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[Rhea] Graphical Features Feedback and Discussion

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Author
Delt0r Garsk
Shits N Giggles
#341 - 2014-12-08 00:16:44 UTC
Irregessa wrote:

FWIW, this is using a GTX760, windowed mode, everything graphically turned up to max on a 2560x1440 120Hz monitor.

You do know that gaming cards don't work well in windowed mode right. Quadro cards are designed for that, and not for massive fill rate either.

AKA the scientist.

Death and Glory!

Well fun is also good.

Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#342 - 2014-12-08 00:17:24 UTC
Mr Duffo wrote:
"Asteroid/Ice Belt environment overhaul
STATUS: FEATURE DELAYED, STILL IN DEVELOPMENT
We will add new lighting and particle effects to all of New Eden's asteroid belts. We hope this will add a great deal of atmosphere to belts in general and give you something nice to look around while you harvest those precious ores. We aim to have this toggle-able in the ESC menu."

I would like to here update on this.



I feel as though a great deal of lag has suddenly hit my GPU and then my GPU went silent, while I lagged out in the belt and then found a KM from many, many Catalyst pilots suddenly laughing... I fear this will kill off my mining activity... just like mission clouds (which serve no purpose at all) clog up my particles in Mission Sites (which I have no way of turning off)... hint, hint.
Ugh
Irregessa
Obfuscation and Reflections
#343 - 2014-12-08 01:48:13 UTC
Delt0r Garsk wrote:
Irregessa wrote:

FWIW, this is using a GTX760, windowed mode, everything graphically turned up to max on a 2560x1440 120Hz monitor.

You do know that gaming cards don't work well in windowed mode right. Quadro cards are designed for that, and not for massive fill rate either.



I have three monitors of different resolutions. If I run in fullscreen mode, my mouse pointer disappears, the other monitors black out and the graphics of the game look no better than they do in windowed mode. So the game works better in windowed mode with my gaming card than in fullscreen.
Elisk Skyforge
State War Academy
#344 - 2014-12-08 04:03:26 UTC
Bagrat Skalski wrote:

I always thought that it is too much camouflage on a spaceship just for indicating its navy, only for indicating this, because who needs camouflage in space in the first place, you have cloaks. Old navy Is removing detailing optically, its big mess on a spaceship.

Grain is bigger and a little more subtle so it doesnt interfere so much with detailing. Still, it indicates Navy ship. It's better than former one.

It was too flat and too dark.
Detailing doesn't stand out like in new one.
Worse than the new one.


Spoken like the guy behind the designs himself! :)
I completely disagree though.

As for your opinion regarding removing navy camo because it's not needed in space, are you looking for full realism? if so you may have to ask CCP to add ship fuel, ships crew, crew upkeep, ship wear and tear and last but not least remove all ship and space sounds from the game, basically game going mute once you undock.
Van De Helsing
Bloody Entertainment
Fanatic Legion.
#345 - 2014-12-08 08:07:36 UTC
After deployed PBR appeared dirt on Nyx.Evil
Please remove it!
http://imgur.com/a/DSLvf
Bagrat Skalski
Koinuun Kotei
#346 - 2014-12-08 10:32:57 UTC  |  Edited by: Bagrat Skalski
Quote:
you may have to ask CCP to add ship fuel, ships crew, crew upkeep, ship wear and tear

Already done that. About ship wear and tear even in this thread I think, when people complained about space dirt.
Here it is.

About asteroid belts new effects: I think they should add this effect to the planet rings, in approximate 1 000 km from the belt. Some effects like this could replace the gas clouds we see in every mission. Restricting this effect only to belts would seem too restrictive.
Oscae
Caldari Provisions
Caldari State
#347 - 2014-12-08 19:40:16 UTC
Bagrat Skalski wrote:
About asteroid belts new effects... effects like this could replace the gas clouds we see in every mission.


Could this be done please?

Clouds are nice and all but a few of us think they can be way too bright sometimes, and nice, dusty belt effects could be a welcome change
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#348 - 2014-12-08 19:46:06 UTC
Oscae wrote:
Bagrat Skalski wrote:
About asteroid belts new effects... effects like this could replace the gas clouds we see in every mission.


Could this be done please?

Clouds are nice and all but a few of us think they can be way too bright sometimes, and nice, dusty belt effects could be a welcome change


THIS! Big smile +1 to this.......definitely. Definitely.
Kaylin Drake
Profound Destiny
#349 - 2014-12-08 20:14:07 UTC
I read the new dev blog.. and looked at the pictures you posted. I am glad you posted the one of my favorite ship, the drake. The image shows perfectly what i wanted to ask about.. My question is why did you remove so much of the black/darker parts of my awesome drake? I love the drake, it is my favorite ship, I hope you will do some touch ups to bring the darker parts back, especially those along the wings.

