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Update regarding Multiboxing and input automation

First post First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#4321 - 2015-05-07 21:14:19 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Sorry, not buying it Lucas. Improvements due to efficiency gains in ratting means more isk flowing into the Eve economy which would mean an acceleration of inflation.

Improvements in efficiency in terms of mining would mean more minerals flowing into the Eve economy and depressing prices.

Given that ISBoxer comes with a fee I find it hard to believe there is no efficiency gain to be had when using it. People use it...because they can? You can try to word-smith your way out of this with "replacing effort" as not being an efficiency gain, but you seem to be the only person left in this thread that believes that.


Except it doesn't improve efficiency, it reduces effort. You can control a massive stack of AFK ratters because you just have to sit them AFK. You can control a mass of miners because you just have to sit them AFK. Isboxer just meant you had to do less clicks to achieve that. If I click 3 times and make 100m/hour and you click 500 times and also make 100m/hour, we're equally efficient, you simply click more.

As for ISBoxer's fee, it does a lot of cool things which people still do pay for as they are still within the EULA. Most notably it distributes resource use between clients and limits inactive client FPS, which allows you to run more clients on a lower end machine. It's a way for people who don't have a beast of a machine (like mine Big smile) to run more clients. And it's stupidly cheap.


Reducing effort is pretty much the definition of efficiency in this game.

Lets put it in math terms....

let r() be the reward function and E is the effort the player puts into the game.

r(E) is the rewards a player gets for effort level E. Now, a reasonable assumption about r() is that it is increasing in E.

r(E') > r(E) when E' > E.

If ISBoxer reduces E presumably people are not paying for ISBoxer to get less rewards or to work harder. So it seams reasonable that the following holds.

r(E') = r(E) and that E' < E.

Where E is the level of effort a player expended before getting ISBoxer and E' the amount of effort afterwards.

Further, that this holds for all levels of E since E and E' are arbitrary.

In short, ISBoxer shifts the player up to a higher reward function. So lets denote the non-ISBoxer reward function as r, and the ISBoxer reward function as R. Now we have,

R(E) > r(E).

In other words, with the same level of effort the ISBoxer will make more ISK. Now it is entirely possible that people will reduce effort and make just as much isk as before, but it is more likely that some will reduce effort while others will not, and that ISBoxer would indeed have an impact on the economy. The more ISBoxer and similar programs proliferate throughout the Eve population the stronger the impact.

I'm going to guess that a tipping point was reached and CCP decided to act.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#4322 - 2015-05-08 00:15:43 UTC  |  Edited by: Lucas Kell
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
Sorry, not buying it Lucas. Improvements due to efficiency gains in ratting means more isk flowing into the Eve economy which would mean an acceleration of inflation.

Improvements in efficiency in terms of mining would mean more minerals flowing into the Eve economy and depressing prices.

Given that ISBoxer comes with a fee I find it hard to believe there is no efficiency gain to be had when using it. People use it...because they can? You can try to word-smith your way out of this with "replacing effort" as not being an efficiency gain, but you seem to be the only person left in this thread that believes that.


Except it doesn't improve efficiency, it reduces effort. You can control a massive stack of AFK ratters because you just have to sit them AFK. You can control a mass of miners because you just have to sit them AFK. Isboxer just meant you had to do less clicks to achieve that. If I click 3 times and make 100m/hour and you click 500 times and also make 100m/hour, we're equally efficient, you simply click more.

As for ISBoxer's fee, it does a lot of cool things which people still do pay for as they are still within the EULA. Most notably it distributes resource use between clients and limits inactive client FPS, which allows you to run more clients on a lower end machine. It's a way for people who don't have a beast of a machine (like mine Big smile) to run more clients. And it's stupidly cheap.


Reducing effort is pretty much the definition of efficiency in this game.

Lets put it in math terms....

let r() be the reward function and E is the effort the player puts into the game.

r(E) is the rewards a player gets for effort level E. Now, a reasonable assumption about r() is that it is increasing in E.

r(E') > r(E) when E' > E.

If ISBoxer reduces E presumably people are not paying for ISBoxer to get less rewards or to work harder. So it seams reasonable that the following holds.

r(E') = r(E) and that E' < E.

Where E is the level of effort a player expended before getting ISBoxer and E' the amount of effort afterwards.

