship.


Don't forget dear, long range missiles are (let's call them) beta-guns, delayed alpha guns like artillery. DPS is of secondary nature.

Gutta cavat lapidem said the romans, maybe if I repeat it often enough it sticks.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#82 - 2014-11-29 12:23:22 UTC  |  Edited by: Viribus
Zavand Crendraven wrote:

i dunno cruise missiles seems quite ok and sansha ship seems to kinda work but yea else cant say i disagree. though i think raven and phoon might be tied to torps being quite literal ****


well cruises suck for kiting in comparison to every turret, since they pretty much cannot apply dps to cruisers or frigates. Even a typhoon (with its explosion velocity bonus) can't even get 300 dps applied to a painted MWDing shield thorax. You better hope you never have to shoot a frigate coming into scram you, because it's going to take all day. Cue morons saying "just bring a huginn with webs and paints!!!" Why would I do that when I can just bring another dps ship, one that doesn't require a recon to babysit them?

Missile kiting ships also have the huge disadvantage that tackle can just approach them with zero transversal and still mitigate a lot of damage, making it way easier to get tackled and DPSed by short-range ships. You have to approach turret kiting BS at a severe angle, making them much harder to close the distance and tackle

aaaaand they suck for fleets because of missile travel time, which both effectively reduces the damage output of your fleet whenever a target dies with missiles in the air and telegraphs to enemy logi what the next primary is, and because, again, they absolutely require webs and paints to have a hope of doing any damage, pretty much limiting them to 75km (the range of a linked huginn's webs), completely wasting their range "advantage" over turrets

they just suck

in fact I'd say that torps and cruises are probably the two worst things in the entire game, worse even than heavy missiles, worse than small beams, worse than medium autocannons

it's just they've been terrible for so long that people simply forgot they existed, and they exist only within the realm of EFT, never once appearing on any player's radar

so they'll never get buffed SadSadSadSadSadSad
Red Teufel
Calamitous-Intent
#83 - 2014-11-29 17:06:30 UTC
fleet of interceptors, t3s, or micro jump driving BCs will smoke ishtar fleets. the only reason you see so many ishtar fleets today is because coalitions using the assist exploit and forced their members into them. Also a good counter to ishtars are carriers.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#84 - 2014-11-29 17:14:06 UTC
Red Teufel wrote:
fleet of interceptors, t3s, or micro jump driving BCs will smoke ishtar fleets. the only reason you see so many ishtar fleets today is because coalitions using the assist exploit and forced their members into them. Also a good counter to ishtars are carriers.


are you serious

what
Anhenka
Native Freshfood
Minmatar Republic
#85 - 2014-11-29 17:21:07 UTC
Red Teufel wrote:
fleet of interceptors, t3s, or micro jump driving BCs will smoke ishtar fleets. the only reason you see so many ishtar fleets today is because coalitions using the assist exploit and forced their members into them. Also a good counter to ishtars are carriers.


Exploit.... I don't think that word means what you think it does.
afkalt
Republic Military School
Minmatar Republic
#86 - 2014-11-29 17:34:32 UTC
BRB. Defending pos with inty fleet from ishtar blob.




....


back. in station. podded.
El Space Mariachi
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#87 - 2014-11-29 17:38:52 UTC  |  Edited by: El Space Mariachi
afkalt wrote:
BRB. Defending pos with inty fleet from ishtar blob.




....


back. in station. podded.


should've brought your MJDing drake fleet so you can do a sick nasty 450 raw DPS to something with natural resists against your best damage type and a 50% MWD sig bloom reduction, or your MJDing AC canes that need 2 fitting mods to get a full rack of 720s and die to a stiff breeze

that'll show those ishtars

gay gamers for jesus

FT Diomedes
The Graduates
#88 - 2014-11-29 17:44:04 UTC
I think he meant the always popular Ferox fleet?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

El Space Mariachi
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#89 - 2014-11-29 17:48:49 UTC
FT Diomedes wrote:
I think he meant the always popular Ferox fleet?


Feroxes actually aren't too bad in general, they tank like a drake but actually do damage (thanks 250mm railguns), but they are after all battlecruisers so they're slower than molasses and only really useful for close range, and watch if ishtars let you stay close to them for long.

gay gamers for jesus

afkalt
Republic Military School
Minmatar Republic
#90 - 2014-11-29 17:51:20 UTC
In fairness, 20 intys to 1 ishtar ratio will likely work.

