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Player Features and Ideas Discussion

 
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ISK SINKS WE NEED - Post your ideas here.

First post
Author
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#81 - 2014-11-24 03:40:20 UTC
we could add learning skills and expensive clone upgrades....

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Komi Toran
Perkone
Caldari State
#82 - 2014-11-24 03:51:26 UTC
Mharius Skjem wrote:
Eve has already become space Zimbabwe. I remember when battleships started at 55million. You try getting one for that price now.

Yes. That was before Tiericide, before CCP added a hundred million or so worth of minerals to their construction. In otherwords: nothing to do with isk inflation.
FT Diomedes
The Graduates
#83 - 2014-11-24 04:01:45 UTC
Sera Kor-Azor wrote:
Softening the blow is what it's all about. Add the fitted mods to the insurance payout. Then, the high sec hauler or miner losing their ship is just a minor setback. If their ship gets ganked, they just buy a new one. Gankers and Mission flippers get more targets. Industrialists sell more ships.


One of the biggest attractions about Eve is that it has consequences. Harsh ones. Also, "fitted mods to the insurance payout" is just an invitation for exploitation.

Sera Kor-Azor wrote:
If the high sec hauler hardly loses his ship at all, then how can it be argued that insurance is an ISK faucet? If someone doesn't have a ship at all because they can't afford a new one, how can they make any money? If they can't make any money, how long will they be subscribed?

...

Really though, arguing about Insurance at all is like focusing on the candle flame while ignoring the forest fire behind you.

As I have said. The cause of inflation is station trading. Station traders sit in a station perfectly safe while buying low and re-listing for a higher price. These aren't peanuts, but transactions of Billions of ISK.

Insurance payouts, bounty payouts for shooting rats, all of these things pay almost nothing compared to the money made by station traders who risk nothing and never undock.


This is the part where you show that you don't understand inflation in the slightest or know what an ISK faucet is...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Xe'Cara'eos
A Big Enough Lever
#84 - 2014-11-24 05:51:36 UTC
stop all ships dropping modules, and replace those with BPC's, then double the loot tables and remove bounties?
no more 'mining with guns'
no more 'isk faucet'

it might need to be balanced, such as allowing lvl 1 mission rats to keep their bounty in HS.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Gadget Helmsdottir
Gadget's Workshop
#85 - 2014-11-24 06:34:04 UTC
Xe'Cara'eos wrote:
stop all ships dropping modules, and replace those with BPC's, then double the loot tables and remove bounties?
no more 'mining with guns'
no more 'isk faucet'

it might need to be balanced, such as allowing lvl 1 mission rats to keep their bounty in HS.....


The game needs faucets, or otherwise there would be less and less ISK to be moved around. There is also one sink that CCP can NEVER take away. If someone quits playing EvE, then their ISK leaves the board.

The problem is balancing the amount of ISK from both faucets and sinks. Sometimes a new fixture is needed, or one needs to be taken away; sometimes a faucet or sink needs to be opened wider. and sometimes they need to be squeezed tighter. All of these things need to be kept in mind as well as not taxing the individual overly much. Providing the idividual too much ISK (from faucets) is less bad, but can still be harmful. People will still get rich and be poor, but mostly through the movement of ISK.

As for BPC's replacing modules, that smacks of trying to move EvE towards a full barter economy. That's a no-go from me. One of EvE's strongest pulls is its robust and mostly player run economy. Removing money will make the system rather less robust. Money is easier to carry -- it takes no cargo hold, can't really be taken from the player by another player (without the owning player's agreement), fluctuates in value at a much lesser degree than the vast majority of comodities, and is always useful. Try playing the game without using ISK for a week or so and getting what you want. Some can; however, some people also live on barely self-sustaining farms IRL. Neither of these peoples are the movers and shakers of the economy. They are the ones not participating in it.

--Gadget


Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

OldWolf69
EVE-RO
Goonswarm Federation
#86 - 2014-11-24 07:21:20 UTC
Best isk sink: remove all station traders in jita, and scrap their wallets. Lol
Basil Pupkin
Republic Military School
#87 - 2014-11-24 09:31:33 UTC
I think the dude missed that ratting already got hit with:
ESS changes: -5% to bounty (unless you use it and get -20% to bounty from every roaming fleet around. Not everyone rats in the blue donut).
Reprocessing changes: -50% loot value.
And pretty much none of the ratting ships were oh-so-buffed. Unlike suicide ganking ships and roaming ships, those received tons of love.

You want more ISK sinks, buff the grief dec cost, that'll do.

