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Why pod kill? newbs wormhole exp

Author
Jed Red
Doomheim
#1 - 2014-11-21 23:49:11 UTC  |  Edited by: Jed Red
I was just wondering,

I have been playing for about a month and today i said this is getting old im going to go explore. I did this knowing that i would come back vie clone.

I went to low sec did some scanning not finding anything but wormholes then thought what the hell i will try a wormhole. end up in Null i was able to look at the only 2 gates (no docks) from 100 out, then i set one safe spot to try and go for one of the gates. 4 shots later two for the ship two for the pob im space junk

I'm not mad i expected it, i knew i would lose my ship plus implants which the implants for me was a little pricey but really not anything for most.

I did not even notice who killed me I was trying to get my little probing ship out well anyway

I just go back and look at some more youtube videos for some more tips then try/die again.

but to get back to why i came here why pod people? their was no dock in the system i ended up in, just two gates and im guessing some rocks.

by killing my ship they proved they are better then me, im ok with that i like to learn by experience even thou i know its cheaper to learn other ways. the ammo they used to kill me was prob worth more the what was on the ship.

is it a power trip? i know it saved me the time to fly back home, i would have rather kept the implants but i went in knowing they were forfit.

because its just done? I mean ganking in Highsec i understand it could make someone very mad but a newbie in a probing ship in null not going to be A) a challenge B) worth anything C) worth even having on a kill board is it?

Thanks for any real answers and meh for all the stf newb i own you im a better person posts
13kr1d1
Hedion University
Amarr Empire
#2 - 2014-11-21 23:54:59 UTC
1. It's not about the challenge, it's about the thrill of picking on a weakling.
2. Thank them for quickly porting you back to your home station.
3. Ignore pod-death. It's part of the game. If it were any other game in the world like wing commander, you would've died the moment your ship popped. Pods are a get out of jail free card, and unless you're carrying a snake head, its less time consuming to wait for "death" than to escape and go all the way back in a pod.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Eldwinn
Deep Core Mining Inc.
Caldari State
#3 - 2014-11-21 23:57:39 UTC
Jed Red wrote:


but to get back to why i came here why pod people?


Killmails and tactical advantages. For example, I bubble a set of pods. They are out of jump range. This prevents them from getting a death clone back and to re-ship.
Paranoid Loyd
#4 - 2014-11-22 00:06:22 UTC
In a sandbox "because you can" is all you really need to understand, that being said, trying to understand "why" is an exercise in futility as it could be for any one or many of a plethora of reasons.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

MashXX
Doomheim
#5 - 2014-11-22 00:12:04 UTC
The simple truth is most pilots in low sec or null will take an opportunity kill when it's there. You see a lot of random stuff in this game, you never know when the noob in a scanning frig will turn out to have a stupid amount of loot in their cargo or a crazy amount of implants in their head, so for a few rounds of ammo it's usually worth it.
J'Poll
School of Applied Knowledge
Caldari State
#6 - 2014-11-22 00:14:04 UTC
Jed Red wrote:
I was just wondering,

I have been playing for about a month and today i said this is getting old im going to go explore. I did this knowing that i would come back vie clone.

I went to low sec did some scanning not finding anything but wormholes then thought what the hell i will try a wormhole. end up in Null i was able to look at the only 2 gates (no docks) from 100 out, then i set one safe spot to try and go for one of the gates. 4 shots later two for the ship two for the pob im space junk

I'm not mad i expected it, i knew i would lose my ship plus implants which the implants for me was a little pricey but really not anything for most.

I did not even notice who killed me I was trying to get my little probing ship out well anyway

I just go back and look at some more youtube videos for some more tips then try/die again.

but to get back to why i came here why pod people? their was no dock in the system i ended up in, just two gates and im guessing some rocks.

by killing my ship they proved they are better then me, im ok with that i like to learn by experience even thou i know its cheaper to learn other ways. the ammo they used to kill me was prob worth more the what was on the ship.

is it a power trip? i know it saved me the time to fly back home, i would have rather kept the implants but i went in knowing they were forfit.

because its just done? I mean ganking in Highsec i understand it could make someone very mad but a newbie in a probing ship in null not going to be A) a challenge B) worth anything C) worth even having on a kill board is it?

