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Wormholes

 
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Good ship for C1/2 Combat/Data/Relic sites?

Author
Tuketh Sagus
The Scope
Gallente Federation
#1 - 2014-11-18 23:57:57 UTC
Hello, im new to this game and I want to try to clear some of the above sites. Currently I have a Drake with 6 Heavy launchers loaded with Heavy missiles, 2 Large Shield expanders, 2 Adaptive invulnerability fields, a passive ECM tank module and a target painter. In the lowslots I got 2 Shield boosters, which decrase the capacitor and 2 boosts for the missiles. All needed skills are trained only to the minimum, and all is T1.

So I tried a Perimeter ambush point, I had to go to station 2 times before killing the turrets. Then I killed the frigate and a cruiser. The last cruiser was orbiting me at 43km, and I couldnt catch up, so I had to refit a MWD, which took nearly all my capacitor and after killing the cruiser I had to go back to station again. It took over half an hour.

Does anyone know what I did wrong?
Thanks
Aquila Sagitta
Blue-Fire
#2 - 2014-11-19 03:19:34 UTC
Tuketh Sagus wrote:

Does anyone know what I did wrong?


Tuketh Sagus wrote:

All needed skills are trained only to the minimum, and all is T1.

Seraph Essael
Air
The Initiative.
#3 - 2014-11-19 04:46:05 UTC
Aquila Sagitta wrote:
Tuketh Sagus wrote:

Does anyone know what I did wrong?


Tuketh Sagus wrote:

All needed skills are trained only to the minimum, and all is T1.


Pretty much this. Wormholes are not (as much as it pains me to say it, because I hate it when people say "you're new so you can't do x or y") for new pilots. They just don't have the skills to fly the ships or run the sites. Sure you can sit in the ships but the support skills needed are for capacitor, fitting, tank and weapons are also needed.

Sleepers are a hard foe, much harder than the K space rats, even if it is only a C2.

You will need to concentrate on getting your skills up for T2 weapons and tank and your core fitting skills up to IV at bare minimum. Then there is the weapons support skills (in your case missile skills, things like missile bombardment and guided missile precision etc etc).

A T2 passive fit (with rechargers) can solo a C2 combat site in around 10-15 mins wihout having to warp out or having an issue with range.

As for what ship to use, the Drake is perfect; cheap and gets the job done quick. But remember people will want you dead if they see you.

Glad to see someone new getting into wormholes but unfortunately at the minute I would wait until you can fit a decent T2 fit Drake otherwise the ISK you risk per site for the amount of minutes it takes you to run them, isn't worth the risk. Of course if you are simply running them to have fun, great, keep at it.

My advice would be to look for a wormhole corp that can teach you the ropes, although most corps will require you to have a bare minimum set of skills like scanning, ability to fit a certain kind of ship. This isn't just to restrict people, but also so you are a) useful and can offer something and b) so you can survive in them.

Good luck.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#4 - 2014-11-19 13:47:20 UTC  |  Edited by: epicurus ataraxia
Just a couple of points, the comments regarding skills are quite correct, Sleepers are hard, but there are some things to do whilst you get them to the ideal point.

Firstly high meta modules will help close the gap,
do not fit faction and deadspace or god forbid officer modules.
T2 is definately your goal though.

Use your rig slots! Core defence shield purgers are the rigs you need to boost your shield recharge, you are simply not going to get a sufficient passive recharge without them, tech1 are reasonable for the improvement they provide. If you cannot fit rigs, you really MUST get the needed skills to the minimum urgently. This applies to ALL space. You may choose one rig to boost missile range, with 2 purgers though, this is your choice, but from the sound of your experiences, getting the skills for missile range to 4 urgently would be a wiser use of the rig slot.

There are other ways of fitting your drake, it is a good ship for the Job, others may make better or different suggestions, but a passive fit drake, with purgers, is a perfectly valid choice.

Keep moving, even in a passive drake, it helps reduce damage.

You have a drone bay, do not forget to make the most of it.

Keep the cost sensible, you must consider everything you bring into a wormhole lost, the trick is to earn more than gets destroyed.

Not all sites have sentry guns, they are a nightmare in the low class holes, and cause even highly skilled players to curse them.
Look up on the internet, the sites, learn them, and learn the triggers. Even a C1 will overwhelm the unprepared. But you can probably manage Most C2 sites if you plan well. pick and choose the sites, some you are wise to pass on.

