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The 4.7%: Wardecs with a Purpose

Author
Mr Epeen
It's All About Me
#321 - 2014-11-22 01:38:19 UTC
I see all the usual suspects are still doing their best to justify keeping a broken mechanic.

War declaration mechanics are a patchwork of patches. It doesn't work for either the oppressor or the defender.

The whole thing needs to be torn down and recoded.

Mr Epeen Cool
Jvpiter
Science and Trade Institute
Caldari State
#322 - 2014-11-22 02:45:21 UTC
Mr Epeen wrote:
I see all the usual suspects are still doing their best to justify keeping a broken mechanic.

War declaration mechanics are a patchwork of patches. It doesn't work for either the oppressor or the defender.



Just curious. If the mechanics don't work for the "oppressor" as you say, why would the "usual suspects" be defending these mechanics all through this thread?


Seems like every person who has used wardec mechanics offensively are fine with how they work.

Call me Joe.

Jenshae Chiroptera
#323 - 2014-11-22 03:07:23 UTC
I always wanted the defenders to be able to add others on their side.

PVE corp A gets war decc'ed and is just helpless victims.
One of them has a friend in low sec, they talk to the leader of low sec corp and they get added.
Now attackers are at war with PVE corp and low sec corp.

Then throw in the option for defenders to be able to extend wars for free. So, if the attackers are losing and want out, they have to pay a fee.

Additionally, if you are in a fleet or even some cases not, to be accepted into it, the FC gets a question, "X is at war. Let them in your fleet?"
If they do the fleet is also in the war temporarily.
If a random repairs someone in the war then they are temporarily in the war also.

This way you can't pick one out of a fleet, have to face all of them and you can get those pesky logi that seemed neutral also.

Disclaimer: Some of this might have changed, haven't been in a war that mattered to me for years.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Mr Epeen
It's All About Me
#324 - 2014-11-22 03:16:50 UTC
Jvpiter wrote:


Seems like every person who has used wardec mechanics offensively are fine with how they work.



Yeah. Just like Bubba and Billy-Bob saying that looking through the duct tape and plastic wrap where the front window of their pick-up used to be say it's just fine. They'll just slap a little more duct tape on it when it tears.

Thing is that everyone else in the world, less the other dumb asses, knows how stupid it is. They see that it's obviously broken and near useless. They know you can't drive when you can barely see out the window.

But you can't tell that to Bubba and Billy-Bob. They swear it's the best it can be.

Mr Epeen Cool
Jvpiter
Science and Trade Institute
Caldari State
#325 - 2014-11-22 03:26:28 UTC  |  Edited by: Jvpiter
I'd argue with you Mr. Epeen, but these analogies are hard to top.


Find myself laughing in a public place. Excuse me a moment.

Call me Joe.

Megan DeMonet
Republic University
Minmatar Republic
#326 - 2014-11-22 05:35:21 UTC
Veers Belvar wrote:
The only victims here are new players in PvE corps too egotistical to disband, who get hopelessly blown to bit by the deccers.


im pretty sure you can not WD an NPC corp...EVER

A Priest, a Rabbi, and an Imam walk into a bar......

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#327 - 2014-11-22 05:44:25 UTC
Attackers in wars literally can't end a war without surrendering. And basically no attacker is ever going to offer a surrender.

Subsequently if you get wardeced you're going to be at war for at least a week, two if they've paid the bill for the next week already and you're not going to be able to reduce that by winning unless you're dangerous enough to seriously inhibit the general gameplay of the aggressor. Which you aren't because due to the massive increase in the base cost of wars and the hugely one sided ally system the only people who ever declare wars are people that the average joe can't even hope to beat and that expect to be at war with mercs much of the time.

Effectively the current mechanics have led to a meta where defenders are unlikely to be able to make a war end in less than a week by fighting, the best they can do is prevent a second week.
Sibyyl
Garoun Investment Bank
Gallente Federation
#328 - 2014-11-22 06:27:23 UTC

A wardec allows acts of aggression without CONCORD retaliation. This is how it works everywhere outside of hisec (let's not argue about sentry guns here).

Outside of a wardec, CONCORD doesn't stop anyone from attacking you. As you all know, suicide ganking is a thing. People will attack you with or without a wardec.

No matter what you do in EVE, learn how to shoot or learn how to run. Not having one of these two skills does not entitle you to scream and cry about how unfair the game is.

