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The 4.7%: Wardecs with a Purpose

Author
McChicken Combo HalfMayo
The Happy Meal
#161 - 2014-11-21 00:35:42 UTC  |  Edited by: McChicken Combo HalfMayo
Basil Pupkin wrote:
Ssabat Thraxx wrote:
Basil, I get your point, somewhat. What bothers me tho is that some people seem to have the notion that things should be "fair." Where was that written? Certainly not on those Eve banners ads Ive seen inviting players to come "Be the Villain."

So, imho, monkeying around with wardecs and other hisec mechanics should only be used to make things somehow "better" or "more interesting" and not necessarily "fair."

I agree, it can suck to be on the receiving end of a "greifdec" as you call it... idk that there are any easy answers. vOv



Indeed, the word "fair" doesn't cross my posts.
But I just want to take CCP up on their own words for "introducing meaningful choices".
What meaningful choices the defender on the grief decs actually has?
Fight? Grief deccers either wreck you or dock up if they can't or cba to, you can't force a fight, they can (by attacking your income source, like POS or mission running system).
Get allies? And what are they supposed to do? Sit at your POS/system for 23/7? Hardly possible, even less meaningful, because of previous point.
Suicide ganking is out of hand atm, but you have meaningful choices in it, even if they are semi-useless and plainly wrecking to certain playstyles.
What meaningful choices do you have on grief dec? None.
Why don't we ask for some?

Outside of honor lowsec engagements you are seldom going to find people who take on a fight if they aren't rather certain of victory. That isn't a wardec issue that's an EVE issue all around. There isn't much you can do to make a wardec that isn't about good fights about good fights.

You do have choices though. You can bait a fight through multiple means. The log-in trap works great, with a miner fit with a web and scram. There is also the hauler bait, web/scram and a good tank with your mates one jump out.

You also have the choice of continuing your regular ISK making. You can do all the PVE with a combat fit, it's a myth that you need a PVE fit. If the baddies come you don't dock up, you wait for them to engage. If they do you ping your mates to warp in and help. Don't have mates to help? Don't start a corp.

You don't need to guard your POS 23/7. You bring out a fleet when it exits reinforcement, if they aren't there to fight you rep it back up and add stront again.

If anything the choices are lacking for the attackers, not the defender. Lack of choices when your target drops corp and flips it. Lack of choices when 8 risk averse targets would rather stay docked then try to fight you and your one buddy.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Jvpiter
Science and Trade Institute
Caldari State
#162 - 2014-11-21 00:38:44 UTC
Basil Pupkin wrote:

Indeed, the word "fair" doesn't cross my posts.
But I just want to take CCP up on their own words for "introducing meaningful choices".
What meaningful choices the defender on the grief decs actually has?
Fight? Grief deccers either wreck you or dock up if they can't or cba to, you can't force a fight, they can (by attacking your income source, like POS or mission running system).
Get allies? And what are they supposed to do? Sit at your POS/system for 23/7? Hardly possible, even less meaningful, because of previous point.
Suicide ganking is out of hand atm, but you have meaningful choices in it, even if they are semi-useless and plainly wrecking to certain playstyles.
What meaningful choices do you have on grief dec? None.
Why don't we ask for some?



Your use of the word 'grief' is incorrect. You are abusing the term to apply to any conflict in the game. CCP certainly doesn't define it this way.


The defender can defend himself by attacking attackers. This game isn't just about specializing *only* the things you want. It is also about being well rounded enough either to evade your attackers, or take them head on. The defender can also figure out how to look and react to Local, which is probably one of the simplest concepts in the game.


If you have no way of defending your POS, don't put one up. Rent access to a POS from someone who can fuel and defend one. Simple as that.


Sit at your POS 23/7? It does not appear you know how POSes work. Do you know you get a notification if your POS is under attack? Did you know what reinforcement is? Read up before you pass any further commentary.


If you think suicide ganking is out of hand, provide us the data from zkillboard that supports your assertion. The last rough calculations made by some folks on GD tell us this is not the case.

Call me Joe.

Gully Alex Foyle
The Scope
Gallente Federation
#163 - 2014-11-21 00:53:49 UTC
McChicken Combo HalfMayo wrote:
You do have choices though. You can bait a fight through multiple means. The log-in trap works great, with a miner fit with a web and scram. There is also the hauler bait, web/scram and a good tank with your mates one jump out.

You also have the choice of continuing your regular ISK making. You can do all the PVE with a combat fit, it's a myth that you need a PVE fit. If the baddies come you don't dock up, you wait for them to engage. If they do you ping your mates to warp in and help. Don't have mates to help? Don't start a corp.