Further, that this holds for all levels of E since E and E' are arbitrary.

In short, ISBoxer shifts the player up to a higher reward function. So lets denote the non-ISBoxer reward function as r, and the ISBoxer reward function as R. Now we have,

R(E) > r(E).

In other words, with the same level of effort the ISBoxer will make more ISK. Now it is entirely possible that people will reduce effort and make just as much isk as before, but it is more likely that some will reduce effort while others will not, and that ISBoxer would indeed have an impact on the economy. The more ISBoxer and similar programs proliferate throughout the Eve population the stronger the impact.

I'm going to guess that a tipping point was reached and CCP decided to act.
But we were talking about efficiency vs the economy. Someone using ISBoxer doesn't magically produce more per character than anyone else. ISBoxer helped players in certain types of activities to reduce the number of clicks they needed to do to achieve the same level of income. That's all. It doesn't make them able to improve the in-game efficiency of those activities vs the economy. I'm not sure how much simpler it can be explained. As for people not reducing effort, most multiboxers, ISBoxer or not, are capped by hardware way before they are capped by effort.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#4323 - 2015-05-08 01:33:10 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
Sorry, not buying it Lucas. Improvements due to efficiency gains in ratting means more isk flowing into the Eve economy which would mean an acceleration of inflation.

Improvements in efficiency in terms of mining would mean more minerals flowing into the Eve economy and depressing prices.

Given that ISBoxer comes with a fee I find it hard to believe there is no efficiency gain to be had when using it. People use it...because they can? You can try to word-smith your way out of this with "replacing effort" as not being an efficiency gain, but you seem to be the only person left in this thread that believes that.


Except it doesn't improve efficiency, it reduces effort. You can control a massive stack of AFK ratters because you just have to sit them AFK. You can control a mass of miners because you just have to sit them AFK. Isboxer just meant you had to do less clicks to achieve that. If I click 3 times and make 100m/hour and you click 500 times and also make 100m/hour, we're equally efficient, you simply click more.

As for ISBoxer's fee, it does a lot of cool things which people still do pay for as they are still within the EULA. Most notably it distributes resource use between clients and limits inactive client FPS, which allows you to run more clients on a lower end machine. It's a way for people who don't have a beast of a machine (like mine Big smile) to run more clients. And it's stupidly cheap.


Reducing effort is pretty much the definition of efficiency in this game.

Lets put it in math terms....

let r() be the reward function and E is the effort the player puts into the game.

r(E) is the rewards a player gets for effort level E. Now, a reasonable assumption about r() is that it is increasing in E.

r(E') > r(E) when E' > E.

If ISBoxer reduces E presumably people are not paying for ISBoxer to get less rewards or to work harder. So it seams reasonable that the following holds.

r(E') = r(E) and that E' < E.

Where E is the level of effort a player expended before getting ISBoxer and E' the amount of effort afterwards.

Further, that this holds for all levels of E since E and E' are arbitrary.

In short, ISBoxer shifts the player up to a higher reward function. So lets denote the non-ISBoxer reward function as r, and the ISBoxer reward function as R. Now we have,

R(E) > r(E).

In other words, with the same level of effort the ISBoxer will make more ISK. Now it is entirely possible that people will reduce effort and make just as much isk as before, but it is more likely that some will reduce effort while others will not, and that ISBoxer would indeed have an impact on the economy. The more ISBoxer and similar programs proliferate throughout the Eve population the stronger the impact.

I'm going to guess that a tipping point was reached and CCP decided to act.
But we were talking about efficiency vs the economy. Someone using ISBoxer doesn't magically produce more per character than anyone else. ISBoxer helped players in certain types of activities to reduce the number of clicks they needed to do to achieve the same level of income. That's all. It doesn't make them able to improve the in-game efficiency of those activities vs the economy. I'm not sure how much simpler it can be explained. As for people not reducing effort, most multiboxers, ISBoxer or not, are capped by hardware way before they are capped by effort.


By your own admission it would let a player run more clients than without it.

More clients while ratting....more isk.

More clients while mining...more resources/isk.

