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[Ship Proposal]The Lynx, a Ninja Salvaging frigate

Author
Gadget Helmsdottir
Gadget's Workshop
#21 - 2014-11-19 18:58:12 UTC
Ceawlin Cobon-Han wrote:
MTU plus this ship and kiss goodbye to the noctis.



Cute.

Problem #1
Time.
MTU is Slow. In larger jobs, the Noctis is superior.

Problem #2
The MTU cannot tractor yellow wrecks.
This IS a thread about ninja* salvaging.

--Gadget


*i.e. scanning down mission runners and stealing their wrecks -- generally while they're still fighting the rats.

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Catherine Laartii
Doomheim
#22 - 2014-11-19 19:16:53 UTC
I'd be more amenable to seeing different versions of this as t2 versions of the mining (sorry, logistic frigates) in the game. The Sparrow is a Lai Dai t2 version of the bantam that a few NPCs in caldari hisec already fly, so I've been scratching my head for years over why they haven't developed t2 versions of them.
Arden Elenduil
Unlimited Bear Works
#23 - 2014-11-19 22:05:20 UTC
Ix Method wrote:
If you really want this to be a T1 newbro ship it shouldn't excel over the Noctis in any practical way. T1 Logi is the obvious, cross-class example, the only advantages the frigates have are their natural traits of speed/sig/cost and this would have to fit the same logic.

As is it's absurdly specialised/powerful for a T1 ship. If it was a faction Ore/Min off the Venture as was suggested ^^ perhaps but we sure as **** shouldn't get a 300k frigate that obsoletes plenty of ships that fill this role quite well already.

Arden Elenduil wrote:
I don't think a range bonus is that necessary since the speed of the ship is already quite high.

Plenty of ships have speed and can fit 5km salvagers. Can see the use of 2x speed salvagers sure but 9/10 the value of them would be quicker salvaging, not competing with Noctis, something that rigs/T2 can do just as well. The main kicker with Ninja Salvaging is immobile wrecks and tanking rats, if we're going for a specialised Ninja Salvaging role a range bonus seems eminently sensible?

IIRC you can't change Drone ROF/cycle time (not sure with the flat role bonus?) but that could be swapped out for a full flight anyway I guess.



It doesn't excel over the Noctis in any way. The Noctis is meant to go into a mission and salvage the entire thing in a couple of minutes flat by tractoring in all the wrecks. This ship can't do that. Sure, it can salvage more quickly when it concerns wrecks at close range, but not an entire mission pocket.

Furthermore, its tank, cap and slot layout make sure that while it is definitely surviveable in its role, it'll suffer against any true combat frigate.
Its speed is high, but that's purely to survive the enviroment it's meant to operate in. And sure, plenty of frigates have a high speed, but not on afterburners, and using an MWD on a salvaging ship in a mission is generally a bad idea.


Komodo Askold wrote:
Again, I'm all for a dedicated salvaging frig for maximum ninjaness, but I keep thinking it should be an Expedition Frigate; T2 Venture variant, bonused for Salvager cycle time and chance with covops cloak or +2 warp strengh, and painted in blazing orange. It seems the simplest, most obvious way to do it for me.



I want to keep it very accessible to newer players, so having it be a TII frigate is right out. Ninja Salvaging back in the day was well known for being a very easy to get into profession that basically anyone could do.
Covops cloak and/or +2 warp strenght is completely unnecessary on this ship.
Also, isn't orange usually known as a "I'm here, kill me" sort of colour for ninjas? Then again....


Ceawlin Cobon-Han wrote:
I believe the sig radius needs to be larger than 35; probably the size of a cruiser at least, so 120 minimum. Any decent ninja waits until the mission runner is pulling aggro before going to work, so this won't affect the danger from the mission rats. However, it does allow the runner to target faster and get better hits on the thieving $^&$%&.

I like the idea of this ship.

+1


Thanks for the support. However, you are quite mistaken concerning how a Ninja has to operate nowadays. It used to be true in the past, but since rats have now been given the advanced sleeper AI, they very often target anyone that enters the mission right off the bat. Having a 120m sig on a ship that is as flimsy as this (check the stats for that) is a rather bad idea.