You don't need to guard your POS 23/7. You bring out a fleet when it exits reinforcement, if they aren't there to fight you rep it back up and add stront again.

If anything the choices are lacking for the attackers, not the defender. Lack of choices when your target drops corp and flips it. Lack of choices when 8 risk averse targets would rather stay docked then try to fight you and your one buddy.
And this is exaclty why highsec non-consensual wardecs make little sense, imo.

Any Corp that knows its sh*t enough to do the - smart - stuff you suggested, would either bait/kill you or blue-ball you (depending on relative strength/numbers). All while merrily carrying on their business: hauling with alts, missioning with a travel fit and/or scouts for gates (hard to tackle people in deadspace...!), using insta-undocks, bringing in adequate friends or mercs to defend any POS that, if set up correctly, is a PITA to kill anyway without capitals, etc. etc.

Any Corp that doesn't do all that, quite probably is totally clueless. Either new players or dudes 100% focused on PVE.


So I would never define it 'griefing' - because 1) it's a game, ffs! 2) if the mechanics allow it, it's fine in my book - but it sure looks like a wardec can be 'succesful' only against quite laughably weak opponents...

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Jenn aSide
Soul Machines
The Initiative.
#164 - 2014-11-21 01:38:15 UTC
Lan Wang wrote:
Jenn aSide wrote:
Lan Wang wrote:
Here we go again with the "yeah its pvp because its a player"sorta thing


That's because that statement is objective truth, even if it doesn't fit into your pre-concived notions. you don't have to like the truth, but not liking t doesn't make it untrue.

Quote:
Your actions in the Sandbox can lead to the destruction of starships, the creation of a thriving corporation or the doom of an empire. Every action taken by every player affects the state of the Sandbox, and through it those actions affect every other player.

The web of action and reaction in EVE leads to emergent gameplay where a single shot, business deal or even just a word can determine the destiny of thousands.


The bolded part is otherwise known as pvp.


Not really though is it


Yes it is, when i get a deadspac emod out of a plex and take it to sell, I'm engaged in PVP for the best isk I can get vs how low my competators are willing to go to sell theirs.

That same thing would be PVE is I were competing against some kind of market NPC.

PVP means PLAYVER v PLAYER rather than playing against the environment. If ONE other person is affected by an in game action or choice, that is by definition pvp. I pvp everytime i keep someone from killing me, wheter i shoot at them or not.
Veers Belvar
Swordmasters of New Eden
#165 - 2014-11-21 01:39:51 UTC
Jenn aSide wrote:
Lan Wang wrote:
Jenn aSide wrote:
Lan Wang wrote:
Here we go again with the "yeah its pvp because its a player"sorta thing


That's because that statement is objective truth, even if it doesn't fit into your pre-concived notions. you don't have to like the truth, but not liking t doesn't make it untrue.

Quote:
Your actions in the Sandbox can lead to the destruction of starships, the creation of a thriving corporation or the doom of an empire. Every action taken by every player affects the state of the Sandbox, and through it those actions affect every other player.

The web of action and reaction in EVE leads to emergent gameplay where a single shot, business deal or even just a word can determine the destiny of thousands.


The bolded part is otherwise known as pvp.


Not really though is it


Yes it is, when i get a deadspac emod out of a plex and take it to sell, I'm engaged in PVP for the best isk I can get vs how low my competators are willing to go to sell theirs.

That same thing would be PVE is I were competing against some kind of market NPC.

PVP means PLAYVER v PLAYER rather than playing against the environment. If ONE other person is affected by an in game action or choice, that is by definition pvp. I pvp everytime i keep someone from killing me, wheter i shoot at them or not.


I see...so when I go for a walk and don't play Eve, that is PvP too, because I'm docked and no one can shoot me. Ditto for all the people not playing, since they could have subscribed, made a character, and been shot at.

