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Update regarding Multiboxing and input automation

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KC Kamikaze
Blue-Fire
#4341 - 2015-05-08 15:19:50 UTC
The fact that CCP promotes the **** out of using multiple accounts makes this argument invalid.

The fact that some people think ISBoxer magically makes each of your characters more profitable when jewing away in your own fashion ... well it is what it is. You can't fix stupid.

The whole efficiency thing is open to interpretation an infinite number of ways.... CCP sadly seems to be in support of maintaining this huge grey area.

I've never seen a horse beat to death so badly as this thread.
Teckos Pech
Hogyoku
Goonswarm Federation
#4342 - 2015-05-08 15:26:24 UTC
Lucas Kell wrote:
GankYou wrote:
The problem is not high incomes per se, the problem is artificially-leveraged incomes per 1 player - They is no consumption, or PvP happening in other words, to match either the ISK printing or mining at these levels.
So then your problem is ALL PvE, since any player doing pure PvE,even solo, is not going to be consuming ships to PvP. Roll


FFS, NO! You sound like Gevlon Goblin here with his nonsense about how each ship loss will eventually bring down the Imperium (aka CFC).

What matters is the aggregate. Inflation is not a "micro" concept. Yes, what people (the micro level) do can have an impact at the aggregate level....no single player is likely driving Eve inflation. This is why people talk about balancing ISK sources with ISK sinks.

So, if the ISK coming in suddenly changes (e.g. a ban on broadcasting with ISBoxer style programs) and there is no commensurate change in goods and services entering the economy then the rate of inflation would deccelerate.

Here is why inflation is bad:

1. It impacts new players more strongly as they have much more limited ability to acquire ISK--i.e. the ISK they do have and that they acquire has its in game value eroded.
2. It can provide a disincentive for inactive people to come back to the game. With double digit inflation you can quickly find what was once a decent amount of ISK is now has less purchasing power.
3. Inflation is essentially a tax...taxes are "bad" in the sense that all taxes come with a deadweight loss. Deadweight losses are unrecoverable.
4. A non-zero rate of inflation means you'll have to grind ISK at a rate equivalent to the inflation rate to stay even. While the idea of having people logging in is good, having to need to log in to keep up with the inflation rate is probably sub-optimal.

Just about everywhere you look the ideal inflation rate is zero or very close to zero (not counting price increases due to things like changes in demand, etc., that is the monetary component of inflation).

In this game ultimately the central banker is CCP. Concord is kind of like a member bank for the Federal Reserve or the FOMC and the main way CCP can influence monetary policy in the game. But like the Fed they have other tools too. Such as the EULA. CCP's change in interpretation of the EULA could be likened to the Fed changing reserve requirements.

Why would CCP do this....go back to 1-4 above. And for central bankers, reputations matter. A central bank that has a strong or reasonably strong "hawkish" stance on keeping inflation "under control" will be believed. Belief in the stability of a currency IS important...even in a virtual world. Why? Because it goes to the stability of the in-game economy. And the in-game economy is one of CCP's selling points for Eve. It is almost entirely player driven.

So all the arguing about whether or not ISBoxer is a type of botting or not is kind of beside the point if the main reason CCP did this was to shore up its reputation as a responsible central banker and keep the rate of inflation at an acceptable level.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

GankYou
9B30FF Labs
#4343 - 2015-05-08 15:30:10 UTC
Teckos Pech, I always replied with tongue in cheek here - they have far too much at stake to agree to any of the points presented, instead they ask questions.

When you're the one providing answers to questions they seemingly can't either formulate, comprehend, or refuse to answer themselves, then, the war has already been won.

See you in half a year, when New Eden is healthier, guise. Pirate
Teckos Pech
Hogyoku
Goonswarm Federation
#4344 - 2015-05-08 15:33:01 UTC
KC Kamikaze wrote:
The fact that CCP promotes the **** out of using multiple accounts makes this argument invalid.

The fact that some people think ISBoxer magically makes each of your characters more profitable when jewing away in your own fashion ... well it is what it is. You can't fix stupid.

