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Update regarding Multiboxing and input automation

First post First post First post
Author
Nolak Ataru
Hedion University
Amarr Empire
#2221 - 2014-12-03 18:59:53 UTC
Eli Apol wrote:
@Nolak, sorry that probably came off unnecessarily harsh at ISboxers. Individually I have no issues with any of the ones I know and I do understand the challenge they seek but some of the posters in this thread are completely trying to buff over the fact that it's a serious isk/hr multiplier with the only real limiting factor being upfront investment (IRL on equipment and software as well as in-game on training and fits).


I'd accept your apology if you stopped trying to argue the accelerated gameplay clause was on a per human basis when it has been repeatedly reinforced by CCP that it applies on a per toon basis.

And if up-front investments for long-term payoffs are your concern, may I ask what you think of people training dedicated super / titan holders? They can sell for quite a bit for those who have the right contacts. Additionally, people who build and sell caps can make a lot of money compared to the initial investment of a BPO set, a POS, a quiet lowsec system, and the occasional mercenary defense contract.
Lucas Kell
Solitude Trading
S.N.O.T.
#2222 - 2014-12-03 19:07:12 UTC
Bethan Le Troix wrote:
CCP would like more pilots to join player run corporations and to encourage more new pilots to stay long term. AWOXing is probably a spanner in the works for this plan to be successful. Wardecs, suicide ganking, and destruction of ships in general are part of the cycle in New Eden as on Earth. If no humans died on Earth we would be in one hell of a mess. If you don't want to have the risk of losing any of your in-game assets you should play another MMO such as Guild Wars where you can't lose any of your accrued assets.
You say that, and I fully agree, but they've already started talking about wardecs too. If they want to keep newer players, it''s likely to involve shielding them from all the "bad people" to a certain extent. The fact that they are now changing a rule like this, which will add no gameplay value, based on tears is a bad sign.

Bethan Le Troix wrote:
I haven't read the latest CSM minutes but I don't expect the CSM would have pushed for some action on ISBoxer use if they didn't believe there was wide support for it and that it would be good for EVE Online.
Well that's arguable. The CSM have pushed for plenty of changes in the past which haven't been wanted. Remember that CSM members generally raise things for their sections of the playerbase, not for the playerbase as a whole. And the fact remains that the problem that has been complained about will still exist after January. Players with multiple characters will still earn more total isk than those who don't, single player bomber fleets will still be viable, and ice belts will still be mined out by those multiboxers.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2223 - 2014-12-03 19:11:35 UTC
Lucas Kell wrote:
Per-character efficiency. It's the bit you are seeming to miss. Of course having more characters is going to make more isk overall than a single character, isboxer or not, but the fact remains that a single character played manually is more efficient than a single character of a multiboxed set, which is in turn more efficient than a single character of a broadcast controlled set.

So again, we're back to the point that you issues isn't with them more efficient, your issue is that someone has more characters than you, which will still be the case even without broadcasting.


I take back what I said about you seeming like a smart guy. One click to do the same thing in 5 separate clients is always, and will always be, faster than 5 clicks in 5 separate clients. Read it over and over again until you understand it. Per-character efficiency is increased, over standard multiboxing, by multiplexing multiboxing. That is what I am saying, that is all I am saying.

Lucas Kell wrote:
No, I can see that you've jumped into the thread with seemingly very little knowledge of the subject matter talking about how hard done by people are who are being crush by zee evil multiboxers and their superior efficiency.


Are you mistaking me for the other people arguing with you? I'm cool with multiboxing, multibox away, I don't care. Just follow the rules, even if they change.

Lucas Kell wrote:
You must be new to the forums. Pretty much every time any change is suggested which makes the game easier for players who have just migrated from WoW, there's mass cheering. It's because there's quite a large collection of players who want to sit in complete safety in a completely fair game. Well that's just not EVE. People will scam and gank, metagame and minmax their way through the entire game. A bunch of people on the forums supporting a change doesn't automatically make that change a good idea.