If you can't deal with surviving without CONCORD for a week or two, I'm not sure it was a good idea for you to undock in the first place. Wardec mechanics need a change, but not because it's hard to deal with by folks who can't even survive in hisec as soon as someone gets a free shot at them. EVE is a game of contested resources, most often resolved at gunpoint. Try not to develop the irrational belief that there are gun free zones in EVE.

I've met my quota of 2 posts and I'm back in hiatus. Good luck with this discussion. I'm sure my 0.02 ISK's worth won't change anything.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Veers Belvar
Swordmasters of New Eden
#329 - 2014-11-23 02:08:23 UTC
Megan DeMonet wrote:
Veers Belvar wrote:
The only victims here are new players in PvE corps too egotistical to disband, who get hopelessly blown to bit by the deccers.


im pretty sure you can not WD an NPC corp...EVER


You think? you do realize many new players quickly join highsec PvE corps, right?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#330 - 2014-11-23 02:37:05 UTC
Sibyyl wrote:

A wardec allows acts of aggression without CONCORD retaliation. This is how it works everywhere outside of hisec (let's not argue about sentry guns here).

Outside of a wardec, CONCORD doesn't stop anyone from attacking you. As you all know, suicide ganking is a thing. People will attack you with or without a wardec.

No matter what you do in EVE, learn how to shoot or learn how to run. Not having one of these two skills does not entitle you to scream and cry about how unfair the game is.

If you can't deal with surviving without CONCORD for a week or two, I'm not sure it was a good idea for you to undock in the first place. Wardec mechanics need a change, but not because it's hard to deal with by folks who can't even survive in hisec as soon as someone gets a free shot at them. EVE is a game of contested resources, most often resolved at gunpoint. Try not to develop the irrational belief that there are gun free zones in EVE.

I've met my quota of 2 posts and I'm back in hiatus. Good luck with this discussion. I'm sure my 0.02 ISK's worth won't change anything.


basically wardeccers wardec people when its convenient for them, but when they need to they can hide behind concord and be protected, yet they moan when wt's jump npc corps when they are just as bad for hiding behind concord when its convenient for them.

thats the jist of it all

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Kaarous Aldurald
Black Hydra Consortium.
#331 - 2014-11-23 03:12:28 UTC
Lan Wang wrote:
Sibyyl wrote:

A wardec allows acts of aggression without CONCORD retaliation. This is how it works everywhere outside of hisec (let's not argue about sentry guns here).

Outside of a wardec, CONCORD doesn't stop anyone from attacking you. As you all know, suicide ganking is a thing. People will attack you with or without a wardec.

No matter what you do in EVE, learn how to shoot or learn how to run. Not having one of these two skills does not entitle you to scream and cry about how unfair the game is.

If you can't deal with surviving without CONCORD for a week or two, I'm not sure it was a good idea for you to undock in the first place. Wardec mechanics need a change, but not because it's hard to deal with by folks who can't even survive in hisec as soon as someone gets a free shot at them. EVE is a game of contested resources, most often resolved at gunpoint. Try not to develop the irrational belief that there are gun free zones in EVE.

I've met my quota of 2 posts and I'm back in hiatus. Good luck with this discussion. I'm sure my 0.02 ISK's worth won't change anything.


basically wardeccers wardec people when its convenient for them, but when they need to they can hide behind concord and be protected, yet they moan when wt's jump npc corps when they are just as bad for hiding behind concord when its convenient for them.

thats the jist of it all


If that's what you got out of what you quoted... then you either didn't read it, or can't read.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#332 - 2014-11-23 08:09:42 UTC
Veers Belvar wrote:
Megan DeMonet wrote:
Veers Belvar wrote:
The only victims here are new players in PvE corps too egotistical to disband, who get hopelessly blown to bit by the deccers.


im pretty sure you can not WD an NPC corp...EVER


You think? you do realize many new players quickly join highsec PvE corps, right?


since when NPC corp. war decc-able?! What?

Just Add Water

Syn Shi
School of Applied Knowledge
Caldari State
#333 - 2014-11-23 15:52:41 UTC
Has the term emergent game play been used yet?
Beth Beashooter
The Scope
Gallente Federation
#334 - 2014-11-25 12:34:51 UTC
Oppressors got all possibilities with their tools...defenders got nothing...except the aggressors tools...so THAT i call broken, if industrialist could choose, NOT to sell to a specific corp...THAT would be a defenders tool. The only possibility for industrials to dodge a dec is to sell ammo to his enemys...THAT is broken...declaring WAR in Highsec (lets say Iceland) to a place in Highsec (lets say Vopnafjarðarhreppur) and being allowed to kill all red cars on the way to a hub (lets say Reykjavík) IS a broken mechanism...sorry to all "Legal" Gatecampers that take the easyest way to play this game.