By buffing market taxes you just shift people to use other trading tools. There are plenty, like mailing lists, contract spamming, and emerging API-powered asset management projects. I assure you that the eve market is already at the limit with current tax level, already useless and often avoided on mass purchases. Traders are not stupid, so the buyers are paying the tax for them anyway, it's in the price, increase that - you hit the small guy, big guys will go contracting and player trading with tools, that won't do any good. What's next? Nerf player trades and contracts, so people would start passing stuff to each other by jettisoning it in space? And then tax the looting? No.

That said (aside from grief dec cost buff) I don't have any good ideas myself atm (f*k modays), but I'll get to any you propose.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

King Fu Hostile
Mea Culpa.
Shadow Cartel
#88 - 2014-11-24 10:45:54 UTC
Prices in general just don't exhibit any signs of inflation.

PLEX shows, because that particular item hoovers most of the increase in expendable income. Spending on ships is limited by rational behaviour- just because a PVP player has more ISK now than 3 years ago doesn't mean he would fly shinier ships, it's just not justifiable due to Kb efficiency. Or that a mission runner would buy another pimped-out Golem, he already has one and not likely to lose it.

Instead they plex their accounts or roll alts, focusing the demand pressure almost solely on plex, which has a very limited supply.

Rampant isbotting is also major factor in plex prices, isbotter armies are always funded by the increased isk accumulation enabled by isbotting.

tl,dr; no need to add ISK sinks or adjust faucets.

Anthar Thebess
#89 - 2014-11-24 12:29:35 UTC
Basil Pupkin wrote:
I think the dude missed that ratting already got hit with:
ESS changes: -5% to bounty (unless you use it and get -20% to bounty from every roaming fleet around. Not everyone rats in the blue donut).
Reprocessing changes: -50% loot value.
And pretty much none of the ratting ships were oh-so-buffed. Unlike suicide ganking ships and roaming ships, those received tons of love.

You want more ISK sinks, buff the grief dec cost, that'll do.

By buffing market taxes you just shift people to use other trading tools. There are plenty, like mailing lists, contract spamming, and emerging API-powered asset management projects. I assure you that the eve market is already at the limit with current tax level, already useless and often avoided on mass purchases. Traders are not stupid, so the buyers are paying the tax for them anyway, it's in the price, increase that - you hit the small guy, big guys will go contracting and player trading with tools, that won't do any good. What's next? Nerf player trades and contracts, so people would start passing stuff to each other by jettisoning it in space? And then tax the looting? No.

That said (aside from grief dec cost buff) I don't have any good ideas myself atm (f*k modays), but I'll get to any you propose.

-5% bounty is not much , and most of the ratters do rate in blue donut , so they get a bit more.
Reprocessing change , sorry this have nothing to do with isk.
When you reprocess stuff you don't get additional isk, just minerals.
You have to difference assets and isk.

Look at this this way.

You killed 100 bs rats, and you got 100mil isk from bounty and 100mil worth materials from reprocessing , and salvage.

From those minerals you build yourself 3 battlecruisers, using those 100mil you bought fits.
Day later you loose those ships in the fight.

What happened to initial assets :
1. Minerals and salvage
They where removed from the system , the moment those ship died.
You or someone else can "recover" some of the salvage by salvaging those 3 wrecks, but this will be minimal amount of goods.
2.ISK from bounty.
Isk was spent on fits, and ammunition, it was not destroyed with those ships, it just changed hands.
What more , loosing those ships generated isk from insurance , so you got around 40-50mil to your wallet.

Summarizing :
From 100mil isk introduced into the system, and 100mil worth of minerals we got to the point that we have 140-150mil isk in the system and 0 isk in goods.

Insurance is important for new players.
Goal is to create new way to pull this isk from the system in a some way - and not only assume that the best way to remove isk from game is to wait for someone to abandon his accounts.


King Fu Hostile
Mea Culpa.
Shadow Cartel
#90 - 2014-11-24 12:33:24 UTC
Anthar Thebess wrote:

Goal is to create new way to pull this isk from the system in a some way - and not only assume that the best way to remove isk from game is to wait for someone to abandon his accounts.


But still the question remains- why? Why do you think the economy needs a new ISK sink?
DaeHan Minhyok
Logical Outcomes
#91 - 2014-11-24 12:42:38 UTC
how about charging people 10m isk to post bad ideas on the forums?
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#92 - 2014-11-24 13:53:32 UTC
How about to boost the most lucrative NPCs? Give them more HP and DPS. As they will be more deadly they will generate less isk.
Boost LP rewards, lower ISK reward, etc.
Anthar Thebess
#93 - 2014-11-24 13:53:34 UTC
King Fu Hostile wrote:
Anthar Thebess wrote:

Goal is to create new way to pull this isk from the system in a some way - and not only assume that the best way to remove isk from game is to wait for someone to abandon his accounts.


But still the question remains- why? Why do you think the economy needs a new ISK sink?