Yes, I've played since 2006 but these forums are new and confusing to me. Just because some people are self-interested doesn't mean everybody is. This change has plenty of merits on its own. The support from singleboxers and multiboxers in this thread is just additive and somewhat indicative.

Lucas Kell wrote:
Yes, like the rules that broadcasting input was completely fine. the rules that have been in place for years and that people have based the development of their gameplay style off of. The rules that are being changed to solve an issue that the rule change will not solve.


They have been adjusting those rules over the last few years in this direction, now they pulled the trigger on a bigger change. Only time will tell if this will solve anything, but at the very least it should give any multiboxer pause before submitting parallel or near parallel input.

Lucas Kell wrote:
Well that's probably because you either have no stake in the matter or, like many, you post your whining under an alt. But of course you have no problem with someone else's playstyle being banned. It doesn't affect you one way or the other.


I only post on this toon, whether you believe me or not. And for the love of kittens or whatever else, nobody's f*cking playstyle has been banned. Multiboxing is still 100% viable. Isboxer is still 100% viable. Parallel input was banned, through whatever method it's achieved. If you think parallel input is a "playstyle" then no wonder you don't get it. Seriously, go fly 100 accounts, write your own 3rd party software to make it easier, use Isboxer or anything else. Just don't multiplex input to achieve parallel clicks in multiple clients. That's it, it's simple.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Lucas Kell
Solitude Trading
S.N.O.T.
#2224 - 2014-12-03 19:13:57 UTC
Eli Apol wrote:
sure you might be buying a lot of plex on the market with your in-game earnings, but that doesn't correlate to a real-life income for CCP.

The people who bought those plex for RL cash and then sell them on the market are the ones that are paying for the game, a long time before your (or my) incursion iskies arrive on the market.

You're not a whale, you're a leech (same as me, only X times worse).
Ah, another one that doesn't know how plex works. That plex is deferred income until it's consumed, not to mention that if people weren't using a huge amount of plex, the prices on the market would be too low for people to bother buying it. In short, the income is generated by the players consuming the plex.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2225 - 2014-12-03 19:33:09 UTC
Dersen Lowery wrote:
If by "allowed," you mean "tolerated because CCP sees that they fill a need that their tools don't yet satisfy," then, yeah, sure.
No, I mean allowed. CCPs old policy was that input broadcasting is allowed as long as one action created one action, regardless of how many accounts it happened on. As long as it wasn't automated, it was fine.

Dersen Lowery wrote:
If you're arguing that this means that people think they can continue cache-scraping with impunity when CCP rolls out the CREST functionality that replaces it, I have news for you. The relevant developers already know that the writing is on the wall.

When you're in a grey area, keep your eyes open, tread carefully and take nothing for granted.
It's already against the EULA, it already should not be allowed, neither should any other site or application with gives any player an advantage by using it. But that's not going to happen, because this isn't about third party tools, it;s about whining carebears thinking "their" ice has been stolen away by isboxer. It will be spectacular when those same people realise that this change doesn't stop that happening, since even manual multiboxers can run a 20 man mining fleet with ease.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rosewalker
Khumaak Flying Circus
#2226 - 2014-12-03 19:33:37 UTC
Lucas Kell wrote:
Eli Apol wrote:
sure you might be buying a lot of plex on the market with your in-game earnings, but that doesn't correlate to a real-life income for CCP.

The people who bought those plex for RL cash and then sell them on the market are the ones that are paying for the game, a long time before your (or my) incursion iskies arrive on the market.

You're not a whale, you're a leech (same as me, only X times worse).
Ah, another one that doesn't know how plex works. That plex is deferred income until it's consumed, not to mention that if people weren't using a huge amount of plex, the prices on the market would be too low for people to bother buying it. In short, the income is generated by the players consuming the plex.


Still touting your theory that if the price of PLEX goes low enough, that players will stop buying from CCP/authorized PLEX resellers and start buying from shady ISK sellers? While I'll be watching to see if this comes to pass come January, I don't think the effect will be quite as big as you may believe. I think you may be correct about the big rollers (those buying over 5-10 billion ISK at a time), I don't think it will go low enough to affect those who only buy 1 or 2 PLEX at a time.