Thanks for listening to all the feedback, I am not excited for this update but hope that down the line the true power of PBR will come out as tweaks and changes are made to each ship to make them look great with this update..

Happy holidays :)
Dangeresque Too
Pistols for Pandas
#350 - 2014-12-08 20:31:30 UTC
The drake may look brighter, but the Nighthawk unfortunately lost a lot of its detail. Though that can probably be more attributed to the fact that CCP likes to release unfinished features... like WIS.

They are working to update the whole graphics system, but instead of putting all the pieces together and releasing one frikin ridiculous amazing update, they are releasing each part of the system on its own. Even though each segment doesn't exactly make the remaining older segments look very good, and in a lot of cases quite a bit worse. To top it off because they are doing it piecemeal they are getting flooded with bad feedback and there is little they can do about it other than say its a work in progress.

I thought that was one of the reasons behind this whole 6 week release cycle, so they didn't feel pressured to release things before they were ready... but instead they are using the opposite excuse saying it allows them to release unfinished things so they can fix them later :(

They really should just delay any additional graphics upgrades until all of it is done, so as to reduce the number of bugs and glitches they have to chase down or answer for because part of the new system isn't playing nice with part of the old system and they absolutely insist on running both at once.

What would be even better is a timetable for which they plan to actually finish what they are starting with this. When are they planning on fixing this for T3s, NPCs, Stations... when are they going to actually finish updating all the textures in game so that PBR actually works well with them? I can't stand the standard answer of "well its too late to change it now so we will just patch it later..." :(

And, btw, plenty of other things are still horribly not done yet with this patch either... why is it that it more seems like they are using these 6 week cycles to develop for the current 6 week cycle? And with all of these feedback threads, most of them were started within 1-2 weeks of the scheduled full production release of the feature/item. Why not just put things back 1 cycle so you can actually have people testing and more specific tweaks and fixes applied before it hits the fan. Last time I checked 1-2 weeks is not really any time at all for people to test something CCP puts out, and then for CCP to have time to change it for more testing before release.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#351 - 2014-12-08 20:51:51 UTC
Saying that one of the issues with phong is that shiny parts get washed out and then showing the new mega is an odd choice.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#352 - 2014-12-09 11:45:38 UTC
The new Providence/Ark accent color of a unified gold tone is a step back in terms of details and appeal over the previous 2 different gold tones. Change it back and put effort into your PBR!

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Raiko Adaavi
Hydra Arma-Tech
#353 - 2014-12-09 20:03:28 UTC
I absolutely hate the look of the new Caldari Ships, they don't even look finished. like texture and color is missing, esp the Navy ships. they removed the blue/gray digital camo, and made them flat 2 toned, spotty, rusty pieces of space trash. and the other variants with the new scratched up white stripes on them look horrendous. Its a step in the wrong direction artistically with the coloration etc, as well as technically with the texturing and washed out look. I loved the old ones, thought they looked amazing, I was all excited, logged in today, ran one mission in my navy drake and logged disgusted. can't say enough bad things about it! and that's pretty much the consensus in my corp and group of friends who play.
Fifth Blade
Jump Drive Appreciation Society
#354 - 2014-12-09 22:11:52 UTC  |  Edited by: Fifth Blade
All imo:

Ideal buttons:
Fleet, Market, Channels, People & Places, Fitting, Mail, Market, Notepad, Starmap, Help, Calendar, Twitch, Planetary Colonies, Factional Warfare, Sovereignty, Browser, Ship Hangar, Cargo Hold, Logs & Messages, Tutorial (Aura), Settings, Browser, Character Sheet

I found Assets a bit hard (in combination with inventory), but objectively it is fine

Slightly unclear:
Corporation - Eclipse Star?
Wallet - Z used in a small way to represent ISK previously, should become clearer over time
Agent Finder - Shooty Spyglass?
Various Hangars - Boxes with random shapes inside.
Industry - Could use a bit more definition, possibly just because I got used to the "science icon" and the science theme has since been removed
Compare Tool - Box + alternate direction arrows. Some sort of item transfer tool?
Journal - Interchangeable with contracts

Could be anything:
Inventory - Get this confused with assets - too interchangable
Contracts - Looks like an ancient quest log / scroll, where Journal looks like a journal or potentially, a ledger.
NES Store - Could be anything at all
ISIS - The Terrorist Autopilot Button?
Dusty 3allvalve
Strategic Exploration and Development Corp
Silent Company
#355 - 2014-12-11 03:05:14 UTC
quote:
...PHYSICALLY BASED RENDERING!STATUS: DEPLOYED, UPDATES MADE BASED ON FEEDBACK RECEIVED
We have revamped our shader technology to better represent different materials on ships (think shinier shine, matter matte, dirtier dirt). As a result of this, we had to revamp essentially all ships (exclduing T3s) in the game and rework them for this new system. We also standardised how ships within a faction are shaded, so all base Amarrian vessels will now have the same golds and tans, all Carthum ships the same reds and golds, for instance.
-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.

