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Crime & Punishment

 
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Ganking

Author
Gaming God
Gaming God Corporation
#1 - 2014-11-25 06:33:01 UTC  |  Edited by: Gaming God
Ok tere is high sec and null sec in highsec there is concord to protect you and we have wardecs to be able to kill in high sec so far so good :)

Sounds like a fair system ?

But then there are bling bling mods in highsec the are being sold by the gankers to the rich carebears that are protected by concord.

After the sel of the bling bling mod the go to an locater agent and the wil find the carebear and kill him bevore concord can do anyting ad al .


AHHH there we go concord is a joke ?
It is easyer to kil some one in highsec then it is in nulsec ?
There is no high sec ?

OK why do the not remove concord because we want gankers to be abel to gank ? And we can see the can gank everyting the want because concord is a JOKE

So remove concord ?

if we do that we can stop the big lie that high sec is safe and that concord wil protect you and ganking wil be legal .

Ganking needs to be legal ? YES . Then why do we have CONCORD ? and HIGHSEC ?

DAM i am so confused :(
Omar Alharazaad
New Eden Tech Support
#2 - 2014-11-25 06:40:04 UTC
Concord does not protect you. Concord has never protected you. Concord will never protect you.
They punish the baddies after the fact.
The only things protecting you are yourself and the fear others have of being punished for doing the bad thing.

Come hell or high water, this sick world will know I was here.

Karl Hobb
Imperial Margarine
#3 - 2014-11-25 06:45:55 UTC
Obvious bait thread #9823486295672659

A professional astro-bastard was not available so they sent me.

Gaming God
Gaming God Corporation
#4 - 2014-11-25 06:58:40 UTC
Omar Alharazaad wrote:
Concord does not protect you. Concord has never protected you. Concord will never protect you.
They punish the baddies after the fact.
The only things protecting you are yourself and the fear others have of being punished for doing the bad thing.


Yes concord and highsec are an joke you are right :)

Sabriz Adoudel
Move along there is nothing here
#5 - 2014-11-25 07:06:33 UTC
So, cunning player acquires purple module, sells purple module to an unworthy owner, then goes and collects purple module back from the unworthy owner.

Sounds like highsec is allowing the cunning to create conflict, opportunity, destruction and excitement. Good.

I support the New Order and CODE. alliance. www.minerbumping.com

Omar Alharazaad
New Eden Tech Support
#6 - 2014-11-25 07:29:04 UTC
Gaming God wrote:
Omar Alharazaad wrote:
Concord does not protect you. Concord has never protected you. Concord will never protect you.
They punish the baddies after the fact.
The only things protecting you are yourself and the fear others have of being punished for doing the bad thing.


Yes concord and highsec are an joke you are right :)


Actually, I was being completely serious.
Concord exists to punish, not protect.
The only thing mildly funny would be actually believing that they are supposed to protect you.
There is no joke. We all bear the consequences of our own actions and failures to act.

Come hell or high water, this sick world will know I was here.

Gaming God
Gaming God Corporation
#7 - 2014-11-25 07:33:50 UTC
Omar Alharazaad wrote:
Gaming God wrote:
Omar Alharazaad wrote:
Concord does not protect you. Concord has never protected you. Concord will never protect you.
They punish the baddies after the fact.
The only things protecting you are yourself and the fear others have of being punished for doing the bad thing.


Yes concord and highsec are an joke you are right :)


Actually, I was being completely serious.
Concord exists to punish, not protect.
The only thing mildly funny would be actually believing that they are supposed to protect you.
There is no joke. We all bear the consequences of our own actions and failures to act.