Quite frankly, I think poor alliances without adequate ship replacement programs that lose big battles have a greater impact on the secondary RMT market than banning input broadcasting and input multiplexing will have. But at least you do come up with a positive reason for keeping those features, as opposed to most of the defenders of key replication.

The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"

Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2227 - 2014-12-03 19:36:10 UTC
Lucas Kell wrote:
Ah, another one that doesn't know how plex works. That plex is deferred income until it's consumed, not to mention that if people weren't using a huge amount of plex, the prices on the market would be too low for people to bother buying it. In short, the income is generated by the players consuming the plex.


The income is generated when CCP gives you a PLEX for real life money. That is when you get the PLEX and when they get the money. The PLEX is created as an in-game item and is subject to the in-game market. Nothing that happens to the PLEX after it is acquired for real life money affects the fact that CCP now has your real life money. Do you think they put it in escrow until that PLEX's item ID is consumed or something? I can't find anything that even remotely suggests this is how it works.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Nolak Ataru
Hedion University
Amarr Empire
#2228 - 2014-12-03 19:39:47 UTC
Niskin wrote:
Do you think they put it in escrow until that PLEX's item ID is consumed or something? I can't find anything that even remotely suggests this is how it works.


I believe one of the CSM confirmed that that is what they do...
James Baboli
Warp to Pharmacy
#2229 - 2014-12-03 19:46:42 UTC
Nolak Ataru wrote:
Niskin wrote:
Do you think they put it in escrow until that PLEX's item ID is consumed or something? I can't find anything that even remotely suggests this is how it works.


I believe one of the CSM confirmed that that is what they do...

Confirmed here

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Lucas Kell
Solitude Trading
S.N.O.T.
#2230 - 2014-12-03 19:48:25 UTC
Niskin wrote:
I take back what I said about you seeming like a smart guy. One click to do the same thing in 5 separate clients is always, and will always be, faster than 5 clicks in 5 separate clients. Read it over and over again until you understand it. Per-character efficiency is increased, over standard multiboxing, by multiplexing multiboxing. That is what I am saying, that is all I am saying.
PER-CHARACTER efficiency. How can you possibly still not understand what that means. It means each individual character is more efficient when you manually control that individual character, even if you are manually controlling multiple characters than if you braodcast. This is fact. ISBoxer has a 30 day trial and there's a month left for broadcasing to be allowed. Feel free to go and take a look for yourself.

Broadcasting clicks doesn't magically give you the ability to see how much ore is in a given character rock, it doesn't prevent you hitting the same rock with multiple characters, etc. It's a dumb repeater.

Niskin wrote:
Are you mistaking me for the other people arguing with you? I'm cool with multiboxing, multibox away, I don't care. Just follow the rules, even if they change.
Nope, you've proven time and again that you have zero knowledge about how isboxer works.

And I too follow the rules, even if they change. But when that change is a knee-jerk change which will have little impact on it's goal while threatening legitimate players following the rules with punishment for being too quick on the controls, then I'll fight against them. Like I've said multiple times: CCP should be looking at fixing the gamplay so that multiboxing is less desirable, not simply banning a single type of behaviour as if that's going to suddenly make terrible mechanics not terrible.

Niskin wrote:
Yes, I've played since 2006 but these forums are new and confusing to me. Just because some people are self-interested doesn't mean everybody is. This change has plenty of merits on its own. The support from singleboxers and multiboxers in this thread is just additive and somewhat indicative.
But most on this forum are.
And what merit? What do you think this change will actually accomplish? Multiboxers will still multibox, solo miners will still have no access to high sec ice, single person bombers (which are getting a buff too!) will still be viable as will single person ganks. Other than moving the grey area closer to where normal manual multiboxers live and losing a bunch of subs from people that ragequit over changes, this change is completely pointless.