Thanks for any real answers and meh for all the stf newb i own you im a better person posts


1. They can not see if you are:

A. A new player
B. An alt that is scouting for a fleet.


2. They pod kill, because even a person in a pod, can relay intel to their fleet (See 1B) about which ships are on grid.



What they did, it taking the logical course of action in terms of safety...remove anything that is a risk...this included your ship and pod.

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Jed Red
Doomheim
#7 - 2014-11-22 00:18:33 UTC
thanks, i think i understand more.
I kinda get, this kinda stuff is what made me want to try eve was all choices or not making a choice have consequences.

I really did not think of scouting.

I did think of because you can.

Anyway thanks again

Gully Alex Foyle
The Scope
Gallente Federation
#8 - 2014-11-22 01:22:28 UTC
OP, it's simple: most of us just shoot at everything.

Pods are just part of the 'everything'. Plus, they can have expensive implants that look nice on killboard stats.


Personally, if I realize I'm dealing with a new player, I might convo him and chat. But after blowing up ship + pod.


Come to think of it, we're quite the savages, at least in lowsec.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Karl Hobb
Imperial Margarine
#9 - 2014-11-22 02:50:48 UTC
Any time I can catch a pod (outside of high-sec) I'll shoot it. Just for because. I don't even care about the killboard stats.

A professional astro-bastard was not available so they sent me.

Azda Ja
Native Freshfood
Minmatar Republic
#10 - 2014-11-22 03:54:10 UTC
Just because.

Nothing really malicious behind it, just another part of the game.

Grrr.

Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2014-11-22 04:01:01 UTC
You are in w-space.

Podding a pilot removes them from the system, especially when the opposition controls the wormholes.

Once podded, they can't simply re-ship at a local POS and quickly return to the battle refreshed. If they didn't plan for such an event, with a scanner alt in system, they'll never be able to return.

[I lived in w-space for the first ~2.75 years of my EVE existence.]
Jur Tissant
Garoun Investment Bank
Gallente Federation
#12 - 2014-11-22 05:41:50 UTC
Kill mails, plus it's a bit of a thrill to get that lock. In theory this would be a great place for ransoms, but as you might imagine ransoms in EVE aren't generally honored...

Podding is part of the game. Without it, the implant market would be dead.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#13 - 2014-11-22 05:56:15 UTC
I don't understand the confusion.

When I shoot you it is because I want to inflict loss and to prevent you from continuing your current activity. Killing a pod adds more loss and greater inconvenience.

Plus I keep the corpses.
Deck Cadelanne
CAStabouts
#14 - 2014-11-22 07:39:16 UTC
In null, never assume the "noob character in a scanning frig" is actually a noob.

More often than not it is an alt of a more experienced player being used as a scout.

I have paid a very heavy price for not instantly killing a "noob character in a scanning frig." That is the lesson I learned!

With that said, I have also on occasion given a noob a break and in one instance recently a genuine noob ended up joining our fleet and (I hope) learning a bit about how to fly, explore *and survive* in hostile nullsec space.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Baneken
Arctic Light Inc.
Arctic Light
#15 - 2014-11-22 08:22:42 UTC
In wh you get podded because it removes you from the system but in some cases you may also be escorted out, depending.

In null you kill pods because you can and they used to make a funny 'squish' sound when popped. Pirate
Adrie Atticus
Caldari Provisions
Caldari State
#16 - 2014-11-22 09:04:26 UTC
Anyone not blue is expected to be present with hostile intentions and the only way to make sure you stay away for at least a few minutes is to pop your pod. Getting to a blue status to half of known nullsec is not hard though...

