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Harvesting corpses

Author
Jenshae Chiroptera
#1 - 2014-11-19 14:43:09 UTC  |  Edited by: Jenshae Chiroptera
This one has been locked / archived

With Rhea coming along, I thought we should revive the idea.

Collect up the corpses then try to salvage implants (some are destroyed on death, some are "destroyed" with a failed salvage)
Obviously, there would need to be a skill line and tools for this.

I like the idea of a market where player's bodies are being traded to those with the skill. Necro-[somethings] digging around in people's heads. Implants appearing on the market again. Twisted

This would help those Null trade hubs that CCP keeps wanting. The staging station, where people hand in loot to the FC (for SRPs) would have replacement implants again. There would be a diminishing supply as they get destroyed twice over but some would survive.

Edit: Even better would be if the salvage implants had a few specs of organic matter on the graphics and a link back to the player they came from. Would you want the implants knowing they had been in someone else and who or would you want to get fresh ones? Pirate

Edit 2: Would a fleet hang around long enough with the reduced numbers to pick up the corpses or get out of there before a larger fleet comes along? Say the larger fleet does chase down the smaller one, the locals in the system with the original battle could come out to pick up what is left. Always the chance of some slave implants or such. Might be worth the risk if you are quick.

Edit 3: Maybe make corpses something that has to be smuggled into high-sec? Using particular ships, skills and implants?

Get random snippets of conversation in Local from the people that owned your implants from time to time, "voices in your head"

Ceawlin Cobon-Han wrote:
This is a genuinely good idea! Why would a corpse lose all the implants in its head? Why can't someone thaw it out and hack into the skull?

While it wouldn't be necessary to destroy randomly some of the implants when the pod goes kaboom, I think the success rate of hacking the head without skills needs to be zero. Training the new Surgery skill will improve this by 3% per level, with maximum skill givng a 15% chance of retrieving an implant. This is similar in concept to training reprocessing skills.

The actual operation can be performed in the reprocessing window, with the new surgery function available only in stations containing a med bay. Putting the corpse into the window will show the implants it contains, like minerals are displayed for ore. The player will also be able to see what chance there is of a successful extraction. Hit the reprocess button and the chance is rolled for each implant, with a successful roll depositing the implant into the player's hangar.

Using the reprocessing window allows the player's standing with that corporation to play also a part in the success of the operation. It will also require minimal new code to implement the feature.

As to there being a market for these corpses: don't allow anyone to see what implants a corpse contains prior to purchasing it. Even trade has its creeps; ask people in Jita.

Discomanco wrote:
I mentioned this in a previous thread about the same subject.
Let corpses be salvagable, which in return gives Implant parts, rather than full implants and give blueprints for the existing ones, or a brand new set (along with the LP Store ones staying).
This would create a new market, and maybe mix it up with the materials from data sites and/or covert facilities


One problem also seems to be implant layout in the market, I suggest:

Implants and Boosters
- Implants
- - Standard Implants
- - - Slot 1
- - - Slot 2
- - - Slot 3
etc
- - Slave Implants
etc
- Skill Hardwiring
- - Ship fitting
- - - Slot 6
- - - Slot 7
etc
- - Turrets & Bays
- - - Projectile
- - - - Slot 6
- - - - Slot 7
etc
- - - Hybrid
- - - - Slot 6
etc
etc
- Reclaimed Implants
- - Mirror of above
- - Reclaimed Hardwires

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Major Trant
Brutor Tribe
Minmatar Republic
#2 - 2014-11-19 15:08:06 UTC
I like the general idea.

However, putting a link on them to the player they came from would make each one unique, preventing them from being repackaged and sold on the market. So no to that bit.
Jenshae Chiroptera
#3 - 2014-11-19 15:16:05 UTC
Major Trant wrote:
However, putting a link on them to the player they came from would make each one unique, preventing them from being repackaged and sold on the market. So no to that bit.