Gadget Helmsdottir wrote:
The more I think about this, the better I like the idea of a range bonus to salvagers that others have mentioned and a lesser bonus to salvage time. The afterburner thing just doesn't sit quite right. How would this stack up to tackling ships in terms of speed should a pilot decide to ignore salvaging and use it for scout work?

Take what you've got so far. Lose the AB bonus. Move the salvage time bonus from a 50% role bonus to a 7% per ORE Frigate level (or whatever it's called), and add in a 100-200% salvager range role bonus. Also, either drop the cargo capacity OR the dronebay capacity (400m3 or 15m3; pick one. My choice is the smaller cargo bay).

I kinda wish there was a way to make the high slot layout take two turrets OR two launchers without allowing 2 AND 2 and still keep 4 slots. Oh, well.

These changes will allow the ship to keep the nature of ninja salvaging in mind, and do that role well. It will also allow for regular salvaging a bit faster than in a dessie, but won't overshadow a Noctis. It will allow for a 35% bonus to salvaging time and its salvager extensions will give it a unique place in the shiplists. The extensions also lose the need for the AB bonus, which in turn lessens the possibility of out tackling a tackler.

The big problem that I see is that the Noctis gets only a 5% per level bonus to it's salvager duration, but I think this is passable due to the expected harsher salvaging environment of the Lynx. So, it'll be about balancing this version of the Lynx's speed and salvager extension vs. the Noctis' tractor speed and extension.

--Gadget


The AB bonus was added for a very specific reason. That said, with a top speed of 1.5km/s unbonused, it shouldn't overshadow any more specialised ships. Especially since it's not the strongest in the tanking department and its cap is also quite weak (this also almost inhibits the use of an MWD to use the ship as a fast tackler). I'm very very much for keeping it in place.

Changing the salvager bonuses around a bit is an interesting idea but in the end it wouldn't make an extreme amount of difference anyhow. The main reason why I gave the ship a 50% salvage speed bonus is to make sure that you effectively have a shot at outsalvaging a Noctis at close range, while at the same time keeping the Noctis in its own personal niche. As you said, they are quite the different ships with a different purpose in mind.
Lord Ratel
Zero Hardcore Phoques
#24 - 2014-11-20 04:06:34 UTC
Looks like a fun ship, solidly worked out
+1
Ix Method
Doomheim
#25 - 2014-11-20 09:20:54 UTC  |  Edited by: Ix Method
Arden Elenduil wrote:
Ix Method wrote:
If you really want this to be a T1 newbro ship it shouldn't excel over the Noctis in any practical way... As is it's absurdly specialised/powerful for a T1 ship
It doesn't excel over the Noctis in any way... Sure, it can salvage more quickly when it concerns wrecks at close range

Come on now, you're the one who asked for a good, constructive conversation rather than blind defence/dismissal of your idea, this works both ways. They're not going to go against years of balance work just to introduce this as a bog standard T1 frigate.

You don't want these buffs and random bonuses because other ships can't fill this role reasonably well (they blatantly can), you want this because it would be better at its task than existing options. It therefore needs to be Faction/T2 and balanced as such or hit pretty firmly with a foam bat.

Travelling at the speed of love.

Dave Stark
#26 - 2014-11-20 09:54:52 UTC  |  Edited by: Dave Stark
Ceawlin Cobon-Han wrote:
MTU plus this ship and kiss goodbye to the noctis.


noctis with an MTU is a beast.

tractor from farthest to nearest with the noctis while the mtu does the reverse (or whichever way around it is, been a month or so since i salvaged anything) and salvage everything in range, then loot it all from the MTU to avoid having to loot all the wrecks/cans individually.

i doubt the lynx could beat that.
RainReaper
RRN Industries
#27 - 2014-11-20 11:31:59 UTC
OH OH OH... eve the emperian age reference???
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#28 - 2014-11-20 12:17:48 UTC
Arden Elenduil wrote:
Komodo Askold wrote:
Again, I'm all for a dedicated salvaging frig for maximum ninjaness, but I keep thinking it should be an Expedition Frigate; T2 Venture variant, bonused for Salvager cycle time and chance with covops cloak or +2 warp strengh, and painted in blazing orange. It seems the simplest, most obvious way to do it for me.



