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Harvesting corpses

Author
Hemmo Paskiainen
#41 - 2015-02-09 14:16:37 UTC
Very good idea!

Collect body > Activate corpse savager > chance to salvage one of more implants that were destroyed!

Very good one!

I would certainly hunt for pods more!

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Discomanco
We pooped on your lawn
#42 - 2015-02-09 14:47:55 UTC
I mentioned this in a previous thread about the same subject.
Let corpses be salvagable, which in return gives Implant parts, rather than full implants and give blueprints for the existing ones, or a brand new set (along with the LP Store ones staying).
This would create a new market, and maybe mix it up with the materials from data sites and/or covert facilities
Soldarius
Dreddit
Test Alliance Please Ignore
#43 - 2015-02-09 14:55:16 UTC
TerminalSamurai Sunji wrote:
Ceawlin Cobon-Han wrote:
This is a genuinely good idea! Why would a corpse lose all the implants in its head? Why can't someone thaw it out and hack into the skull?


Because this is what happens when you float in space!

Your Corpse

And this, clearly, is why implants aren't salvageable.


m8... Stop watching tv. lrn2science Roll

I'm all for it. Salvaging for implants and player-made clones are the future. I've said elsewhere that there are a million and 1 ways to implement this to make it both interesting and balanced game-play.

Clones themselves should be made from PI. All biomass (dead/used clones) should be reprocessable. All the matter is still there. It just needs to be thawed, broken down and reused.

Salvaging the clone should have a chance of gaining something, like implant parts. (More on this below.)

Implant parts make implants. Current implants available from LP stores should be BPCs.

There is nothing revolutionary or new to this. We just need the BPCs and items put into the game. Everything else can be done using already existing in-game tools like salvaging, reprocessing, and industry. Unless clones have some sort of flag that prevents them from being the target of said processes.

http://youtu.be/YVkUvmDQ3HY

HTC NecoSino
Suddenly Carebears
Verlate
#44 - 2015-02-09 15:05:41 UTC
implants are an isk sink, CCP will never allow you to reclaim that money well spent.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#45 - 2015-02-09 15:06:52 UTC
I actually prefer the idea of being able to build all the implants with only BPC's dropping in loot instead but only think BPC's should come from corpse salvaging and not parts or full implants. The BPC should also be at least one level lower than the implant it comes from due to the massive damage it would have suffered during it's ummmmmmm...liberation from its previous owner.
Jenshae Chiroptera
#46 - 2015-02-09 15:23:07 UTC
Discomanco wrote:
I mentioned this in a previous thread about the same subject.
Let corpses be salvagable, which in return gives Implant parts, rather than full implants and give blueprints for the existing ones, or a brand new set (along with the LP Store ones staying).
This would create a new market, and maybe mix it up with the materials from data sites and/or covert facilities

Quoted to OP. +1

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Zimmer Jones
Aliastra
Gallente Federation
#47 - 2015-02-09 16:28:05 UTC
The only corpse usage i will ever support:

https://forums.eveonline.com/default.aspx?g=posts&t=119995

but as long as it is in line with the current corpse usage (trophies) i see no reason why certain implants cant be used as trophies in the future, just make them "items of interest" like the famous-person-mods ccp gave us during the holidays: useless but funny.

I know you really want my snake impants. oh yeah. Even better, a charm necklace for you character where you can string your collected trophy implants.

worth a chuckle, but as for the op, no. Rigs and Implants should never be salvagable. They are both "after market" parts to give an edge and a flavor of customization, and suck isk from people determined to eke that tiny bit more from their ships(among other things).
As we saw with rigs when they reduced costs and made multiple sized rigs, they became just another slot that "must" be filled. We just got rid of the forced purchase of clones to retain skills, going out to buy cheap used implants would be just another cheap rig slot that "must" be filled.
The old rigs did give a leg up in exchange for a reasonable cost added to the hull. Rigs were frequently much more expensive than the hulls they were fitted to, so battleships and t2 cruiser pilots would get them for extra survivability, t1 cruisers and down, not so much, save for missioning. The only thing that in that role now are implants, and they are work for any ship you hop into(if the rigs are for fitting/gunnery/ship-stuff).

As for voices, insert obligatory "i already have voices in my head you insensitive clod" and "eve has sound?"

tl;dr: unsupported, and -1 for digging up old, bad ideas

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

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