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Ammo Bays for combat ships

Author
seppesai
Sheldorian Knghts
#1 - 2014-11-24 00:57:55 UTC
After spending years focusing on the industrial side of the game my wife and i decided to give missions a go. i never would have thought about this if she wasnt constantly running out of ammo or not able to loot because she had too much ammo. but since indy pilots have gotten all kinds of love lately i was thinking it would be nice to add a ammo bay that was separate from the cargo bay so that people could carry enough ammo to get things done and still be able to completely loot a mission.
elitatwo
Zansha Expansion
#2 - 2014-11-24 01:06:53 UTC
Since the both of you are industrialists, may I point you to the ORE Industrial skillbook which unlock the Noctis ship?

This is the boat you were looking for.

Eve Minions is recruiting.

This is the law of ship progression!

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Catherine Laartii
Doomheim
#3 - 2014-11-24 01:15:43 UTC
I was actually thinking about this earlier today. I think a charge bay like this would be a great addition to the game, especially to ships like strategic cruisers that need to carry quite a lot of subsystems and a mobile depot in their cargo bay.
Sera Kor-Azor
Amarrian Mission of the Sacred Word
#4 - 2014-11-24 01:22:09 UTC
elitatwo wrote:
Since the both of you are industrialists, may I point you to the ORE Industrial skillbook which unlock the Noctis ship?

This is the boat you were looking for.


Also, fly Amarr. Use lasers. No ammo. Better damage.

I think the ammo bay for combat ships is a good idea. It makes sense. The Minmatar Hoarder is a hauler with an ammo bay, even though it isn't a combat ship. Why shouldn't combat ships have them as well?

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Nevyn Auscent
Broke Sauce
#5 - 2014-11-24 01:25:43 UTC
Combat ships limited cargo space is a balance thing, as it restricts the combat life of certain types of tanks that use cap boosters for example, meaning that a cap booster is not always the superior choice of tank option.
If Combat ships were to get an ammo bay, this would have to cut into their general cargo bay by the same amount in order to not unbalance things. (Cap Boosters coming under Ammo).

I'd much rather being able to split any cargo bay into 2 partitions, and then I can loot into one, while I keep my ammo and paste and the like in the other, so I can select all and move to hanger easily.
Anhenka
The New Federation
Sigma Grindset
#6 - 2014-11-24 01:45:17 UTC  |  Edited by: Anhenka
Nevyn Auscent wrote:
Combat ships limited cargo space is a balance thing, as it restricts the combat life of certain types of tanks that use cap boosters for example, meaning that a cap booster is not always the superior choice of tank option.
If Combat ships were to get an ammo bay, this would have to cut into their general cargo bay by the same amount in order to not unbalance things. (Cap Boosters coming under Ammo).

I'd much rather being able to split any cargo bay into 2 partitions, and then I can loot into one, while I keep my ammo and paste and the like in the other, so I can select all and move to hanger easily.


Exactly this. If CCP added on space for a ammo bay without reducing main cargo bay, it's a buff to everyone who uses large amounts of ammo/cap boosters.

If CCP adds on space while reducing the cargobay to compensate, it nerfs all ships that DONT use tons of charges, especially ships that may swap out modules frequently like scanners, carry extra drones + depots (most ships should do this is you have spare space), or fill their cargo with things like LO for cyno fuel, or bombers stuffing spare cargohold with LO and topes for black ops. In general it reduces the tactical loadouts that you can bring along, by taking part of the ships cargohold and saying "ammo only here".


-1
FT Diomedes
The Graduates
#7 - 2014-11-24 01:53:08 UTC
Not supported. Balancing your cargo hold is part of the game.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Sera Kor-Azor
Amarrian Mission of the Sacred Word
#8 - 2014-11-24 02:08:10 UTC
Has anyone tried using the new T2 Deep Space Transport with the docking bay for five ships?

I figure this would be the perfect ship to take along for looting missions. Shoot the rats in a PVE ship. Warp to transport. Take out Noctis. Salvage. Warp to transport. Drop loot. If a mission ganker warps in, switch your PVE ship for a PVP ship. There is room for five fitted ships inside, which means a PVP and PVE ship for two people, as well as one industrial (i,e. Noctis). These ships can also be refit inside the bay. They don't take up cargo space either.

Orcas would work well for this too. Apparently Orcas are tanky enough to solo some Level 4 missions.

There are deployables you can use now as well. Before there were deployables, people use to anchor Giant secure containers for storing ammo and loot.