The whole efficiency thing is open to interpretation an infinite number of ways.... CCP sadly seems to be in support of maintaining this huge grey area.

I've never seen a horse beat to death so badly as this thread.


No...not really. Efficiency is pretty clearly defined. A reduction in effort or other inputs. Lucas has spent page after page of saying ISBoxer reduces effort. And Lucas noted it allows people to run more clients than they otherwise could.

And I suspect the reason they did this is that they were concerned about ISK flowing into the game as well as mined resources. The former can accelerate the rate of inflation, the latter depresses the price of those resources.

But cheer up...maybe someday deflation will become a Thing™ and CCP will revoke this ban on broadcasting so that the money supply increases leading to inflation. Although personally, if deflation does become a Thing™ that will be very, very bad and your days of using ISBoxer would again be limited....as would your days in Eve.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#4345 - 2015-05-08 15:34:52 UTC
GankYou wrote:
Teckos Pech, I always replied with tongue in cheek here - they have far too much at stake to agree to any of the points presented, instead they ask questions.

When you're the one providing answers to questions they seemingly can't either formulate, comprehend, or refuse to answer themselves, then, the war has already been won.

See you in half a year, when New Eden is healthier, guise. Pirate


Yes, you are probably right....I'll go ahead and do my best to let Lucas, et. al. have the last word....there is a non-zero probability I might fail though. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#4346 - 2015-05-08 16:12:01 UTC  |  Edited by: Lucas Kell
GankYou wrote:
You don't understand.

Leveraged ISK printing income per 1 player.

With no resources to match = Inflation.

But most importantly - No universal consumption to match = Stagflation.

Roll
Why 1 player? That's the part that makes no sense. Why is 10 players who PvE with solo character and never PvP fine, but 10 characters that PvE and never PvP controlled by one person isn't? In both of those scenarios the effect on the economy would be identical, as both produce but don't consume.

Teckos Pech wrote:
Basically, if I could get away with 5 clients running, with ISBoxer I could get up to 8 or even 10. Let's say 9 clients.

9 clients > 5 clients.

9 clients => Isk with 9 clients > Isk with 5 clients.

But maybe you just log in 4 to keep the first 5 company. Roll
So only those of us with money to buy beast machines which don't need ISBoxer should e allowed to multiboxer at a large scale. Good to know. But no, with or without ISBoxer, memory is the same which is pretty much what caps your usage. ISboxer just means if you don't have a quad or hyperthreading you can actually run them without lag. The point is that any multiboxer has access to the same number of accounts without ISBoxer as with, ISBoxer just makes it possible for people to get there without having to drop a grand on hardware.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#4347 - 2015-05-08 16:22:43 UTC  |  Edited by: Lucas Kell
Teckos Pech wrote:
Lucas Kell wrote:
GankYou wrote:
The problem is not high incomes per se, the problem is artificially-leveraged incomes per 1 player - They is no consumption, or PvP happening in other words, to match either the ISK printing or mining at these levels.
So then your problem is ALL PvE, since any player doing pure PvE,even solo, is not going to be consuming ships to PvP. Roll
FFS, NO! You sound like Gevlon Goblin here with his nonsense about how each ship loss will eventually bring down the Imperium (aka CFC).
Read what he's written. The problem he see is income without PvP. that happens with solo players doing PvE as well. HE seems to think that 10 characters controlled by one players is magically making more than 10 controlled by 10. It makes no ******* sense. It's got nothing to do with inflation it's "waah, he makes more than me!". They guy wasn't even playing while ISBoxer was a big thing.

Teckos Pech wrote:
What matters is the aggregate. Inflation is not a "micro" concept. Yes, what people (the micro level) do can have an impact at the aggregate level....no single player is likely driving Eve inflation. This is why people talk about balancing ISK sources with ISK sinks.
And since ISBoxer players did both ISK and resource generation, they were balanced. You can go on about inflation, but during the 2014 fanfest when arguably ISBoxer was at it's peak, CCP themselves stated that the economy was healthy throughout with minor deflation throughout the system. You seem to think that ISBoxers brought in ISK and that's it. I guarantee you they easily brought in as much ore as they ISK, and most importantly multiboxers still do both.

