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Micro jump drive should cause fatigue

Author
brutalbutneutral
Prepare To Meet Thy Doom
#1 - 2014-11-19 10:58:00 UTC
Does the micro JUMPdrive cause fatigue? If not then it should.
Mizhir
Devara Biotech
#2 - 2014-11-19 11:19:21 UTC  |  Edited by: Mizhir
This is a pretty horrible idea. You didn't like the phoebe jump changes, I assume.

❤️️💛💚💙💜

Elvandari
Valheru industries
#3 - 2014-11-19 12:41:04 UTC
brutalbutneutral wrote:
Does the micro JUMPdrive cause fatigue? If not then it should.


Why? It causes your ship to jump 100(50) km ahead it is not the same thing as ships jumping from one sector to another...
Erehwon Rorschach
LoGisTicAl ERr0R
#4 - 2014-11-19 12:56:17 UTC
Don't feed the troll.


And it has a cool-down, that's perfectly acceptable.

Because your mum just couldn't say no.

Froggy Storm
KarmaFleet
Goonswarm Federation
#5 - 2014-11-19 14:30:37 UTC
Perhaps recalibrate the cool down on the MJD as a function of how far 100/50km is of a light year (spoiler it isn't much) then. That would make the same amount of sense. Oh and while we are at it let's calibrate MWD acceleration based off the ships max warp speed. For you know, "reasons".
Chris Winter
Science and Trade Institute
Caldari State
#6 - 2014-11-19 20:12:59 UTC
MJDs do currently cause approximately 3 minutes of MJD fatigue when used (1 minute on marauders).
Zhilia Mann
Tide Way Out Productions
#7 - 2014-11-19 20:23:56 UTC
Chris Winter wrote:
MJDs do currently cause approximately 3 minutes of MJD fatigue when used (1 minute on marauders).


But... Marauders aren't used for logistics! Inconsistent! Inconsistent!

Sigh....
Gosti Kahanid
Hedion University
Amarr Empire
#8 - 2014-11-20 09:05:56 UTC
But Marauders have the biggest Cargohold of all other Subcapitals (except Industrials), so you can see them as a heavy tanked logisticship^^
Kagura Nikon
Native Freshfood
Minmatar Republic
#9 - 2014-11-20 09:10:14 UTC
brutalbutneutral wrote:
Does the micro JUMPdrive cause fatigue? If not then it should.



Ok sure.. ) fatigue since is a ZERO light year jump.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#10 - 2014-11-20 09:11:02 UTC
Froggy Storm wrote:
Perhaps recalibrate the cool down on the MJD as a function of how far 100/50km is of a light year (spoiler it isn't much) then. That would make the same amount of sense. Oh and while we are at it let's calibrate MWD acceleration based off the ships max warp speed. For you know, "reasons".



A 0.001 nanosecond fatigue would not be exactly relevant gameplay.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Robert Caldera
Caldera Trading and Investment
#11 - 2014-11-20 11:51:32 UTC
Chris Winter wrote:
MJDs do currently cause approximately 3 minutes of MJD fatigue when used (1 minute on marauders).

Frostys Virpio
State War Academy
Caldari State
#12 - 2014-11-20 17:53:51 UTC
Kagura Nikon wrote:
Froggy Storm wrote:
Perhaps recalibrate the cool down on the MJD as a function of how far 100/50km is of a light year (spoiler it isn't much) then. That would make the same amount of sense. Oh and while we are at it let's calibrate MWD acceleration based off the ships max warp speed. For you know, "reasons".



A 0.001 nanosecond fatigue would not be exactly relevant gameplay.


You would still eat a 6 min CD if it was affected by the same rule set.
Ralph King-Griffin
New Eden Tech Support
#13 - 2014-11-20 18:21:59 UTC
Chris Winter wrote:
MJDs do currently cause approximately 3 minutes of MJD fatigue when used (1 minute on marauders).

Hahaha!Big smile
you get forum candy for that.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#14 - 2014-11-20 18:35:19 UTC
Chris Winter wrote:
MJDs do currently cause approximately 3 minutes of MJD fatigue when used (1 minute on marauders).

Win.