These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
12Next page
 

Dev blog: Calling all new players! Check out these cool resources!

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2014-11-24 16:46:30 UTC  |  Edited by: CCP Logibro
Are you a player new to EVE Online? Then this blog is the perfect start for you to learn more about all the resources and help that will improve your career in EVE.

If you are a veteran player, discover all the resources that are available especially for new players to help mastering the first days in EVE and give the new players a helping hand - for your own benefit later!

Check out CCP Falcon's latest blog Calling all new players! Check out these cool resources!

CCP Phantom - Senior Community Developer

Mr Omniblivion
Ministry of War
Amarr Empire
#2 - 2014-11-24 17:07:05 UTC
That's nice information for newer players, but you really should stress more about the dangers of being in space in general, even in high sec. Suicide ganks happen, margin trading scams happen, deals that are "too good to be true" happen- all of which are not immediately apparent to new players and can seriously jeopardize their continued experience in the game.

I'm not suggesting to hand them every answer about everything that could happen, just to stress that sometimes they could get blown up or ganked or whatever and it's part of the learning experience in Eve.
Chribba
Otherworld Enterprises
Otherworld Empire
#3 - 2014-11-24 17:37:54 UTC
\o/

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Chainsaw Plankton
FaDoyToy
#4 - 2014-11-24 17:39:29 UTC
Help the newbs! Hmm maybe a good time to use my 60d gtc from the collectors edition?

@ChainsawPlankto on twitter

Bagrat Skalski
Koinuun Kotei
#5 - 2014-11-24 18:05:06 UTC  |  Edited by: Bagrat Skalski
Mission guide in Evelopedia has graphic with agent stats from 2007. Maybe the caption underneth it should be changed to point that they are "historic" stats.Lol
Also, isnt agent finder the better solution for finding agents? Evelopedia states that the easiest way is Starmap, but there is nothing about agent finder tool. And finding a better agent link points to the same missions guide on evelopedia that someone is already reading. Shocked
Mr Omniblivion
Ministry of War
Amarr Empire
#6 - 2014-11-24 18:06:50 UTC
Also, fixing/updating the Wiki would be one of the most meaningful things you can do in terms of new players. The EveOnline Wiki is currently...lacking... to put it nicely. Have you seen EveUni's wiki? The web resources are just as important as the in game resources for new players (and all players in general).
Electra Magnetic
The Scope
Gallente Federation
#7 - 2014-11-24 19:50:21 UTC
Mr Omniblivion wrote:
I'm not suggesting to hand them every answer about everything that could happen, just to stress that sometimes they could get ... ganked or whatever and it's part of the learning experience in Eve.


Ganking doesnt teach new players anything other than EVE is a ****** game, with ****** rules, full of ****** people. The exact reasons why the subscriber count is so low, and why after new players get into the game they stop playing.

Sorry but until CCP wakes up and fires devs like CCP Affinity, this game isnt going anywhere no matter how many changes they make to the interface or how much they advertize it.
Oxide Ammar
#8 - 2014-11-24 19:56:29 UTC
Mr Omniblivion wrote:
That's nice information for newer players, but you really should stress more about the dangers of being in space in general, even in high sec. Suicide ganks happen, margin trading scams happen, deals that are "too good to be true" happen- all of which are not immediately apparent to new players and can seriously jeopardize their continued experience in the game.

I'm not suggesting to hand them every answer about everything that could happen, just to stress that sometimes they could get blown up or ganked or whatever and it's part of the learning experience in Eve.