BB
Feyd Rautha Harkonnen
Doomheim
#335 - 2014-11-25 17:58:45 UTC
Whats clear here is that a lot of carebears who don't know how to do a thing, cross the rubicon into full ret@rdation by then asserting said thing is not possible.

(What I am alluding to here is that its actually very easy to survive during wars without getting zapped..)

So instead of following their EvE forebears and putting mind (and google) in motion, each new generation of fail-bears and pansies look for the quick fix to their 'meh effort' dilema, often choosing ever-fabulous forum wailing threads like this to whine for further nerfs to war mechanics.

That is not EvE. One could in fact say, that is the exact opposite of EvE.

Now let's be honest, these selfsame pansies that chip away at our HTFU traditions will not be happy until hisec is a 100% safe Disneyland.

Look at history. Nerfing can-flipping and introducting 'crimewatch' was Step 1. Nerfing wars further (and awoxing) is Step 2. Nerfing ganking further is Step 3..4..5 ad infinitum, until roses are sprouting out of Cannibal Kane's, Psychotic Monk's and loyalanon's arses instead of antimatter...

My friends, this water-torture of nerfs to hisec must simply be stopped, and a bullet put in the head (in game) of any who not only propose them, but who sit on the CSM and idly give nodding approval to CCP as they seek to make hisec wally-world.

And fail-bears, want to not die in hisec?

Do this. Then, understand how war agressors operate. That's it. Done.

There, no more excuses.

tldr;
HTFU, or GTFO.

F
Jenn aSide
Soul Machines
The Initiative.
#336 - 2014-11-25 18:08:23 UTC  |  Edited by: Jenn aSide
Feyd Rautha Harkonnen wrote:


Now let's be honest, these selfsame pansies that chip away at our HTFU traditions will not be happy until hisec is a 100% safe Disneyland.


You are incorrect.


Feyd Rautha Harkonnen wrote:


Now let's be honest, these selfsame pansies that chip away at our HTFU traditions will notNEVER be happy until hisec ALL OF EVE is a 100% safe Disneyland, and even then they won't be happy.


Now you are correct!
Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#337 - 2014-11-25 23:21:52 UTC
Neurtral logi ought to be done away with, it just does not make sense. Aiding and abetting a suspect ought to make one a suspect. Aiding and abetting a War target ought to make one a valid war target as well. Interfering in a duel should not be allowed (I mean it is a duel).

Now on to the Ganker vs Bear debate that popped up on this thread, virtually all risk is on the Bears side and very little is on the Ganker side. This is because game mechanics allow the ganker to choose targets at will and there is little the Bears can do about it. Basically if a Ganker fails to get an isk efficient kill every time they choose to engage it is only because they screw up but the Bear's skills don't really help.

E.G. If a Ganknado shoots at a T1 indy and fails to lock in time nothing happens to the gate camp and therefore no risk, if the ganknado locks and fires and fails to kill in the alpha it is because they didn't bother to ship scan properly and decide whether to risk the shot or not, and finally if the kill fails to drop isk effiecient loot that is mostly because they failed to cargo scan properly.

The solution is not however to remove risk from the Bears side as well, but to increase the risk to the gankers. I think this can best be done by changing the kill right and bounty system to each other. The ganked get a killright and have the option to go collect themselves or give to a friend for vengeance (as they already can) however since Bears are... well Bears, they also ought to be able to sell the killright (again which already exists) to people who have the ability to collect.

now I know everyone is thinking "what a stupid noob, thats how it works already". I know that, the actual changes I propose are to allow a player to attach a bounty to the killright as it is sold, sell the killright w/bounty to particular individuals/Corps/Alliances (bountyhunters). This adds incentive (a possible 60m payout for the hull of a ganknado) to the current system which was lacking and would force Gankers to really watch their backs whenever they set up a gate camp. I think this will also improve the current bounty system by limiting who can actually collect the bounty (the problem now as I understand is that when your bounty gets sufficiently high one just has a friend collect it, that plus insurance money for the hull makes having bounties on you profitable)