Teckos Pech wrote:
So all the arguing about whether or not ISBoxer is a type of botting or not is kind of beside the point if the main reason CCP did this was to shore up its reputation as a responsible central banker and keep the rate of inflation at an acceptable level.
They did no such thing, they simply stopped some people whining by banning a multiboxing scapegoat. Once those same people realise that multiboxing isn't stopping they'll be whining again. Hang around a multiboxer ice miner and watch the steaming hatred being poured across local.

Edit: Oh and just to reiterate, I have no problem with ISBoxer being banned - I'd simply rather see the game mechanics which make mass multiboxing possible addressed rather than fuzzy line EULA enforcement which puts legitimate players at risk. That would make programs like ISBoxer redundant and the gameplay far more immersive. People seem to miss that and react like my every sentence is part of a campaign to get ISBoxer unbanned.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lady Rift
His Majesty's Privateers
#4348 - 2015-05-08 17:03:21 UTC
this is eve every aspect of it receives a stream of hate from other aspects of it.
Kinete Jenius
Republic Military School
Minmatar Republic
#4349 - 2015-05-09 00:31:04 UTC
Lady Rift wrote:
this is eve every aspect of it receives a stream of hate from other aspects of it.

This is very true. No matter what activity I'm engaging in I will get people hating on me for it.


Memory is the hard limit for eve clients. Isboxer does nothing about that. Isboxer DOES on the other hand allow eve to more efficiently use the e7200 in my secondary machine. The FPS limiter is handy for a similar reason.

Having said that eve isn't a massive resource hog. My e7200 (3.2ghz 1333 FSB OC) with 4 gb of ddr3 hd5770 runs five clients quite well. When I ran OBS on that system along with 3 clients it pegged the CPU usage to 100% basically which caused the system lag in the video I posted earlier (very noticeable when warping).

My primary machine which I use to run 9 clients on is an el cheapo machine. FX 6300 (4.5ghz OC) 8 gb ddr3 gtx 660 2 gb gddr5 with a conventional hard drive (1920x1200 and 1920x1080). I can and have run 12 clients on it with no issue. OBS once again hits the system fairly hard causing system lag that isn't normally there. With shadowplay there's absolutely no lag so I know I just need to fiddle with some settings in OBS to reduce the impact.
KC Kamikaze
Blue-Fire
#4350 - 2015-05-09 04:06:19 UTC
Teckos Pech wrote:
KC Kamikaze wrote:
The fact that CCP promotes the **** out of using multiple accounts makes this argument invalid.

The fact that some people think ISBoxer magically makes each of your characters more profitable when jewing away in your own fashion ... well it is what it is. You can't fix stupid.

The whole efficiency thing is open to interpretation an infinite number of ways.... CCP sadly seems to be in support of maintaining this huge grey area.

I've never seen a horse beat to death so badly as this thread.


No...not really. Efficiency is pretty clearly defined. A reduction in effort or other inputs. Lucas has spent page after page of saying ISBoxer reduces effort. And Lucas noted it allows people to run more clients than they otherwise could.

And I suspect the reason they did this is that they were concerned about ISK flowing into the game as well as mined resources. The former can accelerate the rate of inflation, the latter depresses the price of those resources.

But cheer up...maybe someday deflation will become a Thing™ and CCP will revoke this ban on broadcasting so that the money supply increases leading to inflation. Although personally, if deflation does become a Thing™ that will be very, very bad and your days of using ISBoxer would again be limited....as would your days in Eve.


Really? So it's the "effort" debate?

