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Update regarding Multiboxing and input automation

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Author
Remiel Pollard
Aliastra
Gallente Federation
#1821 - 2014-11-29 05:40:41 UTC
Pain Time wrote:
Simple answer: No. One account. One person. Totallarian approach or ccp is just half ass doing a job.


Nope, sorry, that is ridiculous. There is nothing wrong with having multiple accounts, or even multiboxing them. Especially multiboxing. There is no advantage by virtue of having more than one account. A multiboxer manually controlling multiple ships in PVP for example has to divide his or her attention between all their ships at the same time, while an opponent with a single account only has to focus on one. I have fought and won against multiboxers simply because they couldn't handle that degree of multitasking.

The advantage only occurs when commands are automated, and one click sends the same command to multiple ships. That's the only problem here.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Pain Time
Ministry of War
Amarr Empire
#1822 - 2014-11-29 05:41:16 UTC
As for ccp not responding, that's their memo. Ever since I started in 07. Perhaps ccp should consider outsourcing public relations to a automatic call center?
Remiel Pollard
Aliastra
Gallente Federation
#1823 - 2014-11-29 05:42:25 UTC
Rain6637 wrote:
One client instance at a time, is all I mean to say. That's the only solution to this -thing- in EVE called multiboxing.


But Rain, multiboxing multiple clients at once is not the problem, and it's not what's being addressed here.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Rain6637
GoonWaffe
Goonswarm Federation
#1824 - 2014-11-29 05:42:49 UTC  |  Edited by: Rain6637
kinda agreeing with that. not one account, though. one account logged in at a time.

no really. the problem is that multiple clients are logged in, running amok. it's the only way to really solve this issue.

not saying I'd like it. I'm just saying that's the real solution. I'd say the real problem is the ambiguity of what multiple clients are allowed to do.
Teckos Pech
Hogyoku
Goonswarm Federation
#1825 - 2014-11-29 05:43:26 UTC
Nolak Ataru wrote:
Teckos Pech wrote:
1. Is in accurate. Mike Azariah already covered that one.

Suppose the "God like ISBoxer" has an error rate of 5%. What is the probability he'll make an error? Trivial, it is 5%.
Now, our fleet of 10 RL dudes have the same error rate. What is the probability that they will be error free? It is 0.95^10 which comes out close to 60%.
So, real life dudes face a 40% error rate while the ISBoxer faces a 5% error rate. And note, all the players have, individually, the exact same error rate.
There is no bias here. Just some elementary mathematics.
As for 2, I started out comparing the following:
1 ISBoxer 10 accounts vs. 1 non-ISBoxer and 10 accounts.
In this case, it seems reasonable to conclude the ISBoxer would have the edge.


1. Mike also explained that the 5% when the ISBoxer does make a mistake, EVERYTHING REPLICATES THAT MISTAKE. As such, there is more ISK at risk when the ISBoxer makes his 5% mistake than when 40% of the non-boxed fleet makes a mistake.

2. I draw your attention to this picture: http://www.imageurlhost.com/images/wmyyw90899ha490gktl1.jpg.
The man is not using ISBoxer, nor was he in violation of ISBoxer. He created that setup to flaunt the fact that the ISBoxer program is not the problem. That was accomplished with tape, dowels, and some cheap penny-nails.


1. Sure, that error is potentially larger...or not. It depends. I also pointed out that over time the ISBoxer is likely going to make 95% of error free isk + whatever isk he makes when he does make an error (note this can be negative isk). The 10 player fleet on the other hand is going to make 60% of the error free isk + whatever isk they make when making an error (note this can be negative too).

As for 2, frankly, I don't see how it means ISBoxer is not the problem. That picture looks like a low tech macro to me.


"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Remiel Pollard
Aliastra
Gallente Federation
#1826 - 2014-11-29 05:45:22 UTC
Rain6637 wrote:
kinda agreeing with that. not one account, though. one account logged in at a time.

no really. the problem is that multiple clients are logged in, running amok. it's the only way to really solve this issue.

not saying I'd like it. I'm just saying that's the real solution. I'd say the real problem is the ambiguity of what multiple clients are allowed to do.