Nice to know what PvP encompasses these days. Roll
Vapor Ventrillian
The Scope
Gallente Federation
#166 - 2014-11-21 01:42:24 UTC
Im wondering if possible that a wardecc could have and initial fee with the a cost placed on every kill

the twist..

the more members in the corp/alliance/coalition the less isk you have to pay for a kill ergo applying a downward pressure on those with the isk to burn while allowing for the younger corps to get a foundation. Of course bounty placed will offset the cost somewhat

its about balancing the pros an cons and there is little active incentives in place to protect to new forces in new Eden which will take its toll in time

I understand that the big alliances will cap sizes to offset this (as this is what I would do) but it will make thing more difficult to run and mean that weakness can then be exploited...suddenly groups will have more peeps then they would ever had before and the can start playing internally for top dog position also with caps in place it free up more recruits

Another idea
Why not allocate the above mentioned isk to fund Empire covert raids on pbcs that that have terrible standing like Amarr privateers that will attack periodically- the more wars,the more raiders on field a nice plot twist I think

Ideas124/5

o7

Vapor

The Evil Overlord of Scope, self elected as all good overlords should be

Jenn aSide
Soul Machines
The Initiative.
#167 - 2014-11-21 01:44:07 UTC
Gully Alex Foyle wrote:


But why should a group of friends that love doing PVE in highsec together, but don't enjoy PVP, be forced into it by anyone with 50Mil ISK?


Because in EVE, doing PVE means you are having an affect on other people EVERY unit of ore a miner mines lowers the value of everyone else's ore. EVERY item gain via mission runner loyalty points does the same thing etc etc.

The price for being able to negatively affect everyone else (as oppose to some kind of offline or single player game, which EVE isn't) is that others get to affect YOU. The potential for Wars, awoxing, suiced ganking bumping etc is the price you pay for participating in an activity that affects other people.

It's simple outside of high sec, people just shoot you to shut you down, but in high sec their are all these special rules, so the 'high sec player' thinks EVE doesn't apply to him. He's wrong.

I've aid in the past, I'm all for an 'oberserve' mode in high sec. Total invulnerabilty so long as the pilot can do nothing that impacts another player. The second that player does something that affects another, invulnerablty gone...forever.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#168 - 2014-11-21 07:08:03 UTC
Jenn aSide wrote:
Lan Wang wrote:
Jenn aSide wrote:
Lan Wang wrote:
Here we go again with the "yeah its pvp because its a player"sorta thing


That's because that statement is objective truth, even if it doesn't fit into your pre-concived notions. you don't have to like the truth, but not liking t doesn't make it untrue.

Quote:
Your actions in the Sandbox can lead to the destruction of starships, the creation of a thriving corporation or the doom of an empire. Every action taken by every player affects the state of the Sandbox, and through it those actions affect every other player.

The web of action and reaction in EVE leads to emergent gameplay where a single shot, business deal or even just a word can determine the destiny of thousands.


The bolded part is otherwise known as pvp.


Not really though is it


Yes it is, when i get a deadspac emod out of a plex and take it to sell, I'm engaged in PVP for the best isk I can get vs how low my competators are willing to go to sell theirs.

That same thing would be PVE is I were competing against some kind of market NPC.

PVP means PLAYVER v PLAYER rather than playing against the environment. If ONE other person is affected by an in game action or choice, that is by definition pvp. I pvp everytime i keep someone from killing me, wheter i shoot at them or not.


Hmmm so if i go do a ded site that must mean im engaged in pvp while doing pve because it means someone else cant do the site so that also affects them

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Black Pedro
Mine.
#169 - 2014-11-21 07:25:49 UTC  |  Edited by: Black Pedro
Basil Pupkin wrote:
Black Pedro wrote:
This is where many Eve players seem to get tripped up. The whole risk vs. reward thing doesn't mean that two sides in an engagement have to be at equal risk. What it means is that if you are trying to make ISK or gather resources, it is you that have to take the risk that someone will try to stop you. After all, it is you that will get to keep the reward, so the risk is all on you.

This is where some sophist wannabes get tripped up. The whole risk vs reward indeed doesn't mean to be equal, of course, but it should at least take place! Currently, grief dec is where one side has all the risk and the other has all the reward, which is wrong, no matter the perspective.

Of course there is risk for the attacker. There is the risk that the target will go out contract a competent mercernary organization after they have committed to the wardec and there is risk that the target will take the time to pack up, reform, and shed the dec to name just two obvious ones. That seems more than enough risk for the benefit of changing a few combat flags (equally for both sides) in highsec. The wardec earns no ISK, and is a only tool to force direct competition with another player group.

Since reward for the attacker is many times not tangible (or even knowable by others), what exactly do you propose that they risk beyond the ISK fee and the fact that the defender is allowed any allies to join for free which can completely change the calculus of the war? The war fee is already at serious risk of being lost to a drop-fold, and the final composition of their opponants is totally unpredictable, that is a definition of risk.

Basil Pupkin wrote:
Black Pedro wrote:
If someone puts 20 PLEX in a shuttle and auto-pilots it to a station where he can sell it for more, does the player who takes notice and ganks the ship have to also put 20 PLEX into their ship so the PvP encounter is balanced? Of course not, the risk is all on the player trying to make the profit.