I want to keep it very accessible to newer players, so having it be a TII frigate is right out. Ninja Salvaging back in the day was well known for being a very easy to get into profession that basically anyone could do.
Covops cloak and/or +2 warp strenght is completely unnecessary on this ship.
Also, isn't orange usually known as a "I'm here, kill me" sort of colour for ninjas? Then again....
You have a point with it being accesible to newer players, although T1 racial exploration frigates do have a salvager bonus... Couldn't they work as such? Well, I'm looking at ninja'ing wrecks from lowsec, nullsec and W-Space too, not only highsec. Perhaps the T2 Venture could work as a more advanced ship that helps in that regard.

Orange? I don't think color is an important thing in EVE, where ships can be so far away we only see their boxes :)
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#29 - 2014-11-20 12:26:25 UTC
Ceawlin Cobon-Han wrote:
MTU plus this ship and kiss goodbye to the noctis.
Would you try to ninja wrecks in anything other than highsec with a Noctis? You would get much more and much more interesting wrecks out there, and you can't be sneaky on a Noctis.
Donnachadh
United Allegiance of Undesirables
#30 - 2014-11-20 15:57:20 UTC
Arden Elenduil wrote:
This ship maxes out with a regular AB and max skills to about 1500m/s, which is more than enough to keep up with a noctis' tractor speed. Regular probing ships can only push 1km/s (thereabouts). And a 50% bonus is already quite significant for salvaging. I'd rather not make it too OP.


You claim that you have been salvaging for most of your EVE career and yet you know so little about the best salvage tool in the game, it gives me the cause to wonder if you have the knowledge to even consider setting up the stats for a ship like the one you propose. An all skills 5 noctis pilot with tech 2 tractors nets 2,400 meters per second. That is significantly faster than your ship can fly, if you boost the speed of your ship to match how would that unbalance it for all of the other un-intended uses the wonderfully twisted minds of this game would find for it?

With a 96km range and the tractor speed advantage the Noctis would have one wonders if a person flying this ships would be able to get anything of any real value out of a pocket.

Now let's get to your proposed stats. I have not done an extensive comparison yet so these are based on a preliminary comparison to a few of the other frigs in the game.
Shield, armor and hull hp put this near the top in raw hp and then you combine that with one of if not the largest cargo holds and then want to give it a 35m sig radius. Reduce the raw hp in armor and hull by about 25% or so as a design decision to get the larger cargo hold and I could see the 35m sig radius. As proposed and again based on a preliminary comparison and you would have to raise the sig radius to around 45 or maybe 50 to be in balance with raw hp, cargo hold size vs sig radius.

Even if you dismiss all of this as unimportant, irrelevant or whatever we still come back to what others have said. This ship would be a significant improvement over all of the other ships in the game that can be used in this role and as proposed it should not be done as a tech 1 ship, faction or tech 2 to balance the benefits.
Kaerakh
Obscure Joke Implied
#31 - 2014-11-20 16:15:13 UTC  |  Edited by: Kaerakh
RainReaper wrote:
OH OH OH... eve the emperian age reference???


Unless if that's sarcasm I don't believe anyone other than you or I knows what you're talking about. I thought those books were good reads, shame they didn't do better.

http://games.chruker.dk/eve_online/item.php?type_id=618

If you look, then you can see it's clearly an Angel design. Not Thukker Mix, a Thukker Mix ship has a completely different aesthetic.

This is what a Thukker Mix aesthetic looks like:
http://games.chruker.dk/eve_online/item.php?type_id=11182

That's really my only gripe with this thread.




