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gall incursion fits

Author
Blake Walan
Center for Advanced Studies
Gallente Federation
#1 - 2011-11-28 11:27:01 UTC
I am pure gallente and have never done incursions. With xpac what ships and fits would be best?
Jill Antaris
Imperial Academy
Amarr Empire
#2 - 2011-11-28 11:40:32 UTC
Kronos or Vindicator, mostly by the 90% web as frig busters for BS heavy gangs. I general prefer the Paladin for this, because of the lot better range with a similar punch.

For T1 BS both the minmatar and amarr BS outdo them by her much higher range, what makes focus fire so much more effective.

Sometimes you see a Proteus or two but they don't really bring something important to the table compared to the all around solid 50km optimal Legion(that is also plain awesome at anti Frig work) or the utility a web Loki can bring.
Onictus
Federal Navy Academy
Gallente Federation
#3 - 2011-11-28 12:04:54 UTC
Back in the real world where you aren't hitting the mobs going 4000km/s until they are webbed anyway........

Navy Mega works for incursions in armor fleet, but be ready to sped for the faction web (or two). Since the rats usually charge in into 14km or so and orbit you are well within pew range assuming the targets are webbed so they aren't smoking your tracking.

For shield Hype will work if there is a dedicated webber, but you may have to convince an FC of this.

For vanguards anyway, Assualts are sort of a different monster.
Sebastian N Cain
Aliastra
Gallente Federation
#4 - 2011-11-28 14:44:28 UTC
Blake Walan wrote:
I am pure gallente and have never done incursions. With xpac what ships and fits would be best?


Train any other race and you have something to work with, stick with Gallente and you will just be a victim (or a drag to the others in best case).

I got lost in thought... it was unfamiliar territory.

Cambarus
The Baros Syndicate
#5 - 2011-11-28 14:46:51 UTC
Train up minmatar bs IV, get a vindi. It'll be able to pump out 2k+ DPS after the patch, and 90% webs = yummy.

That said, you will be better off training for something else at this point. Most BS heavy fleets do OTAs mainly, and those are best run with Machs/Nightmares.
Hungry Eyes
Imperial Academy
Amarr Empire
#6 - 2011-11-28 14:58:28 UTC
the rail Proteus does significantly more dps than the Legion and Loki, has an optimal of about 20km + falloff, and can still destroy frigs with 2 faction webs.
m0cking bird
Doomheim
#7 - 2011-11-28 15:54:10 UTC
Random Comments:

Incursions are pretty cool. It's the only form of player versus environment that I've ever enjoyed. Here's a list of the most viable armour ships for incursions (scouts, vanguard). Also, battleships are not the most useful ships for these kind of incursions. The only useful battleship for scouts and vanguard is a Bhaalgorn (replacement for loki). Battleships should be limited to no more than 2.

Zealot
Legion
Absolution
Oneiros
Bhaalgorn
Proteus (rail-grun)

You'll notice there's not many Gallente turret ships listed above. That's because they're not useful or optimal for this kind of setting. However, I'm of the opinion that the Onieros is the most viable armour logistic ship for incursions (less hassle). The Oneiros is my primary incursion ship. My set-up is bellow.


[Oneiros, New Setup 1 copy 1]
Coreli A-Type Adaptive Nano Plating
Federation Navy 800mm Reinforced Steel Plates
Armor Explosive Hardener II
Damage Control II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
10MN Afterburner II

Large Remote Armor Repair System II
Large Remote Armor Repair System II
Large Remote Armor Repair System II
Medium Remote Armor Repair System II

Medium Trimark Armor Pump II
Medium Anti-EM Pump II


Warrior II x5
Light Armor Maintenance Bot II x5

Also, armour ships are said to be alot slower with regard to site completion. Compared to shield fleets, but haven't noticed based on the number of challenges I've been in. Think that has alot to do with being in Amarr heavy incursion fleets (pretty much all legions). Most shield fleets run auto-cannons and missiles. Lasers are just better than both tbh (minus heavy missile Tengu/Drake/Nighthawk/Cerberus). With that said! The Nightmare is the best shield battleship for incursions.
Nalha Saldana
Aliastra
Gallente Federation
#8 - 2011-11-28 15:58:58 UTC
Oneiros changes a lot with patch, if you have logi V this is a very solid fit

[Oneiros, New Setup 1]
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Shadow Serpentis Armor EM Hardener
Shadow Serpentis Armor Explosive Hardener

Republic Fleet 10MN Afterburner
Cap Recharger II
Cap Recharger II
Cap Recharger II

Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction

Medium Ancillary Current Router I
Medium Capacitor Control Circuit II


Its capstable with
Energy systems operation V
Energy management IV
Afterburner IV
Fuel conservation IV
Remote armor V
Logistics V
Cambarus
The Baros Syndicate
#9 - 2011-11-28 18:16:08 UTC
m0cking bird wrote:
Random Comments:

Incursions are pretty cool. It's the only form of player versus environment that I've ever enjoyed. Here's a list of the most viable armour ships for incursions (scouts, vanguard). Also, battleships are not the most useful ships for these kind of incursions. The only useful battleship for scouts and vanguard is a Bhaalgorn (replacement for loki). Battleships should be limited to no more than 2.