This statement has multiple flaws in it, and is yet another attempt of sophism.
("Where suicide ganking is now, both players will be successfully ganked at no risk, minimal effort involved." - arguable, but not important point.)
The ganker is trying to make a profit, however, he is completely risk-free - he can make sure he has enough weight to bring the target down, or not engage. He knows for certain he will lose a ship - his ship is a throw-away anyway, no risk involved. He has an easy way to know for sure what other player is carrying, without alerting the other player, and using a 5 days old alt for it.
Thus, your statement is self-contradictory. The ganker is trying to make a profit, but carries no risk, despite your statement be that the risk is all on the palyer trying to make a profit.

No, the ganker is playing by, and enforcing, the rules of the game. Just as CONCORD appears and blow up the ships of players committing certain actions, other players are always given to ability to press a button and take the stuff of another player who hasn't bothered to protect their stuff sufficiently. That is the game design.

I think of the ganker not a profession but a game mechanic enforcing the risk on others. The ganker and her livelihood are completely dependent on the actions of others and thus is not necessary subject to the general risk vs. reward think, all though in practise they are - ganks can and do go wrong and are subject to interference from other players. But the core point is that the target is earning all the reward, has the ablity to completely protect themseves but if they choose not to to save time, earn more profit or whatever, they have to accept the risk another player will "cash out" and take their stuff,

Wardecs are analagous although not exactly the same. You can completely prevent a wardec by staying in an NPC corp. If you choose to take additional risk to make more ISK by running a player-owned corporation and running say a POS, you have to accept someone is going to object to that and declare war. Who objects and why is immaterial and likely even unknowable, but you are making the reward so you have to take the risk that someone will do this and/or the responsiblity to defend your corp.

The nuances of the system decide whether this mechanic is fun or not for both, but that is the overall design of the system. As it is, with the ability to fold corp with little penalty sets the bar for the maximum level of risk for the defender (they have 24h to fold up shop and reopen - the worst outcome) and the ally mechanic makes it impossible for the attacker to know who they will be fighting injects much uncertainty.

I agree the system needs changes, especially to encourage people to get out of NPC corps and into meaningful corps that they are willing to defend - either by themselves or by hiring mercenaries - but trying to "balance wardecs" by somehow equalizing risk and "levelling the playing field" is not one of them.
Basil Pupkin
Republic Military School
#170 - 2014-11-21 08:48:42 UTC
McChicken Combo HalfMayo wrote:
Outside of honor lowsec engagements you are seldom going to find people who take on a fight if they aren't rather certain of victory. That isn't a wardec issue that's an EVE issue all around. There isn't much you can do to make a wardec that isn't about good fights about good fights.

You do have choices though. You can bait a fight through multiple means. The log-in trap works great, with a miner fit with a web and scram. There is also the hauler bait, web/scram and a good tank with your mates one jump out.

You also have the choice of continuing your regular ISK making. You can do all the PVE with a combat fit, it's a myth that you need a PVE fit. If the baddies come you don't dock up, you wait for them to engage. If they do you ping your mates to warp in and help. Don't have mates to help? Don't start a corp.

You don't need to guard your POS 23/7. You bring out a fleet when it exits reinforcement, if they aren't there to fight you rep it back up and add stront again.

If anything the choices are lacking for the attackers, not the defender. Lack of choices when your target drops corp and flips it. Lack of choices when 8 risk averse targets would rather stay docked then try to fight you and your one buddy.


First of all, you shared some lowsec wisdom, which doesn't apply to hisec at all.

You can't set up a login trap because enemies just camp choke points 23/7 and don't come to you. You want to set it up with them watching you set it up? Go ahead.
Then the fact they have been baited before. Before choke points you can see their neutral month old alts with ship scanners which can tell what you're fit with, and if a fleet is following or not. They'll either wreck it or fold, once again, bait is useless.

Next point. The myth you can PvE in PvP fit is a myth for most ships, this greatly limits the options even for ships it's viable in, and once again, grief deccers would either wreck or fold, so pve in pvp fit is as stupid as it sounds. Even if I have mates, odds are they picked target which has less mates than they do, so it doesn't matter really if you have mates or not, you can't have as many as marmites do, for example.

So, we're letting them reinforce it, disrupt whatever it is doing, then show up with a fleet I have to dig up somewhere, just to notice they folded, and have to take meaningless losses in repping pos, replacing guns, refilling stront, etc... just because attacker were as risk-averse as he usually is. 1/10 interaction, I'd say.

