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Player Features and Ideas Discussion

 
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ISK SINKS WE NEED - Post your ideas here.

First post
Author
Anthar Thebess
#121 - 2014-11-25 08:41:26 UTC
Well thats the point why they are so expensive.
Few cpu units here , few there ... and you can fit something better.
Price of those modules is dictated by players mostly.

Every thing above those 32mil for Republic Fleet Distruptor or Scrambler is added by players.

Look at the Republic Fleet Point and Scrambler.
They both cost the same in LP stores , yet on the market there is usually 40mil price difference between them.

If you make faction modules to cheap, T2 market will be affected.

Some work can be done ( like someone already stated before) to boost the isk cost of the modules in LP store at the cost of LP needed.

King Fu Hostile
Mea Culpa.
Shadow Cartel
#122 - 2014-11-25 08:43:16 UTC
Still looking for proofs of inflation

Reaver Glitterstim
The Scope
Gallente Federation
#123 - 2014-11-25 08:52:21 UTC
King Fu Hostile wrote:
Still looking for proofs of inflation


price of plex is proof. It has been steadily rising since they came out.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Anthar Thebess
#124 - 2014-11-25 08:55:40 UTC  |  Edited by: Anthar Thebess
Prof about inflation?
When i started playing you could buy Dread hull for 500mil on local market, i was not living in the drone regions.
Since then :
- there was slight nerf to npc bounty
- boost to ratting ships dps
- changes to production , that both raised and lowered minerals needs to build dreadnought.
Hard to say now , but i don't expect that total change will be bigger than 15% any way.

Currently the same dread hull cost 2.5bil.

Total Change 2bil.

Good enough?
Remember that this 500mil price tag was local market , and people where very happy to sell those ships on this price.
Anthar Thebess
#125 - 2014-11-25 08:56:28 UTC  |  Edited by: Anthar Thebess
Reaver Glitterstim wrote:
King Fu Hostile wrote:
Still looking for proofs of inflation


price of plex is proof. It has been steadily rising since they came out.


Eh .. don't link plex to isk sinks.
Please.

Plex have unique value.

Edit.
Just to remind you, plex at some point was isk sink, as you where buying similar codes from NPC for isk.
If i remember correctly you could buy 2 months of game for 200 mil?
So yes this kinds also proves how much isk lost value.

Still remember those isk spamers in each system :D
Gadget Helmsdottir
Gadget's Workshop
#126 - 2014-11-25 09:01:02 UTC  |  Edited by: Gadget Helmsdottir
King Fu Hostile wrote:
Still looking for proofs of inflation




Let me see if I can find some long term ore prices. That might be the best indicator of how much inflation (if any) has affected EvE as a whole.



Reaver,
PLEX is a wierd animal. It gets hoarded and manipulated by players far too often for it to be a good indicator of inflation. If the price of PLEX has steadily risen, and the price of basic comodities hasn't, then it's the PLEX that's being screwed with.
Measure inflation by the price of a loaf of bread, or cup of rice, not the price of a luxury car.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

afkalt
Republic Military School
Minmatar Republic
#127 - 2014-11-25 09:20:39 UTC
Gadget Helmsdottir wrote:
afkalt wrote:
Gadget Helmsdottir wrote:
PVP isn't an ISK sink. No money leaves the system when a ship is blown up.


Destroyed modules need repurchased. Module repairs need effected. Ammunition is expended. Drones are lost.


Modules, ammunition, and drones are all either found via loot. -- no ISK generated or lost to the system, or are manufactered -- slight sink for manufacturing fees. There are also fees for market transactions. Once again, this is not PVP. This is Industry and trade. The PVP pilot, if she just buys all the stuff, only pays a sink in trade fees. If she's using the stuff she found via looting the enemy, then she's contributed no ISK loss or gain to circulation. Her personal finances may go up and down, but the ISK in the system remained constant.

PVP can lead to more industry and trade, and these lead to ISK sinks in manufacturing and trade fees. So while PVP doesn't actually generate or produce ISK into circulation, it can be a catalyst for other activities to do so.