Yep...it's good marketing showing new players that they are going to get ganked, scammed and lured to pvp fights without their knowledge..lol

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Shilalasar
Dead Sky Inc.
#9 - 2014-11-24 21:13:32 UTC
So, was handling a few hundred newbies on the roadmap?
I kind of feel bad for them that they just get in a few weeks before the starmap and UI gets redone and they have to learn more new stuff again.
And who is the Dev who is pulling the longest shifts this time? CCPers all over the place helping everybody everywhere.
Good job!
Mr Omniblivion
Ministry of War
Amarr Empire
#10 - 2014-11-24 21:19:48 UTC
Oxide Ammar wrote:
Yep...it's good marketing showing new players that they are going to get ganked, scammed and lured to pvp fights without their knowledge..lol


It's better to have them introduce the concept up front and let players know that things like this happen in the game and that's what helps drive the economy.

If a player is brand new and farms up his first cruiser/bc/battleship and is suicide ganked without understanding what happened, they'll probably stop playing.
DrysonBennington
Eagle's Talon's
#11 - 2014-11-24 21:48:23 UTC
I think that Rookies need to be distinguishable from the rest of the Capsuleer's in New Eden. To set them apart per say. This is why I think Rookie Uniforms are in order. When a Rookie chooses their race that they want to play they would be able to choose from three different uniforms with their race logo on the shoulder as well as on their cover ( hat for those not in know). Not only would these uniforms give the Rookie a different place in New Eden it would also give them something to work out of.
Michael Ignis Archangel
Deep Core Mining Inc.
Caldari State
#12 - 2014-11-24 22:21:57 UTC
DrysonBennington wrote:
I think that Rookies need to be distinguishable from the rest of the Capsuleer's in New Eden. To set them apart per say. This is why I think Rookie Uniforms are in order. When a Rookie chooses their race that they want to play they would be able to choose from three different uniforms with their race logo on the shoulder as well as on their cover ( hat for those not in know). Not only would these uniforms give the Rookie a different place in New Eden it would also give them something to work out of.


I've met rookies who've been playing for five-plus years, and month-old players who've taught me a thing or two.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#13 - 2014-11-25 01:17:23 UTC
The EVE factbook needs updating, doesn't it? ;)

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Milla Goodpussy
Garoun Investment Bank
#14 - 2014-11-25 04:22:07 UTC
you guys are really sitting there inside a bubble.

you really think a new player has time to read up on all of that, yet you fail to see the most common reason new players will not stick around.. griefing, bullying, and the bad-side of eve online. .until you finally wake up about this fact.. you will never retain new players.. you're trying to use pride saying well we can keep 1 out of 10 that's a victory.. no its not.. its sad and pathetic.

work on the bad side of eve and you'll see major new player growth.. until then.. everyone considers eve online close to online gambling.. too much risk and little reward and a major time sink.. all the while they can just buy a game and automatically get boosted to 90 just on the initial purchase.

think bigger ccp.. think big.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#15 - 2014-11-25 10:00:17 UTC
I'm more then happy to help any new players who happen to read here. Mail me with any questions and I'll answer where I can.
Ekaterina 'Ghetto' Thurn
Department 10
#16 - 2014-11-25 10:48:12 UTC
What we need is an expanded and far better 'New Player Experience' (NPE) . It doesn't necessarily have to explain every element of the game but it does need to be far better than it currently is. Maybe a link to a special website or something at the start when a person initially starts up a capsuleer with all the main information on it that they can't live without - the basic stuff. It doenst need to be about drug production or T3 production but the basics such as all the stuff to do with flying a ship.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Baneken
Arctic Light Inc.
Arctic Light
#17 - 2014-11-25 11:04:59 UTC
Very good, now make sure the dev blog is stickied in newbie forums also I would recommend a more heavy handed approach in steering starting players to eve-newbie forums via ingame methods such as spamming a forum link in tutorial phase. Blink

Might help people to actually read the foums and guides because I feel that there has been more clueless newbies in game more then ever or maybe that isn't a coincidence. Bear
marly cortez
Ministry of War
Amarr Empire
#18 - 2014-11-25 12:18:58 UTC  |  Edited by: marly cortez
Some of these replies are interesting, but your all far from the mark, CCP issuing a new player road map, Suggest you take that same map and compare it with the instruction set on any Console FPS which is the direction CCP are taking EVE.