The defender has no meaningful choices and full risk, and attacker has dictating choices and no risk. This needs to be fixed.
Once again, I'm not preaching "fair" or "equal" - just saying there have to be something meaningful defender can do to mitigate the risk, and some risk attacker must take to bring harm to defender.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Gully Alex Foyle
The Scope
Gallente Federation
#171 - 2014-11-21 08:49:08 UTC
Jenn aSide wrote:
Gully Alex Foyle wrote:


But why should a group of friends that love doing PVE in highsec together, but don't enjoy PVP, be forced into it by anyone with 50Mil ISK?


Because in EVE, doing PVE means you are having an affect on other people EVERY unit of ore a miner mines lowers the value of everyone else's ore. EVERY item gain via mission runner loyalty points does the same thing etc etc.

The price for being able to negatively affect everyone else (as oppose to some kind of offline or single player game, which EVE isn't) is that others get to affect YOU. The potential for Wars, awoxing, suiced ganking bumping etc is the price you pay for participating in an activity that affects other people.

It's simple outside of high sec, people just shoot you to shut you down, but in high sec their are all these special rules, so the 'high sec player' thinks EVE doesn't apply to him. He's wrong.

I've aid in the past, I'm all for an 'oberserve' mode in high sec. Total invulnerabilty so long as the pilot can do nothing that impacts another player. The second that player does something that affects another, invulnerablty gone...forever.
This is correct, naturally.

But currently there's no scaling. Any corp can be decced and forced into the exact same 'open PVP' situation, whether they're dominating the incursion running community (significant effect on other people's ISK-making ability) or they're just inefficiently mining in 3 barges without orca boosts (non-zero, but still laughable effect on New Eden).


That's why I'm one of the guys in favor of a two-step approach:

1. Form a Tier-1 Corp, get a common name, chat channel, maybe corp contracts

2. Upgrade to a Tier-2 Corp, get offices & hangars, the ability to collaborate in industry, the ability to anchor stuff in space and all the rest

Possibly also put a tax on Tier-1's income or, even better, a bonus to Tier-2's (carrots are more fun than sticks, though you'd probably also need an overall nerf to 'base' income from highsec activities to balance the bonus effect).



So Tier-1 dudes can take a more casual approach to the game, have fun as a group with an identity, just look out for gankers. No wardecs.

If you DECIDE to have a stronger presence in the game, you upgrade to Tier-2 and willingly put yourself at risk of being attacked and have your activities disrupted.


Because the issue now is about expectations, I think. If you're just another small highsec corp, you can easily play for months without anybody noticing you. You mind your (relatively) safe highsec business. Then one day, you get wardecced and suddenly everything changes.

People go from 99% safety to 0% safety and I can understand it's quite confusing.

Draw a clear line between 'casual' and 'full benefit' play, then you can make it easier to wardec the Tier-2 corps and harder for people to evade them (penalties for dropping a Tier-2 corp during a wardec, etc....).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Basil Pupkin
Republic Military School
#172 - 2014-11-21 09:09:15 UTC  |  Edited by: Basil Pupkin
Black Pedro wrote:
Of course there is risk for the attacker. There is the risk that the target will go out contract a competent mercernary organization after they have committed to the wardec and there is risk that the target will take the time to pack up, reform, and shed the dec to name just two obvious ones. That seems more than enough risk for the benefit of changing a few combat flags (equally for both sides) in highsec. The wardec earns no ISK, and is a only tool to force direct competition with another player group.

Since reward for the attacker is many times not tangible (or even knowable by others), what exactly do you propose that they risk beyond the ISK fee and the fact that the defender is allowed any allies to join for free which can completely change the calculus of the war? The war fee is already at serious risk of being lost to a drop-fold, and the final composition of their opponants is totally unpredictable, that is a definition of risk.

All right, let's imagine you paid 50m to dec someone and they paid 5000m for someone to dec you (which is already extremely lopsided, being 100 times more difficult than what you did). And what those mercs are going to do? Roam your undock camps once or twice during the week, see you docking up, leave. So much risk here, oh so much risk... I see a lot more risk in paying the mercs, as they can do nothing at all and your 5000m go to waste, while you can outmaneuver the mercs and still harm defender for 50m. Once again, grief deccer carries no risk, defender carries all the risk, this is wrong.
And Lol to you for calling those 50m lost to drop-fold a "risk", really, oh so much risk... just how risk-averse are you?! Maybe you need to HTFU?


Black Pedro wrote:
No, the ganker is playing by, and enforcing, the rules of the game. Just as CONCORD appears and blow up the ships of players committing certain actions, other players are always given to ability to press a button and take the stuff of another player who hasn't bothered to protect their stuff sufficiently. That is the game design.