True. So the question is whether they would be contract only material or not have those features?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

elitatwo
Zansha Expansion
Brave Collective
#4 - 2014-11-19 15:20:23 UTC
No!

I don't even want to imagine what people come up with doing to my corpse, that's just gross!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

baltec1
Bat Country
Pandemic Horde
#5 - 2014-11-19 15:33:13 UTC
elitatwo wrote:
No!

I don't even want to imagine what people come up with doing to my corpse, that's just gross!


I have a bin somewhere full of bodies.
Jenshae Chiroptera
#6 - 2014-11-19 15:33:21 UTC
elitatwo wrote:
No! I don't even want to imagine what people come up with doing to my corpse, that's just gross!


Worse still is what Sansha does with it if he gets it. Twisted

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#7 - 2014-11-19 17:29:45 UTC
This is a genuinely good idea! Why would a corpse lose all the implants in its head? Why can't someone thaw it out and hack into the skull?

While it wouldn't be necessary to destroy randomly some of the implants when the pod goes kaboom, I think the success rate of hacking the head without skills needs to be zero. Training the new Surgery skill will improve this by 3% per level, with maximum skill givng a 15% chance of retrieving an implant. This is similar in concept to training reprocessing skills.

The actual operation can be performed in the reprocessing window, with the new surgery function available only in stations containing a med bay. Putting the corpse into the window will show the implants it contains, like minerals are displayed for ore. The player will also be able to see what chance there is of a successful extraction. Hit the reprocess button and the chance is rolled for each implant, with a successful roll depositing the implant into the player's hangar.

Using the reprocessing window allows the player's standing with that corporation to play also a part in the success of the operation. It will also require minimal new code to implement the feature.

As to there being a market for these corpses: don't allow anyone to see what implants a corpse contains prior to purchasing it. Even trade has its creeps; ask people in Jita.
TerminalSamurai Sunji
Perkone
Caldari State
#8 - 2014-11-19 17:48:28 UTC
Ceawlin Cobon-Han wrote:
This is a genuinely good idea! Why would a corpse lose all the implants in its head? Why can't someone thaw it out and hack into the skull?


Because this is what happens when you float in space!

Your Corpse

And this, clearly, is why implants aren't salvageable.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#9 - 2014-11-19 17:53:33 UTC
When your capsule is breached your brain is turned to scrambled egg by a high powered laser to transfer your consciousness to a new clone. I'm pretty sure this would cause all sorts of damage to delicate nano-structures buried in said rapidly nuked brain...
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#10 - 2014-11-19 18:14:23 UTC
TerminalSamurai Sunji wrote:


Because this is what happens when you float in space!

Your Corpse

And this, clearly, is why implants aren't salvageable.

Your attempt to garner credibility has failed.
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#11 - 2014-11-19 18:17:05 UTC
Corraidhin Farsaidh wrote:
When your capsule is breached your brain is turned to scrambled egg by a high powered laser to transfer your consciousness to a new clone. I'm pretty sure this would cause all sorts of damage to delicate nano-structures buried in said rapidly nuked brain...

Reading your consciousness from the brain would not be a destructive process due to the multitude of synaptic links in its structure. Destroy even a single cell and you destroy multiple associations, lobotomising effectively the capsuleer. It ain't a digital computer.
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#12 - 2014-11-19 18:17:47 UTC
elitatwo wrote:
No!

I don't even want to imagine what people come up with doing to my corpse, that's just gross!


If it were me, I'd just toss it into the pile of corpses that I have saved up in Hek. Then (ironically, considering the topic), I would open a conversation with you and try to sell your corpse back to you so that you can salvage your implants. Which would be far less hilarious to see people fall for if they actually ARE able to salvage their implants. So I'm afraid that I have to say -1 to OP.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#13 - 2014-11-19 18:20:52 UTC
Wolf Incaelum wrote:
elitatwo wrote:
No!

I don't even want to imagine what people come up with doing to my corpse, that's just gross!


