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Pod Death Consequences

Author
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#21 - 2014-11-25 03:51:32 UTC
Komi Toran wrote:
Ssabat Thraxx wrote:
Some ppl argue losing implants is a sufficient punishment, but a lot of PVPers, especially in nullsec, dont run around with a lot of implants anyway.

And as we all know, there is absolutely, positively, no consequence to not running around with a set of +5s in your head. Nope. No game effect at all. +5s are purely cosmetic items.

Living under the constant threat of pod loss already imposes a cost. There is no need for another.


I argued the same thing when arguing against no-penalty pod deaths in another thread. CCP has stated in a thread or two that they wanted us to have "meaningful choices" as a justification for this nerf or that nerf (idr tbh.) Do I stay in my +5's pod and avoid danger today, or do I hop into an empty one and derp around in null trying to get killed?

In any event, an act of omission (not doing it) is not stronger nor relative (imo) to a derpfail pod loss.


\m/ O.o \m/

"You're a freak ..." - Solecist Project

Idriane
Yalaan-Timirgor Conglomerate
#22 - 2014-11-25 03:55:43 UTC
Ugh i had to log in just so i can say i hate this idea so much.... do you realize how many new pplare bad and lose pods in low sec?
Andrew Indy
Cleaning Crew
#23 - 2014-11-25 04:38:50 UTC
Ssabat Thraxx wrote:

Then there's the case of T3's. Ive lost a T3 a couple of times, and it ended up costing me 5 or 6 days to retrain a lost skill. If thats reasonable to expect just for flying a T3, why is it not reasonable for losing a pod? Is losing a T3 somehow WORSE than getting podded, which means you lost a ship AND got popped again?



I would say losing a T3 is worse, You choose to Fly a T3, they are very tanky, reasonably fast, have good DPS and cost more than BS.

You don't choose to fly your Pod, and once in you Pod you are one of the most helpless things in EVE (assuming bubbles or SBs).
afkalt
Republic Military School
Minmatar Republic
#24 - 2014-11-25 08:24:42 UTC
Ssabat Thraxx wrote:
Komi Toran wrote:
Ssabat Thraxx wrote:
Some ppl argue losing implants is a sufficient punishment, but a lot of PVPers, especially in nullsec, dont run around with a lot of implants anyway.

And as we all know, there is absolutely, positively, no consequence to not running around with a set of +5s in your head. Nope. No game effect at all. +5s are purely cosmetic items.

Living under the constant threat of pod loss already imposes a cost. There is no need for another.


I argued the same thing when arguing against no-penalty pod deaths in another thread. CCP has stated in a thread or two that they wanted us to have "meaningful choices" as a justification for this nerf or that nerf (idr tbh.) Do I stay in my +5's pod and avoid danger today, or do I hop into an empty one and derp around in null trying to get killed?

In any event, an act of omission (not doing it) is not stronger nor relative (imo) to a derpfail pod loss.




The reason people dont really use implants in null is because pod loss has a habit of being absolutely assured and has NO skill involved in stopping it. Unless the entirely enemy fleet has a collective power cut and you can slowboat out the bubble.



Also you missed the point - the cost of not rolling in high grade implants is a FAR slower skill rate. There is a reason every single null player has a "learning" clone somewhere for extended away period. They can't ever fly it in the system the call home though, not really.
Tineoidea Asanari
Perkone
Caldari State
#25 - 2014-11-25 08:46:39 UTC
Ssabat Thraxx wrote:
I dont think it's such a horrible idea at all, but then again I havent been thinking of the 100M+ SP crowd, either. IMO there should definitely be a negative consequence to getting podded. Isn't getting podded pretty much the worst thing that can happen to you? Isnt that the result when "it all goes wrong?"

Some ppl argue losing implants is a sufficient punishment, but a lot of PVPers, especially in nullsec, dont run around with a lot of implants anyway.

Then there's the case of T3's. Ive lost a T3 a couple of times, and it ended up costing me 5 or 6 days to retrain a lost skill. If thats reasonable to expect just for flying a T3, why is it not reasonable for losing a pod? Is losing a T3 somehow WORSE than getting podded, which means you lost a ship AND got popped again?