Also, armour ships are said to be alot slower with regard to site completion. Compared to shield fleets, but haven't noticed based on the number of challenges I've been in. Think that has alot to do with being in Amarr heavy incursion fleets (pretty much all legions). Most shield fleets run auto-cannons and missiles. Lasers are just better than both tbh (minus heavy missile Tengu/Drake/Nighthawk/Cerberus). With that said! The Nightmare is the best shield battleship for incursions.

Not at all true, on either counts.

For NCO blitzing, small ships are preferred. For OTAs, you best be in a battleship. A fleet of nightmares will crush a fleet of legions in an OTA (or even an NMC for that matter).
Armour ships are also not worse than shield ones overall. Shield fleets have an edge in larger ships I find, but armour fleets tend to win the NCOs with their zealots/legions/oneiros
Arazel Chainfire
Aliastra
Gallente Federation
#10 - 2011-11-28 18:36:06 UTC
m0cking bird wrote:
Random Comments:

Incursions are pretty cool. It's the only form of player versus environment that I've ever enjoyed. Here's a list of the most viable armour ships for incursions (scouts, vanguard). Also, battleships are not the most useful ships for these kind of incursions. The only useful battleship for scouts and vanguard is a Bhaalgorn (replacement for loki). Battleships should be limited to no more than 2.


Do you even fly incursions? First, including scouts is stupid - only idiots run those, they barely pay for ammo costs in running them. For vanguards, there are quite a few useful armor battleships. These are the abaddon, the geddon, the mach, the vindicator, the mega/navy mega, the paladin, the kronos, the Bhaal that you mentioned (though honestly the bhaal/web loki are vastly overrated by scrubs... every ship should be fitting a minimum of 1 fed navy or equivalent web, and a competent fleet will have fleet bonuses to web range, giving the average fed navy web a range between 17 and 20km). And that is only counting the decent armor battleships. If you start looking at shield as well, you can count the nightmare, the mach (again), the maelstrom, the vindi (again), the hyperion, the bhaal, the vargur, and possibly the rohk.

As for battleships being limited to no more than 2 - only if you are a NCO focused fleet. A battleship heavy fleet should be focusing on OTA's and NMC's, while a cruiser/BC heavy fleet should focus on NCO's and NMC's. The typical OTA fleet has 8 battleships and 3 logi's +1 offgrid booster. Battleships are usually paladin's/abaddons/vindi's/mach's for armor, nightmares/vindi's/mach's for shield in a highend fleet. For cruisers, you would probably have slepnirs/tengu's+logi's for shield and legions/absolutions+logi's for armor. Both fleets might have a vindi or two for webbing, or armor might have a paladin/kronos or two.

Quote:

Also, armour ships are said to be alot slower with regard to site completion. Compared to shield fleets, but haven't noticed based on the number of challenges I've been in. Think that has alot to do with being in Amarr heavy incursion fleets (pretty much all legions). Most shield fleets run auto-cannons and missiles. Lasers are just better than both tbh (minus heavy missile Tengu/Drake/Nighthawk/Cerberus). With that said! The Nightmare is the best shield battleship for incursions.


Armor ships generally are slower - in OTA's. Not saying that they can't whip together a decent OTA fleet, its just that armor has a definative advantage in NCO's over the shield fleets, so they tend to put more pimping in there. Also, the best OTA blitzers are 8 nightmare fleets, though you can substitute mach's for nightmares for diminishing returns. Since you only need to kill 3 battleships, the advantage is to be able to apply full dps at max range, which is where lasers shine. Also, heavy missile tengu/drake/nighthawk/cerberus's are generally not useful. Delayed damage means that someone else killed the target before your missiles hit, wasting your dps. In assault sites tengu's and cerb's are ok, because they are the highest dps snipers. But for vanguard sites you are better off in a turret ship.

Lastly, for the OP, gallente ships are ok, but not common for incursions. The only spectacular ones are the vindicator and the kronos, due to that sweet web bonus. But the hyperion, mega, and navy mega all work as well (hyperion for shield, mega's for armor) on the battleship level, and on the BC/cruiser level the astarte is ok (not great due to damage projection issues, but ok), and the proteus can be made to work, but again you have damage projection issues. You might also be able to get into a fleet in a demios, or a vigilant. But in general for gallente you would be better off on the battleship level.

-Arazel
m0cking bird
Doomheim
#11 - 2011-11-28 19:57:00 UTC
Well, I'm sure you guys know alot more about these things than I do. I've only recently started doing them and I included scouts because we all must start somewhere. I'll concede I'm not a authority on incursions, but I only stated what I've learnt so far. So I'll concede to anyone who's been doing incursions from the start and has a whole lot more experience than I do.

No need to go into attack mode. Thank you!

Either way Op. I think Incursions are fun and I hope you're able to get into them before CCP NERF's the hell out of them (easy isk).