If it were me, I'd just toss it into the pile of corpses that I have saved up in Hek. Then (ironically, considering the topic), I would open a conversation with you and try to sell your corpse back to you so that you can salvage your implants. Which would be far less hilarious to see people fall for if they actually ARE able to salvage their implants. So I'm afraid that I have to say -1 to OP.

The chance of a successful salvage would be only 1 in 7 per implant. Imagine their desperation to get back that king's ransom of an implant. "... and how would Sir like to pay? Twisted"
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#14 - 2014-11-19 18:21:01 UTC
Ceawlin Cobon-Han wrote:
Corraidhin Farsaidh wrote:
When your capsule is breached your brain is turned to scrambled egg by a high powered laser to transfer your consciousness to a new clone. I'm pretty sure this would cause all sorts of damage to delicate nano-structures buried in said rapidly nuked brain...

Reading your consciousness from the brain would not be a destructive process due to the multitude of synaptic links in its structure. Destroy even a single cell and you destroy multiple associations, lobotomising effectively the capsuleer. It ain't a digital computer.


I'm sure the lore states that your clone is euthanazed the moment the capsule is breached as the brain is destructively scanned for replication...
Jenshae Chiroptera
#15 - 2014-11-19 18:42:12 UTC
Ceawlin Cobon-Han wrote:

The actual operation can be performed in the reprocessing window,

Added to OP, I like how you out line the implementation.
Corraidhin Farsaidh wrote:

I'm sure the lore states that your clone is euthanazed the moment the capsule is breached as the brain is destructively scanned for replication...


There are always new innovations. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jackson Apollo
Federal Navy Academy
Gallente Federation
#16 - 2014-11-19 18:58:09 UTC
If you can salvage implants could I unplug them?

If you can salvage implants only from dead brains could I jumpclone and then unplug implants from that body?

-1 Because I don't see a good reason *personally* for the change when we still can't [Thing thats better for CCP to spend time fixing]

+0.5 because there should be *some* use for the pile of bodies in my hanger and if this was added I would totally use it anyway.
Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#17 - 2014-11-19 19:08:51 UTC
Jackson Apollo wrote:
If you can salvage implants could I unplug them?

If you can salvage implants only from dead brains could I jumpclone and then unplug implants from that body?

-1 Because I don't see a good reason *personally* for the change when we still can't [Thing thats better for CCP to spend time fixing]

+0.5 because there should be *some* use for the pile of bodies in my hanger and if this was added I would totally use it anyway.

1> Dig into your brain and retrieve those things that have been attached surgically to your brain? Good luck with that.

2> All of your JC are alive; only one contains a consciousness.
Kaerakh
Obscure Joke Implied
#18 - 2014-11-19 19:16:11 UTC
Glad you looked up the old one. The ISDs don't make it that clear(at least from what I've seen) that the way you reopen a topic is you petition it via the report function and state your reasons for why there.
Jackson Apollo
Federal Navy Academy
Gallente Federation
#19 - 2014-11-19 19:18:59 UTC
Ceawlin Cobon-Han wrote:

1> Dig into your brain and retrieve those things that have been attached surgically to your brain? Good luck with that.

2> All of your JC are alive; only one contains a consciousness.


1. yeah agreed

2. I forgot to type (or imply) that I'm willing to murder that clone.


Ceawlin Cobon-Han
Garoun Investment Bank
Gallente Federation
#20 - 2014-11-19 19:23:00 UTC
Jackson Apollo wrote:
Ceawlin Cobon-Han wrote:

1> Dig into your brain and retrieve those things that have been attached surgically to your brain? Good luck with that.

2> All of your JC are alive; only one contains a consciousness.


1. yeah agreed

2. I forgot to type (or imply) that I'm willing to murder that clone.



Ahh... the classic Pod to Hell trick? After which you jump into your noob ship, undock, and find some $%^&$& has ninja'd your corpse.
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