I've only ever used one account, and I've done quite well for myself in the game, and enjoy it immensely on a daily basis. Being able to log in with multiple clients though is not something I take issue with, most notably because it is not demonstrably harmful to the game.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Teckos Pech
Hogyoku
Goonswarm Federation
#1827 - 2014-11-29 05:46:53 UTC
Pain Time wrote:
Simple answer: No. One account. One person. Totallarian approach or ccp is just half ass doing a job.


You might think this would be good, but its impact would be very significant. Try doing invention on a single character. Very difficult. And I doubt CCP is going to gut its revenue stream.

Next horrible idea. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1828 - 2014-11-29 05:47:42 UTC
Rain6637 wrote:
I'm trying on several hats in this discussion, one of them may have high tin content.


+1 for the admission.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rain6637
GoonWaffe
Goonswarm Federation
#1829 - 2014-11-29 05:50:26 UTC
Teckos Pech wrote:
Pain Time wrote:
Simple answer: No. One account. One person. Totallarian approach or ccp is just half ass doing a job.


You might think this would be good, but its impact would be very significant. Try doing invention on a single character. Very difficult. And I doubt CCP is going to gut its revenue stream.

Next horrible idea. Roll

not saying it's good, or that I like the outcomes. just saying it's the solution that would lay this to rest.
Rain6637
GoonWaffe
Goonswarm Federation
#1830 - 2014-11-29 06:10:05 UTC
only allowing one client at a time is still fairly OP. If I had to do it with four clients, I would have a capital pilot, a subcap pilot, and a utility scout / cyno alt type character on each one. And they would be staged around EVE as a workaround to jump cloning. So if I have copies of the same skillsheet, I can log off of one, and log into another... potentially jumping from a fight in the north to a fight in the south.

In an ideal EVE, players with logistics routes, or industry chains would work with other players and share the profit. But that would require EVE and CCP backing wayyyy up to before they welcomed multiboxing to go unchecked.

Whether you want to look at it from industry or pvp standpoints, multiboxing and 'having a friend' does scale with more characters. It's not always the same, in different cases, but it's there.

For starters, warfare links and mining boosts. With just one character, it does nothing. But you start adding characters under those boosters, and they gain stats and kill things faster, or harvest things faster. Then add a hauler, or a noctis, and to both those situations, the player who uses multiple characters at the same time has an advantage.

There are also situations that are hard-coded into the game mechanics, where you -need- more than one character. PVE, mostly. Cap chains and a triforce of logi, for one. And then there's things like Incursions where the payout scales for a certain number of characters completing it.

Ignore the Nightmare incursion fleets you're familiar with, where one person controls 10 of them at the same time. (and the ISBoxer interfaces that are -obviously- a perversion of the client as it was meant to be seen. and used) Ignore them because Incursions are still possible without ISBoxer. Remove ISBoxer from the picture completely. There is still the issue of multiboxing as a workaround to game mechanics, as an advantage over using just one character at a time.

If I'm nice about it, I would say CCP just didn't see this coming. I know -I- have taken multiboxing for granted since I started, within a few months of joining this game. I really haven't sat down to look at the game from a uniboxer POV until now.

And yeah, it's obvious by my naming convention for my characters that I meant for people to know what I was up to. Perhaps I planned on being flippant about it from the beginning. I even said some inflammatory things in this thread, like the picture I posted of my setup. But maybe... multiboxing is a problem.

When you start to consider the things that would change as a result of being limited to one client, yeah, CCP and players will take a hit. It would be the end of the gravy train for both parties. After all, I didn't continue subbing multiple accounts because it -wasn't- working. CCP didn't promote multiboxing because it lost money.

I've argued for both increasing multiboxer support and removing it completely. I feel strongly about both options, and I think they would both provide a more complete solution than this announcement.

I hope players spend time considering both scenarios: more in-client multiboxing support, or no multiboxing at all.
Nolak Ataru
Hedion University
Amarr Empire
#1831 - 2014-11-29 06:11:42 UTC
Teckos Pech wrote:
Pain Time wrote:
Simple answer: No. One account. One person. Totallarian approach or ccp is just half ass doing a job.