Data and relic sites are significantly harder than their hole class indicates, a good rule of thumb is to consider them a nasty site from the class above, until you know them well.

Pratice using Dscan, every 5 seconds is NOT too often. if you see probes,or a ship appear, even if just for a moment, do not assume it is just a harmless scanning boat, it probably is not.

Once you have completed the site, do not forget to salvage, melted nanoribbons, you get in some wrecks, are a major part of your reward. Look into the mobile depot and making safe points, there are ways to use it to aid in your defence, or switching modules for salvaging -looting. Dropping a mobile depot/ mobile tractor,with salvagers onboard, is helpful. As is having an emergency rack of warp core stabilisers and Medium MJD/extra shield extenders to refit to. This Can give you options for possible escape, but nothing replaces being aware of your environment

Hope that helps and welcome to wormhole space.

There is one EvE. Many people. Many lifestyles. WE are EvE

Seraph Essael
Air
The Initiative.
#5 - 2014-11-19 14:15:50 UTC
epicurus ataraxia wrote:
Firstly high meta modules will help close the gap,
do not fit faction and deadspace or god forbid officer modules.

Just a quick point in this regard (and the reason I didn't mention it) soon, they are changing this. They have already changed it in regards to Light Missiles, each different launcher does something different. Be it changing the power grid of different rate of fire etc.
I don't know if and / or when they are doing away with it, but they want to remove meta levels from the game.

As it currently stands Arbalest (Meta 4) are the missile launchers you want to be using. Although they are somewhat more expensive.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Amak Boma
Dragon Factory
xX SERENITY Xx
#6 - 2014-11-19 14:16:16 UTC
try this

harbinger
high slots
6x meta4 tech1 beam lasers and 1 salvager turret optional drone link augmentor. (best are t2 lasers)
multifrequency + standard + radio crystals]

medium slots
2 cap booster medium and some cap charges
10mn mwd
one micro jump drive

low slots
em therm kinetic explosive hardeners , yes sleepers do omni damage. if you can use tech2 then tech2 if not then tech1 meta4 (best are shadow serpentis hardeners but too expensive and as good as tech2)
damage control tech1 meta4 or tech2 if can use
medium armor repairer meta4 tech1 or best tech2

rigs
you can put two pump rigs to boost your reppers and one capacitor rcontrol circuit rig

15x small drones warriors tech2 or augmented warriors (best are tech2 thought)

you will need mobile depot and some additional drones plus salvage drones
^^^
this harbinger served me long time and had no problem. for site running and is not so expensive.
=======================================================================
option no 2 is artillery fitted gnosis , same low slots and same mid slots just two more med slots , you can put ecm jammers or tracking computer + sensor booster
Tibo Paralian
Task Force 641
Empyrean Edict
#7 - 2014-11-19 17:29:03 UTC  |  Edited by: Tibo Paralian
Somewhat unrelated to the OP, if you had to compare the most difficult C2 site to something in K-space, what would you compare it to? As in, a C2 site = 8/10 cosmic anomaly in difficulty?
Tuketh Sagus
The Scope
Gallente Federation
#8 - 2014-11-19 18:07:10 UTC
Thanks to all of you, I already started skilling. Btw, do you think I can do something in null with the current ship or is it too hard? Alternatively I could do some Highsec anomalies, but they really pay nothing. Or I could clean some Wh belts or gas clouds, if I manage.
Seraph Essael
Air
The Initiative.
#9 - 2014-11-20 04:19:10 UTC
Tuketh Sagus wrote:
Thanks to all of you, I already started skilling. Btw, do you think I can do something in null with the current ship or is it too hard? Alternatively I could do some Highsec anomalies, but they really pay nothing. Or I could clean some Wh belts or gas clouds, if I manage.

You can go anywhere, with any ship. It's whether other players will let you... Blink

If you enjoy wormholes, keep at it! You'll eventually learn how to do the sites quicker and as you are skilling you will find they become easier.

As for hisec anomalies. Try scanning for hisec combat sites instead, they have a potential to drop a fair few hundred mill if you can do them.

If you are serious about wormhole space however, get ready to PvP. It will come to you.

Get chatting to people in the wormhole community and build yourself a rapport with groups and/or people. A lot of WH corps require X or Y skills, but a lot can and do make exceptions to the rule depending on if the person is a good egg. Get looking for a WH corp would be my suggestion. One willing to teach you and help you learn while at the same time you give them back your time to help scan or offer to throw away a ship to grab point on someone etc etc. Also show a willingness to train into what they want.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."