However, lasers don't use ammo. The tech 1 crystals last forever. Whenever I hear someone complaining about carrying ammunition in their cargo, I tell them to cross-train into Amarr ships.

Even from a lore perspective, a Minmatar loyalist would likely know how to fly Amarr ships if (s)he 'stole it' from the Amarrian slave owner.

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

Rosira
Caldari Provisions
Caldari State
#9 - 2014-11-24 02:12:03 UTC
As mentioned above what you want is a Noctis. Outside if that pick your flavor of Destroyers and use them in the same capacity.
Workout the comftable number of missions you can do in x time to also allow for salvage.

Even if you fill your cargo with ammo there should be enough left after combat to pick up mission critical items.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#10 - 2014-11-24 03:33:24 UTC  |  Edited by: Barbara Nichole
wonderful, a new way to nerf combat ships... Seriously do you remember the trouble we suddenly had with some ships after they added fuel bays.. with not being able to hold enough fuel for a round trip? just let it draw from a large cargo bay.. because it is not going to turn out well if it gets divided off.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2014-11-24 12:48:40 UTC
you realise this is would mean cargo capacity for all combat ships would be reduced right?

Use two ships,

have a specialised mission runner, run 2-4 missions depending on how fast you can run them. make book marks for each room.

come back to those bookmarks in a specialised salvage and looter

...profit.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#12 - 2014-11-24 19:45:21 UTC
Drones, my son! DRONES!!

They have already their own hold.
FireFrenzy
Cynosural Samurai
#13 - 2014-11-24 20:06:04 UTC
that or don't loot:)

That's how i run my, jump clone standing generator, eh, missions
Lugh Crow-Slave
#14 - 2014-11-24 20:30:29 UTC
all this would do is limit you since cargo sized is balanced they would just remove space from your regular bay and make it so only charges could be placed there not give you more space
Ralph King-Griffin
New Eden Tech Support
#15 - 2014-11-24 20:36:09 UTC
Just get a marauder Blink
Iain Cariaba
#16 - 2014-11-24 20:39:43 UTC
seppesai wrote:
After spending years focusing on the industrial side of the game my wife and i decided to give missions a go. i never would have thought about this if she wasnt constantly running out of ammo or not able to loot because she had too much ammo. but since indy pilots have gotten all kinds of love lately i was thinking it would be nice to add a ammo bay that was separate from the cargo bay so that people could carry enough ammo to get things done and still be able to completely loot a mission.

Please, you run missions. It's not like you can't simply look at the other and say, "oops, I need to get more ammo, way here for a minute while I go get more," then have to jump [I]maybe]/I] one system over and reload.

Note, I ran missions for years with Caldari boats, and not once did I ever have an issue of not enough ammo or enough hold space for loot. Running the mission and looting the mission are two separate activities.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#17 - 2014-11-24 22:00:33 UTC
You could also try out with one of you bringing a Hoarder (Minmatar industrial) precisely because of its Ammo Bay. One of you shoots while carrying little ammo and loots as much as possible; the other one brings the ammo and loots too. But as stated before, a Noctis would help you too, because of tractor beam range/speed bonuses and salvager bonus.
Bitterbeeley
Gutless Runaways
#18 - 2015-02-05 19:46:51 UTC
I think the best idea is to enable partitions within your cargo hold... no ajustments of current sizes just the ability to separate as I think this would save a lot of time when emptying cargo at station whilst maintaining the fittings, ammo and alike that you want to keep onboard

Lugh Crow-Slave
#19 - 2015-02-05 20:20:34 UTC
Bitterbeeley wrote:
I think the best idea is to enable partitions within your cargo hold... no ajustments of current sizes just the ability to separate as I think this would save a lot of time when emptying cargo at station whilst maintaining the fittings, ammo and alike that you want to keep onboard



cargo containers
elitatwo
Zansha Expansion
#20 - 2015-02-05 22:27:29 UTC
Catherine Laartii wrote:
I was actually thinking about this earlier today. I think a charge bay like this would be a great addition to the game, especially to ships like strategic cruisers that need to carry quite a lot of subsystems and a mobile depot in their cargo bay.


That I get.

So why not change the mobile depot so that you can put your subsystem and modules in the depot and carry that depot with you but only have access to the stuff inside it when you online it in space?

You would have to wait a minute before it is anchored in space to use the fitting service so why not restrict the same for the access to the cargohold of the depot until it is online?

Ohh okay while writing I can see how that can become problematic, so in addition to the cargohold access, you can only scoop reinforced depots that are empty or they ( the reinforced depots) would drop a can with your stuff inside.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

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