And I could see broadcasting "shoot this rat" as improving the PLAYER'S efficiency. Without ISBoxer one would have to go through each client and assign the drones. Then go back to the main client and shoot the rat they thought they should shoot first. Then all the other drones start shooting. If your trigger client can't shoot (jammed, damped, etc.) then you can lose the benefit of drone assist....now you have to cycle through the clients again setting up. With broadcasting problem solved via 1 click. If a player can make 2-N characters do things with 1 click with ISBoxer vs. 2-N clicks without ISBoxer, that is unequivocally and absolutely and improvement in both acquiring ISK and in game resources. Anyone arguing against this blindingly obvious result has an agenda they are pushing.

So it isn't an improvement in the efficacy of things like an ishtar or warden IIs. It is an improvement in the human player's efficiency.

And for things like ratting, CCP doesn't give a ****ing **** about how much isk/character you are making. They really, really don't. That is a useless and irrelevant metric when it comes to the issue of inflation. At that point all that ****ing matters is the amount of isk entering the economy vs. the amount of goods entering the economy.

But nice try with the word smithing again.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

GankYou
9B30FF Labs
#4324 - 2015-05-08 02:58:45 UTC
Teckos Pech wrote:
That is a useless and irrelevant metric when it comes to the issue of inflation. At that point all the ****ing matters is the amount of isk entering the economy vs. the amount of goods entering the economy.


Bingo-presto.

And the people who had been printing ISK with ISBotter had been doing so at a very grave detriment to the economy, as this artificial ISK inflow could not be matched to the resource acquisition, especially Tech 2 and Tech 3, NOR was it matched to the resource/spaceship destruction, which is the driving force in EvE.

My post expanding on the topic a little: https://forums.eveonline.com/default.aspx?g=posts&m=5726029#post5726029 and on Page 38.
Kinete Jenius
Republic Military School
Minmatar Republic
#4325 - 2015-05-08 03:01:45 UTC
Teckos Pech wrote:
By your own admission it would let a player run more clients than without it.

More clients while ratting....more isk.

More clients while mining...more resources/isk.

And I could see broadcasting "shoot this rat" as improving the PLAYER'S efficiency. Without ISBoxer one would have to go through each client and assign the drones. Then go back to the main client and shoot the rat they thought they should shoot first. Then all the other drones start shooting. If your trigger client can't shoot (jammed, damped, etc.) then you can lose the benefit of drone assist....now you have to cycle through the clients again setting up. With broadcasting problem solved via 1 click. If a player can make 2-N characters do things with 1 click with ISBoxer vs. 2-N clicks without ISBoxer, that is unequivocally and absolutely and improvement in both acquiring ISK and in game resources. Anyone arguing against this blindingly obvious result has an agenda they are pushing.

So it isn't an improvement in the efficacy of things like an ishtar or warden IIs. It is an improvement in the human player's efficiency.

And for things like ratting, CCP doesn't give a ****ing **** about how much isk/character you are making. They really, really don't. That is a useless and irrelevant metric when it comes to the issue of inflation. At that point all the ****ing matters is the amount of isk entering the economy vs. the amount of goods entering the economy.

But nice try with the word smithing again.
You would have a point if all of the stuff you listed actually sees an improvement when a repeater is used. You're not using the repeater to increase the number of clients ratting. For most miner fleets using the repeater decreases efficiency as there's only so much you can do with the sorting of overviews to try to vary the roids being hit. If you're running a giant ice mining fleet then the repeater is "good enough" when combined with a varied overview setup. For actual minerals the whole thing doesn't scale that well.

Your hypothetical about shooting the rat isn't remotely how it's done in game. I've posted a video of me running a nightmare fleet in incursions with just eve in windowed mode (8 nm 2 logi 1 ore dropper 1 booster). Nkey rollover means all you do is hit all the fkeys you need once per click as you click through the clients. That's how it would work if you're killing a rat without a repeater.

I'm still waiting on a response from CCP before I dust off the NMs again to see how fast I can click through. I REALLY want to make sure that CCP knows what I'm doing before I do it because I have no doubt it'll look awfully like a repeater on their end.




Teckos Pech
Hogyoku
Goonswarm Federation
#4326 - 2015-05-08 05:42:43 UTC
Kinete Jenius wrote:
Teckos Pech wrote:
By your own admission it would let a player run more clients than without it.

More clients while ratting....more isk.

More clients while mining...more resources/isk.