But then I'd just do 20 ishtars to 1 and....go home faster.
FT Diomedes
The Graduates
#91 - 2014-11-29 18:28:20 UTC
El Space Mariachi wrote:
FT Diomedes wrote:
I think he meant the always popular Ferox fleet?


Feroxes actually aren't too bad in general, they tank like a drake but actually do damage (thanks 250mm railguns), but they are after all battlecruisers so they're slower than molasses and only really useful for close range, and watch if ishtars let you stay close to them for long.



I know they are not that bad. I remember you all used them against us in Delve. Still wouldn't be my first choice against Ishtars.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mario Putzo
#92 - 2014-11-29 18:39:11 UTC
Rails. Fine.
Missiles. Need Help. (only nerfed to speed up drake shaming.)

Ishtars. Not really an Ishtar issue...its deeper.

1) Missiles counter drone ships. Without like sized missiles being worth a **** drone ships are free to play. Period.

2) No threat from above. Except more drone ships. No BCs means Cruisers only threat are from drones.

I think #2 is the much more serious issue, and not just because of Ishtars, but basically every fleet is comprised of cruisers. Get BC's back in the game and you invite Battleship fleets again. No reason to use BS other than Domi against cruisers cause you will never hit ****. It should be a triangle. BC > AHAC > BS > BC. But without BC you get Tengus online, or Ishtars online, or LegionsOnline, or whatever flavor of the week cruiser gang is out the most.

FIX BCs CCP!


Bullet Therapist
Caldari Provisions
Caldari State
#93 - 2014-11-29 20:36:33 UTC
FT Diomedes wrote:
El Space Mariachi wrote:
FT Diomedes wrote:
I think he meant the always popular Ferox fleet?


Feroxes actually aren't too bad in general, they tank like a drake but actually do damage (thanks 250mm railguns), but they are after all battlecruisers so they're slower than molasses and only really useful for close range, and watch if ishtars let you stay close to them for long.



I know they are not that bad. I remember you all used them against us in Delve. Still wouldn't be my first choice against Ishtars.


They're OK, I think its worth pointing out that they also take a lot of rep power to keep up, and don't have all that much more buffer than a moa, particularly after you consider sig rad. At least they do plenty of damage to a good range, and have a good alpha strike for a medium gun platform.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#94 - 2014-11-30 14:14:45 UTC
Honestly they should just remove 25MB. Would anyone stop flying Ishtars if they were 80% as powerful as they are now? Probably not, but at least it would bring them more in line numbers wise.
Khan Wrenth
Viziam
Amarr Empire
#95 - 2014-11-30 17:13:24 UTC
Capqu wrote:
Honestly they should just remove 25MB. Would anyone stop flying Ishtars if they were 80% as powerful as they are now? Probably not, but at least it would bring them more in line numbers wise.


I see this suggested often, and I agree with it, but I think it's a band-aid solution that doesn't solve a deeper problem. The problem isn't so much the Ishtar, but in sentry drones themselves. Fix sentry drones and people will still use and adore the Ishtar, and it won't need any sort of nerf.

Feffri
Dead's Prostitutes
The Initiative.
#96 - 2014-11-30 17:27:34 UTC
Rails need slight damage nerf but not much.

Ishtar IMO is an easy balance.

The problem is not the drones or the ship but the difficulty in counter with e war. What they should do for drone ships like ishtar is if you sensor damp the ship it effects the drone control range if you jam the ship(basically impossible with ecm nerf and hac sensor strength gain) then ships LOSE their ability to control drones not just oh i'll reassign them. I also think that drone assist should just be done away with. Make pilots pilot their freaking ships! I even think (gasp) tds should effect drones if you hit the ship itself i say make ewar able to counter and not nerf or power creep. let pilots pilot and see who is better.

If you did that ishtars would be counterable and drones would get a nerf that they need.

so in most ishtar scenario they drop sentries kite around with drones assigned to one person and your whole fleet sits there and dies and some warp off.. or in low sec you just don't engage and there is no bubble to hold you so boof.