When it happens they will of course make some blathering excuse that numbers are falling and they need to protect there Dollar income stream but if it sounds like Console, smells like console then it probably is console FPS your gonna be left with.

Not much else you can expect from a bunch of Devs brought up twitching there thumbs really is it.

Humanity is the thin veneer that remains after you remove the baffled chimp.

Dermeisen
#19 - 2014-11-26 18:48:41 UTC  |  Edited by: Dermeisen
Thanks Falcon great resources, fascinating. The Eve Uni wiki is truly amazing, the scams in all their guile are truly mendacious not to mention hilarious. I'm off to look for a good corp ....

"Not the Boreworms!"

KJAK
AEON Directorate
#20 - 2014-11-27 04:28:10 UTC  |  Edited by: KJAK
Hello...

I've been running various new pilot friendly corps over the years when I've had the free time to do it. One of the things that I've noticed has been that new players often complain about how difficult it is to get into the eve universe so that they feel useful to the corp in general... As a new capsuleer they are extremely limited in their first day of EVE. Extremely limited... for example it takes an hour or so before they can train skills to be effective as a tackle and other careers are even more restricted by the fact that when most people start they literally have no idea where to start with regards to earning isk as such many want to try various things to decide what they would like to get into....

The only problem is this can be a week up to a month long process.... So what can be done about this? People want to be apart of EVE but its such a pain in the A$$ to get going that many give up within in the first week.... I know a lot of people view this as weeding out the weak... However I think its a lack of immersion that allows this to happen....

What I would suggest would be a new approach to the new player experience. When a capsuleer first creates their character they should be put through the basics as found in the tutorial such as flying around warping etc. However what I would suggest is separating this experience from the rest of the universe. It should be portrayed as a simulation of events to come... for example pilots should be given the chance to use a mining barge, assault ship and SOE exploration frigate BEFORE their release into the world with a basic ship...

introducing new players to ships they won't get to use for a month or more will help give them a drive as well as an objective to shoot for when it comes to training for something.... So for example instead of having the rookie systems as the base of the tutorial it should be an instanced client side simulation of what various roles have to offer that takes place after character creation but before they arrive in the starter system. Doing it in this way would give new players something tangible to base their goals on... Another thing that is missing from the new player experience is the career selection....

When I first started eve there were various career paths that you could choose from that would help by giving you a base set of skills... This was later removed so that people creating alts could do so more quickly without having arbitrary skills they'll never use. However it should have been revamped... not removed... I say this because by removing it, it gives a new player even less of an idea of what their shooting for once they join the rest of the universe....

What I would suggest is that after following the simulation of each career path given in the tutorials as mentioned above, the pilots should be allowed to choose a frigate associated with their desired career path. It should be given to them when they do spawn in the universe. As a result of their career choice their starting skills should allow them to use the ship they choose at mastery level 3. Doing this would give new players direction they can then pursue rather than wondering what to do after the tutorials as many do now. It would really help them get off the ground and into the world the moment they undock rather than fiddling around with their fingers up their a$$es for a week or more trying to figure out what their supposed to do.

With regards to players simply creating alts there could be a base amount of skill points allocated, say around 1 million or so, to allow them to customize their toon within a basic ship's mastery level of 2-3..... Basically your given the choice to pick a career and before you have to commit your given the option to modify it as you you please within a limited but varied context of basic skills. During this experience you could even set it up in such a way that players are introduced to what attribute points do as well explain how skill points are allocated. If I'd have to pick something that's inspired this, think of the intro of Fallout New Vegas when you go to the machine and allocate your points to your desired traits and are then asked a series of questions about your temperament to give you an idea of what you'll be doing during your stay.

Doing the above would give a new player context in relation to what their planning to do once they join the rest of us while still allowing for emergent experiences once they do. Anyway this is just my view based on running new pilot corps over the last 4-5 years.....

Take care o7
12Next page