And it doesn't contradict anything I said, so why start with no?

Black Pedro wrote:
I think of the ganker not a profession but a game mechanic enforcing the risk on others. The ganker and her livelihood are completely dependent on the actions of others and thus is not necessary subject to the general risk vs. reward think, all though in practise they are - ganks can and do go wrong and are subject to interference from other players. But the core point is that the target is earning all the reward, has the ablity to completely protect themseves but if they choose not to to save time, earn more profit or whatever, they have to accept the risk another player will "cash out" and take their stuff,

They're completely independent I'd say, as there is no way to dodge the gank, just to scale the cost of it.
And they don't go wrong, unless the ganker is worse than my dog at eve. Because, seriously, you have all the scans, you put them in a spreadsheet and a big green YES or big red NO show up, then you launch your multiboxed catalysts, and there is just no room for "going wrong" here, no risk, all reward, but, unlike grief decs, still at a cost.
Anyway, we're not discussing gankers here, so let's proceed to further failed sophism attempts you're going to commit.

Black Pedro wrote:
Wardecs are analagous although not exactly the same. You can completely prevent a wardec by staying in an NPC corp. If you choose to take additional risk to make more ISK by running a player-owned corporation and running say a POS, you have to accept someone is going to object to that and declare war. Who objects and why is immaterial and likely even unknowable, but you are making the reward so you have to take the risk that someone will do this and/or the responsiblity to defend your corp.

The nuances of the system decide whether this mechanic is fun or not for both, but that is the overall design of the system. As it is, with the ability to fold corp with little penalty sets the bar for the maximum level of risk for the defender (they have 24h to fold up shop and reopen - the worst outcome) and the ally mechanic makes it impossible for the attacker to know who they will be fighting injects much uncertainty.

I agree the system needs changes, especially to encourage people to get out of NPC corps and into meaningful corps that they are willing to defend - either by themselves or by hiring mercenaries - but trying to "balance wardecs" by somehow equalizing risk and "levelling the playing field" is not one of them.

First of all, I just explained in the last post how they're not the same, and here you start of by saying they are the same again, without any additional arguments, shame on you.
Secondly, there was never a single line where I objected to the dec mechanics, like you seem to be convinced I am. I am forced to state for the 6th time now that I'm both hands in the air for meaningful and balanced war decs, how much more times do I have to repeat it for it to get to you?
However, I am totally against meaningless and unbalanced grief decs. Defenders roll corp just because it's the best option they have in terms of risk/reward, because there is no reward whatsoever in bringing allies (due to meaningless, as you will fold if they do, because you're more risk-averse than they are), there is no rewards whatsoever in going out and fighting (no way to force a fight on a risk-averse attacker who's always ready to fold), so why should they not take the rational option of rolling? Look, I even admitted rolling is stupid thing to do. It is. I'm not advocating it, I'm not liking it, but tell me if there's something else meaningful stuff I can do to mitigate risk or reap rewards, even if it means abandoning my current playstyle for a week? NONE! And that is what I'm up against, not the dec mechanics, risk or interaction!!!

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Black Pedro
Mine.
#173 - 2014-11-21 09:57:33 UTC
Basil Pupkin wrote:

All right, let's imagine you paid 50m to dec someone and they paid 5000m for someone to dec you (which is already extremely lopsided, being 100 times more difficult than what you did). And what those mercs are going to do? Roam your undock camps once or twice during the week, see you docking up, leave. So much risk here, oh so much risk... I see a lot more risk in paying the mercs, as they can do nothing at all and your 5000m go to waste, while you can outmaneuver the mercs and still harm defender for 50m. Once again, grief deccer carries no risk, defender carries all the risk, this is wrong.


This is not wrong. This is the game design. Please re-read my previous post as this was my main point. The risk is all on the person making the reward, in this case the defending corp.

The actual in-space mechanics of a war are exactly the same for each side, so it is balanced as anything else is in Eve.

If you have the assets, it is your job to defend them. If it was impossible to defend them, then you might have a case that the system is broken, but it is not - there are plenty of ways to defend your corp. If you want to reap the rewards, you have to accept the responsibility of defending them from all-comers.