Null space is littered with 1-5 week old scouts and cloaky eyes, there is no distinction between someone doing scanning and someone gathering intel.
Ralph King-Griffin
New Eden Tech Support
#17 - 2014-11-22 09:56:23 UTC
Vimsy Vortis wrote:

Plus I keep the corpses.

likewise, im building a collection,
only people iv had a hand in killing mind, i don't want any auld corpseBlink
Azda Ja
Native Freshfood
Minmatar Republic
#18 - 2014-11-22 10:28:12 UTC
Gully Alex Foyle wrote:

Come to think of it, we're quite the savages, at least in lowsec.


The Noblest of savages good sir.

Grrr.

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#19 - 2014-11-23 00:00:40 UTC
There is no evil intention in podkilling. This is a game with open world PvP, and many of us go around killing everyone outside of our circle of friends that we can. This is an intended gameplay style - not bullying or griefing.

There is nothing sacred about a pod, it's no different than a ship really. The closest thing that I can think of right now to equate with podkilling is an example from American football. In that particular sport your goal is to score a touchdown. If you manage to do so, you get some points, and then you get an opportunity to attempt to score an extra point by kicking the ball through some goalposts. Your ship kill is the touchdown, and your pod is the extra point. Yes, there is a football game on TV right beside me.

Now that said, in many cases you can make it very difficult for anyone to kill your pod. You should make sure to set up a tab on your overview, call it "pod saver" or "gtfo" or something, and put some celestial objects on it where it will be unlikely that someone is waiting to kill you - moons, customs offices, things like that. Then when you are in a situation where you think you are about to lose your ship, flip over to that tab, pick any random celestial and start spamming the warp button. In highsec and lowsec this will save your pod 99% of the time. In nullsec and wormholes, it will save you unless you are trapped in a warp disruption bubble, in which case you are ******. Its a good practice to get comfortable with.

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Sera Kor-Azor
Amarrian Mission of the Sacred Word
#20 - 2014-11-23 01:00:59 UTC
Haedonism Bot wrote:
There is no evil intention in podkilling. This is a game with open world PvP, and many of us go around killing everyone outside of our circle of friends that we can. This is an intended gameplay style - not bullying or griefing.

There is nothing sacred about a pod, it's no different than a ship really. The closest thing that I can think of right now to equate with podkilling is an example from American football. In that particular sport your goal is to score a touchdown. If you manage to do so, you get some points, and then you get an opportunity to attempt to score an extra point by kicking the ball through some goalposts. Your ship kill is the touchdown, and your pod is the extra point. Yes, there is a football game on TV right beside me.

Now that said, in many cases you can make it very difficult for anyone to kill your pod. You should make sure to set up a tab on your overview, call it "pod saver" or "gtfo" or something, and put some celestial objects on it where it will be unlikely that someone is waiting to kill you - moons, customs offices, things like that. Then when you are in a situation where you think you are about to lose your ship, flip over to that tab, pick any random celestial and start spamming the warp button. In highsec and lowsec this will save your pod 99% of the time. In nullsec and wormholes, it will save you unless you are trapped in a warp disruption bubble, in which case you are ******. Its a good practice to get comfortable with.


^This.

Also, never fly what you can't afford to lose and replace, this includes the implants in your clones. Keep your high value implants in a learning clone that never undocks or leaves the high sec station. Use a clone with no implants, or low value implants in order to explore or travel in low sec. null sec or W-space.

Since you are probably too new to have station standings to get jump clones, train Infomorph Psychology to V so you can have five jump clones. Now join the Estele Arador corporation, pick any five stations you prefer (I would recommend trade hubs, but you can move your clones later) and install your jump clones there. You have to physically fly out to the station you choose to install a jump clone. Once you have installed your clones, quit Estele Arador, or they will auto-kick you in three days to retain their high standings. Give them a donation for their service. Now in addition to your medical clone, you also have five jump clones.

"A manu dei e tet rimon" - I am the devoted hand of the divine God.

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