Why should PvP by itself being punished? When I fly an Interdictor, the chances of survival as soon as I decloak and start bubbeling are... "not high". My own bubbles prevent my pod to warp away and there is always one Interceptor guy that kills your pod. Seriously, I would never ever go to Nullsec or Wormhole space if I lose a whole week auf training time when I die. Right now I am losing around 1 pod per 2 weeks, so I would spend half of my time training stuff like Graviton Physics V or Battleship V again, so the time sink goes up to stupid heights. If you fly T3 cruiser, you know what you risk. Many people choose to not train the subsystems beyond level IV, just to mitigate a high SP loss - they get less performance by their ship, but it's their own choice. It's an either this or that.

You just want to punish people for even thinking about starting PvP which hurts the lifeblood of this game.
The negative consequences that you propose that should be implemented, is, that you are forced to choose if and which implants you plug in. And that is already alot of punishment.


BTW:
Many people in Nullsec fly around with +3 implants. Every Supercapital pilot (who is worth the ship he's sitting in, I should add) either has a Slave Set or something like a Nomad Set. Booster pilots are usually having pods valueing around 500 - 600 million.
afkalt
Republic Military School
Minmatar Republic
#26 - 2014-11-25 09:01:52 UTC
Tineoidea Asanari wrote:

BTW:
Many people in Nullsec fly around with +3 implants. Every Supercapital pilot (who is worth the ship he's sitting in, I should add) either has a Slave Set or something like a Nomad Set. Booster pilots are usually having pods valueing around 500 - 600 million.


Indeed, but supers are ... different, somewhat obviously. The other people you'll notice aren't in line combat ships.

Most guys I know run with +2/+3 in their two highest attribute slots and that's it, hardwires only come out for the fights that really matter. It is a fair old sacrifice.

Thing is, even if I was wrong and 99% of people DO use implants in null/WH then.....then pod loss still hurts. And if they mainly DONT use implants (going by the pods I see dying that covers the majority) they are suffering every single second they sit in an (nearly) empty pod - diminished skill progression.

Point is, people are risk averse in even a T1 frigate that costs under 10m....add potential guaranteed skill point loss and it'll be station trading online.
Samillian
Angry Mustellid
#27 - 2014-11-25 09:16:36 UTC
This proposal is probably one of the best ways of keeping people in station or from logging in at all I have seen in some time.

Not supported.

NBSI shall be the whole of the Law

Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#28 - 2014-11-25 10:44:28 UTC
Tineoidea Asanari wrote:

Why should PvP by itself being punished?


I dont think it should be, hell I'm in the "nerf hisec" crowd. I think that PVP should be more meaningful than just respawning somewhere and running back to the fight, ala Counterstrike or Halo or whateverdafuq it is the twitch kids play these days.

Quote:

When I fly an Interdictor, the chances of survival as soon as I decloak and start bubbeling are... "not high". My own bubbles prevent my pod to warp away and there is always one Interceptor guy that kills your pod. Seriously, I would never ever go to Nullsec or Wormhole space if I lose a whole week auf training time when I die. Right now I am losing around 1 pod per 2 weeks, so I would spend half of my time training stuff like Graviton Physics V or Battleship V again, so the time sink goes up to stupid heights. If you fly T3 cruiser, you know what you risk. Many people choose to not train the subsystems beyond level IV, just to mitigate a high SP loss - they get less performance by their ship, but it's their own choice. It's an either this or that.


So you say the T3 SP loss is ok because "you know what you risk," yet you don't apply the same logic to the fact that you choose to fly a dictor? See how that works?

Quote:

You just want to punish people for even thinking about starting PvP which hurts the lifeblood of this game.


I take great offense to that. I most certainly do not. I want it to be "more meaningful" as CCP says. I want it to be hardcore. I want it to hurt when I kill you, just as it hurts when you kill me.

\m/ O.o \m/

"You're a freak ..." - Solecist Project

Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#29 - 2014-11-25 10:47:44 UTC
afkalt wrote:

Point is, people are risk averse in even a T1 frigate that costs under 10m....add potential guaranteed skill point loss and it'll be station trading online.


Is it station trading online now? No. Even if you dont like this particular proposal, the general gist of it is the same as what we have now: don't keep your clone up to date and you lose SP.


\m/ O.o \m/

"You're a freak ..." - Solecist Project

Medalyn Isis
Doomheim
#30 - 2014-11-25 10:52:42 UTC
Maybe I am too bought into the idea that eve is a harsh unforgiving universe, but a couple days skill penalty seems like a reasonable punishment to me. I always liked the dark unforgiving nature of eve though, and what swings it for me and would make me feel happy to take this hit on my pod losses, is the fact that I would also be inflicting it on my opponents.

