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EVE Online: Crucible Deployment Information

First post
Author
Tara Nighthawk
Center for Advanced Studies
Gallente Federation
#141 - 2011-11-28 19:48:16 UTC
DIV Leader wrote:
Tara Nighthawk wrote:
Before we download another 1.6 GB, is there any chance at all that even the tiniest bit of testing has taken place with the Mac Client please?


To be honest, now that so much effort is being devoted to the Station environment rather than the Space and Ships, I am inclined to think I might just as well give up and go back to TheSims3 - although EA never bother to test the Mac Client updates either Cry


As I now have five active accounts, not being able to play or crashing out every time I undock or jump is getting a little tiresome - not to mention expensive. Blink


Incidentally, with my Broadband, 1.6 GB will take over 2 hours at least.


Of course, looking on the bright side, this new update might not be the total disaster than Incarna was Lol


Get a REAL computer and then you can stop bitching.



Doe EVE still work with Linux? Shocked

Hehe Lol
Scrapyard Bob
EVE University
Ivy League
#142 - 2011-11-28 19:48:23 UTC
Jarnis McPieksu wrote:

In other words, you will be able to stack some additional ridiculously priced officer mods to your carebearmobile before it attracts a suicide gank for the module drop and (more importantly) you can now haul more valuable freighter cargoes before worrying about getting popped by a swarm of high alpha Tempests on some 0.5 gate... Big smile

In short; nothing much changes...


Actually, the reason nothing will change is that you'll be able to use cheaper tier 3 battlecruisers in place of those more expensive battleships. Post-patch, the out of pocket cost will be roughly similar (ISK that you lost even with insurance on a battleship vs ISK that you lose with the no-insurance tier3 battlecruisers).

I'm waiting to see whether Red Frog changes their max collateral.
Gogela
Epic Ganking Time
CODE.
#143 - 2011-11-28 19:53:20 UTC  |  Edited by: Gogela
Alara IonStorm wrote:
Omar Devone Little wrote:
Quote:
The following ships now receive a +10 m/s velocity increase: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, and Ishtar.

The following ships now receive a 5% bonus to inertia: Enyo, Utu, Brutix, Dominix, Dominix Navy Issue, Megathron, Megathron Federate Issue, Megathron Navy Issue, Lachesis, Astarte, Eos, Helios, Guardian-Vexor, Thorax, Vexor, Vexor Navy Issue, Vigilant, Catalyst, Elite Megathron Duvolle, Arazu, Falcon, Incursus, Maulus, Tristan, Deimos, Ishtar, Hyperion, Vindicator, Sin, Cormorant, Federation Navy Comet, Kronos, Harpy, Ishkur, Ferox, Rokh, Vulture, Celestis, Exequror Navy Issue, Moa, Atron, Daredevil, Merlin, Adrestia, Eagle, Phobos, Ares, Raptor, Taranis and Eris.


Wait, what?

I second this "what?"

...What!?


...actually I think this is leading up to custom paint jobs for ships.

This one was recently 'published' as a ship, and I believe you can link it in chat:
http://games.chruker.dk/eve_online/item.php?type_id=4005 Scorpion Ishukone Watch

'Unpublished' ships:
http://games.chruker.dk/eve_online/item.php?type_id=22426 Elite Apocalypse Khanid
http://games.chruker.dk/eve_online/item.php?type_id=22432 Elite Megathron Duvolle
http://games.chruker.dk/eve_online/item.php?type_id=22434 Elite Raven
http://games.chruker.dk/eve_online/item.php?type_id=22438 Elite Tempest Brutor

The link in my bio has all the unpublished and published ships I know of linked to ShowInfo in-game.

Signatures should be used responsibly...

Lord Ryan
True Xero
#144 - 2011-11-28 19:58:02 UTC
Tara Nighthawk wrote:
I just tried to add to the Training Queue for one of my characters - and was advised the Subscription has expired Shocked


Result! - at least one subscription will not be wasted while Mac users wait for Post-Release Testing to help deal with the usual bugs.

With Incarna I think it was at least a week before it was possible to login and leave the Station without crashing, plus at least one restart to re-acquire the target asteroids and fill the hold with ore.


Let's hope this one is better than that. Blink


Don't know if it was incarna or the one before that. I didn't know my OS was Leopard untill CCP or someone said Snow Leopard was working and Leopard wasn't. I'm like WTF I thought I has SL. Anyways I upgraded and was able to play within 24 hours. I do seem to have to do a complete install with each expansion. The patches/updater never works! Just glad I pick up a PC a couple weeks ago.

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

Tlat Ij
Hedion University
Amarr Empire
#145 - 2011-11-28 20:01:35 UTC
Quote:
Sun light has been increased.