ISBoxer makes multiboxing take less effort outside of the game. with the broadcast and input dupliblahblah bans there is no greater efficiency in game. In game we make as many clicks as you to accomplish the same tasks. CCP doesn't care about out of game ... what's that other multiboxing app that they are actually endorsing? yeah it does fast click windows so you can switch clients quickly. thats efficiency outside the game same as you get with ISBoxer.

show me where ccp has an issue with efficiency outside the client ... oh wait ... there it is in that big grey area....you say out of game counts I say it doesn't ccp doesn't say a damn thing.

o7
GankYou
9B30FF Labs
#4351 - 2015-05-10 14:03:28 UTC  |  Edited by: GankYou
http://i.imgur.com/tSqTwl9.png

I wish an informative Y axis on these charts were a thing. Smile

They confiscate 6.93 Trillion of ISK-worth* per month on average from accounts, which are found to be violation of EULA. This figure had spiked from 4.5 Tn in Earth-Dec of 2014-YC116 to around 8.1 Trillion ISK confiscated in Earth-January 2015-YC117 and 5 Tn in Earth-Feb. Smile

That equals to 25.2% on average of the total monthly ISK inflows minus sinks. Smile

*Including the 42,000,000,000,000 ISK repossessed in the month of Earth-August in 2014-YC116, otherwise it is 4.42 Tn per month without, for the same time period.
Lucas Kell
Solitude Trading
S.N.O.T.
#4352 - 2015-05-10 14:22:11 UTC
GankYou wrote:
http://i.imgur.com/tSqTwl9.png

I wish an informative Y axis on these charts were a thing. Smile
All that shows is accounts used for multiplexing dropped, which you would expect since multiplexing was banned. What it doesn't show is how many accounts continued multiboxing regardless or the change in monthly faucets vs sinks.

GankYou wrote:
They confiscate 6.93 Trillion of ISK-worth* per month on average from accounts, which are found to be violation of EULA. This figure had spiked from 4.5 Tn in Earth-Dec of 2014-YC116 to around 8.1 Trillion ISK confiscated in Earth-January 2015-YC117. Smile

That equals to 25.2% on average of the total monthly ISK inflows minus sinks. Smile

*Including the 42,000,000,000,000 ISK repossessed in the month of Earth-August in 2014-YC116, otherwise it is 4.42 Tn per month without, for the same time period.
Not sure where the January figures are from, but it doesn't surprise me at all that it went up in January, since some people simply wouldn't know about the changes and would get banned. That doesn't actually mean anything though, that one figure you're taking out of context and generalising. Again you have no idea what relates to ISBoxer and what doesn't, and impact that has overall.

By the way, what's with all this "Earth-August" crap?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

GankYou
9B30FF Labs
#4353 - 2015-05-10 14:25:13 UTC
http://cdn1.eveonline.com/www/newssystem/media/67092/1/Fanfest_2015_-_Team_Security_-_Better_Safe_Than_Sorry.pdf

Those of you interested, will find the data in the above presentation, or by watching the recording from Fanfest that was linked here earlier. Smile
Lucas Kell
Solitude Trading
S.N.O.T.
#4354 - 2015-05-10 14:37:54 UTC
GankYou wrote:
http://cdn1.eveonline.com/www/newssystem/media/67092/1/Fanfest_2015_-_Team_Security_-_Better_Safe_Than_Sorry.pdf

Those of you interested, will find the data in the above presentation, or by watching the recording from Fanfest that was linked here earlier. Smile
I was in the room for that, so I don't really need to watch it. That graph that you are referring to shows the value of ISK and the value of items on accounts banned or when they are confiscated. What that doesn't tell you is how much liquid ISK was removed, or how much was due to macro use vs things like RMT. If you compare the reasons for bans between 2013-2014 and 2014-2015, the percentage of bans for macro use actually went down, while the percentage for ISK buying went up.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lupe Meza
Hedion University
Amarr Empire
#4355 - 2015-05-10 15:30:59 UTC
GankYou wrote:
http://cdn1.eveonline.com/www/newssystem/media/67092/1/Fanfest_2015_-_Team_Security_-_Better_Safe_Than_Sorry.pdf

Those of you interested, will find the data in the above presentation, or by watching the recording from Fanfest that was linked here earlier. Smile


Thanks for this, very informative. Hard to argue with their data and the apparent impact it has on their decisions. Nice to see that the developer is as open to adapting to player behavior as more successful players are to adapting to the dynamics of the game.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#4356 - 2015-05-12 11:23:53 UTC  |  Edited by: Aralyn Cormallen
Lucas Kell wrote:
GankYou wrote:
You don't understand.