Also I notice that a couple of the comments are worried that under the numbers I gave it would be possible to get a weeks worth of SP lost; actually in the majority of cases it will be around 2 days SP loss.

One thing I think a couple of people are missing also is the fact that I pointed out this should also go along with the pod being bubble immune, and with more ehp so it can survive a smart bomb. That would cut down on a great many pod deaths, but when you do get one then you know it is going to hurt.

Also If a pod is autopiloting through high sec then it deserves to be alpha'd by a thrasher though, so I have no sympathy in that scenario.
Ix Method
Doomheim
#31 - 2014-11-25 10:56:28 UTC  |  Edited by: Ix Method
EDIT: **** it, no covers it.

Travelling at the speed of love.

Tineoidea Asanari
Perkone
Caldari State
#32 - 2014-11-25 11:23:39 UTC
Ssabat Thraxx wrote:
So you say the T3 SP loss is ok because "you know what you risk," yet you don't apply the same logic to the fact that you choose to fly a dictor? See how that works?


A T3 cruiser is not vital for participating in PvP and you can keep the ammount of SP you lose pretty low. An Interdictor - or Heavy Interdictor - is vital in the task of taking down fleets and supercapitals. In the EVE you want to see I would need to train an alt specificly for dropping bubbles.

Quote:
I take great offense to that. I most certainly do not. I want it to be "more meaningful" as CCP says. I want it to be hardcore. I want it to hurt when I kill you, just as it hurts when you kill me.


With the same logic I now want that you lose all skillpoints if you die. That's even more hardcore.
afkalt
Republic Military School
Minmatar Republic
#33 - 2014-11-25 11:44:45 UTC
Ssabat Thraxx wrote:
afkalt wrote:

Point is, people are risk averse in even a T1 frigate that costs under 10m....add potential guaranteed skill point loss and it'll be station trading online.


Is it station trading online now? No. Even if you dont like this particular proposal, the general gist of it is the same as what we have now: don't keep your clone up to date and you lose SP.




There is a difference between forgetting to update a clone and paying x hundred million to just lose LESS skill points.

And the difference between a T3 skill loss is it only affects that T3. It is also not a ship whose ENTIRE purpose it to create interdiction spheres. Imagine losing even a part of AWU V, or some other critical fitting skill. Docked up with half your crap unflyable for days. Hardly a good idea, terrible gameplay.


The notion that pod loss needs to be even more punitive is frankly ludicrous.

Current losses:
Ship
Modules
Pod (teleported miles away from the combat, or worse for WH)
Implants (either directly, or sucking up losses by never having them in the first place)

But people think we need more? This is literally up there with getting podded==biomassed.

I mean whas is the skill involved in saving or losing a pod? Exactly zero.


Why would anyone, in their right mind, EVER fight in bubble space if they are going to lose skills left, right and centre? The entrances to Thera will be camped 23/7 by smartbombing battleships for lulz.

This is actually worse than the idea to ban PvP in highsec - and hilariously the former would result in more PvP left over, if implemented.
Gawain Edmond
Khanid Bureau of Industry
#34 - 2014-11-25 11:45:11 UTC
I'm wondering where the numbers for "most people in null sec fly pods without implants" comes from I'd love to see the data to back this up because lets face it;
1) All cap pilots fly with implants
2) nano pilots use snakes (all of them without fail)
3) T3 pilots have implants because they are generally interdiction nullified so can escape most things
4) why wouldn't you use implants when everyone for 50 jumps is blue
5) not using implants makes you less efficent at everything

so other than all those things and all those people who do use implants where do the numbers come from that "people in null sec fly without implants"
afkalt
Republic Military School
Minmatar Republic
#35 - 2014-11-25 11:55:18 UTC
Gawain Edmond wrote:
I'm wondering where the numbers for "most people in null sec fly pods without implants" comes from I'd love to see the data to back this up because lets face it;
1) All cap pilots fly with implants
2) nano pilots use snakes (all of them without fail)
3) T3 pilots have implants because they are generally interdiction nullified so can escape most things
4) why wouldn't you use implants when everyone for 50 jumps is blue
5) not using implants makes you less efficent at everything

so other than all those things and all those people who do use implants where do the numbers come from that "people in null sec fly without implants"


So setting aside caps and nullied pilots (because you know...that's everyone) and that fact not everyone is part of the blue doughnut.

