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Guns in eve.

Author
Ferni Ka'Nviiou
Doomheim
#41 - 2014-11-26 23:40:03 UTC
Abrazzar wrote:
Hal Morsh wrote:
Problem with the railguns is that like I said, a lot of the railguns don't have barrels, the shot just comes out of the tips, or blue material. One of the large railguns doesn't even have the common blue material. So how would anything but the contents be shot?

A railgun uses a magnetic field to accelerate the charge, so no need for a barrel.

Not entirely true. A railgun still needs a positive and negative rail to make a complete circuit with the projectile, and you need them in close (ish) proximity, dependig on the projectile. In EVE's case, none of the railguns would work effectively, and the Dual 150mm (and any other hybrid that looks like it) wouldn't work at all.
Hal Morsh
Doomheim
#42 - 2014-11-26 23:56:13 UTC  |  Edited by: Hal Morsh
stoicfaux wrote:
Abrazzar wrote:
Hal Morsh wrote:
Problem with the railguns is that like I said, a lot of the railguns don't have barrels, the shot just comes out of the tips, or blue material. One of the large railguns doesn't even have the common blue material. So how would anything but the contents be shot?

A railgun uses a magnetic field to accelerate the charge, so no need for a barrel.

EVE hybrids can use lead rounds. Lead is diamagnetic.

Diamagnetism:
"Diamagnetic materials create an induced magnetic field in a direction opposite to an externally applied magnetic field, and are repelled by the applied magnetic field"


tl;dr : EVE's lead railgun rounds fire backwards... Always, and I mean always, remember to reverse the polarity on your railguns before firing a lead round...





Oh watching someones guns splode would be awesome.


Jarod Garamonde wrote:


how to make light sabers and energy shields possible, last year.



Why did I not hear about these??? As far as I thought a plasma cutter was as close to a lightsaber as I could get for now. I mean those things liquify the metal in front of them to cut. It burns at 28,000 degrees celcius.

https://www.youtube.com/watch?v=473fuPgU6X4&list=FLWZW72v-IYwPH5IC-mg_U7g&index=5

A video of someone cutting with one, and if you are going to mention how it's slow leme see you do that with a propane torch only instead try stainless steel that thick.

I've cut pretty much anything that comes in a scrap yard. Steel, stainless steel, alumium (easily melts anyways), lead (don't inhale that stuff), titanium and some zirconium. Other interesting stuff too including all the $%&*ing plastic i've lit on fire.


Tell me more of these shields and lightsabers though because I'm interested. Please only tell me if it isn't on a miniscule level though, there have been many thing's like light bending and wormholes I got overly excited about and found out they aren't even practical in size.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Hicksimus
Torgue
#43 - 2014-11-27 01:24:00 UTC
I thought this would be a thread about me being able to put the chrome to your dome. I am disappoint.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Nexus Day
Lustrevik Trade and Travel Bureau
#44 - 2014-11-27 01:32:56 UTC
The current animations are representative of a cumulative effect. Just use your imagination for what is not currently rendered.

For me the biggest issue is reloading. In the far future we haven't figured out how to load all our ammo continuously?

Second gripe would be hit registration. Why can't we disable ships? After the shield drops why aren't specific systems (a turret here, a thruster there) destroyed? Once the hull is breached why can't we have a chance to destroy rigs, etc. Space combat is too all or nothing in EvE.
Hal Morsh
Doomheim
#45 - 2014-11-27 02:43:20 UTC  |  Edited by: Hal Morsh
Nexus Day wrote:
The current animations are representative of a cumulative effect. Just use your imagination for what is not currently rendered.

For me the biggest issue is reloading. In the far future we haven't figured out how to load all our ammo continuously?

Second gripe would be hit registration. Why can't we disable ships? After the shield drops why aren't specific systems (a turret here, a thruster there) destroyed? Once the hull is breached why can't we have a chance to destroy rigs, etc. Space combat is too all or nothing in EvE.



When in hull modules actually DO take damage. It's just too little to make a difference and hes dead anyways. Of course if you somehow managed to active hull remote rep with friends you could have modules shut off after extended preiods of time. But beleive me you do not want module damage. It's part of why I quit world of tanks, just losing my driver every single match and somehow the inability to damage the enemies gun whilst he kills me shooting places to do actual hitpoint damage. It could end up really bad lets just put it that way.


I also quit because of an indirect nerf to armor in the game. Premium ammunition made available for in game credits as well as real money. But not nerfed at all, so say byebye to any tanks using armor, although slope was still effective which is pretty much EVERY russian tank.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Ursula Thrace
Dreamland Augmented Consortium
#46 - 2014-11-27 13:54:57 UTC
TIL rail guns are nasty weapons. Shocked
Ferni Ka'Nviiou
Doomheim
#47 - 2014-11-27 18:24:40 UTC
Ursula Thrace wrote:
TIL rail guns are nasty weapons. Shocked

Any weapon of that size is nasty, not just railguns.
Arronicus
State War Academy
Caldari State
#48 - 2014-11-27 18:30:27 UTC
The simple answer: Guns with multiple barrels fire a number of lower damage shots, proportionate to the number of barrels where the animation shows multiple shots coming out. Weapons with multiple barrels which only show one shot in the animation rotate shots between the barrels. Ammunition is packaged such that for smaller weapons, 1 "Medium charge" represents the number of shells the gun would fire in one cycle, and is done so for convenience of capsuleer use.

As such, there is no discrepency, the game just groups multiple smaller shots per gun into a single calculation, and multiple shells without a charge into a single charge, for our convenience.
Serene Repose
#49 - 2014-11-27 22:30:03 UTC  |  Edited by: Serene Repose
Unsuccessful At Everything wrote:
Magic.
You put magic in one end, do some things, and then magic comes out the other end.
Its how everything works in Eve.
It's amazing how many times a day you can be correct. Of course it's magic.

Did you know? If you talk to people with a certain disorder, they just keep talking back.

We must accommodate the idiocracy.

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