Leveraged ISK printing income per 1 player.

With no resources to match = Inflation.

But most importantly - No universal consumption to match = Stagflation.

Roll
Why 1 player? That's the part that makes no sense. Why is 10 players who PvE with solo character and never PvP fine, but 10 characters that PvE and never PvP controlled by one person isn't? In both of those scenarios the effect on the economy would be identical, as both produce but don't consume.


Eh? What did you do to those other nine players? You are not saying you only activated a new account every time you deliberately drove a player out the game to make a "spot" for your new one? Or that you have those previous nine paying players buried under your patio? Or in a freezer in the garage?

Because otherwise the impact on the economy from 19 accounts is never going to be the same as 10, and you are a bit silly for suggesting it is.
Lucas Kell
Solitude Trading
S.N.O.T.
#4357 - 2015-05-13 07:23:50 UTC
Aralyn Cormallen wrote:
Lucas Kell wrote:
GankYou wrote:
You don't understand.

Leveraged ISK printing income per 1 player.

With no resources to match = Inflation.

But most importantly - No universal consumption to match = Stagflation.

Roll
Why 1 player? That's the part that makes no sense. Why is 10 players who PvE with solo character and never PvP fine, but 10 characters that PvE and never PvP controlled by one person isn't? In both of those scenarios the effect on the economy would be identical, as both produce but don't consume.
Eh? What did you do to those other nine players? You are not saying you only activated a new account every time you deliberately drove a player out the game to make a "spot" for your new one? Or that you have those previous nine paying players buried under your patio? Or in a freezer in the garage?

Because otherwise the impact on the economy from 19 accounts is never going to be the same as 10, and you are a bit silly for suggesting it is.
You've wildly missed the point. The point is that if one player opening 9 more accounts is detrimental to the economy, then it stands to reason that 9 new players joining have the same effect if they also perform the same activities. The fact that the income goes to one physical player is irrelevant. It's not more detrimental just because one physical player gets it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#4358 - 2015-05-13 11:56:51 UTC  |  Edited by: ISD Decoy
Teckos Pech wrote:
GankYou wrote:
Teckos Pech, I always replied with tongue in cheek here - they have far too much at stake to agree to any of the points presented, instead they ask questions.

When you're the one providing answers to questions they seemingly can't either formulate, comprehend, or refuse to answer themselves, then, the war has already been won.

See you in half a year, when New Eden is healthier, guise. Pirate


Yes, you are probably right....I'll go ahead and do my best to let Lucas, et. al. have the last word....there is a non-zero probability I might fail though. P


Personally I suggest blocking him. I did that a while ago, and I only un-hide him to troll this desperate quest to be allowed to cheat once again at EVE Online.

Seriously, I don't know if this thread cracks me up or sickens me. *snip* Trolling is not necessary to illustrate your point. ~ ISD Decoy

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#4359 - 2015-05-13 18:04:23 UTC
Kaarous Aldurald wrote:
this desperate quest to be allowed to cheat once again at EVE Online.
You mean despite the numerous occasions I've stated me not being an ISBoxer user, my multiple ideas for better changes which would be far more of a challenge for ISBoxer users and the fact that I've stated multiple times that unblocking ISBoxer is not what I'm pushing for? See, these are the problems you run into when you don't read what people are posting. If you are going to try to troll, be better at it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

PotatoOverdose
School of Applied Knowledge
Caldari State
#4360 - 2015-05-14 01:40:27 UTC  |  Edited by: PotatoOverdose
So many isboxing miners (and other bear sub-species) in this thread, all pining for their lost revenue stream. Excellent.