These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

ISK SINKS WE NEED - Post your ideas here.

First post
Author
Reaver Glitterstim
The Scope
Gallente Federation
#141 - 2014-11-25 12:16:33 UTC
Corraidhin Farsaidh wrote:
But it doesn't matter if everything has gone up in price as long as it is in line with a level of inflation suitable for a healthy economy, it's only when inflation goes out of control that there is a problem and there is now evidence of it being out of control (ignoring plex which doesn't apply).

We were responding to someone who asked for proof of inflation. I'm not saying the inflation is bad, I'm saying there definitely is inflation.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

elitatwo
Zansha Expansion
#142 - 2014-11-25 12:33:39 UTC
Anthar Thebess wrote:
-shortened-
If you make faction modules to cheap, T2 market will be affected.


I hate to breake it to you but you are contradicting yourself here. Any faction item you get from any LP store removes isk - poof, gone!

What haz some market to do with what you are demanding we are finding solutions for?

Didn't you want to find a replacement isk sink?

Faction items are! Make them useful and affordable, there you go, isk sunk - kaput.

Nobody cares about moon poo but the moon poo people and moon poo doesn't create or remove isk but moon poo, ice products, minerals and plantetary poo.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Reaver Glitterstim
The Scope
Gallente Federation
#143 - 2014-11-25 12:47:29 UTC
I think he was saying that if faction items got too cheap, nobody would want tech 2 anymore. But there's a long ways to go before that happens. It's just kind of retárded when the faction variant costs a hundred times as much as tech 2 and actually has lower stats. Some faction items offer very strong advantages (Republic Fleet Gyrostabilizer), and some are completely useless (Shadow Serpentis Large Blasters). It'd be nice if faction items were adjusted to offer bonuses more in line with their listed meta values, and then have their prices diminished a lot. If you cut their LP cost to 1/4th across the board, it would not trash the value of the LPs, on the contrary you might see as much as or more than a 300% increase in how often they are purchased and used because they'll start getting fitted onto throw-away ships instead of only on carebear blingships.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

afkalt
Republic Military School
Minmatar Republic
#144 - 2014-11-25 12:54:46 UTC
Remember balancing screws with prices too. For example all the faction shield boosters got a big hike in a drive to improve local tanking; deadspace did not. Thus faction prices climb and deadspace drop.

It is fatal to ignore balancing when looking at price rises - a classic example here would be the gila or worm.
Anthar Thebess
#145 - 2014-11-25 12:57:08 UTC
Lidia Caderu wrote:
So can somebody explain why PLEX got so high in price if its not influation?

Plex price went so high because :
1. Isk have no value , and plex at the same time constant value = 1 month of subscription.
Why keep your isk in ISK that constantly loose value if you can buy plex, you can always pay 1 month of subscription, and if you sell this plex for isk , you will get the same isk you paid for it.
2.Dual and tripple character skilling.
People need more plexes.
3. Alt accounts
How many alt accounts do you have?
1, 2? 20? 30?
This is not a joke, many people have more than a dozen alt accounts. Those people usually pay subscription for 1-2 main accounts, and use income generated by alt accounts to plex them.
You can easily maintain those accounts if you have:
- 1 alt making isk on PI/Mining/Ratting
- 1 cyno alt
- 1 alt skilled just to sell it at some point
4. Eve : Skills Offline
Many players didn't like capital swarms, and gigantic renter empires we had and still have now.
They didn't quit eve, just use their assets and isk to plex 1-2 accounts and skill characters while waiting or something to change.
(btw. CCP we are waiting for SOV changes)
5.Specific role of plex.
This is not any other item in eve. You cannot produce it, it don't drop any where - someone have to buy one from CCP in order for it to get on the market.
6.Speculation.
When you consider the above it is easy to raise price of the plex few millions every day.

Like you see , plex will have always some additional value , that will not be affected by isk sinks, because unless CCP adds something that will allow people to run their alt accounts for isk , plex demand will be stable.

Yes at some point it is possible that plex will be worth less isk, but i don't think it will lose value when you compare plex price to ship hull prices or something similar showing current eve health status.


So please don't link ISK sinks to Plex prices.
Isk sinks will reduce only speculation, and only when much more than now isk will be removed from the system.

If you want cheep plexes on the market ask CCP for big promotion, this can reduce nicely ISK prices.

My goal , and goal of this topic is to stop or reduce the inflation that makes ship hulls, modules , ammo more expensive every month.

If i have 500mil i prefer to buy 5 ships and loose them in flames of glory , rather buy 1 ship and be afraid to undock , as i don't have any spare ships now.


Boosting income will just speedup the inflation , and have very bad impact on the new players.
Anthar Thebess
#146 - 2014-11-25 12:59:24 UTC
afkalt wrote:
Remember balancing screws with prices too. For example all the faction shield boosters got a big hike in a drive to improve local tanking; deadspace did not. Thus faction prices climb and deadspace drop.

It is fatal to ignore balancing when looking at price rises - a classic example here would be the gila or worm.