I can't really think of any fair way of taxing the PVPer specifically, let alone even want to try. Actually... scratch that. I guess war decs would count as a PVP-centric sink.

--Gadget


Only to a point. MOST ammo in PvP is faction which tends to be bought with LP sinks. Repairs are a flat out sink. T2 mods have their share of sinks too.
Gadget Helmsdottir
Gadget's Workshop
#128 - 2014-11-25 09:28:00 UTC
http://forums.nexusmods.com/index.php?/topic/110224-tritanium-price-history/

Here's one example. Trit at 3.4 ISK in Spring of 2008, then a dip to 2.8 for a small period, but then a steady rise to 4.2 buy Spring of 2009. Currently it's at around 5.7 ISK.

This is the most basic building block, so it's an indicator of some inflation. Better yet are the posters' responses to the change. The dip was a noted anomaly even then, but after the dip the price steadily rose to what we have now. The game only stores up to a year, so I have to scour the internet for older screenshots.

I know that one instance doesn't make the rule, but I'll keep looking for older prices and for other minerals and edit them in this post.

If any have any screenshots of older mineral market graphs, please post them.

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Gadget Helmsdottir
Gadget's Workshop
#129 - 2014-11-25 09:43:13 UTC  |  Edited by: Gadget Helmsdottir
afkalt wrote:
Gadget Helmsdottir wrote:
afkalt wrote:
Gadget Helmsdottir wrote:
PVP isn't an ISK sink. No money leaves the system when a ship is blown up.


Destroyed modules need repurchased. Module repairs need effected. Ammunition is expended. Drones are lost.


Modules, ammunition, and drones are all either found via loot. -- no ISK generated or lost to the system, or are manufactered -- slight sink for manufacturing fees. There are also fees for market transactions. Once again, this is not PVP. This is Industry and trade. The PVP pilot, if she just buys all the stuff, only pays a sink in trade fees. If she's using the stuff she found via looting the enemy, then she's contributed no ISK loss or gain to circulation. Her personal finances may go up and down, but the ISK in the system remained constant.

PVP can lead to more industry and trade, and these lead to ISK sinks in manufacturing and trade fees. So while PVP doesn't actually generate or produce ISK into circulation, it can be a catalyst for other activities to do so.

I can't really think of any fair way of taxing the PVPer specifically, let alone even want to try. Actually... scratch that. I guess war decs would count as a PVP-centric sink.

--Gadget


Only to a point. MOST ammo in PvP is faction which tends to be bought with LP sinks. Repairs are a flat out sink. T2 mods have their share of sinks too.


But that's an option. The PVPer could just as easily be using T2 or T1, or may have been given the ammo. The act of buying faction ammo on the market isn't a sink... well, except for the market fees.

I'll say again, PVP may lead to sinks, but isn't a sink in itself. The reason that this is an important distinction comes down to where changes would be made to open (or tighten) the sinks. How could you fairly do anything to PVP itself that would enable more or less cash from leaving the game? Paying a sink for being podded (because only players will pod others) and war deccing costs are the only things I can think of currently that are sinks directly from PVP combat, and the podding costs are going away on the 9th.

As for the things that PVP affects, like buying/making ammo and other things. Doing anything to PVP combat won't affect those all that much. At least not in the way of sinks.

--Gadget

Edit:

Just re-read your post. Repairs are a good combat (but not necessarily PVP) sink that I didn't think of. I've gotten so used to reppers ;)

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

afkalt
Republic Military School
Minmatar Republic
#130 - 2014-11-25 10:09:41 UTC
The faction ammo sink is in the LP store cost the lister pays. Unless they are using tags I guess, I don't usually.

It was repairs from overheat (as I usually rep too). Overheat repairs get pricey fast. OH is usually reserved for PvPers. You can use nanite, but unless you're making your own the stations work out cheaper (but can still be eye watering).
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#131 - 2014-11-25 10:17:45 UTC
Gadget Helmsdottir wrote:
http://forums.nexusmods.com/index.php?/topic/110224-tritanium-price-history/

Here's one example. Trit at 3.4 ISK in Spring of 2008, then a dip to 2.8 for a small period, but then a steady rise to 4.2 buy Spring of 2009. Currently it's at around 5.7 ISK.

