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The 4.7%: Wardecs with a Purpose

Author
Jvpiter
Science and Trade Institute
Caldari State
#41 - 2014-11-20 04:15:17 UTC
Veers Belvar wrote:

There is very little actual gameplay or content....because fundamentally there is no downside to docking up, logging off, and playing on alts. Until you find a way to punish people for not logging in, wars are kinda useless.

And as far as it being "cowardly" to roll corp, that is another great example of empty CODE propaganda. It's not "cowardly" to use the game mechanics to play the game as I want to play it - PvE style, without needing to engage in combat without CONCORD protection. Cowardice would be letting you dictate how I play the game. Using game mechanics to get maximum enjoyment from the game isn't "cowardice," rather it's how smart people enjoy playing games. Veers 7,458,902 Code 0.




I love digging these quotes out from you. Because you seem to contradict yourself in them.



Veers Belvar wrote:
Wardeccs are being used as a tool to destroy player corporations and force people into NPC corps. That is bad for highsec, and bad for the game. We should be making it easier to be in a highsec corp, not more difficult. Wardeccs need to be revamped so they can only hit bigger corps/alliances, say a minimum of 25+ people, or barring that, removed from highsec entirely.



Because according to you, wardecs appears to be quite effective.


Which is it, exactly?

Call me Joe.

Veers Belvar
Swordmasters of New Eden
#42 - 2014-11-20 04:23:59 UTC  |  Edited by: Veers Belvar
Jvpiter wrote:
Veers Belvar wrote:

There is very little actual gameplay or content....because fundamentally there is no downside to docking up, logging off, and playing on alts. Until you find a way to punish people for not logging in, wars are kinda useless.

And as far as it being "cowardly" to roll corp, that is another great example of empty CODE propaganda. It's not "cowardly" to use the game mechanics to play the game as I want to play it - PvE style, without needing to engage in combat without CONCORD protection. Cowardice would be letting you dictate how I play the game. Using game mechanics to get maximum enjoyment from the game isn't "cowardice," rather it's how smart people enjoy playing games. Veers 7,458,902 Code 0.




I love digging these quotes out from you. Because you seem to contradict yourself in them.



Veers Belvar wrote:
Wardeccs are being used as a tool to destroy player corporations and force people into NPC corps. That is bad for highsec, and bad for the game. We should be making it easier to be in a highsec corp, not more difficult. Wardeccs need to be revamped so they can only hit bigger corps/alliances, say a minimum of 25+ people, or barring that, removed from highsec entirely.



Because according to you, wardecs appears to be quite effective.


Which is it, exactly?



Contradiction? My posts about the downsides of wardeccs referred to how they affect new players, not how they affects vets.

They are effective against new players who don't have alts to play on. They tend to live in kinda useless PvE corps that have no chance of fighting back, and tell them to keep mining, whereupon the new players end up like lambs to the slaughter. Result - new players give up on corps, live in NPC corps, maybe ragequit the game. Assessment - bad.

Contrast that to wardeccing me, I can either just roll corp, or dock and play on alts. The last thing I will ever do is give the deccers the pleasure of acceding to their style of gameplay and fighting them.

What the wardeccs do accomplish is encouraging solo play, and discouraging social interaction in player corps. I mean if you don't feel like dropping corp you can dock up and play on alts...but fundamentally you don't even have to do that - you can set up your corp as a fly by night, and just roll it every time you get decced. Even more fundamentally, since your corp is just a shell anyway, it drives you towards solo play. The only victims here are new players in PvE corps too egotistical to disband, who get hopelessly blown to bit by the deccers.
Veers Belvar
Swordmasters of New Eden
#43 - 2014-11-20 04:29:39 UTC
Kousaka Otsu Shigure wrote:


As one of the posters here already pointed out, the number of ships destroyed is not a good indicator that the mechanic is broken or not. There are different situations/goals for every wardec, and getting kills is just a bonus.

-Dec a 1man corp POS owner, he moves his POS out of my moon, wardec success.
-Dec a group of miners cause they're eating up all the Kernite in my asteroid belts, they stop logging on, I get to mine my Kernite for a week, wardec success.
-Dec a forum poster just to point out he "chickened out" of a wardec and bring it up everytime you have the opportunity
-etc.