So if there is no protection or false protection in High Sec ? What is then the difference between hi and nullsec for the victem ?
Omar Alharazaad
New Eden Tech Support
#8 - 2014-11-25 07:43:08 UTC
There are no bubbles in high sec, so assuming that you keep your cool you should almost always be able to get your pod out. Aside from that there aren't many differences for the recipient of the booms.
On the other hand, in Null they get to keep their ships, your loot, and your frozen corpse after they violate you without consent. In high sec they lose their ship automatically for pulling the trigger, plus get a 15 minute time out during which they cannot undock in another ship without it happening again.... In other words, there are greater repercussions in high for the aggressor than elsewhere.

Come hell or high water, this sick world will know I was here.

Paranoid Loyd
#9 - 2014-11-25 07:45:11 UTC  |  Edited by: Paranoid Loyd
Relevant

Your killboard is a testament to why the rules are the way they are.

The big part Omar didn't mention is you have a very limited time frame to kill the target.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Omar Alharazaad
New Eden Tech Support
#10 - 2014-11-25 07:48:47 UTC
*wince*
ouch...

Come hell or high water, this sick world will know I was here.

Gaming God
Gaming God Corporation
#11 - 2014-11-25 07:51:36 UTC
Omar Alharazaad wrote:
There are no bubbles in high sec, so assuming that you keep your cool you should almost always be able to get your pod out. Aside from that there aren't many differences for the recipient of the booms.
On the other hand, in Null they get to keep their ships, your loot, and your frozen corpse after they violate you without consent. In high sec they lose their ship automatically for pulling the trigger, plus get a 15 minute time out during which they cannot undock in another ship without it happening again.... In other words, there are greater repercussions in high for the aggressor than elsewhere.


You are talking about the penaltys for the aggressor but i was asking for the diference for the victem most cases the gankers have extra ships to gank your pod to :)
Omar Alharazaad
New Eden Tech Support
#12 - 2014-11-25 07:58:42 UTC  |  Edited by: Omar Alharazaad
Actually, the pod spawns after the initial ship is popped and aligns pretty much instantly. If you're already spamming warp to a celestial or safe point before your structure vaporizes, the odds are VERY good that your pod will safely warp away regardless of how many ships there are out there. In null those warp bubbles removes this option completely, meaning if you're in one you are a meatsickle to be.

Getting your pod out:
http://evedarklord.blogspot.ca/2014/06/getting-your-pod-out.html
Ganking avoidance:
http://evedarklord.blogspot.ca/2014/07/counter-ganking.html

And as far as shiny fits go, you might want to consider limiting your overall module values so they at least don't exceed the cost of the hull of your ship. Just an idea. T2 with a few faction mods generally wont raise too many eyebrows, but driving round with a gold plated hood ornament and sterling silver spinning rims is going to draw unwanted attention.

Come hell or high water, this sick world will know I was here.

Omar Alharazaad
New Eden Tech Support
#13 - 2014-11-25 08:01:18 UTC
Paranoid Loyd wrote:
Relevant

Your killboard is a testament to why the rules are the way they are.

The big part Omar didn't mention is you have a very limited time frame to kill the target.

I admit to limited experience in the nuances of the craft as it's not my playstyle, errors will be made. Pirate

Come hell or high water, this sick world will know I was here.

Gaming God
Gaming God Corporation
#14 - 2014-11-25 08:01:20 UTC  |  Edited by: Gaming God
Omar Alharazaad wrote:
Concord does not protect you. Concord has never protected you. Concord will never protect you.
They punish the baddies after the fact.
The only things protecting you are yourself and the fear others have of being punished for doing the bad thing.


If concord is not there to protect why is there then a system raitng wit a concord response time ? why is concord responding quiker in a 1.0 system ? compared to a 0.5 system ?
Gaming God
Gaming God Corporation
#15 - 2014-11-25 08:06:47 UTC
Omar Alharazaad wrote:
Actually, the pod spawns after the initial ship is popped and aligns pretty much instantly. If you're already spamming warp to a celestial or safe point before your structure vaporizes, the odds are VERY good that your pod will safely warp away regardless of how many ships there are out there. In null those warp bubbles removes this option completely, meaning if you're in one you are a meatsickle to be.