This is the most basic building block, so it's an indicator of some inflation. Better yet are the posters' responses to the change. The dip was a noted anomaly even then, but after the dip the price steadily rose to what we have now. The game only stores up to a year, so I have to scour the internet for older screenshots.

I know that one instance doesn't make the rule, but I'll keep looking for older prices and for other minerals and edit them in this post.

If any have any screenshots of older mineral market graphs, please post them.

--Gadget


Rising by that amount in 6 years is really not an excessive amount of inflation, every functioning market always has some level of inflation. one common belief (how true it is I'm not sure ) is that the actual value of the money you have halves every 10 years or so, which would put the trit inflation you quoted pretty much on normal market timescales.

To work out inflation you'd need to do it the same way our governments do with a 'typical shopping basket' list of items to act as a standard checkpoint. PLEX could *never* be considered a normal item in such a calculation and would therfore be completely excluded.
Nevyn Auscent
Broke Sauce
#132 - 2014-11-25 10:50:13 UTC
Gadget Helmsdottir wrote:
http://forums.nexusmods.com/index.php?/topic/110224-tritanium-price-history/

Here's one example. Trit at 3.4 ISK in Spring of 2008, then a dip to 2.8 for a small period, but then a steady rise to 4.2 buy Spring of 2009. Currently it's at around 5.7 ISK.

This is the most basic building block, so it's an indicator of some inflation. Better yet are the posters' responses to the change. The dip was a noted anomaly even then, but after the dip the price steadily rose to what we have now. The game only stores up to a year, so I have to scour the internet for older screenshots.

I know that one instance doesn't make the rule, but I'll keep looking for older prices and for other minerals and edit them in this post.

If any have any screenshots of older mineral market graphs, please post them.

--Gadget

You do of course know that a number of changes have been made to the game and that those price changes can all be directly traced to a specific supply & demand change. Such as Trit quantities being increased in certain ores. Build requirements of certain classes of ships being made. Changes in reprocessing. And a lot of the spikes can be traced to Null sec battles.

The Mineral market has shown zero evidence of inflation, responding instead to pure supply & demand from game changes.

The last announcement on CCP for inflation was that we actually were experiencing deflation. And since then they have increased isk sinks more than isk faucets.
wentrox
Center for Advanced Studies
Gallente Federation
#133 - 2014-11-25 10:50:51 UTC
Remove the NPC Bounty completly. Yes! Feel the pain. You will only got small amount of isk by completing missions/anomalies.
Make NPC drop more loot, yes, feel the gathering pain, but wait - the mobile tractors! Make the NPC corps buy comon tech1 equip/minerals/etc. Nulsec farmers will be in very high need of logistics.

No more isk from air. But it never be done.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#134 - 2014-11-25 10:54:39 UTC
Didnt read the whole thread, so pardon if it's already been mentioned, but an in-game casino would most certainly work. I read somewhere else that CCP said they couldnt do it due to gambling laws in some countries or something along those lines. I'm not sure if thats right (that they even said that) because back in the day the original EQ put in a casino to counter inflation (brought on by a currency duplicating exploit) and it worked marvelously. Just look at all the traffic Blink got, and now iwantisk and other sites get. Ppl luvs to gamble Big smile



\m/ O.o \m/

"You're a freak ..." - Solecist Project

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#135 - 2014-11-25 11:02:59 UTC
Ssabat Thraxx wrote:
Ppl luvs to gamble Big smile


And remember folks...the house *always* wins...
voetius
Grundrisse
#136 - 2014-11-25 11:17:45 UTC
Anthar Thebess wrote:
Well thats the point why they are so expensive.
Few cpu units here , few there ... and you can fit something better.
Price of those modules is dictated by players mostly.