Also before anyone points out that it's listed as Minmatar, that's just a generic category probably for development reasons:
http://games.chruker.dk/eve_online/item.php?type_id=17932

Edit: For the uninformed the book/ship in question was a lynx class ship used by a crew of non-capsuleers to salvage in null sec.
Arden Elenduil
Unlimited Bear Works
#32 - 2014-11-20 17:07:51 UTC
Ix Method wrote:
Come on now, you're the one who asked for a good, constructive conversation rather than blind defence/dismissal of your idea, this works both ways. They're not going to go against years of balance work just to introduce this as a bog standard T1 frigate.

You don't want these buffs and random bonuses because other ships can't fill this role reasonably well (they blatantly can), you want this because it would be better at its task than existing options. It therefore needs to be Faction/T2 and balanced as such or hit pretty firmly with a foam bat.


While I agree that it is a quite specialized ship for being TI, it will not be able to outsalvage the Noctis, even with the 50% salvager speed bonus for the simple reason that this ship cannot tractor as efficiently as a Noctis can (Noctis also has double the highs so it can tractor without sacrificing any salvage slots)

Standard exploration frigates are "just that", exploration frigates. Perhaps they were meant for salvaging sites along with more regular exploration, but Ninja Salvaging is something completely different than that.

I'm not saying that other ships can't fill this role. It's just that this ship would be better at it, while at the same time not being OP concerning other areas of the game (such as combat or pure exploration).

Komodo Askold wrote:
You have a point with it being accesible to newer players, although T1 racial exploration frigates do have a salvager bonus... Couldn't they work as such? Well, I'm looking at ninja'ing wrecks from lowsec, nullsec and W-Space too, not only highsec. Perhaps the T2 Venture could work as a more advanced ship that helps in that regard.

Orange? I don't think color is an important thing in EVE, where ships can be so far away we only see their boxes :)



While the TI exploration frigates do have a salvager bonus, they aren't as surviveable as this particular ship. Trying to salvage wrecks in low/null/wh space is indeed an interesting aspect, but as you said, it's indeed a more dangerous area of operations. In such a case it could be considered to have a TII version of this particular ship to increase surviveability.

Donnachadh wrote:
You claim that you have been salvaging for most of your EVE career and yet you know so little about the best salvage tool in the game, it gives me the cause to wonder if you have the knowledge to even consider setting up the stats for a ship like the one you propose. An all skills 5 noctis pilot with tech 2 tractors nets 2,400 meters per second. That is significantly faster than your ship can fly, if you boost the speed of your ship to match how would that unbalance it for all of the other un-intended uses the wonderfully twisted minds of this game would find for it?

With a 96km range and the tractor speed advantage the Noctis would have one wonders if a person flying this ships would be able to get anything of any real value out of a pocket.

Now let's get to your proposed stats. I have not done an extensive comparison yet so these are based on a preliminary comparison to a few of the other frigs in the game.
Shield, armor and hull hp put this near the top in raw hp and then you combine that with one of if not the largest cargo holds and then want to give it a 35m sig radius. Reduce the raw hp in armor and hull by about 25% or so as a design decision to get the larger cargo hold and I could see the 35m sig radius. As proposed and again based on a preliminary comparison and you would have to raise the sig radius to around 45 or maybe 50 to be in balance with raw hp, cargo hold size vs sig radius.

Even if you dismiss all of this as unimportant, irrelevant or whatever we still come back to what others have said. This ship would be a significant improvement over all of the other ships in the game that can be used in this role and as proposed it should not be done as a tech 1 ship, faction or tech 2 to balance the benefits.


While the Noctis may indeed salvage faster than this ship can fly, that's done on purpose. It does fly faster than an MTU can tractor, which is the main source of headache for Ninjas nowadays since it loots faster than you can.
Personally, whenever I'm faced with a Noctis, I sit right on top of it and let him do the work of tractoring the wrecks to me, while I try to beat him with looting through pilot skill and salvage the wrecks as well.

That said, I think that you may want to take a look at the raw HP numbers again. You'll see that just about every single combat dedicated frigate has higher raw HP numbers than this ship.
Exploration frigates have less, but generally speaking the others have more (even some Ewar frigates) while the true combat frigates have a rather significant HP (and slot) advantage over this ship.
A 35m sig radius is very normal and wouldn't harm this ship too much. Do keep in mind that this is a shield tanking ship and fitting an MSE to it will immediately raise the sig to 41m.