Niskin wrote:
They have been adjusting those rules over the last few years in this direction, now they pulled the trigger on a bigger change. Only time will tell if this will solve anything, but at the very least it should give any multiboxer pause before submitting parallel or near parallel input.
No they haven't. For years they've repeatedly stated "our policies on multiboxing have not changed". It was only when multiboxed bombing fleets started going nuts that this change was looked at, and now all they've done is buff bombers.

Niskin wrote:
I only post on this toon, whether you believe me or not. And for the love of kittens or whatever else, nobody's f*cking playstyle has been banned. Multiboxing is still 100% viable. Isboxer is still 100% viable. Parallel input was banned, through whatever method it's achieved. If you think parallel input is a "playstyle" then no wonder you don't get it. Seriously, go fly 100 accounts, write your own 3rd party software to make it easier, use Isboxer or anything else. Just don't multiplex input to achieve parallel clicks in multiple clients. That's it, it's simple.
Of course it has. People who broadcast multibox now have to play in a different way. There's like 3 people who legitimately have way too many characters and will likely have to shrink their accounts down to around 20.

And mate, I understand the rule. I understand how to mutlibox. That doesn't mean I have to agree with pointless rules being stuck in because crying people can't play EVE properly and want CCP to keep "fixing" things. Up until this change was announced, I haven't even used isboxer for months if not a year.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2231 - 2014-12-03 19:51:12 UTC
Rosewalker wrote:
Still touting your theory that if the price of PLEX goes low enough, that players will stop buying from CCP/authorized PLEX resellers and start buying from shady ISK sellers? While I'll be watching to see if this comes to pass come January, I don't think the effect will be quite as big as you may believe. I think you may be correct about the big rollers (those buying over 5-10 billion ISK at a time), I don't think it will go low enough to affect those who only buy 1 or 2 PLEX at a time.
Please explain to me where exactly I said anything like that. What I stated is that is plex gets low enough, some people simply won't buy it. They will grind isk rather than paying cash for it. they buy a plex to save them the grind time. If the grind time gets too low, they have no need to buy it. At no point did I ever suggest they would instead decide to risk their accounts by engaging in RMT.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2232 - 2014-12-03 19:51:43 UTC
James Baboli wrote:
Nolak Ataru wrote:
Niskin wrote:
Do you think they put it in escrow until that PLEX's item ID is consumed or something? I can't find anything that even remotely suggests this is how it works.


I believe one of the CSM confirmed that that is what they do...

Confirmed here


Fair enough, I concede on that point then. My searches failed to find that detail. I'm actually pretty surprised they do it that way.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Lucas Kell
Solitude Trading
S.N.O.T.
#2233 - 2014-12-03 19:54:20 UTC
Niskin wrote:
James Baboli wrote:
Nolak Ataru wrote:
Niskin wrote:
Do you think they put it in escrow until that PLEX's item ID is consumed or something? I can't find anything that even remotely suggests this is how it works.


I believe one of the CSM confirmed that that is what they do...

Confirmed here
Fair enough, I concede on that point then. My searches failed to find that detail. I'm actually pretty surprised they do it that way.
To be fair I think most people were, since AFAIK it's non-refundable.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Eli Apol
Definitely a nullsec alt
#2234 - 2014-12-03 20:12:17 UTC  |  Edited by: Eli Apol
Nolak Ataru wrote:
I'd accept your apology if you stopped trying to argue the accelerated gameplay clause was on a per human basis when it has been repeatedly reinforced by CCP that it applies on a per toon basis.

And if up-front investments for long-term payoffs are your concern, may I ask what you think of people training dedicated super / titan holders? They can sell for quite a bit for those who have the right contacts. Additionally, people who build and sell caps can make a lot of money compared to the initial investment of a BPO set, a POS, a quiet lowsec system, and the occasional mercenary defense contract.
I think titan and super alts were just nerf batted in the last patch...maybe it's a sign that CCP are gradually smiting the various elephants in the room? And yes manu is a great profession where a solo player truly can excel and make a fortune... it's also something where ISboxer would have barely any benefit, possibly even an adverse effect due to increasing supply?