And I could see broadcasting "shoot this rat" as improving the PLAYER'S efficiency. Without ISBoxer one would have to go through each client and assign the drones. Then go back to the main client and shoot the rat they thought they should shoot first. Then all the other drones start shooting. If your trigger client can't shoot (jammed, damped, etc.) then you can lose the benefit of drone assist....now you have to cycle through the clients again setting up. With broadcasting problem solved via 1 click. If a player can make 2-N characters do things with 1 click with ISBoxer vs. 2-N clicks without ISBoxer, that is unequivocally and absolutely and improvement in both acquiring ISK and in game resources. Anyone arguing against this blindingly obvious result has an agenda they are pushing.

So it isn't an improvement in the efficacy of things like an ishtar or warden IIs. It is an improvement in the human player's efficiency.

And for things like ratting, CCP doesn't give a ****ing **** about how much isk/character you are making. They really, really don't. That is a useless and irrelevant metric when it comes to the issue of inflation. At that point all the ****ing matters is the amount of isk entering the economy vs. the amount of goods entering the economy.

But nice try with the word smithing again.
You would have a point if all of the stuff you listed actually sees an improvement when a repeater is used. You're not using the repeater to increase the number of clients ratting. For most miner fleets using the repeater decreases efficiency as there's only so much you can do with the sorting of overviews to try to vary the roids being hit. If you're running a giant ice mining fleet then the repeater is "good enough" when combined with a varied overview setup. For actual minerals the whole thing doesn't scale that well.

Your hypothetical about shooting the rat isn't remotely how it's done in game. I've posted a video of me running a nightmare fleet in incursions with just eve in windowed mode (8 nm 2 logi 1 ore dropper 1 booster). Nkey rollover means all you do is hit all the fkeys you need once per click as you click through the clients. That's how it would work if you're killing a rat without a repeater.

I'm still waiting on a response from CCP before I dust off the NMs again to see how fast I can click through. I REALLY want to make sure that CCP knows what I'm doing before I do it because I have no doubt it'll look awfully like a repeater on their end.



Could you run 12 clients without ISBoxer? If the answer is no, it still results in an improvement in acquiring ISK. In which case I'd say ISBoxer's days are probably limited....

As for using the broadcast/repeater function the length of this thread provides considerable evidence that it was also providing enhanced acquisition of in game assets.

IMO, ISBoxer can be banned under the very same portion of the EULA that covers botters. The language is sufficiently broad. All CCP would need to do is just make an announcement to that effect...like they did with the broadcasting function.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#4327 - 2015-05-08 07:32:32 UTC
Teckos Pech wrote:
By your own admission it would let a player run more clients than without it.
Where is that my admission? I think for most players, you will be limited by how many clients your hardware can run WAY before you are limited by how many you can control manually. Again, the problem is that this game requires so little input that large scale multiboxing is possible. Honestly, if you understood how little the multiplexing, VFX and round robin features were really used in PvE activities you might understand it a little better. The greatest benefit to PvE is the ability to rapidly switch between screens and get a quick look at all those clients - which EVE-O Preview provides completely, and windows itself does a pretty good job of even without that.

Teckos Pech wrote:
And for things like ratting, CCP doesn't give a ****ing **** about how much isk/character you are making. They really, really don't. That is a useless and irrelevant metric when it comes to the issue of inflation. At that point all that ****ing matters is the amount of isk entering the economy vs. the amount of goods entering the economy.
You say that, but there's no difference from a resource/isk entering the economy point of view between one player running 10 characters and 10 individually controlled characters. We certainly haven't seen CCP going against multiboxers in general, which you would see if that was their actual focus, and they aren't against new players, which also has the same effect. Moreover, multiboxers bring in both ISK and goods, and so are just as balanced as anyone else. If anything, multiboxing is more able to bring in goods than ISK, and even removes ISK (in the form of LP rewards), which counters the massive amounts of ISK brought in through individual AFK ratters in null. I continue to reject the idea that ISBoxers have anywhere close to as large an impact on the economy over any other manual multiboxers or even swathes of individual PvE players as people like yourself are attempting to claim.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kinete Jenius
Republic Military School
Minmatar Republic
#4328 - 2015-05-08 07:37:47 UTC
Teckos Pech wrote:
Could you run 12 clients without ISBoxer? If the answer is no, it still results in an improvement in acquiring ISK. In which case I'd say ISBoxer's days are probably limited....