Basil Pupkin wrote:

First of all, I just explained in the last post how they're not the same, and here you start of by saying they are the same again, without any additional arguments, shame on you.
Secondly, there was never a single line where I objected to the dec mechanics, like you seem to be convinced I am. I am forced to state for the 6th time now that I'm both hands in the air for meaningful and balanced war decs, how much more times do I have to repeat it for it to get to you?
However, I am totally against meaningless and unbalanced grief decs. Defenders roll corp just because it's the best option they have in terms of risk/reward, because there is no reward whatsoever in bringing allies (due to meaningless, as you will fold if they do, because you're more risk-averse than they are), there is no rewards whatsoever in going out and fighting (no way to force a fight on a risk-averse attacker who's always ready to fold), so why should they not take the rational option of rolling? Look, I even admitted rolling is stupid thing to do. It is. I'm not advocating it, I'm not liking it, but tell me if there's something else meaningful stuff I can do to mitigate risk or reap rewards, even if it means abandoning my current playstyle for a week? NONE! And that is what I'm up against, not the dec mechanics, risk or interaction!!!

I seem unable to make my self clear so let me try one more time. There is no such thing as a "grief dec" a wardec is a wardec is a wardec. You claim to be fine with "balanced" wardecs but seem only able to accept that they are balanced if there is a "level playing field" between each side. That is not Eve. There is no way to balance wardecs such that the defender is always able to do something meaningful to "get back at" the attacker. Some opponents are going to be too strong, too organized, too wealthy, or too numerous for you ever to do anything meaningful to. Does that mean you and your ISK-printing activities should be immune from their influence because it is "not fair"?

I am all for mechanisms that give new and small players a chance to get established - and there are plenty already for the little guy to skirt around the influence of the big boys and still play the game. Even more could be added or changed to make things more engaging ore even encourage meaningful wars between more equal opponents. And I agree that there is not enough reward for being in a player corp and that rolling a corp is a stupid mechanism that needs to be fixed. But Eve is fundamentally designed as a competitive sandbox so if you are going to compete, you need to accept that others are going to try to stop you. Those others might be equal in power to you, or they might not, but ultimately it is you who have take responsibility for your assets.

And to your last question, you can always mitigate your risk to wardecs completely by just dropping to an NPC corp and continuing your "play-style" unmolested (albeit at reduced rewards). That is, and always should be an option.

Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#174 - 2014-11-21 11:08:30 UTC
Gully Alex Foyle wrote:


That's why I'm one of the guys in favor of a two-step approach:

1. Form a Tier-1 Corp, get a common name, chat channel, maybe corp contracts

2. Upgrade to a Tier-2 Corp, get offices & hangars, the ability to collaborate in industry, the ability to anchor stuff in space and all the rest

Possibly also put a tax on Tier-1's income or, even better, a bonus to Tier-2's (carrots are more fun than sticks, though you'd probably also need an overall nerf to 'base' income from highsec activities to balance the bonus effect).



So Tier-1 dudes can take a more casual approach to the game, have fun as a group with an identity, just look out for gankers. No wardecs.

If you DECIDE to have a stronger presence in the game, you upgrade to Tier-2 and willingly put yourself at risk of being attacked and have your activities disrupted.


Because the issue now is about expectations, I think. If you're just another small highsec corp, you can easily play for months without anybody noticing you. You mind your (relatively) safe highsec business. Then one day, you get wardecced and suddenly everything changes.

People go from 99% safety to 0% safety and I can understand it's quite confusing.

Draw a clear line between 'casual' and 'full benefit' play, then you can make it easier to wardec the Tier-2 corps and harder for people to evade them (penalties for dropping a Tier-2 corp during a wardec, etc....).


Actually, I think thats a really good idea. You should shore it up a little and go post it in F&I. Seriously.


\m/ O.o \m/

"You're a freak ..." - Solecist Project

Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#175 - 2014-11-21 11:23:49 UTC  |  Edited by: Aeryn Maricadie
I think the best way to improve this game in all ways is to make local optional (for all players not just people in wars), think about it if people had to actually look for their war targets instead of just looking at local ganking/gate camping would go way down but wardeccing for an objective (such as knocking down a POS or controlling access to resources) would not be affected Targets would not feel the need to log off for the duration of the war since stealth actually becomes possible and wardeccers could actually be able to do something besides camp trade hubs since they wont show up in local and scare all the targets away.

Local makes the game too Safe
Gully Alex Foyle
The Scope
Gallente Federation
#176 - 2014-11-21 11:24:43 UTC
Ssabat Thraxx wrote:
Actually, I think thats a really good idea. You should shore it up a little and go post it in F&I. Seriously
Thanks!

But it's not really an original idea, it has come up several times.