You might think this would be good, but its impact would be very significant. Try doing invention on a single character. Very difficult. And I doubt CCP is going to gut its revenue stream.

Next horrible idea. Roll


Unfortunately, that is what we see as the next thing CCP will do when people successfully alt-tab fast enough, or use enough monitors to cause another public outcry with ****-poor arguments such as "I don't want to spend time and effort making a new account; BAN MULTIPLE ACCOUNTS!"
Rain6637
GoonWaffe
Goonswarm Federation
#1832 - 2014-11-29 06:19:01 UTC  |  Edited by: Rain6637
Ha. oh yeah. and what's funny about cynos is they stay lit when you log. it's possible to cyno yourself with 1 account.

wait. that's not right. they drop fleet don't they.
Remiel Pollard
Aliastra
Gallente Federation
#1833 - 2014-11-29 06:26:15 UTC  |  Edited by: Remiel Pollard
Nolak Ataru wrote:
****-poor arguments such as "I don't want to spend time and effort making a new account; BAN MULTIPLE ACCOUNTS!"


But this is not the argument.

The actual argument would be, why should I HAVE to get multiple accounts? Because if I needed multiple accounts to play the game then why not just charge $30 a month and get two characters available for simultaneous logging? They don't do that though, they charge $15 for one, which tells me I should only need one.

People that think they NEED multiple accounts to do well are only scamming themselves. CCP just gives you the tools to do so. I'm not against multiboxing though, not at all, I can't make myself clear enough on that issue but I think the real issue has been made quite clear. Nevertheless, the 'slippery slope' argument is still a fallacy, a speculation based on your own fear of change.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Nolak Ataru
Hedion University
Amarr Empire
#1834 - 2014-11-29 06:34:29 UTC  |  Edited by: Nolak Ataru
Remiel Pollard wrote:
Why should I HAVE to get multiple accounts? Because if I needed multiple accounts to play the game then why not just charge $30 a month and get two characters available for simultaneous logging? They don't do that though, they charge $15 for one, which tells me I should only need one.

People that think they NEED multiple accounts to do well are only scamming themselves. CCP just gives you the tools to do so. I'm not against multiboxing though, not at all, I can't make myself clear enough on that issue but I think the real issue has been made quite clear. Nevertheless, the 'slippery slope' argument is still a fallacy, a speculation based on your own fear of change.


You don't have to have multiple accounts. Just like you don't have to get a titan, or enter a WH, or challenge oneself to PVP with frigates only. People acquire multiple characters because they want to do more/different things. Some people get a new toon and send it into a wormhole to try something they've never done before to challenge themself.

We are challenging ourselves to multitask. We are testing the limits of our ability to split our attention amongst multiple windows and characters.

e: To paraphrase JFK: "We choose to multibox and do the other things, not because they are easy, but because they are hard."
Rain6637
GoonWaffe
Goonswarm Federation
#1835 - 2014-11-29 06:38:47 UTC
all you need to support an account is one character in high sec in a tengu or marauder. navy raven, even. subbing with plex is not out of reach for anyone. it might take four or five months but it's not like you can learn EVE within that time frame anyway.
Sgt Ocker
What Corp is it
#1836 - 2014-11-29 06:53:06 UTC
Remiel Pollard wrote:
Nolak Ataru wrote:
****-poor arguments such as "I don't want to spend time and effort making a new account; BAN MULTIPLE ACCOUNTS!"


But this is not the argument.

The actual argument would be, why should I HAVE to get multiple accounts? Because if I needed multiple accounts to play the game then why not just charge $30 a month and get two characters available for simultaneous logging? They don't do that though, they charge $15 for one, which tells me I should only need one.

People that think they NEED multiple accounts to do well are only scamming themselves. CCP just gives you the tools to do so. I'm not against multiboxing though, not at all, I can't make myself clear enough on that issue but I think the real issue has been made quite clear. Nevertheless, the 'slippery slope' argument is still a fallacy, a speculation based on your own fear of change.