As for using the broadcast/repeater function the length of this thread provides considerable evidence that it was also providing enhanced acquisition of in game assets.

IMO, ISBoxer can be banned under the very same portion of the EULA that covers botters. The language is sufficiently broad. All CCP would need to do is just make an announcement to that effect...like they did with the broadcasting function.
I somewhat regularly run 12 eve clients without isboxer.

Proof : https://www.youtube.com/watch?v=rZ4LByLY5T4

I don't even use isboxer anymore outside of a very specific situation when I'm using only the secondary computer and I want the resource management that isboxer brings. If eve-o ever gets a resource management feature then I would switch to it.

The length of this thread provides no such evidence. It does prove that some people are rather obsessed with the play styles of others. It also proves that some people are worried that someone somewhere might earn a little more isk for a little less effort in a visible manner. Market traders utilizing third party programs to make more isk with far less effort than most of us but since we can't directly see it few people care.

I would like to see how you can explain that isboxer is covered by the exact same portion of the eula as bots while excluding eve-o and a myriad of other programs that CCP supports.


Lucas Kell
Solitude Trading
S.N.O.T.
#4329 - 2015-05-08 07:43:27 UTC
GankYou wrote:
And the people who had been printing ISK with ISBotter had been doing so at a very grave detriment to the economy, as this artificial ISK inflow could not be matched to the resource acquisition, especially Tech 2 and Tech 3, NOR was it matched to the resource/spaceship destruction, which is the driving force in EvE.
Please enlighten me on the source of all of this ISK that ISBoxers supposedly collected while you weren't playing EVE. The vast majority of ISBoxers were miners, and the second was likely incursions, which while they generate ISK also generate LP which removes ISK. Most ISK in the game comes from bounties, the majority of which will be from AFK ratters in null which requires nearly zero input, certainly no multiplexing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#4330 - 2015-05-08 07:55:27 UTC
Teckos Pech wrote:
Could you run 12 clients without ISBoxer? If the answer is no, it still results in an improvement in acquiring ISK. In which case I'd say ISBoxer's days are probably limited....
As I'm typing this I'm currently running 15 without ISBoxer. With my timing, it's taking me between 15 and 20% of my time to manage those clients. I plan to scale up to 32 manually controlled clients (in two sets of 16) at which point I believe I'll be at the limit of what my single machine will handle while comfortably running my dev tools and netflix alondsige without paging too much. So the answer is yes, without ISBoxer 12 clients can easily be controlled.

Teckos Pech wrote:
As for using the broadcast/repeater function the length of this thread provides considerable evidence that it was also providing enhanced acquisition of in game assets.
No such evidence is being provided, that's your conjecture. You believe that in order for people to be complaining it must be because they are losing reward generation ability, while you ignore what people are clearly saying. You can go back and look at my others posts in this thread and you'll see that I've supported methods of making mass multiboxing much much harder overall, which would certainly be far worse for EX-ISBoxer users than the current ruling.

Teckos Pech wrote:
IMO, ISBoxer can be banned under the very same portion of the EULA that covers botters. The language is sufficiently broad. All CCP would need to do is just make an announcement to that effect...like they did with the broadcasting function.
I don't actually care if ISBoxer is banned, it's irrelevant to most people anyway. What I care about is whether or not players who are playing legitimately are getting banned because the methods being used to detect tool users are flawed.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

GankYou
9B30FF Labs
#4331 - 2015-05-08 08:37:32 UTC  |  Edited by: GankYou
Keep running circles, it is amusing. Smile

Artificially-generated ISK that would not have been there had it not been for the ISBotter and its equivalents.

There were no new resources to match this ISK on a regular basis.

Even if you had your friends double down on ISBotter mining, as you were printing ISK, there were no movements, or dynamics in the whole of New Eden to consume these resources and products. Smile

Teckos, this not only ensures the long-term health of the economy, this moreso secures CCP's future success as a company, because the number of real players at that time was decreasing, with ISBotters spawning in their wake - There would later on come a time, where a situation could develop, which could see drops, in a very violent manner, in the subscription numbers to levels unseen since the birth of Eve, as said players came to command ever-greater number of accounts, giving false sense income security - a leveraged hostage situation.