But what actually happened, I lost half my sight from the jewelry department exploding all over the ships. Tooooo much! Matter mattes and dirtier dirt sounds better, and can be very little seen on very few ships. That said Gallente ships are now a terrible eyesore for the most part (I mean what gaudy rich girl wouldn't barf at the exces?). Its a cool shine on SOME ships...as in a limited few.Not to go on and on, I do so hope that this is ammended.
I hate to be so critical. I so love CCP and EvE.

--Dusty
Delt0r Garsk
Shits N Giggles
#356 - 2014-12-11 08:21:58 UTC
You know perhaps people should read the dev blog..

It says right there that there is a lot of work to finish the texturing etc with the new rendering pipeline. That the new pipeline will allow customization of ships and stuff.

Also how many of you really look at the ships? I know i only do when i am getting some fraps for a video.

AKA the scientist.

Death and Glory!

Well fun is also good.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#357 - 2014-12-11 08:28:13 UTC
Delt0r Garsk wrote:
You know perhaps people should read the dev blog..

It says right there that there is a lot of work to finish the texturing etc with the new rendering pipeline. That the new pipeline will allow customization of ships and stuff.

Also how many of you really look at the ships? I know i only do when i am getting some fraps for a video.

Just because you shut out a big part of the game does not mean that CCP has to worsen it and that many people do the same. I actually look a lot of the time ingame at my ships, as I play a space ship game, not a space framework game such as Elite. If I wanted to play a space framework game, I would play Elite.

We are supposed to expect a standard of quality from CCP, according to their own words. I don't know what kind of standard that is, but if I take the currently rushed introduction of PBR on TQ, it can't be a high standard.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Delt0r Garsk
Shits N Giggles
#358 - 2014-12-11 08:33:37 UTC
Fair enough. They have said it was going to take time to rework everything into a "finished" state in the original dev blog.

Also as a opengl (dx is very similar and the drivers behave is a similar maner) programmer the newer pipeline will be more future proof in that it will use the more modern accelerated calls that the hardware and drivers will work better with.

For example my performance is higher even with higher settings. But my GPU fan runs a little faster.

AKA the scientist.

Death and Glory!

Well fun is also good.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#359 - 2014-12-11 09:06:45 UTC  |  Edited by: Rivr Luzade
That does not mean it needs to be rushed on the server. Whether we wait 4 more weeks (assuming that this is the new new new dev cycle after the last one was already slashed from 6 to 5 weeks), does not matter if we get a proper new system. The current iteration of PBR is not satisfactory at all, ships look flatter and less detailed than they used to (just look at the front of the Rupture under its nose antenna) and details were deliberately taken away (for instance the 2 different gold tones on the top ornaments of the Providence and Ark, which is now a uniform single gold tone, which makes both ships look like a Chevvy of a souteneur) and in general, the Ark looks a lot worse than it used to as the royal red base color with the pearl-luster effect was replaced with a red-magenta varnish for cheap Chinese plastic toys. Or take the Angel ships as another example: they used to have their very unique and peculiar surface reflection and luster (looked like wet seashells), now they have the exact same boring matte shine as any other ship. That is absolutely not satisfactory.

If they need to do more work on the textures, and hell yes, CCP has to, they should do it and release it as a more finished feature which only needs slight adjustments. As it stands, however, for my understanding this state of PBR is not even close to 50% finished, and yet it is not labeled as Beta.

Whatever better future proof this system potentially holds, for now it's an abysmal feature and was rushed into service after merely 3 weeks of testing and apparent development. Other features with a similar scope (I look at you, Industry and Invention) got delayed at least once or twice. So, whatever CCP promised in improvements and less stress for developers as consequence of the new, shorter dev cycle, it does not seem to work.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Delt0r Garsk
Shits N Giggles
#360 - 2014-12-11 12:46:29 UTC
As a developer myself i disagree. As someone who has to keep my own "customers" happy i also disagree. There will always be a vocal set of the community that *hates* the new textures/models/lighting system. They only way to get it into a state where most at least don't mind it, is with a iterative process using feedback. No amount of time getting it " perfect" before release would be correct. The test server just won't cut it since almost no one ever goes on it.

Also the rendering pipeline would have to be updated anyway. As more and more of the old calls are no longer properly accelerated or just plain slow, modernizing the calls etc was something that has to be done just from a pure compatibility perspective.

AKA the scientist.

Death and Glory!

Well fun is also good.