Metagame the thing, cause if its just the number of kills you want to brag about, heh I can point someone else better than you at killing ships anytime.


But do wars actually accomplish these meta goals?

1. Wow...he can just come back and set up a new POS....or set up a POS somewhere else? How does making a moon yours mean anything in highsec?

2. They can come right back on with NPC alts and mine away. All you do is discourage players corps and encourage people to be in NPC corps. This is good for the metagame how exactly?

3. More likely the defender crows about his 30-1 win and makes the attacker feel stupid. Trust me, I know. I did it to some ex-Marmite fools. They were not happy.

Also, this is not why the vast majority of wars happen. Those are mercs like Marmite deccing for gatecamp kills, trade hub campers looking for easy kills, and dec corps looking to kill newish players unfamiliar with corp rolling. The results speak for themselves - no real metagame accomplishments, vast majority of wars not involving actual combat, and some pathetic new players blown up for giggles.

This isn't some genius system - this is a farce.
Marlona Sky
State War Academy
Caldari State
#44 - 2014-11-20 04:31:07 UTC
TigerXtrm
KarmaFleet
Goonswarm Federation
#45 - 2014-11-20 04:44:12 UTC


Your essay has many good ideas which are then promptly murdered by you by not thinking this properly through. Your slider scale idea could work, until you mention that wardeccing a single pilot would scale the cost down instead of up. Grievers would have a field day with that. You think miner ganking is bad now? Just wait until you give them this...

Same with depositing half the money into the defenders wallet for no other reason than 'they need money'. Which makes absolutely no sense.

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Marlona Sky
State War Academy
Caldari State
#46 - 2014-11-20 04:59:58 UTC
TigerXtrm wrote:


Your essay has many good ideas which are then promptly murdered by you by not thinking this properly through. Your slider scale idea could work, until you mention that wardeccing a single pilot would scale the cost down instead of up. Grievers would have a field day with that. You think miner ganking is bad now? Just wait until you give them this...

Same with depositing half the money into the defenders wallet for no other reason than 'they need money'. Which makes absolutely no sense.

To do a full lock out on all high sec system with all ship classes on a single player would be rather pricy. Factor in half the money going to the defender...

I think you will find it would be hardly griefing.
Jvpiter
Science and Trade Institute
Caldari State
#47 - 2014-11-20 05:14:52 UTC
Veers Belvar wrote:
My posts about the downsides of wardeccs referred to how they affect new players, not how they affects vets.



Ok, let's see how this works.

Quote:
They are effective against new players who don't have alts to play on.

New players don't get 3 pilots an account?


Quote:
They tend to live in kinda useless PvE corps that have no chance of fighting back, and tell them to keep mining, whereupon the new players end up like lambs to the slaughter. Result - new players give up on corps, live in NPC corps, maybe ragequit the game. Assessment - bad.


So would you say that the PVE Corp you describe is the problem, or would you say the wardec is the problem?


Quote:
Contrast that to wardeccing me, I can either just roll corp, or dock and play on alts. The last thing I will ever do is give the deccers the pleasure of acceding to their style of gameplay and fighting them.


New players can't afford 8 mins of training Corp Management I and 1.6 million ISK to switch corp?


Quote:
What the wardeccs do accomplish is encouraging solo play, and discouraging social interaction in player corps. I mean if you don't feel like dropping corp you can dock up and play on alts...but fundamentally you don't even have to do that - you can set up your corp as a fly by night, and just roll it every time you get decced. Even more fundamentally, since your corp is just a shell anyway, it drives you towards solo play. The only victims here are new players in PvE corps too egotistical to disband, who get hopelessly blown to bit by the deccers.


But the corps of many players who have problems against wardecs are PVE corps that just tell people to mine. Your words, not mine.


I would say you're driven towards solo play already if all you have is a shell corporation. The wardec doesn't do anything to change what seems to be an existing framework for solo play.

Call me Joe.