But yes, as you said, this ship would be a rather decent improvement over most other ships (faction/TII aside) that could fill this role. But that's why it's a specialized ship meant for Ninja Salvaging.
As a rather silly example: Back when the Noctis was introduced, it was also more effective than any other TI or TII ship available at the time that could salvage was it not?
Ix Method
Doomheim
#33 - 2014-11-20 17:41:06 UTC  |  Edited by: Ix Method
Arden Elenduil wrote:
As a rather silly example: Back when the Noctis was introduced, it was also more effective than any other TI or TII ship available at the time that could salvage was it not?

Of course. There are certain T1 ships (Barges, Logi, etc.) that exist because using standard ships for these activities was so inefficient it became practically pointless. Your proposed ship does not fit this rule because there are plenty of other ships that are very capable of fulfilling this role.

Tbh I don't really understand your need to keep it T1. There's no reason it has to be as expensive as an Astero and having to use a lesser Exec/Thrasher, etc. to work up to this pretty sweet looking ship just fits so perfectly. Its not like faction frigates have excessive training requirements either.

The Noctis seems to be a bit of an historical anomoly, created to fill a gap that existed then but doesn't so much now. If it came out today might it be fair to say something with controllable, mobile MTUs, bonused salvagers and a full flight of Salvage drones would be a T2 ship? That your ship as-is has bonuses that make it better, no matter the circumstance, means it just isn't balanced.

Travelling at the speed of love.

Arden Elenduil
Unlimited Bear Works
#34 - 2014-11-20 21:58:12 UTC
Ix Method wrote:
Arden Elenduil wrote:
As a rather silly example: Back when the Noctis was introduced, it was also more effective than any other TI or TII ship available at the time that could salvage was it not?

Of course. There are certain T1 ships (Barges, Logi, etc.) that exist because using standard ships for these activities was so inefficient it became practically pointless. Your proposed ship does not fit this rule because there are plenty of other ships that are very capable of fulfilling this role.

Tbh I don't really understand your need to keep it T1. There's no reason it has to be as expensive as an Astero and having to use a lesser Exec/Thrasher, etc. to work up to this pretty sweet looking ship just fits so perfectly. Its not like faction frigates have excessive training requirements either.

The Noctis seems to be a bit of an historical anomoly, created to fill a gap that existed then but doesn't so much now. If it came out today might it be fair to say something with controllable, mobile MTUs, bonused salvagers and a full flight of Salvage drones would be a T2 ship? That your ship as-is has bonuses that make it better, no matter the circumstance, means it just isn't balanced.



Well, like I said earlier. The main reason for keeping this TI (even though it is a highly specialized ship) is to remain true to what Ninja Salvaging was/is. It used to be an easy to get into, relatively profitable way for new players (I'm talking weeks old here) to make a living in New Eden.
For this I kept it as an affordable TI platform with ridiculously low skill requirements, so that it's somewhat similar to the Venture as in it's an entry level ship, yet highly specialized and really good at what it's meant to do (a Venture is a VERY good mining ship considering those factors).

Making it a TII ship instantly catapults it into the realm of the more advanced players and making it a faction ship will mean that it could get prohibitively expensive (remember, faction/pirate faction ships are limited to LP and drops, and the Thukker LP store isn't exactly popular to start with, and even if it's marketed as an ore ship, that doesn't improve it much).

Kaerakh
Obscure Joke Implied
#35 - 2014-11-20 22:24:11 UTC
Arden Elenduil wrote:


Making it a TII ship instantly catapults it into the realm of the more advanced players and making it a faction ship will mean that it could get prohibitively expensive (remember, faction/pirate faction ships are limited to LP and drops, and the Thukker LP store isn't exactly popular to start with, and even if it's marketed as an ore ship, that doesn't improve it much).