DED stuff started to drop when T3 ships where forbidden from entering higsec 4/10.
Shield boosters where used mostly on Tengu running those sites.

Next item that affected those item prices was the quiet year on the SOV front.
People could farm, and farm ....
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#147 - 2014-11-25 12:59:45 UTC
Reaver Glitterstim wrote:
Corraidhin Farsaidh wrote:
But it doesn't matter if everything has gone up in price as long as it is in line with a level of inflation suitable for a healthy economy, it's only when inflation goes out of control that there is a problem and there is now evidence of it being out of control (ignoring plex which doesn't apply).

We were responding to someone who asked for proof of inflation. I'm not saying the inflation is bad, I'm saying there definitely is inflation.


True enough and an important point, there is definitely inflation over time. The issue would be whether it is healthy or out of control. Right now my opinion would be that it's fine at the moment. I would imagine that CCP keep a very close eye on this kind of thing so not to really tic everyone off with prices rising too fast
Kagura Nikon
Native Freshfood
Minmatar Republic
#148 - 2014-11-25 15:37:17 UTC
Anthar Thebess wrote:
This game really needs good isk sink.
Currently economy is slowly falling because prices are growing and growing.

Reasons for current situations are many :
- ships where boosted , more dps = faster and more efficient ratting
- smart bombing ratting fleets are all around renter space became quite common
- ships are dying ( each lost ship don't remove isk from game, just create it from the air )
- etc

Some drastic measures needs to be put in place.
This also have to be done without harming any current system - like LP Stores, or missions.
Please post your ideas here , maybe some Dev will look at this and put some of your ideas into actions


EDIT:

Please stop linking this thread to raising PLEX prices.
Plex is not created by players or obtained by any PVE activity.
If all people start to earn 50% less isk , and PLEX price will drop by 50% ,
there will be any real change for plex price.

There is no possibility that any ISK sink will reduce VALUE , again VALUE of the PLEX.
Price might drop, as there will be less isk, but it will be still MORE EXPENSIVE when you include your reduced
income.
--------------------------------------------------------------------------------------------------------------------------------------------------



I already posted this several times. Supercapital mantainance fee. 5 bil per month for titan 1 bil per month for SC. Either we will have a great isk sink or we will have less titans being built :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#149 - 2014-11-25 16:32:54 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Reaver Glitterstim
The Scope
Gallente Federation
#150 - 2014-11-26 00:24:06 UTC
afkalt wrote:
Remember balancing screws with prices too. For example all the faction shield boosters got a big hike in a drive to improve local tanking; deadspace did not. Thus faction prices climb and deadspace drop.

It is fatal to ignore balancing when looking at price rises - a classic example here would be the gila or worm.

What's fatal is altering one module without considering the impact it has on other variations of the same type. It's one thing to buff faction shield boosters because they believe the gap between faction and deadspace too great, and the gap between faction and lower too small, but it's another thing entirely to buff faction shield boosters to boost shield tanking in general.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

elitatwo
Zansha Expansion
#151 - 2014-11-26 01:57:18 UTC
Reaver Glitterstim wrote:
What's fatal is altering one module without considering the impact it has on other variations of the same type. It's one thing to buff faction shield boosters because they believe the gap between faction and deadspace too great, and the gap between faction and lower too small, but it's another thing entirely to buff faction shield boosters to boost shield tanking in general.


They did that because they almost nerfed links and gave shield boosters and armor reps a tiny buff in hp/s.

But what happened was:

CCP said logi too stronkh', nerf all ships with resistence

We: But why not nerf logi instead??

CCP: buff shield boosters and armor reps by 10% and here take ancillery boosters and reps

We: .....

CCP: and pls don't make duoble-xl-asb fits in the tournament, that's crazy

We: ...but you gave us What?What?

CCP: nah, we said it's interesting gameplay, so make it interesting

We: LolLolShockedShockedShockedShockedShockedEvil

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Irya Boone
The Scope
#152 - 2014-11-26 02:28:41 UTC
The only ISK sink the game need is:

A fare for using a station ( corporation already have some kind of this) and I would be greatly effective to make people pay , and pay a lot to STAY in station and make the price depend on number of people In the station ( or the number of people whom have assets in the station), you have to pay for the maintenance etc etc

It would replace the old clone system.

And would like to see someone docked in jita paying 200 M for 30 minutes etc etc and would make the price very high for people in NPC corporations when they have more than 120 days of paid subscription.

The longer you stay dock , the more you pay!
More people in station , the more you pay!
The longer you stay in a Npc corp the more you pay !!

Same system as station utilities fares.etc

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Brutalis Furia
Hammer and Anvil Industries
#153 - 2014-11-26 02:51:31 UTC  |  Edited by: Brutalis Furia
Antillie Sa'Kan wrote:
Cyndrogen wrote:
I think you're thinking about it the wrong way. Eve needs MORE players. Players drive the economy, offer better choices to get more people in game and doing something useful. DUST is free, Eve online still has an antiquated subscription model which doesn't really offer much in terms of value other then access to the game. I would like to see a store with FITTED, yes FITTED ships that players could purchase so I can invite friends and play a session. Basically it's like the old arcade games, you can pay a quarter to fly a fitted ship, you lose it you pay another quarter. Just like arcade machines.

lol no.


lol yes.