Lucas Kell wrote:
Ah, another one that doesn't know how plex works. That plex is deferred income until it's consumed, not to mention that if people weren't using a huge amount of plex, the prices on the market would be too low for people to bother buying it. In short, the income is generated by the players consuming the plex.


Which is basically sidestepping the point I made. If you hadn't redeemed that PLEX, someone else would have, possibly at a cheaper isk cost, but still exactly the same RL cost. Only the person who buys them to sell on the market is putting money into CCP's pockets. It doesn't matter when they decide to take that money (what a strange way of dealing with things though, the mind boggles)....but sure, try and be supercilious and pretend that only you understand the wonders of how PLEX works...sigh...

but what would I know, I'm just a salvager

Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#2235 - 2014-12-03 20:16:07 UTC
Lucas Kell wrote:
PER-CHARACTER efficiency. How can you possibly still not understand what that means. It means each individual character is more efficient when you manually control that individual character, even if you are manually controlling multiple characters than if you braodcast. This is fact. ISBoxer has a 30 day trial and there's a month left for broadcasing to be allowed. Feel free to go and take a look for yourself.

Broadcasting clicks doesn't magically give you the ability to see how much ore is in a given character rock, it doesn't prevent you hitting the same rock with multiple characters, etc. It's a dumb repeater.


When you need to do the same thing in 5 windows at once, clicking once to make it happen is more efficient than clicking 5 times to make it happen. You can say you disagree over and over again but you aren't proving anything. I'm not saying multiplexing makes every action on every client more efficient, but it makes the same action more efficient on each client.

Done manually, the first client click is at full efficiency. The second client click is slightly delayed, and so is the third, fourth and fifth clicks. 4 out of 5 clients are at a reduced efficiency, that reduces your per-character efficiency compared to a single click hitting all 5 clients at once. How do you not get this. Multiplex is faster when you need to do the same thing on multiple clients at the same time.

Lucas Kell wrote:
Nope, you've proven time and again that you have zero knowledge about how isboxer works.

And I too follow the rules, even if they change. But when that change is a knee-jerk change which will have little impact on it's goal while threatening legitimate players following the rules with punishment for being too quick on the controls, then I'll fight against them. Like I've said multiple times: CCP should be looking at fixing the gamplay so that multiboxing is less desirable, not simply banning a single type of behaviour as if that's going to suddenly make terrible mechanics not terrible.


I'm actually fine with multiboxing being desirable, EVE has been that way a long time. There aren't a lot of good ways to police a behavior, but I think this one is appropriate given their goal. We're never gonna agree on whether this is a good change or a knee jerk reaction, so I'm not gonna try to convince you. We're just wasting each other's time arguing this point.

Lucas Kell wrote:
But most on this forum are.
And what merit? What do you think this change will actually accomplish? Multiboxers will still multibox, solo miners will still have no access to high sec ice, single person bombers (which are getting a buff too!) will still be viable as will single person ganks. Other than moving the grey area closer to where normal manual multiboxers live and losing a bunch of subs from people that ragequit over changes, this change is completely pointless.


The merit is that it is a data driven way to accomplish a goal. They get to draw the lines in the sand, we have to mind them. If people will ragequit over the loss of multiplexing or the loss of some efficiency then CCP is apparently prepared for that. They must think it's more important than the status quo and I'm willing to give them the benefit of the doubt on that.

Lucas Kell wrote:
No they haven't. For years they've repeatedly stated "our policies on multiboxing have not changed". It was only when multiboxed bombing fleets started going nuts that this change was looked at, and now all they've done is buff bombers.


It was posted earlier in this thread that they changed the wording within the last couple years. And of course since their policies on multiboxing haven't changed it's perfectly ok for them to say they haven't changed. The multiboxing policy still says it's allowed. That's why they did it this way, so there's no confusion as to whether multiboxing is allowed... it is.

Lucas Kell wrote:
Of course it has. People who broadcast multibox now have to play in a different way. There's like 3 people who legitimately have way too many characters and will likely have to shrink their accounts down to around 20.