I assume the faction bit was directed at me. If you don't lie the lore baggage that comes with the name then you should call it something else.
Arden Elenduil
Unlimited Bear Works
#36 - 2014-11-20 22:32:38 UTC
Kaerakh wrote:
Arden Elenduil wrote:


Making it a TII ship instantly catapults it into the realm of the more advanced players and making it a faction ship will mean that it could get prohibitively expensive (remember, faction/pirate faction ships are limited to LP and drops, and the Thukker LP store isn't exactly popular to start with, and even if it's marketed as an ore ship, that doesn't improve it much).



I assume the faction bit was directed at me. If you don't lie the lore baggage that comes with the name then you should call it something else.


That's a fair point, and of course the name and background of the ship could definitely be changed depending on the lore/ship requirements.

Kaerakh
Obscure Joke Implied
#37 - 2014-11-20 22:40:18 UTC  |  Edited by: Kaerakh
Arden Elenduil wrote:
Kaerakh wrote:
Arden Elenduil wrote:


Making it a TII ship instantly catapults it into the realm of the more advanced players and making it a faction ship will mean that it could get prohibitively expensive (remember, faction/pirate faction ships are limited to LP and drops, and the Thukker LP store isn't exactly popular to start with, and even if it's marketed as an ore ship, that doesn't improve it much).



I assume the faction bit was directed at me. If you don't lie the lore baggage that comes with the name then you should call it something else.


That's a fair point, and of course the name and background of the ship could definitely be changed depending on the lore/ship requirements.



I don't really see the aversion to making it a faction ship. ORE ships are faction ships but ventures are exceedingly affordable. So long as it doesn't have exceedingly high combat capabilities, it's reasonable to keep the name. Especially since the Lynx has lore supporting it being a low performance salvaging ship.

Edit: But it's quite clearly not a Thukker Mix ship. It would be like calling a Cruor a Carthum Conglomerate ship.
Arden Elenduil
Unlimited Bear Works
#38 - 2014-11-20 23:37:40 UTC
Kaerakh wrote:
Arden Elenduil wrote:
Kaerakh wrote:
Arden Elenduil wrote:


Making it a TII ship instantly catapults it into the realm of the more advanced players and making it a faction ship will mean that it could get prohibitively expensive (remember, faction/pirate faction ships are limited to LP and drops, and the Thukker LP store isn't exactly popular to start with, and even if it's marketed as an ore ship, that doesn't improve it much).



I assume the faction bit was directed at me. If you don't lie the lore baggage that comes with the name then you should call it something else.


That's a fair point, and of course the name and background of the ship could definitely be changed depending on the lore/ship requirements.



I don't really see the aversion to making it a faction ship. ORE ships are faction ships but ventures are exceedingly affordable. So long as it doesn't have exceedingly high combat capabilities, it's reasonable to keep the name. Especially since the Lynx has lore supporting it being a low performance salvaging ship.

Edit: But it's quite clearly not a Thukker Mix ship. It would be like calling a Cruor a Carthum Conglomerate ship.


Ah, the thing is, the Venture may be built by a different faction such as ORE, but it's actually listed as being a TI ship. The same with the Procurer, Retriever and Covetor.
That aside, I have looked at combat capabilities for this ship, and I can guarantee you that it is definitely not OP in that aspect either.
Sure, it has really good speed on afterburners, about similar to an interceptor. But it doesn't have the raw capacitor, DPS or tank to back that up and really be an effective tackler.
Kaerakh
Obscure Joke Implied
#39 - 2014-11-20 23:48:32 UTC
Arden Elenduil wrote:


Ah, the thing is, the Venture may be built by a different faction such as ORE, but it's actually listed as being a TI ship. The same with the Procurer, Retriever and Covetor.


Ok so give it these rules since there's precedent.

Arden Elenduil wrote:

That aside, I have looked at combat capabilities for this ship, and I can guarantee you that it is definitely not OP in that aspect either.
Sure, it has really good speed on afterburners, about similar to an interceptor. But it doesn't have the raw capacitor, DPS or tank to back that up and really be an effective tackler.


Well there you go.
Arden Elenduil
Unlimited Bear Works
#40 - 2014-11-20 23:54:28 UTC
Hahaha, I hope that answers all your worries ^^