In the very end, it would be just like Chinese server Serenity - botters and people who sell PLEX to do PvP.

Diversity and ever-changing dynamics with real actors - this has been and always will be the future of EVE.

Looks like CCP do want to see Eve thriving for a Second Decade after all. Smile
Lucas Kell
Solitude Trading
S.N.O.T.
#4332 - 2015-05-08 10:33:08 UTC
GankYou wrote:
Artificially-generated ISK that would not have been there had it not been for the ISBotter and its equivalents.
Prove it. You seem to refuse to accept that ISBoxers did anything but generate ISK, even though we know full well that they more often created resources than ISK. Show me the figures that state how much ISK was generated by ISBoxers vs all other players and the resources for the same categories. on top of which, large scale multiboxers still exist. If ISK generation was caused by mass multiboxers (rather than AFK null players like we know it is) then it must still be being produced.

You have no clue what you are talking about. It's really that simple. You've jumped back into the game for a couple of months after having been absent for years and you seem to think you know the ins and outs of every situation, yet you demonstrate with every post that you don't even have a basic understanding of what was going on.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

GankYou
9B30FF Labs
#4333 - 2015-05-08 11:12:15 UTC  |  Edited by: GankYou
Lucas Kell wrote:
GankYou wrote:
Artificially-generated ISK that would not have been there had it not been for the ISBotter and its equivalents.
Prove it.


A 1,200 mil per hour income on a casual 13 account setup - could be scaled further. You even commented that this is still possible to achieve.

But it isn't. Blink

Case in point: http://community.eveonline.com/news/dev-blogs/the-fw-exploit-2012/ - Five players on record had done all this. Five people. Consider, consider this - LP doesn't print ISK, after sinks, this resource gives the holder ability merely to command the wealth that is already in the system.

From 468 mil to 600, then back to 468. Smile

Imagine what can be done when you can artificially print ISK instead, and then leverage it by the number of accounts.

Quote:
You seem to refuse to accept that ISBoxers did anything but generate ISK, even though we know full well that they more often created resources than ISK.


Numbers pls. Blink

You seem to spot no problem, and that is perfectly fine - nobody is perfect, delusions do happen, especially mania-linked ones, but having ISBotters on the BOTH side of the economic equation doing their thing™ - Is this the kind of game that all of us would like to be playing in?

Rhetoric question!

Chinese Eve server Serenity says Nǐ hǎo - Hello! Smile
Lucas Kell
Solitude Trading
S.N.O.T.
#4334 - 2015-05-08 11:49:40 UTC
GankYou wrote:
A 1,200 mil per hour income on a casual 13 account setup - could be scaled further. You even commented that this is still possible to achieve.
It is still possible to achieve, and it's still a mixture of ISK and LP to achieve this, and incursions still come out way below the income that AFK ratters achieve in null. Incursions are limited so they can't farm the same volume of overall ISK. They also take much more skill and are a prime target for gankers with the requirement for pretty blinged out ships.

GankYou wrote:
Case in point: http://community.eveonline.com/news/dev-blogs/the-fw-exploit-2012/ - Five players on record had done all this. Five people. Consider, consider this - LP doesn't print ISK, after sinks, this resource gives the holder ability merely to command the wealth that is already in the system.
This had absolutely nothing to do with ISBoxers. This was a massive manipulation of the pricing system to generate vast quantities of LP. It was market manipulation over anything else, which is completely unchanged by this announcement.

GankYou wrote:
Numbers pls. Blink
Nobody has numbers specifically except CCP, but f you were actually playing during this time you'd know what ISBoxers were doing. The real money makers were mining and incursions. Beside incursions not supporting that many people, they required a lot more knowledge, preparation and effort. If you're claiming that ISBoxing wasn't primarily focussed around mining, then that's proof enough for most people that you are completely clueless.

GankYou wrote:
You seem to spot no problem, and that is perfectly fine - nobody is perfect, delusions do happen, especially mania-linked ones, but having ISBotters on the BOTH side of the economic equation doing their thing™ - Is this the kind of game that all of us would like to be playing in?
Was this supposed to make sense?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

GankYou
9B30FF Labs
#4335 - 2015-05-08 12:00:21 UTC  |  Edited by: GankYou
Lucas Kell wrote:
It is still possible to achieve, and it's still a mixture of ISK and LP to achieve this, and incursions still come out way below the income that AFK ratters achieve in null. Incursions are limited so they can't farm the same volume of overall ISK. They also take much more skill and are a prime target for gankers with the requirement for pretty blinged out ships.