Getting your pod out:
http://evedarklord.blogspot.ca/2014/06/getting-your-pod-out.html
Ganking avoidance:
http://evedarklord.blogspot.ca/2014/07/counter-ganking.html

And as far as shiny fits go, you might want to consider limiting your overall module values so they at least don't exceed the cost of the hull of your ship. Just an idea. T2 with a few faction mods generally wont raise too many eyebrows, but driving round with a gold plated hood ornament and sterling silver spinning rims is going to draw unwanted attention.


I ask you why dit the gank my empty freighter ? Let me try . The just wanted the kill mail the even dont want anny bling bling ad all
Omar Alharazaad
New Eden Tech Support
#16 - 2014-11-25 08:15:41 UTC  |  Edited by: Omar Alharazaad
It's also possible that one or more of the people involved sell freighters as well.
Any ship with a big price tag is going get eyed regardless of what's on/in it. I know that when I'm out in search of heretics to purify by fire, I look for pirate/navy faction ships first and foremost. Most are wise enough to either ignore me or dock up and hide under their bunks. Some don't.Pirate

Flying safe and smart can help minimize the risks of having your ship taken away from you. However, when you go over the top with your fit and someone notices they are going to organize and hunt you for what you have.

The variable concord response and security status of systems is there to give players an idea of the 'relative' safety of that system. In 1.0 the response time IS super fast, but this doesn't mean it's impossible to have a gank happen, it just means that the gankers have to be organized and johnny on the spot with their game, as they aren't going to have more than a few seconds to pull the crime off. In 0.5 there's a great deal more time for them to work.

Come hell or high water, this sick world will know I was here.

CCR WhiteHawk
Royal Amarr Institute
Amarr Empire
#17 - 2014-11-25 08:42:36 UTC
Gaming God wrote:
Ok tere is high sec and null sec in highsec there is concord to protect you and we have wardecs to be able to kill in high sec so far so good :)

Sounds like a fair system ?

But then there are bling bling mods in highsec the are being sold by the gankers to the rich carebears that are protected by concord.

After the sel of the bling bling mod the go to an locater agent and the wil find the carebear and kill him bevore concord can do anyting ad al .


AHHH there we go concord is a joke ?
It is easyer to kil some one in highsec then it is in nulsec ?
There is no high sec ?

OK why do the not remove concord because we want gankers to be abel to gank ? And we can see the can gank everyting the want because concord is a JOKE

So remove concord ?

if we do that we can stop the big lie that high sec is safe and that concord wil protect you and ganking wil be legal .

Ganking needs to be legal ? YES . Then why do we have CONCORD ? and HIGHSEC ?

DAM i am so confused :(


To put this simply,

If you get stabbed in your house then it is not the polices fault for not being there to be able to stop the assailant.

HOWEVER the police are responsible for finding the criminal and bringing him/her to justice.

Just the same with CONCORD, they punish after the act of crime has been committed, not before.
Hippinse
University of Caille
Gallente Federation
#18 - 2014-11-25 10:08:57 UTC
CONCORD is kind of like a game warden. They'll show up after someone gets mauled and shoot the bear.

Don't rely on CONCORD. Learn to avoid the bear. Sometimes this is as simple as being less attractive to maul than the person next to you.
Cannibal Kane
Viziam
Amarr Empire
#19 - 2014-11-25 10:44:29 UTC
Interesting name the OP has considering the reason for this post.

"Kane is the End Boss of Highsec." -Psychotic Monk

Gully Alex Foyle
The Scope
Gallente Federation
#20 - 2014-11-25 10:55:54 UTC
CONCORD is a 'statistical' game mechanic - it makes sense if you look at the big picture.


For each individual player, it doesn't make such a big difference. If someone is determined to kill you, they will.


For highsec as a whole, it's a very effective deterrent against everybody and their mum just shooting at eachother all day long.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

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