Every thing above those 32mil for Republic Fleet Distruptor or Scrambler is added by players.

Look at the Republic Fleet Point and Scrambler.
They both cost the same in LP stores , yet on the market there is usually 40mil price difference between them.

If you make faction modules to cheap, T2 market will be affected.

Some work can be done ( like someone already stated before) to boost the isk cost of the modules in LP store at the cost of LP needed.



The price is dictated for most of the modules by the tag cost and that is determined by a combination of player pricing but more importantly by the floor on prices set by NPC buy orders. A simple way to let tag prices float downwards would be to remove NPC buy orders for tags. This would have the effect to reduce the price of faction guns and modules which could do with being more inline with T2 (in my opinion).

Another approach would be double the tag drop rate, this wouldn't screw over mission runners that run the anti-faction missions quite as much as removing NPC buy orders, but a combination of both would work as well.

COSMOS is another area that could do with a look at. Many of the modules are okay but the small drop rates on some bottleneck items mean cost to build is prohibitive.
Anthar Thebess
#137 - 2014-11-25 11:42:09 UTC
What you are stating will not change much .
Lets look at the : Caldari Navy Vice Admiral Insignia I
NPC buy price : 500k
Player buy orders : 3.5kk

What happens if we remove or reduce NPC buy orders : nothing , players need this more than NPC, and pay much more for this.
What happens if we double drop rate for those tags? Price will be reduced, but still those tags will be needed.

Isk for tags will still flow between people.

Yes some of the faction items will become less expensive for some time, they will be more often used , question is do we want to have more faction based fits that will outperform and in some cases replace T2 stuff for most of the people?

Example Isk sinks that are already in place:
- SOV bill
- LP store isk requirements
- Production/ invention/ market fee
- Ship insurance ( as long as ship don't die before insurance expires )
- Clone upgrade costs
- Every isk spent on "Trash" bought from NPC
- Repair costs on NPC stations.

In all of those cases you pay isk to NPC for item, or service.


Simple idea for next ISK sink.
Currently rearing bill on sov station can be set to 0.
Why we cannot boost this a bit, and again create NPC fee for all repairs , but to keep sov station bonus in some way the base NPC fee for repairs will be 25% of total fee you pay on NPC station.
Every thing above this value goes to the wallet of station owner.

Will people start to use repair modules - yes.
But people will pay for fixing all overheated modules.
Reaver Glitterstim
The Scope
Gallente Federation
#138 - 2014-11-25 11:54:31 UTC  |  Edited by: Reaver Glitterstim
Gadget Helmsdottir wrote:
Reaver,
PLEX is a wierd animal. It gets hoarded and manipulated by players far too often for it to be a good indicator of inflation. If the price of PLEX has steadily risen, and the price of basic comodities hasn't, then it's the PLEX that's being screwed with.
Measure inflation by the price of a loaf of bread, or cup of rice, not the price of a luxury car.

--Gadget

Well then I challenge anyone to find anything on the market that hasn't gone up in price over a 2 year+ interval at any point in the game's history. For every one you find, I'll give you a hundred that have.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#139 - 2014-11-25 12:05:36 UTC
Reaver Glitterstim wrote:
Gadget Helmsdottir wrote:
Reaver,
PLEX is a wierd animal. It gets hoarded and manipulated by players far too often for it to be a good indicator of inflation. If the price of PLEX has steadily risen, and the price of basic comodities hasn't, then it's the PLEX that's being screwed with.
Measure inflation by the price of a loaf of bread, or cup of rice, not the price of a luxury car.

--Gadget

Well then I challenge anyone to find anything on the market that hasn't gone up in price over a 2 year+ interval at any point in the game's history. For every one you find, I'll give you a hundred that have.


But it doesn't matter if everything has gone up in price as long as it is in line with a level of inflation suitable for a healthy economy, it's only when inflation goes out of control that there is a problem and there is now evidence of it being out of control (ignoring plex which doesn't apply).
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#140 - 2014-11-25 12:13:48 UTC
So can somebody explain why PLEX got so high in price if its not influation?