You guys seriously made the stars even brighter? They are already so ridiculously, blindingly bright I can barely see things when they are on my screen even if I am 50+AU away when any Sun-sized star would be no more visible than any other star. This coupled with some of the new nebulas will make it hard to see anything without sunglasses on.
Lord Ryan
True Xero
#146 - 2011-11-28 20:04:17 UTC
Tlat Ij wrote:
Quote:
Sun light has been increased.


You guys seriously made the stars even brighter? They are already so ridiculously, blindingly bright I can barely see things when they are on my screen even if I am 50+AU away when any Sun-sized star would be no more visible than any other star. This coupled with some of the new nebulas will make it hard to see anything without sunglasses on.



Someone forgot to tell them, most of us are basement dwellers and don't like bright lights. I already have to play zooomed out with the camera in the oposite direction.

Do not assume anything above this line was typed by me. Nerf the Truth, it's inconvenient.

gargars
Willco Inc.
#147 - 2011-11-28 20:17:38 UTC
Tlat Ij wrote:
Quote:
Sun light has been increased.


You guys seriously made the stars even brighter? They are already so ridiculously, blindingly bright I can barely see things when they are on my screen even if I am 50+AU away when any Sun-sized star would be no more visible than any other star. This coupled with some of the new nebulas will make it hard to see anything without sunglasses on.


This - when I read they made the suns even brighter I wasn't a happy camper. In some systems or missions they are so bright I have to turn my view away to see my icons, and for some reason those 'bright big boys' are the only thing that causes my client to lag. Ugh
Archnor
ChaosSurveyors
#148 - 2011-11-28 20:20:50 UTC
I feel I still have to ask, will there be a trailer at least to accompany this Expansion, not to mention some back story included to show a bit of life in the EVE Universe, nothing has really happened since the Caldari scientist's recent defection to the Minmatar?
Loki Sei
#149 - 2011-11-28 20:27:31 UTC
EVE API

The Jumps API no longer shows jumps into wormhole space.


Does this mean Dotlan and Staticmapper will no longer show how active a system is? Wow, buried Dotlan Nerf for W-Space?
glepp
New Caldari Bureau of Investigation
#150 - 2011-11-28 20:28:14 UTC
Quote:
Launching a warp disrupt probe will give you aggression and prevent you from docking or jumping.


This is a really big nerf to some common small-gang tactics using slow-down bubbles and splitting opposing forces.

A good dictor pilot used to be able to burn back to gate, drop a bubble and jump before the enemy ships could agress the bubble. That will no longer work, dictors will be even more flying coffins than before.

Is that intended?
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#151 - 2011-11-28 20:33:48 UTC
I posted this elsewhere, but

I'm ok with dictor probes causing agression. However, I want that probe counted on a KM if I don't get a shot in before I'm primaried.

It's bad enough I spend 60m to be a hero, at least give me credit.

Not a diplo. 

The above post was edited for spelling.

IainG10
Priory Of The Lemon
Brave Collective
#152 - 2011-11-28 20:38:52 UTC
Dear CCP

The Naga as another hybrid platform?! Why?! We've already lost the destroyer and the tier 3 battleship to bloody guns; why the tier 3 BC as well? Caldari are about missiles; if you want hybrids cross-train Gallente. And if the Caldari REALLY need a hybrid platform, the Ferox is feeling rather under-loved (though that may change with the hybrid changes).

tl:dr
Give the Naga back its torps; cruises as well would be nice (after they were removed from bombers).

/rant off
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#153 - 2011-11-28 20:49:28 UTC
IainG10 wrote:
Dear CCP

The Naga as another hybrid platform?! Why?! We've already lost the destroyer and the tier 3 battleship to bloody guns; why the tier 3 BC as well? Caldari are about missiles; if you want hybrids cross-train Gallente. And if the Caldari REALLY need a hybrid platform, the Ferox is feeling rather under-loved (though that may change with the hybrid changes).

tl:dr
Give the Naga back its torps; cruises as well would be nice (after they were removed from bombers).

/rant off

Go read the threadnought in the test server.

1) Torp naga sucked. Range was too short, flight time invalidated DPS (other ships can get in several volleys before your first missiles hit). Cruise would have the same issues, but also would need to incur a penalty to match the tracking weakness of the other BCs.

2) top tier caldari ships are rail platforms (merlin, moa, naga, rokh)

Not a diplo. 

The above post was edited for spelling.

Talena Majere
Cult Cthulhu
#154 - 2011-11-28 20:55:44 UTC
Ahhh... *rubs hands together* Tomorrow is going to be a GREAT!!! day. ^_^

*grabs popcorn and pop*

Let the rage quiting begin!!