And mate, I understand the rule. I understand how to mutlibox. That doesn't mean I have to agree with pointless rules being stuck in because crying people can't play EVE properly and want CCP to keep "fixing" things. Up until this change was announced, I haven't even used isboxer for months if not a year.


This is likely semantics but I don't consider multiplexing a multibox setup to be a playstyle. I consider multiboxing an activity, like mining or bombing or incursions, to be a playstyle. Enhancing that playstyle with multicasting is simply that, enhancing it.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

James Baboli
Warp to Pharmacy
#2236 - 2014-12-03 20:33:12 UTC
Lucas Kell wrote:
Niskin wrote:
James Baboli wrote:
Nolak Ataru wrote:
Niskin wrote:
Do you think they put it in escrow until that PLEX's item ID is consumed or something? I can't find anything that even remotely suggests this is how it works.


I believe one of the CSM confirmed that that is what they do...

Confirmed here
Fair enough, I concede on that point then. My searches failed to find that detail. I'm actually pretty surprised they do it that way.
To be fair I think most people were, since AFAIK it's non-refundable.

Its largely an issue of needing to be able to handle the influx of new accounts those plex could potentially start up, and prudently building a corporate rainy day fund for if eve really does start dying dying.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Pain Time
Ministry of War
Amarr Empire
#2237 - 2014-12-03 20:34:21 UTC  |  Edited by: Pain Time
Free popcorn! only! 5isk for large container, 2.5 for small. [the average logic i see on this forum]

/continues munching on said popcorn


Also, to those who haven't just thrown up their arms with this, are you ganking yet? if so i'd like to be humored by kms.

edit: only reason im still around currently to post things is the cycle of de-sub hasnt hit this acct yet.
Rosewalker
Khumaak Flying Circus
#2238 - 2014-12-03 20:42:45 UTC
Lucas Kell wrote:
Rosewalker wrote:
Still touting your theory that if the price of PLEX goes low enough, that players will stop buying from CCP/authorized PLEX resellers and start buying from shady ISK sellers? While I'll be watching to see if this comes to pass come January, I don't think the effect will be quite as big as you may believe. I think you may be correct about the big rollers (those buying over 5-10 billion ISK at a time), I don't think it will go low enough to affect those who only buy 1 or 2 PLEX at a time.
Please explain to me where exactly I said anything like that. What I stated is that is plex gets low enough, some people simply won't buy it. They will grind isk rather than paying cash for it. they buy a plex to save them the grind time. If the grind time gets too low, they have no need to buy it. At no point did I ever suggest they would instead decide to risk their accounts by engaging in RMT.


I'm sorry, but that seemed to be your implication. People who want to buy ISK aren't going to just grind it out. They are going to buy it from a cheaper source. That would be the shady ISK sellers. Because if people didn't do that, we wouldn't have PLEX in EVE in the first place.

The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"

Lucas Kell
Solitude Trading
S.N.O.T.
#2239 - 2014-12-03 20:47:18 UTC
Eli Apol wrote:
Which is basically sidestepping the point I made. If you hadn't redeemed that PLEX, someone else would have, possibly at a cheaper isk cost, but still exactly the same RL cost. Only the person who buys them to sell on the market is putting money into CCP's pockets. It doesn't matter when they decide to take that money (what a strange way of dealing with things though, the mind boggles)....but sure, try and be supercilious and pretend that only you understand the wonders of how PLEX works...sigh...
Only to a limited degree. When plex prices go down, they are balanced out by more people usign them and less people buying them, which means an overall decrease in profit. Suggesting that a player who pays with plex doesn't contribute like a player who pays with cash is wrong, plain and simple.

Niskin wrote:
When you need to do the same thing in 5 windows at once, clicking once to make it happen is more efficient than clicking 5 times to make it happen. You can say you disagree over and over again but you aren't proving anything. I'm not saying multiplexing makes every action on every client more efficient, but it makes the same action more efficient on each client.