With changes i suggest bring your mobile depot and some damps you run into said ishtar gang refit damps and spread them now most the kity ishtars arn't in control range of their sentries and will have to come into your fleet to engage and can't just sit at 100km going 3km's so now ishtars would have to engage or warp off. and you can welp the majority of their damage with put a damp on and ishtar pilot thats name starts with yours.

with ecm disconnecting drone control it gives ecm a slight buff in that you lose drone dmg now and have to reconnect probably not counter to ishtar because ecm sucks now and sensor strength buff but in small gang ishtars 10 or so one or two falcons/blackbirds could be useful.

td's pretty self explanatory if td passes through to drones a fleet spreading tds takes out the majority of the ishtar fleets damage by being able to keep range or close and out track them.

no drone asssist means nerf to ishtar gangs alpha if they don't have coordinated and skilled pilots just like with any other weapon system no just one guy hitting f1.


thx for reading and any tweaks to my suggestions.
Feffri
Dead's Prostitutes
The Initiative.
#97 - 2014-11-30 17:32:52 UTC
Mario Putzo wrote:
Rails. Fine.
Missiles. Need Help. (only nerfed to speed up drake shaming.)

Ishtars. Not really an Ishtar issue...its deeper.

1) Missiles counter drone ships. Without like sized missiles being worth a **** drone ships are free to play. Period.

2) No threat from above. Except more drone ships. No BCs means Cruisers only threat are from drones.

I think #2 is the much more serious issue, and not just because of Ishtars, but basically every fleet is comprised of cruisers. Get BC's back in the game and you invite Battleship fleets again. No reason to use BS other than Domi against cruisers cause you will never hit ****. It should be a triangle. BC > AHAC > BS > BC. But without BC you get Tengus online, or Ishtars online, or LegionsOnline, or whatever flavor of the week cruiser gang is out the most.

FIX BCs CCP!




i agree with this the pathetic state of bc's is also the problem why the hell would you nerf bc's before your cruiser buff.. they could easily return the bc's to previous form and with the way cruisers are now they would just be in balance.. now there is just no advantage to flying tech 1 bc's over a cruiser or battleship. if you could make nano arty canes like they were before or drakes you would have something to go at ishtars with. but i like my ewar suggestion as well... so allow ewar on ishtars and return bc's boof fixed. :)
Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#98 - 2014-12-01 12:52:24 UTC  |  Edited by: Viribus
Khan Wrenth wrote:
Capqu wrote:
Honestly they should just remove 25MB. Would anyone stop flying Ishtars if they were 80% as powerful as they are now? Probably not, but at least it would bring them more in line numbers wise.


I see this suggested often, and I agree with it, but I think it's a band-aid solution that doesn't solve a deeper problem. The problem isn't so much the Ishtar, but in sentry drones themselves. Fix sentry drones and people will still use and adore the Ishtar, and it won't need any sort of nerf.



I dunno, sentries are fine on, say, Dominixes, where they have the damage and range that's appropriate for a battleship, and all the drawbacks that come along with it.

The fact that a HAC can fit the same damage and range of a battleship without sacrificing any tank or mobility is just insane
Quesa
Macabre Votum
Northern Coalition.
#99 - 2014-12-01 13:14:47 UTC
Sorry if this was already suggested:

I think one way you can fix drone boats like Ishtars is to make Sentries a capital drone weapon system, increase their volume and then give heavy drones a boost in mobility. You might be able to come up with a medium sized sentry but their damage would need to be around that of a medium drone.

HMLs do, indeed, suck. Their projection vs other long range weapon system seems bad and their ability to 'track' is completely dependent upon webs and paints. HAMs kind of lack in these ways too. I'm not really sure what to do about these.

I think that for 250mm Rails it might be more about the hulls that use them than the gun itself.
Faltzs
Thundercats
The Initiative.
#100 - 2014-12-01 13:37:44 UTC
Personally I think the ishtar bonus to both heavy and sentry drone is the issue, I would rather see it focus on heavy drones (see below). Which is a class of drones that at current seeing alot less use.

Ishtar bonuses:

100% to heavy drone max range per lvl
10% drone HP and Damage per lvl

+5km drone control range per lvl
-10% reduction to drone signature while mwding

Also buff heavy missiles pls.