Jvpiter
Science and Trade Institute
Caldari State
#48 - 2014-11-20 05:19:11 UTC  |  Edited by: Jvpiter



Quote:
Instead of declaring war against an entire alliance across all of empire space; I want to see more scaling of the scope. The ability to not just pick an entire alliance, but the option to go after a specific corporation or even a single individual.




Sorry Marlona, lots of respect for you, but your wardec mechanic is just a griefing mechanic. Get rid of the triangle that says "player" and develop a better plan for targeting an NPC corp, would be my suggestion.


What would be a better mechanic? I don't really know myself. You're the experienced player here.


E: You know putting a high price tag on griefing isn't going to stop it. It's better not to introduce a mechanic that is so prone to be used for griefing in the first place.

Call me Joe.

Veers Belvar
Swordmasters of New Eden
#49 - 2014-11-20 05:22:46 UTC  |  Edited by: Veers Belvar
Jvpiter wrote:



Ok, let's see how this works.


New players don't get 3 pilots an account?




So would you say that the PVE Corp you describe is the problem, or would you say the wardec is the problem?



New players can't afford 8 mins of training Corp Management I and 1.6 million ISK to switch corp?


But the corps of many players who have problems against wardecs are PVE corps that just tell people to mine. Your words, not mine.


I would say you're driven towards solo play already if all you have is a shell corporation. The wardec doesn't do anything to change what seems to be an existing framework for solo play.




New players tend to not have the resources to have trained up multiple alts to a viable SP level. I know that for my first 6 months playing the game my only guy that could do L4s and incursion was Veers. My other alts all had minimal SP, and were just used for scouting, etc....

I definitely think that the current PvE corps with public recruitment are a problem. The terrible ones that are slave labor mining groups publicly recruit. The good ones only take people they know. Why? Awoxxing, theft, etc....If you get rid of those, and make accepting people into your corp relatively risk free, good corps will start publicly recruit, not just the **** outfits we see now. The current outfits have too much pride/ego to roll corp, so instead they either dock up for a week, or ignore the war and get slaughtered. Not exactly great NPE.

New players usually join some **** PvE corp. These corps are unwilling, for whatever reason to roll corp. Hence the new players suffer.

Why do you think people use shell corps? Because they are easy to fold to wardeccs. If wardeccs/awoxxing/theft weren't a threat, I would surely join up with some kind of incursion/L4 corp for social interaction. Shell corps are a response to current mechanics, not a first choice. If not for the 11% tax, I would be in NPC corp, not 1 man shell corp. Not many people want to be socially isolated...but the current highsec mechanics encourage it as a rational response to awoxxing/wardeccs/theft.
Jvpiter
Science and Trade Institute
Caldari State
#50 - 2014-11-20 05:29:31 UTC
Veers Belvar wrote:


New players tend to not have the resources to have trained up multiple alts to a viable SP level. I know that for my first 6 months playing the game my only guy that could do L4s and incursion was Veers. My other alts all had minimal SP, and were just used for scouting, etc....


Well, new players aren't doing L4s. Pause wardeclared alt, unpause other alt, go do some low SP low level thing. But I understand what you're saying. Doing a lot of these pauses can put the main at a severe disadvantage.



Quote:
Why do you think people use shell corps? Because they are easy to fold to wardeccs. If wardeccs/awoxxing/theft weren't a threat, I would surely join up with some kind of incursion/L4 corp for social interaction. Shell corps are a response to current mechanics, not a first choice. If not for the 11% tax, I would be in NPC corp, not 1 man shell corp. Not many people want to be socially isolated...but the current highsec mechanics encourage it as a rational response to awoxxing/wardeccs/theft.


Yeah, ok. I can wardecs/awoxes being the primary reason why incursion corps don't exist.

Call me Joe.

Omar Alharazaad
New Eden Tech Support
#51 - 2014-11-20 05:37:13 UTC
Musings on the matter at hand. Perhaps the issue doesn't lie within the wardec mechanic itself so much as the cost to fold and remake a corp? If forming a new corp were to cost, oh, I dunno, 50 million ISK then it might encourage smaller corps to fight to protect their investment. Of course it might not, but it would achieve a certain level of parity when the fold happens due to a wardec.

