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Smuggling plums

First post
Author
Ormand Audel
Doomheim
#21 - 2014-11-20 13:49:31 UTC
Foxicity wrote:
Iain Cariaba wrote:
Two words: Blockade Runner

You may begin smuggling now.


Eighteen words: Customs has a random chance of scanning any ship's cargo that uses hisec gates. No exceptions, one loophole.

Orcas once had the god-sent unscannable corp hangar but I believe that is no longer the case. Even if you could, an orca is a super lame smuggleboat.

The smuggling system needs work. I hate that a) the list of useful smuggle-ables is so small, and b) that the system is so... Non skill based. Interceptions based solely on a percentage chance of making it through a customs gate. In an un-game-able arbitrary system like that, people are very risk averse. For example, Jita is the only real market for combat boosters. Nobody I know of is a regular seller and shipper of boosters in hisec because it's unfun and it sucks.

But they don't scan install, afaik. Blockade Runners can cloak before they get scanned.
Mister Holder
Faceless Men
#22 - 2014-11-21 09:17:59 UTC
A complete overhaul with a new ship class would be amazing for this. Could put a new skill subset in under social giving you the ability to pay off customs officers if you get caught so you can keep moving along, etc. You could have "smuggler" missions where you meet your shady pirate contact in HS who directs you to go to somewhere in LS to pick up a package to be delivered somewhere in HS. Should be allowed to take multiple smuggling contracts at a time (capped at 4 or something like that) to make it even more interesting.

The possibilities for this are pretty endless.
eug3nio Anninen
Deep Core Mining Inc.
Caldari State
#23 - 2015-01-19 12:58:11 UTC
DaReaper wrote:
*hobbles in and pulls up a chair*

Gather round kids and let uncle reaper tell you one of his favorite eve stories...

Around, I think it was 08 maybe 09, before apocarypto, there was a player gathering in Vegas. This would be the first of the eve vegas reborn (the very first one was done in 05 and that was put on by blackhole bob, but that's a totally different story) Anyway, CCP was talking about how they were switching over to SCRUM from there project development. And so they thought it would be a great idea to split us into teams and have us make our own expansion, so we could get an idea for how CCP does it.

My team happened to have mittens on it, and a few other null gurus. We had to pick an area we wished to improve, make a 'jesus feature' or main theme of the expansion, then add on smaller parts to supplement the theme. The toher two groups went for the low hanging fruit of null sec, and came up with some.. mmm... interesting ideas. Mittens and others also said null, but I kinda piped up and said the other two teams were doing that already. So we thought about it, and someone said 'why not low sec?' and off we went.

We made EVE ONLINE: Corruption Which won out of the three, and well come on, we had mittens on the team who is a great speaker btw, and could prolly sell ice to an eskimo. Anyway, out feature was "system corruption level" but i'm not gonna address that, one of the ideas to help this was adding a low sec only or black market, which things like contraband and drugs could be openingly traded with no hassles. We also had the idea for a new ship (note, ccp was thinking of adding fuel holds to caps at this time) basically a smuggler ship that had a special smugglers hold, that could not be scanned by cargo scanners, the ship was fast and agile, but could not haul very much. The idea was you could but stuff in low sec on the black market, and run it to HS and try and sell it there.

CCP really liked the idea, and said something like 'wow we should make this an expansion' but alas never did.

So I agree, smuggling, like bounty hunting, REALLY needs another look



a smuggler ship, a black market, .....that would be super cool!!!!

e**ug3n[u]i**o[/u]

eug3nio Anninen
Deep Core Mining Inc.
Caldari State
#24 - 2015-01-19 13:00:01 UTC
Catherine Laartii wrote:
War Kitten wrote:
Mister Holder wrote:
The Han Solo in me wants this to happen.


Han Solo didn't wear a hooded robe, that was Obi-wan.

Han Solo has a little Obi-wan in him...if ya know what I mean. ;)


that's so geeeeeeeek!

e**ug3n[u]i**o[/u]

Lugh Crow-Slave
#25 - 2015-01-19 13:28:14 UTC
Leannor wrote:
yes to this. Give some useable reason to the 'forbidden' items in game that carry penalties if you accidentally carry them. Right now, they're just clutter.

boosters



but yes please bring the old skill back even maybe some pirate faction hauling ships too
Leannor
State War Academy
Caldari State
#26 - 2015-01-19 13:36:16 UTC
Lugh Crow-Slave wrote:
Leannor wrote:
yes to this. Give some useable reason to the 'forbidden' items in game that carry penalties if you accidentally carry them. Right now, they're just clutter.

boosters



but yes please bring the old skill back even maybe some pirate faction hauling ships too



No, I mean stuff like Khumaak ... totally useless item, except for dumb trading. Dumb, because it's not intellegent, it's just tade until ti's gone, and it 'will' come back tomorrow, etc, ... there's no storyline behind it etc. but if you carry it in the wrong area, boom. Plus there's many more like this, that have no trade value, beyond peanuts.

"Lykouleon wrote:

STOP TOUCHING ICONIC SHIP PARTS"

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