How much more would you be prepared to pay for every item on the market.
How much time would you put into the game with less than half its current population. Having to go 40 or 50 jumps just to find someone to pvp with.

No-one says you "Have" to get multiple accounts but without those who have them, TQ would be a very quiet lonely place.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Rain6637
GoonWaffe
Goonswarm Federation
#1837 - 2014-11-29 07:06:56 UTC
Remiel Pollard wrote:
Rain6637 wrote:
kinda agreeing with that. not one account, though. one account logged in at a time.

no really. the problem is that multiple clients are logged in, running amok. it's the only way to really solve this issue.

not saying I'd like it. I'm just saying that's the real solution. I'd say the real problem is the ambiguity of what multiple clients are allowed to do.


I've only ever used one account, and I've done quite well for myself in the game, and enjoy it immensely on a daily basis. Being able to log in with multiple clients though is not something I take issue with, most notably because it is not demonstrably harmful to the game.

that is easily changed with catalysts, or taloses, or tornadoes, or torp bombers, or a fleet of contesting Nightmares.
Remiel Pollard
Aliastra
Gallente Federation
#1838 - 2014-11-29 07:19:40 UTC
Sgt Ocker wrote:
Remiel Pollard wrote:
Nolak Ataru wrote:
****-poor arguments such as "I don't want to spend time and effort making a new account; BAN MULTIPLE ACCOUNTS!"


But this is not the argument.

The actual argument would be, why should I HAVE to get multiple accounts? Because if I needed multiple accounts to play the game then why not just charge $30 a month and get two characters available for simultaneous logging? They don't do that though, they charge $15 for one, which tells me I should only need one.

People that think they NEED multiple accounts to do well are only scamming themselves. CCP just gives you the tools to do so. I'm not against multiboxing though, not at all, I can't make myself clear enough on that issue but I think the real issue has been made quite clear. Nevertheless, the 'slippery slope' argument is still a fallacy, a speculation based on your own fear of change.

How much more would you be prepared to pay for every item on the market.
How much time would you put into the game with less than half its current population. Having to go 40 or 50 jumps just to find someone to pvp with.

No-one says you "Have" to get multiple accounts but without those who have them, TQ would be a very quiet lonely place.


And if you and the other guy who argued with me on this were paying attention, you would have noted that I have no problem, explicit or implicit, with multiboxing or people with multiple accounts. None at all. That is not what this is about, it's how one manages those accounts that is the issue here.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#1839 - 2014-11-29 07:21:20 UTC
Rain6637 wrote:
Remiel Pollard wrote:
Rain6637 wrote:
kinda agreeing with that. not one account, though. one account logged in at a time.

no really. the problem is that multiple clients are logged in, running amok. it's the only way to really solve this issue.

not saying I'd like it. I'm just saying that's the real solution. I'd say the real problem is the ambiguity of what multiple clients are allowed to do.


I've only ever used one account, and I've done quite well for myself in the game, and enjoy it immensely on a daily basis. Being able to log in with multiple clients though is not something I take issue with, most notably because it is not demonstrably harmful to the game.

that is easily changed with catalysts, or taloses, or tornadoes, or torp bombers, or a fleet of contesting Nightmares.


A fleet of 20 'nados managed by one person manually handling each client vs a fleet of 20 'nados managed by 20 players is at a severe disadvantage due to his or her divided attention. That changes the moment he or she no longer has to divide their attention, and can just push F1 once to fire 160 1400mm cannons simultaneously.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Nolak Ataru
Hedion University
Amarr Empire
#1840 - 2014-11-29 07:28:06 UTC
Remiel Pollard wrote:
A fleet of 20 'nados managed by one person manually handling each client vs a fleet of 20 'nados managed by 20 players is at a severe disadvantage due to his or her divided attention. That changes the moment he or she no longer has to divide their attention, and can just push F1 once to fire 160 1400mm cannons simultaneously.


If you fly a 20b providence around in hisec, you will die. Doesn't matter if it's a boxer or a corp like VENGA. Also, stop hiring noobs in your gank fleet.