As much as I get the whole desire to be left in peace to play the game thing, I don't believe it's a healthy mentality for a capsuleer in New Eden. Darwin must have his day, and this means bad corps dying on occasion for reasons other than disease and old age.

Come hell or high water, this sick world will know I was here.

Marlona Sky
State War Academy
Caldari State
#52 - 2014-11-20 06:27:16 UTC
Jvpiter wrote:



Quote:
Instead of declaring war against an entire alliance across all of empire space; I want to see more scaling of the scope. The ability to not just pick an entire alliance, but the option to go after a specific corporation or even a single individual.




Sorry Marlona, lots of respect for you, but your wardec mechanic is just a griefing mechanic. Get rid of the triangle that says "player" and develop a better plan for targeting an NPC corp, would be my suggestion.


What would be a better mechanic? I don't really know myself. You're the experienced player here.


E: You know putting a high price tag on griefing isn't going to stop it. It's better not to introduce a mechanic that is so prone to be used for griefing in the first place.

Fair enough. Feel free to alter it if you like. Perhaps people should start listing things they would like to see possible. Not presenting some grand idea, but smaller things that.

For me I would like to see the all or nothing aspect go away.
Jvpiter
Science and Trade Institute
Caldari State
#53 - 2014-11-20 06:39:12 UTC


Let me rub my two remaining neurons together and provide you some constructive feedback on your site.

Call me Joe.

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#54 - 2014-11-20 06:59:22 UTC
Veers Belvar wrote:

But do wars actually accomplish these meta goals?

1. Wow...he can just come back and set up a new POS....or set up a POS somewhere else? How does making a moon yours mean anything in highsec?

2. They can come right back on with NPC alts and mine away. All you do is discourage players corps and encourage people to be in NPC corps. This is good for the metagame how exactly?

3. More likely the defender crows about his 30-1 win and makes the attacker feel stupid. Trust me, I know. I did it to some ex-Marmite fools. They were not happy.


1. then he can wardec him again, if the defender is being interupted by setting up a POS again, only to be taken down later, then it's definitely a win.

what about hisec? MY GAME, MY SANDBOX, MY MOON. my interest/fun > hisec, get it?

2. if people can not be arsed to defend themselves and just disband corps and/or dock up when decced and they leave the game, IMHO, it would be better for the game in the long run, this is clearly NOT the game for them. they are welcome to play other games like tera, blade&soul, etc.

i know player retention is an issue but for these people it does NOT matter, they will leave sooner or later or if they stay they will just become like you. Lol

3. they were not happy, how could you not consider that a win? you're wierd

Veers Belvar wrote:

Also, this is not why the vast majority of wars happen. Those are mercs like Marmite deccing for gatecamp kills, trade hub campers looking for easy kills, and dec corps looking to kill newish players unfamiliar with corp rolling. The results speak for themselves - no real metagame accomplishments, vast majority of wars not involving actual combat, and some pathetic new players blown up for giggles.

This isn't some genius system - this is a farce.


you're too hanged-up with marmite, i wonder why.... anyway, do you have any evidence to support this claim? do you know my alt's corp? my production were never been this high thanks to the mercs that kept my rivals docked. Lol

Just Add Water

Ima Wreckyou
The Conference Elite
Safety.
#55 - 2014-11-20 08:09:50 UTC
Veers Belvar wrote:
If wardeccs/awoxxing/theft weren't a threat, I would surely join up with some kind of incursion/L4 corp for social interaction.

EVE is a very social game. You started to troll the wrong people from day one not realizing what long term effect this would have for your character. Maybe you can do that sort of thing in WOW or any other game without consequences for internet tough guys like you if you plan to do only PvE. Your char Veers Belvar will probably never be able to join a normal corp in Highsec. It will most certainly get deced right away and forced to kick you, fold or dock up.

