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Limiting Watchlist usage in W-Space

First post
Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#41 - 2014-11-21 08:26:58 UTC  |  Edited by: Rivr Luzade
Luwc wrote:
no local chat in null (requires destroyable structure)
No Concord - only Navy in High Sec
No Sentries on Low Sec stations and gates.


Wormhole space is already rarely populated. Making it even harder to life there will make it worse especially since with the newly added sites in K-Space the ISK/Reward for living in WH Space dropped.

I might as well go farm Havens, Hubs and Sanctums in CFC pockets with Intel Bots. Beeing safer than in High Sec.


Those Sleeper Sites drop next to nothing valuable. And you sell your blue loot to NPC orders anyways, which are not affected by how many people farm the loot and sites.

You opted to go to Madmax space on your own. If you are not able to survive there, it's not the fault of that area of space, it's your own incapability, which you need to blame. W-space is supposed to be absolutely rule-less and law-less, making it safer is not desirable.

Do you want to imply that you want to make active use of bots, which are prohibited by the TOS and EULA? Do you want to imply that you don't report these bots for bans?

Changes to K-Space are not required, as

  • K-Space uses the gate network as a relay system for local chat activity
  • Concord does not need to be removed, as it is a punishment force for High sec only. It does not affect any other area of space where you can do whatever you want, if it's that what you want to do.
  • Low sec is still empire space. They are a basic tool to provide safety for stations and on gates against unreasonable aggression. If you don't want that, Null sec and W-Space are your desired areas of residence.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

The Hamilton
Sebiestor Tribe
Minmatar Republic
#42 - 2014-11-21 11:48:27 UTC
Zappity wrote:
The Hamilton wrote:
So tell me, how does removing watchlists NOT make W-Space safer?

What does that have to do with it? I never argued that removing it would make it either safer or more dangerous. I have only made the following points:

1. Watchlist should be maintained for friendly use. This isn't intel per se because you could easily be on comms or in channel with them.

2. Watchlist intel for non-friendlies is perfect (in that it s completely reliable and instant map-wide), free and recordable with the new notifications.

Perfect intel is incongruous with wormholes and (IMHO) should be incongruous with EVE as a whole. I'm surprised you don't see this as being a problem in your environment tbh.

Think about the introduction of the discovery scanner - wasn't that a huge problem because it greatly improved the quality of intel for zero effort? Seems like double standards to me.


I don't care much for the lore. I think safety is incongruous with wormholes and removing the watchlists increases a players safety when logging in.

The D-Scan (directional scanner) was a great improvement, not a problem at all, because now both parties could react to an impending battle and make a decision on some intel gathered whether to fight or flee adding strategy to battles making them less random. Sure without it I could gank PvE players more easily, but all fights would just be random chance when stumbling blindly into one another. It also helps you spot out a scout and gives you some early warning that a fight might be coming. Now I do have issue with simply sitting in a POS as a response to that warning, but that's a discussion for another time. It does add safety, granted, but it is outweighed by the ability to quickly find targets and judge a battle to engage or even baiting.

Arrow Local generally works as a defensive intel tool, reducing fights.
Arrow Watchlists generally work as an offensive intel tool, increasing fights.

See how one works to create risk and the other to reduce it. While removing watchlists isn't as bad as adding local, it does reduce the offensive intel capability.

My environment does still have some problems (alliance bookmarks are a big one) but having the intel to be bothered trying to hunt others is not one of them.

If not for safety then I feel like you want to remove it for the sake of lore. Who said wormholes shouldn't have any instant map wide intel? And if they don't then what does that add to the gameplay? I really don't see a benefit. Can you share a scenario where removing the watchlist adds to the game experience.
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