Hell, let's say I'm wrong and EVERYONE but me uses implants.

That means when they are podded, it hurts. So what's the problem?

There is no scenario when being podded doesnt hurt. None. At least as soon as you realise that the snowflakes/majority (delete as appropriate) with no implants just pay the price up front with an effectiveness hit.
Tchulen
Trumpets and Bookmarks
#36 - 2014-11-25 11:57:31 UTC
The OP idea is utterly stupid. Most of the reasons have already been stated so I'm just voicing my "absolutely f**king no!" vote.
Dr Cedric
Science and Trade Institute
Caldari State
#37 - 2014-11-25 14:56:27 UTC
Pretty sure I"m about to hi-jack this thread.. Sorry OP

Better idea:

Purchase "upgraded" pod

The longer you don't lose your upgraded pod (that includes clone jumps), the faster your skills train up to, say... 5% faster.

You lose your upgraded pod (get podded, clone jump), that faster train time goes back to normal.

PvPers can still PvP, they get a boost when they head to high sec or safe ground to grind for ISK.
High-sec'rs can still High-sec, and they'll learn how to mine asteroids faster (woo hoo...)
Pirates will still Pirate, cuz thats what pirates do.

Minimal downside if you lose your pod, slight ISK sink to buy the upgrade, and its totally optional.

Cedric

Anhenka
Native Freshfood
Minmatar Republic
#38 - 2014-11-25 15:39:30 UTC
Dr Cedric wrote:
Pretty sure I"m about to hi-jack this thread.. Sorry OP

Better idea:

Purchase "upgraded" pod

The longer you don't lose your upgraded pod (that includes clone jumps), the faster your skills train up to, say... 5% faster.

You lose your upgraded pod (get podded, clone jump), that faster train time goes back to normal.

PvPers can still PvP, they get a boost when they head to high sec or safe ground to grind for ISK.
High-sec'rs can still High-sec, and they'll learn how to mine asteroids faster (woo hoo...)
Pirates will still Pirate, cuz thats what pirates do.

Minimal downside if you lose your pod, slight ISK sink to buy the upgrade, and its totally optional.



I assume we totally remove learning implants in this scenario?

Cause there's already an "upgraded pod". It's one with implants in it.

It already "Increases training speed until you get podded" Because implants.

No to anything that actively supports a player always staying safe in highsec up and beyond the learning implants. And tbh, I'm not terribly happy about the pure learning implants.

Do you not already have far more than 5% more than people running around null in a bare pod while you squat in highsec with 4's or 5's in your head?
Tchulen
Trumpets and Bookmarks
#39 - 2014-11-25 15:54:23 UTC
Anhenka wrote:
I assume we totally remove learning implants in this scenario?

Cause there's already an "upgraded pod". It's one with implants in it.

It already "Increases training speed until you get podded" Because implants.

No to anything that actively supports a player always staying safe in highsec up and beyond the learning implants. And tbh, I'm not terribly happy about the pure learning implants.

Do you not already have far more than 5% more than people running around null in a bare pod while you squat in highsec with 4's or 5's in your head?

This made me laugh because you hit the nail right on the head.
Major Trant
Brutor Tribe
Minmatar Republic
#40 - 2014-11-25 15:54:56 UTC  |  Edited by: Major Trant
Let us consider the train of thought that led to this idea:

1. Currently people have to pay a Clone Upgrade cost after losing their pod. This cost gets higher as their total SP increases.
2. If you fail to pay that cost and get podded you lose SP.
3. CCP have identified that losing SP is a hated effect, done in error, usually by newer players and a backward step that reduces player retention.
4. CCP have identified that increased clone upgrade costs for higher level SP chars, leads to those chars choosing not to PvP at all or avoid smaller cheaper ships which are more likely to be involved in PvP situations.
5. After weighing the evidence CCP have concluded that removing the clone upgrade mechanic will have positive benefits in terms of both player retention and increased PvP opportunities.

For hardcore game reasons the OP has concluded that an even more severe system is needed. Which requires a higher payment to get only a partial level of protection, while guaranteeing an SP loss in all pod kill cases.

Belatedly after a negative backlash, he knee jerk added that pods should have higher EHP and be bubble immune which would drastically reduce the instances of pod deaths in null and w-space, thus dumbing down the most hardcore areas of the game.

Dude, you clearly have realized that your original idea was bad, when you are in a hole, stop digging. You need to shut up now and let this thread fade into obscurity.