You brought this on yourself. I am not surprised that you now try to ask CCP to change the system in your favour. But this is not a problem for new players at all, the majority of them have no problem joining a corp, it's only a problem for people like you who don't know when to shut up.

tough life, lulz
Black Pedro
Mine.
#56 - 2014-11-20 08:50:52 UTC
Of course we all would like all wars to be fun, engaging and meaningful for all the participants, but fundamentally Eve isn't designed to balance each individual encounter - it is an open-world competitive sandbox where players are always competing on multiple levels. This means that just like random PvP fights in wormholes or lowsec, a large percentage of them are going to be one-sided affairs where one side gets stomped, or alternatively, successfully escapes and no kill results. Wars are similar in that regard that many of them do not produce kills as either one-side choose to escape/flee from the war by a multitude of methods, or perhaps the aggressor never intended to pursue a kill, but had another meta-game purpose (disrupting supply lines, trying to get members to quit, etc.) for the wardec. Therefore, the 5% figure is to be expected.

How can wars be more like those envisioned by the devblog? Fundamentally, the design of Eve is to have increased rewards flow from increased risk. Players should always have the option to flee back to relative safety of NPC corps (to rebuild if they lose everything), but if corps are going to allow players to earn increased rewards, they need to be meaningful and persistant structures that they want to defend and that can be attacked. Players earning these increased rewards can just not opt-out of a war because it is "not their play-style".

So first, make dec-dodging an exploit again. Make it harder to drop corp on a whim. Incentivize player to defend their corp. If players aren't interested in PvP, the current mechanics give them free allies to defend themselves with. They have to be made to understand that the increased rewards of a corp come with the responsibility that the have to spend some of their ISK on mercenaries to defend it. If they truly do not want to fight? fine; I would support a surrender mechanic that allows them to buy protection similar to the NPC corp for a small ISK cost and the temporary assumption of all the limitations of an NPC corp.

But even if all this done still the majority of wars are not going to result in kills, just like ship-to-ship encounters. However, this does not automatically make the mechanic broken or useless in any way.
Kagura Nikon
Native Freshfood
Minmatar Republic
#57 - 2014-11-20 08:53:58 UTC
High sec need more strategical assets that can relinquish good income so that players stay more on corps and that they need to fight back.


I for once would change a lot of things. I would make that NPC corps have a 50% tax (yes 50%) after you are 2 months old. A new player corp has a base tax to concord of 20% with -1% per 2 players up to -10%. The last -10% you get rid of by having a POS or some other sort of fixed structure that you move your headquarter to. That is a target that most corps would have to defend..

Also. .leaving a corp in war create kill rights that will expire in 7 days. Since these are possible to be made open to all, leaving a corp in war would be MORE dangerous than staying.



Now.. on the OTHER side. Would make that When someone declares a war it MUST also associate that war with a POS of his own corp. Allow as many wars to be linked to a POS as the owner woudl want. If the POS is taken down, ALL wars associated with that POS go DOWN, and ALL the money paid for the wars associated with that POS is passed to the corp that made the killing blow on the POS .. Also those same wars cannot be remade for 2 weeks. That way war dec groups could not HIDE and fight only when they want. Groups could gather and go kill their POS and enforce a War end.


I think something Like that would create a scenario where no side can COMPLAIN. Because the defenders can enforce an end if they have balls or hire mercenaries. Woudl create more real fights and less ganking on pipes. Also people would gather more in player corps due to a real benefit in doing so. Also leavign corp during war would have a real impact.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Prince Kobol
#58 - 2014-11-20 10:49:45 UTC
Whilst NPC Corps and High Sec Corps have very little distinction between them, High Sec Wars will never work
Robert Caldera
Caldera Trading and Investment
#59 - 2014-11-20 11:55:17 UTC
Jean Luc Lemmont wrote:

To put it another way, it cost 374,650,000,000 (assuming all wars used the minimum cost - the actual figure is going to be higher) ISK to start all of those wars. 357 billion of that ISK may as well have been flushed down the toilet.

not enough. Good against inflation.