That's great, said Incursions just opened up to NORMAL people in considerable manner. AFKtar gonna afk. vOv

Lucas wrote:
This had absolutely nothing to do with ISBoxers.


Precisely, it was a FW payout imbalance - look at its results.

Quote:
This was a massive manipulation of the pricing system to generate vast quantities of LP. It was market manipulation over anything else, which is completely unchanged by this announcement.


It is irrelevant how it is done, what matters is the artificial inflows. Blink

Lucas Kell wrote:
The real money makers were mining and incursions. Beside incursions not supporting that many people, they required a lot more knowledge, preparation and effort. If you're claiming that ISBoxing wasn't primarily focussed around mining


And it indeed (probably) had been so, so is that the point, then, that proves they are fine? THAT'S THE OTHER SIDE OF THE ECONOMIC EQUATION! Big smile

Operation Success - from ISBotter in your words having zero impact on the economy, we've advanced to admission, and to Faucet & Sinks, as well as resource acquisition discussions. Smile

But CCP knows everything on the following topic, and more, anyway.

CCP Quant pls ༼ つ ◕_◕ ༽つ gib data

Lucas Kell wrote:
Was this supposed to make sense?


No, of course not - in your mind.

15,000 ISBotters getting ISK from CONCORD
15,000 or equivalent number, to match the above inflows, of ISBotters acquiring, mostly tech 1, mind you, resources.

Numbers exaggerated, but it scales very, very, very, very, very well at any level.

PERFECTLY FINE GAME! Big smile


According to my intel, it would seem the last bastions of the Machines held out until the Earth-March of the year 2015-YC117.

If anyone hasn't seen this most relevant presentation, do enjoy - EVE Online Fanfest 2015: CCP Security - Better Safe than Sorry!
Lucas Kell
Solitude Trading
S.N.O.T.
#4336 - 2015-05-08 12:34:54 UTC
GankYou wrote:
That's great, said Incursions just opened up to NORMAL people in considerable manner. AFKtar gonna afk. vOv
Incursions will likely be done by the same people. Have you not seen the plethora of manual multibox incursion videos? And yeah, AFKtar gonna AFK and bring in a significantly high volume of ISK, so if the problem is that ISK is being brought in too quick, then that's the problem.

GankYou wrote:
Precisely, it was a FW payout imbalance - look at its results.
It was market manipulation on a massive scale. The same thing happens whenever we have an ice interdiction, to a lesser extent than that since that was a demonstration of an exploit.

GankYou wrote:
It is irrelevant how it is done, what matters is the artificial inflows. Blink
Lol, of course it's relevant. You're pointing at an exploit which produced orders of magnitude more LP than the entire game has ever produced, and you're suggesting that has some resemblance to how much ISK generation comes from ISBoxers over manual multiboxers.

GankYou wrote:
And it indeed (probably) had been so, so is that the point, then, that proves they are fine? THAT'S THE OTHER SIDE OF THE ECONOMIC EQUATION! Big smile

Operation Success - from ISBotter in your words having zero impact on the economy, we've advanced to admission, and to Faucet & Sinks discussions, as well as resource acquisition. Smile
LOL so now you're swapping over to "ISoxers bring in more goods!". HAHAHAHAHAHAHAHAHAHA. Seriously mate, go get a clue. ISBoxers don;t affect the economy any more than any other players do, that's the actual fact. If we had 1 player controlling 100 miners or 100 players mining, they produce the same, so if you're saying ISBoxers are significantly damaging the economy they you are also saying that recruiting new players is damaging to the economy.

Honestly, I'm done back and forthing with you. You're either a very successful troll or you have barely a basic understanding of the game. Either way it's a waste of time to engage you in conversation.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

GankYou
9B30FF Labs
#4337 - 2015-05-08 12:41:23 UTC  |  Edited by: GankYou
Lucas Kell wrote:
And yeah, AFKtar gonna AFK and bring in a significantly high volume of ISK, so if the problem is that ISK is being brought in too quick, then that's the problem.


Tsk. Tsk. Tsk.