I'm guessing CCP and the CSM are currently talking about several options including this one, and remember Alliance/Corporation overhaul is coming up next in Princess Seagull's plan. Sugar Kyle even posted about this in her blog.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Kagura Nikon
Native Freshfood
Minmatar Republic
#177 - 2014-11-21 11:24:48 UTC
Gully Alex Foyle wrote:
Black Pedro wrote:
Join a player corp that will defend you, hire mercenaries, or buy some combat ships and have fun get yourself blown up.
I personally chose the third option. Permanently, since I live in lowsec.

But why should a group of friends that love doing PVE in highsec together, but don't enjoy PVP, be forced into it by anyone with 50Mil ISK?

Sure they can hire mercs, but if they want to undock they have to learn at least the basics of spaceship warfare; the 'avoiding enemies' part, at least.

PVPers aren't forced to - say - learn how to manufacture T2 ships against their will. For some people that would be torture! Worse than being asked to sing songs on teamspeak! Lol

Isn't suicide ganking enough to 'preserve' the sandbox?


The truth is: thousands of 'carebears' continue to play this game just because wardecs are easily avoidable. Change that, and they just wouldn't enjoy the game anymore. It would be like living permanently in lowsec; but if they enjoyed that, they'd be right here next to me, not in highsec.



We are forced to make isk..

"If brute force does not solve your problem....  then you are  surely not using enough!"

Robert Caldera
Caldera Trading and Investment
#178 - 2014-11-21 11:51:29 UTC  |  Edited by: Robert Caldera
oh ma gawd, this terrible thread is still going.

You babies, HS puppies still crying a river over high sec being high sec!
Grow a pair and go places where you dont need a crutch for pvp, where people like to do what you do, where they can even shoot back, where eve pvp is actually vibrant and alive, where you can go wreck things straight away (or more like get wrecked).

Holy sh**, you dont get it, do you? High sec is high sec for a specific purpose by game design, there is a big chunk of playerbase who dont give a **** about your wannabe pvpers, they do their thing and will always dodge your laughable attempts to harass them. If they cant, they will stay docked and eventually unsub and leave the game, this is the reason HS will always be HS and noone of you will ever do a thing about it, simply because CCP wont chase away 30-40% of their subscribers paying their wages and do no harm to anyone else, whatsoever.

Deal with it, GET SOME BALLS ALREADY!
Gully Alex Foyle
The Scope
Gallente Federation
#179 - 2014-11-21 12:02:13 UTC  |  Edited by: Gully Alex Foyle
Kagura Nikon wrote:
[We are forced to make isk..
Good point!

I'm guessing you mean: if PVPers need to make ISK even though they hate to, non-PVPers should also need to learn basic PVP skills even though they hate it.

Which is a fair point.

That points towards nerfing ISK-making ability in highsec for players that don't want to fight, just as PVPers that don't want to make ISK have their PVP capability nerfed (can't buy stuff).

But there should be a better 'sliding scale' for carebears to choose how much they want to be involved in PVP (and be able to make more ISK the more they expose themselves to PVP), just as PVPers can very easily choose how much effort they want to make in ISK-making.


The way it is today in highsec, it's either stay in an NPC Corp, get 99% rewards and avoid PVP (except ganks), or join a Corp, get 100% rewards and have to deal with PVP everytime someone decs you. Does not compute, and it's also a shame that the highsec PVP mechanic is intertwined with the most important social mechanic...

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#180 - 2014-11-21 12:53:52 UTC
Kagura Nikon wrote:
Gully Alex Foyle wrote:
Black Pedro wrote:
Join a player corp that will defend you, hire mercenaries, or buy some combat ships and have fun get yourself blown up.
I personally chose the third option. Permanently, since I live in lowsec.

But why should a group of friends that love doing PVE in highsec together, but don't enjoy PVP, be forced into it by anyone with 50Mil ISK?

Sure they can hire mercs, but if they want to undock they have to learn at least the basics of spaceship warfare; the 'avoiding enemies' part, at least.

PVPers aren't forced to - say - learn how to manufacture T2 ships against their will. For some people that would be torture! Worse than being asked to sing songs on teamspeak! Lol

Isn't suicide ganking enough to 'preserve' the sandbox?


The truth is: thousands of 'carebears' continue to play this game just because wardecs are easily avoidable. Change that, and they just wouldn't enjoy the game anymore. It would be like living permanently in lowsec; but if they enjoyed that, they'd be right here next to me, not in highsec.



We are forced to make isk..


thats not true, your only forced to pay a subscription and even then that is optional, you just lose the right to play if you chose not to pay the sub, you have the choice to carebear or pay for isk with real money in the form of plex which is not making isk, alot of pvpers chose the plex route as it means they dont have to make any isk

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*