Jean Luc Lemmont wrote:

This is not to call on CCP to end wardecs. This is a call to CCP to make wardecs actually useful

they are useful, just the fact that majority of people wardecs industrial/PvE corps for easy kills but not getting any is not a fault of the wardec system.
Basil Pupkin
Republic Military School
#60 - 2014-11-20 12:56:53 UTC
Kagura Nikon wrote:
High sec need more strategical assets that can relinquish good income so that players stay more on corps and that they need to fight back.

Yes, and it should be on aggressor's side. So that it would be meaningful for grief decced (mistakenly called war decced) corps to hire those merks who blow aggressor's "strategical assets" to bits and make them actually have something they have to do in a war, aside from gate and hub camping for risk-free "war" griefing.
Let's face it, current grief decs are too risk averse. Make that one tiny risk for griefers on having to actually do something, and they'll go down to 4.7% of what we have now.

Kagura Nikon wrote:
I for once would change a lot of things. I would make that NPC corps have a 50% tax (yes 50%) after you are 2 months old. A new player corp has a base tax to concord of 20% with -1% per 2 players up to -10%. The last -10% you get rid of by having a POS or some other sort of fixed structure that you move your headquarter to. That is a target that most corps would have to defend..

I for once would change a lot of things too. Aggressor corps are aggressors, and need to be automatically set to -10.0 sec status, have a structure they have to defend, and should have 50% tax going to defender on ships blown up. Which is just exactly as stupid as your ideas.
Also, considering the cost of even small POS running nowadays, 10% tax reduction isn't going to be profitable unless your corp makes less than 10b per month in taxable income, which is WAY over 95.3% of hisec total income range, let alone taxable. If the pos needs to be a large and well-equipped one to add, it's 40b, which is something hisec indies don't make in a year, so tax option fails.

Kagura Nikon wrote:
Also. .leaving a corp in war create kill rights that will expire in 7 days. Since these are possible to be made open to all, leaving a corp in war would be MORE dangerous than staying.

And getting grief decced should give people an alt with 50% SP of a main, so they and you could be at least somewhat equal in alt rolling to avoid said killrights. You're right, I'm not being serious again, just mirroring the stupid to make you reflect on it.

Kagura Nikon wrote:
Now.. on the OTHER side. Would make that When someone declares a war it MUST also associate that war with a POS of his own corp. Allow as many wars to be linked to a POS as the owner woudl want. If the POS is taken down, ALL wars associated with that POS go DOWN, and ALL the money paid for the wars associated with that POS is passed to the corp that made the killing blow on the POS .. Also those same wars cannot be remade for 2 weeks. That way war dec groups could not HIDE and fight only when they want. Groups could gather and go kill their POS and enforce a War end.

That needs to be implemented now, the rest is not needed.

Kagura Nikon wrote:
I think something Like that would create a scenario where no side can COMPLAIN. Because the defenders can enforce an end if they have balls or hire mercenaries. Woudl create more real fights and less ganking on pipes. Also people would gather more in player corps due to a real benefit in doing so. Also leavign corp during war would have a real impact.

If only second part gets implemented, the complain will be less, but the grief dec will still be overwhelmingly on side of a griefer - the usually grief decced ones - indy/pve/newbie corps - would never have a fleet capable of harming a well-equipped and defended hisec POS. Most of them aren't even capable of fielding something to fend off a destroyer roam of equal numbers. They may pay for help, but still, even assuming that helper has a fleet to bring down POS, the cost is going to be WAY OVER what it takes to grief dec, so we may have the new dawn of merc corps alt-deccing people, then selling them fleet to bring down their own (stripped beforehand) POS and get all the money they invested in grief dec back (yay no sink), and get paid by the said newbies for doing it at the same time. This is too exploitable and promotes grief deccing.

I'm both hands for a meaningful war deccing, but stand severely against grief deccing. You want to harm indy corp, grab your balls and go gank them, it's not like they can avoid you, war dec or not. You want to fight, but too scared to go lowsec/nullsec/Thera/RvB/Thunderdome/Ponyland/Tournaments/Hubduels? HTFU.
A proper war dec must be meaningful and balanced. One corp paying 50m to make other corp pay 500m and still avoid gameplay for a week is not balanced. Grief deccing a group which you know to have no other choice but to avoid is not meaningful.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.