The problem is not high incomes per se, the problem is artificially-leveraged incomes per 1 player - There is no consumption, or PvP happening in other words, to match either the ISK printing or mining at these levels.

Lucas Kell wrote:
It was market manipulation on a massive scale. The same thing happens whenever we have an ice interdiction, to a lesser extent than that since that was a demonstration of an exploit.


Yes, exploits are very, very bad and distort everything, hence we are in this thread. Smile

Lucas Kell wrote:
Lol, of course it's relevant. You're pointing at an exploit which produced orders of magnitude more LP than the entire game has ever produced, and you're suggesting that has some resemblance to how much ISK generation comes from ISBoxers over manual multiboxers.


Over the course of the two years that it had been active, yes it has had a very considerable & long-lasting impact.

To the point of one very liquid commodity having a head and shoulders formation in place right this very moment.

And there is no short-selling* in Eve! Big smile
No stops! Big smile
No leverage* from a central bank infinite finance facility on the flip of a switch! Big smile

*1: In this particular commodity CCP can act as a short-seller.
*2: There had been a leverage-type system in effect due to ISBotter - damage has been done, but it is recoverable


Lucas Kell wrote:
GankYou wrote:
And it indeed (probably) had been so, so is that the point, then, that proves they are fine? THAT'S THE OTHER SIDE OF THE ECONOMIC EQUATION! Big smile


LOL so now you're swapping over to "ISoxers bring in more goods!"


I have always considered both sides of the Economy, it is just that naked ISK printing, unsubstantiated by the adequate acquisition and destruction of resources and ready products in the medium and the long run, alone, wrecks more than some Veldspar in a hangar, or even on the market ever could.

But feel free to try and milk a Dysprosium moon for more than 100 * 24 * 30 = 72,000 units of Dyspro per month. Blink
Lucas Kell
Solitude Trading
S.N.O.T.
#4338 - 2015-05-08 13:04:21 UTC
GankYou wrote:
The problem is not high incomes per se, the problem is artificially-leveraged incomes per 1 player - They is no consumption, or PvP happening in other words, to match either the ISK printing or mining at these levels.
So then your problem is ALL PvE, since any player doing pure PvE,even solo, is not going to be consuming ships to PvP. Roll

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

GankYou
9B30FF Labs
#4339 - 2015-05-08 13:10:24 UTC  |  Edited by: GankYou
You don't understand.

Leveraged ISK printing income per 1 player.

With no resources to match = Inflation.

But most importantly - No universal consumption to match = Stagflation.

Roll
Teckos Pech
Hogyoku
Goonswarm Federation
#4340 - 2015-05-08 14:54:01 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
Teckos Pech wrote:
Sorry, not buying it Lucas. Improvements due to efficiency gains in ratting means more isk flowing into the Eve economy which would mean an acceleration of inflation.

Improvements in efficiency in terms of mining would mean more minerals flowing into the Eve economy and depressing prices.

Given that ISBoxer comes with a fee I find it hard to believe there is no efficiency gain to be had when using it. People use it...because they can? You can try to word-smith your way out of this with "replacing effort" as not being an efficiency gain, but you seem to be the only person left in this thread that believes that.
Except it doesn't improve efficiency, it reduces effort. You can control a massive stack of AFK ratters because you just have to sit them AFK. You can control a mass of miners because you just have to sit them AFK. Isboxer just meant you had to do less clicks to achieve that. If I click 3 times and make 100m/hour and you click 500 times and also make 100m/hour, we're equally efficient, you simply click more.

As for ISBoxer's fee, it does a lot of cool things which people still do pay for as they are still within the EULA. Most notably it distributes resource use between clients and limits inactive client FPS, which allows you to run more clients on a lower end machine. It's a way for people who don't have a beast of a machine (like mine Big smile) to run more clients. And it's stupidly cheap.


Quoting the entire post and bolding, italicizing and underlining the key part for you Lucas.

So yes, you have admitted that ISBoxer allows people to run more clients than they could without.

Edit:
Basically, if I could get away with 5 clients running, with ISBoxer I could get up to 8 or even 10. Let's say 9 clients.

9 clients > 5 clients.

9 clients => Isk with 9 clients > Isk with 5 clients.

But maybe you just log in 4 to keep the first 5 company. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

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