This would be an excellent way to teach newer players how to fit ships. Eve has always had a accessibility barrier, and new players need mentors to thrive. This would be a way to breach (partially) that barrier.

On another note, I heard insurance mentioned more than a few times. "It needs to go," seems to be a popular motif. I'd turn that around a bit to, "it needs to be replaced with an SRP."

When you bought insurance, it'd take a snapshot of your ship at that station. The NPCs there would then place market orders for M0 versions of the parts and your ship would be prefitted and ready to go. Only one snapshot per ship could exist at any time, but any number of different ships could have a snapshot. There's even the potential for this to extend this to creating a buy-in option for corp or alliance fitted ships, or creating a skill for allowing additional snapshots similar to jump clones.

Cost for replacing the ship would same as if you bought the parts on the market, but instead of giving you 2/3 of the cost of the ship, this would give you a new ship ready to go immediately. As a total carebear (look up my killmails, I dare you Big smile), this would get even me into PvP if I could have a set ship ready to go.

[Barrier to entry for PvP = BAD], therefore [Ease of access to PvP = GOOD]

The cons to this are that it would be NPCs creating the buy orders not other players, thus reducing an element of player interaction. My question regarding this would be one of loss vs gain. Is the loss of some market interaction between players worth reducing the barrier of entry to PvP?

This would also increase the ISK sink that insurance was clearly intended to be (but isn't).
Sabriz Adoudel
Move along there is nothing here
#154 - 2014-11-26 03:28:37 UTC
1) Kill insurance, but keep some form of it for new characters (ones whose lifetime income, counting all deposits from all sources listed in their wallet journal, total 250m or less).

2) Replace some or better yet most of the liquid ISK obtained through highsec incursions with more LP.

3) Replace some of the liquid ISK gained from anomoly ratting with other rewards, such as deadspace modules.

4) Purely cosmetic items sold for ISK prices by NPCs.

I support the New Order and CODE. alliance. www.minerbumping.com

Rob Kashuken
School of Applied Knowledge
Caldari State
#155 - 2014-11-26 06:30:44 UTC  |  Edited by: Rob Kashuken
As a pure sink:

Wages for the crew of the ship whilst active in space, scaled by the size of the ship.

So deeming a set value of isk/hour in space as 'x', frigates would be 0.5x isk/hour, destroyers would be 1.0x, cruisers 1.5x etc. T2 ships could have an additional multiplier (higher skilled ships would require a more specialized crew). Factional ships could have a cost benefit in terms of cheaper to run (as they have a more expensive initial outlay).
Anthar Thebess
#156 - 2014-11-26 07:16:19 UTC
More LP from mission while getting less ISK is good idea.
This can pull even more isk from the system.

What do you think about adding more stuff to LP stores.
For example some pirate faction stuff you can get from faction drops is not located in the LP store.

So all :
- sansha
- serpentis
- etc.
items will be also available on LP store.
Anthar Thebess
#157 - 2014-11-26 07:19:39 UTC
Kagura Nikon wrote:

I already posted this several times. Supercapital mantainance fee. 5 bil per month for titan 1 bil per month for SC. Either we will have a great isk sink or we will have less titans being built :P


This could be interesting, and i could also vote for this.
But what about people :
- who own a super, and don't use it, it is just logged out somewhere on the alt account
- what about unsubbed accounts
- what about people who bought supers before this change?
- what about groups who need supers to compete with current "super powers" ?

I think it is to late to change those rules.
Anhenka
Native Freshfood
Minmatar Republic
#158 - 2014-11-26 07:20:08 UTC
Anthar Thebess wrote:
More LP from mission while getting less ISK is good idea.
This can pull even more isk from the system.

What do you think about adding more stuff to LP stores.
For example some pirate faction stuff you can get from faction drops is not located in the LP store.

So all :
- sansha
- serpentis
- etc.
items will be also available on LP store.


My like was provisional. IF we need a sink, more LP/less isk is the easiest to implement, smoothest sink that could e introduced that people wouldn't whine too much about.

But no, all faction and deadspace items (with the exception of ammo I'd say) that currently drops only from faction rats shoudl continue to only drop from faction rats. To allow them in LP stores while buffing LP gain would most likely cause a rapid drop in the value of conventionally sourced faction mods. That would be bad.
Anthar Thebess
#159 - 2014-11-26 07:27:42 UTC
I don't include here for example True Sansha stuff, and dead space.
Just the normal version of all pirate stuff.
Brutalis Furia
Hammer and Anvil Industries
#160 - 2014-11-26 07:33:59 UTC
Blood Raider goodies, just not Dark Blood?