When i started to play eve fitted Battleship was around 70mil , full fit and rigs included.
Now the same battleship cost around 250mil.

Yes there was changes to industry , extra materials etc , but when you take this into account cost change should be around 10-15%.

Yes im aware that drone regions where nerfed and most of minerals came from them, reprocessing changed ... still.
Prices are constantly increasing , and the only way for something to get really cheaper is making some stuff worthless by some CCP re balance.

Every month you cannot buy the same stuff for 1b you managed in previous month.
To what this will lead :
Check this article http://en.wikipedia.org/wiki/Hyperinflation

Btw.
I have some stamps from this period.
0.10 base value and new value in black stamp on top of it.
Guess the new value ....... 4.000.000

Something like here :
http://zapatopi.net/blog/?post=200807307920.stamp_nook_hyperinflation

Yes this is a game, game that wants to be REAL .

Lidia Caderu
Brave Newbies Inc.
Brave Collective
#94 - 2014-11-24 14:03:56 UTC
King Fu Hostile wrote:
Anthar Thebess wrote:

Goal is to create new way to pull this isk from the system in a some way - and not only assume that the best way to remove isk from game is to wait for someone to abandon his accounts.


But still the question remains- why? Why do you think the economy needs a new ISK sink?

Everything got very expansive. PLEX will cost 1 bil soon. Poeple are leaving because they are tired to grind to buy something.
afkalt
Republic Military School
Minmatar Republic
#95 - 2014-11-24 14:04:14 UTC
Still curious as to why it is a problem.

A PWNAGE dropped today nets newbro ~200k

Let's say there is hyperinflation and they sell for 2 BILLION isk. Newbro loots.....wait for it....an item he can flip for 2B isk.

So who cares? It remains relative, in the main.

Except for, you know....the items that don't drop....like...PLEX.....which takes me back to my first post.
Anthar Thebess
#96 - 2014-11-24 14:15:33 UTC  |  Edited by: Anthar Thebess
afkalt wrote:
Still curious as to why it is a problem.
A PWNAGE dropped today nets newbro ~200k
Let's say there is hyperinflation and they sell for 2 BILLION isk. Newbro loots.....wait for it....an item he can flip for 2B isk.
So who cares? It remains relative, in the main.
Except for, you know....the items that don't drop....like...PLEX.....which takes me back to my first post.


Sorry but linking ISK sinks to PLEX prices is wrong.
Plex is not normal item. Its VALUE ( not price ) will never be affected by ISK sinks.

Current plex price is around 85% real VALUE and around 15% speculation.

As for hyperinflation ... think what you can buy for those 2bil then.... nothing.

(it will not get to this point... but ... if you go this way )
At the same time think about new players - they come and they have to make 15bil to buy caracal.
afkalt
Republic Military School
Minmatar Republic
#97 - 2014-11-24 14:20:02 UTC
So I repeat.....who cares?

What is the problem and what does it matter? People have to loot more? Good, creates more opportunities for player interaction, better lifestyle for ninjas. More "loss" immediately warping out the minute someone hits local.
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#98 - 2014-11-24 14:23:03 UTC
afkalt wrote:
So I repeat.....who cares?

What is the problem and what does it matter? People have to loot more? Good, creates more opportunities for player interaction, better lifestyle for ninjas. More "loss" immediately warping out the minute someone hits local.

Well as I've said somebody will just leave and game will get just more boring.
afkalt
Republic Military School
Minmatar Republic
#99 - 2014-11-24 14:26:28 UTC
Lidia Caderu wrote:
afkalt wrote:
So I repeat.....who cares?

What is the problem and what does it matter? People have to loot more? Good, creates more opportunities for player interaction, better lifestyle for ninjas. More "loss" immediately warping out the minute someone hits local.

Well as I've said somebody will just leave and game will get just more boring.


Why leave? Because you need to pay to play the game?

Good. F2P is a ******* scourge on the face of real gaming and needs to be exterminated with extreme prejudice.


Or is it because stopping to loot is "hard"?
Anthar Thebess
#100 - 2014-11-24 14:32:28 UTC
Who cares that excessive isk makes every thing more expensive?
Sometimes more expensive than it should be?

Very simple example.
1. You want to buy Battleship
You earn 50mil / h ... we have excessive isk floating around the system, so it was easy to make some stuff to cost more.
This battleship costs 150mil.

In order to do it you have to do PVE for 3hours.

But.
Because there is a lot of isk in the system, the battleship not cost any more 150mil, but 300mi.
You still earn 50mil/h , so you have to PVE not for 3hours but for 6 hours.
So something that was fun at some point slowly is changing to work.

Look at the new player.
For him, when he is earning 10mil/h ... this shiny BS is goal for near future ... this 150mil is expensive , not even talking about 300mil per hull.