*eats popcorn*
Eoras Northwind
Center for Advanced Studies
Gallente Federation
#155 - 2011-11-28 21:45:00 UTC
Tara Nighthawk wrote:

Doe EVE still work with Linux? Shocked

Hehe Lol



Yes...and no.

This month is the first time in a long while that Eve has received a garbage rating on WineHQ. While Linux users sometimes can keep up a SISI installation to check out the Almighty Future(tm) this is a rating for TQ, not the patch to come. I however can personally vouch that both the test server and the current live server are affected.

  • If you use the new shiny GNOME 3 with an nVidia card, it requires the nouveau driver. That driver can't handle Eve, TQ or SISI, and pretty much any other non-native game in wine for a lot of people.
  • As the Linux channel in game will attest, Eve works under wine with the nVidia binary blob drivers very well. But your 'new hotness' touchpad desktop is probably horribly broken. (So sad, what a loss. /sarcasm)

So it is not so much about Eve changing and breaking as certain Linux desktops moving on and 'improving' their user experience. Lol Some people have even rolled back one or two releases of their favorite distribution to avoid losing out valuable skill queue time.

For what it's worth, the biggest improvement "for Linux" in this patch is letting patching work on +1 Tb disks. Linux has long been able to build massive filesystems out of just about any random junk or overpowered storage part you can stick into your case. Or dangling off the side of it. Patch day sucked for Eve: having to force a filesystem bellow 2.2 Tb of freespace just to get a SISI or TQ patch to take. Or putting Eve into a WINEPREFIX that lived in a disk-in-a-file.

OT, though: un-nerfing the speed on the Dominix - slowest of the battleships - is something that has been coming since the work that killed nano-Ishtars and their speedy ilk. It's still a space brick, just a slightly speedier one. Gallente mission runners can rejoice. All hail the sclerotic nut sack of drone aweseomesauce. Now with racing stripes.

Poor Interbus. I can only expect cruiser roams to start poking holes in their structures where ever possible. NPC nullsec PI just got a whole lot more expensive.

Also, sad there is no fighter bonuses for carriers. So much for that elite Sanctum running. Well, there is the new BCs which do well at it. Just not as tastey to catch and kill in NPC crazy space.

Soo many changes, though. Keep up the good work CCP and soon you'll be nicknamed "Continuously Cool Patches." Not that anybody would ever call you something else Twisted.
caprimick
Center for Advanced Studies
Gallente Federation
#156 - 2011-11-28 21:51:11 UTC
CCP Phantom wrote:
EVE Online: Crucible will be deployed tomorrow, Nov 29. Downtime will begin at 08:00 UTC and is expected to be completed at 14:00 UTC. For more information about EVE Online: Crucible, please refer to this news item and full patch notes are available here.

Please use this thread for all comments and feedback.

We are looking forward to welcoming you all to EVE Online: Crucible tomorrow!

Update:
The patch notes have been updated with the following changes.

  • Planetary Interaction: We have boosted the bandwidth of links to be 10 times 5 times bigger to deal with the hassle of constantly upgrading them.
  • Captains Quarters and 'Load Station Environment' option: When first logging into Crucible, this option will be switched on for everyone. This is in order to be able to spin your ship and not get a static imagine.
  • Most starbase structures have had their anchor and unanchor timers reduced to 5 seconds and their online timers set to 3 seconds.
  • Starbase turrets, launchers, electronic warfare batteries and hardeners have had their anchor and unanchor timers reduced to 5 seconds and their online timers have been normalized to 120 seconds.

caprimick
Center for Advanced Studies
Gallente Federation
#157 - 2011-11-28 21:53:11 UTC
why carnt we have game time counter (play time left ) it gets to be a chor when you have a few chars would be much better to see date/time to renew seems to me thats the only thing missing from the logon screen
Garwill
Willco Inc.
#158 - 2011-11-28 21:55:52 UTC
One of the pos fuel changes was in regards to faction towers - mainly -

"Faction towers will have a 10% fuel use reduction for "tier 1" towers and a 20% fuel use reduction for "tier 2" towers (compared to their standard tower equivalents), taking them to 36/18/9 and 32/16/8 respectively for large/medium/small towers"

I may be missing something very obvious but what is a 'tier 1' tower and what is a 'tier 2' tower exactly?

caprimick
Center for Advanced Studies
Gallente Federation
#159 - 2011-11-28 21:56:53 UTC
standard tower and large tower
Tercius
Sebiestor Tribe
Minmatar Republic
#160 - 2011-11-28 22:09:17 UTC
Standard tower and large tower, what?

There are 2 diferent tiers of faction towers. Take for example the Sansha or the True Sansha versions of the Amarr towers. There is 2 tiers for all three sizes of towers. Each of the regular tower types, have 2 sets of faction types.