Done manually, the first client click is at full efficiency. The second client click is slightly delayed, and so is the third, fourth and fifth clicks. 4 out of 5 clients are at a reduced efficiency, that reduces your per-character efficiency compared to a single click hitting all 5 clients at once. How do you not get this. Multiplex is faster when you need to do the same thing on multiple clients at the same time.
Sigh... The characters don't have the exact same circumstances, so saying "well this guy is 100% efficient so they all must be close" is wrong. Say for example you are mining, you can mine 100 units per cycle.

Solo character - Firing at a rock with 50 units, he waits a half cycle, stops and locks a new rock. This means he is able to get as close to 100 units for every full cycle as he can.

Multiboxer - Same thing as the solo character with a slightly reduced efficiency where he is unable to be as accurate with timing. He can however ensure each character is firing at 1 single rock. so some rocks you get 100 per cycle, some 90, 80, etc.

Isboxer - Either all lasers get stopped/started, or they don't. You can't see which rocks each individual character is on without switching to them manually (which defeats the point), so some share rocks, some are overdepleting a rock, and in the worst cases multiple lasers are overdepleting the same rock. So you get whatever is left in each rock, could even be 1 unit. Sometime multiple character will hit one rock, so you might only get 30 units between two characters for example.

The end result is that per character efficiency - as in actual yield : potential yield ratio is highest for single players, lower for multiboxers and the lowest for isboxers.

Niskin wrote:
I'm actually fine with multiboxing being desirable, EVE has been that way a long time. There aren't a lot of good ways to police a behavior, but I think this one is appropriate given their goal. We're never gonna agree on whether this is a good change or a knee jerk reaction, so I'm not gonna try to convince you. We're just wasting each other's time arguing this point.
By this I mean desirable from a gameplay perspective. As in you should get considerably more value for your character if you are able to pay complete attention, and less as you divide your attention. For example in mining, if asteroids sometimes hit yield pockets which you had to react to to gain a short yield boost, that would be an example of a change which supported more attention. Ice belts moving systems would be one that supported people actively seeking it out rather than turning up exactly 4 hours after the last one died. That's the kind of change I would support to reduce effectiveness of multiboxers.

Niskin wrote:
The merit is that it is a data driven way to accomplish a goal. They get to draw the lines in the sand, we have to mind them. If people will ragequit over the loss of multiplexing or the loss of some efficiency then CCP is apparently prepared for that. They must think it's more important than the status quo and I'm willing to give them the benefit of the doubt on that.
Except it doesn't accomplish the goal. Multiboxers will be just as rife after January. The only thing that will have changed is that the line is closer to "normal" multiboxers, and a few ISBoxer user will have to hammer a single button 20 times instead of once when setting up. After setup it's back to VFX as usual.

Niskin wrote:
It was posted earlier in this thread that they changed the wording within the last couple years. And of course since their policies on multiboxing haven't changed it's perfectly ok for them to say they haven't changed. The multiboxing policy still says it's allowed. That's why they did it this way, so there's no confusion as to whether multiboxing is allowed... it is.

This is likely semantics but I don't consider multiplexing a multibox setup to be a playstyle. I consider multiboxing an activity, like mining or bombing or incursions, to be a playstyle. Enhancing that playstyle with multicasting is simply that, enhancing it.
They change the third party application policy wording, which happens often and made the legality of ISBoxer no more clear. When it was raised on the forums then then repeated that their policy on ISBoxer had not changed.

I'd argue that they've based their gameplay and character setups around the ability to broadcast their actions, and so it's a style of play. It might not be what you'd do or what other players would do, but it doesn't mean it's not a style.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#2240 - 2014-12-03 20:49:54 UTC
Rosewalker wrote:
I'm sorry, but that seemed to be your implication. People who want to buy ISK aren't going to just grind it out. They are going to buy it from a cheaper source. That would be the shady ISK sellers. Because if people didn't do that, we wouldn't have PLEX in EVE in the first place.
People will grind it out if the value of the isk is too low. Why would they pay $15 for what they can grind out in 3 hours. 8 hours they might, 3 not so much.

With RMT, very few people would just turn to RMT because plex suddenly wasn't as valuable. Most people value their accounts more than that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.