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Are Skiffs overpowered ? Discuss.......

Author
Shiloh Templeton
Cheyenne HET Co
#121 - 2014-11-18 16:28:32 UTC
Black Pedro wrote:
[quote=Jurico Elemenohpe]I just wonder if such immunity to attack should come with the same or similar yield to the other two exhumers.
Same yield as the Mack with more attention and warping. About 20% less yield than a max level Hulk.
Jurico Elemenohpe
Flipsid3 Tactics
#122 - 2014-11-18 16:29:48 UTC  |  Edited by: Jurico Elemenohpe
Black Pedro wrote:
Jurico Elemenohpe wrote:
They're not really immune at all. I did the math above, but the thing is that if you can get 9 people together, some of them can probably fly talos/brutix, so it's better to gank freighters than it is skiffs. And you can probably get more, making ganking freighters even easier.


Of course I didn't mean they are literally immune - I mean Skiff's have less EHP than freighters and they get ganked semi-regularly. But of all the thousands of Skiffs in space last week, only two of them were destroyed by suicide gank (compared to the dozens of Hulks and Mackinaws killed each day) meaning that the odds of a random gank are essentially 0. If you are worried at all about getting suicide ganked, a Skiff solves your problem.

I am not even saying that is a bad thing. I just wonder if such immunity to attack should come with the same or similar yield to the other two exhumers.
Lower yield than Hulk, same as mack, but lower cargo. Numbers for ISK/hour are above. But yeah, I agree it should be nerfed a bit (yield wise, not tank)
La Nariz
Aliastra
Gallente Federation
#123 - 2014-11-18 16:31:32 UTC
Mack needs a tank nerf and skiff needs a yield nerf.

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Jurico Elemenohpe
Flipsid3 Tactics
#124 - 2014-11-18 16:32:28 UTC  |  Edited by: Jurico Elemenohpe
La Nariz wrote:
Mack needs a tank nerf and skiff needs a yield nerf.
Mack needs a tank nerf..? It's currently only a bit better than the hulk (not even 1.5* better, whereas the Skiff is over 4* better)
Hulk - ~22k
Mack - ~27k
Skiff - ~110k
Black Pedro
Mine.
#125 - 2014-11-18 16:43:16 UTC
Shiloh Templeton wrote:
Same yield as the Mack with more attention and warping. About 20% less yield than a max level Hulk.

Jurico Elemenohpe wrote:
Lower yield than Hulk, same as mack, but lower cargo. Numbers for ISK/hour are above. But yeah, I agree it should be nerfed a bit (yield wise, not tank)

Yup, I saw the numbers. Looking at them it is clear to me that I wouldn't mine in anything other than a Skiff - even 20% isn't enough for the added risk/work of a Hulk and forget the Mack as there is no advantage if you are paying any attention at all to the game. I could be biased though as I tend to blow up exhumers in my spare time. Smile

The increasing number of Skiffs (now the majority exhumer?) in the belts means that more-and-more miners are figuring this out too.
Lady Ayeipsia
BlueWaffe
#126 - 2014-11-18 16:47:12 UTC
Um... does it matter if the Skiff is nerfedk? The OP is assuming that nothing will replace the Skiff and they will have an easier time killing miners. However, there is another option that was used long before the mining ship rebalance... the mining BS. A few Rokhs with 8 miner IIs, mids for tank, lows for cargo, mining upgrades, and a DVU II will easily out tank a skiff, yield enough, and work well enough for a multi boxer.


So will a Skiff nerf lead to what the OP wants ot just back to Mining BSes?
Jurico Elemenohpe
Flipsid3 Tactics
#127 - 2014-11-18 16:51:54 UTC  |  Edited by: Jurico Elemenohpe
Lady Ayeipsia wrote:
Um... does it matter if the Skiff is nerfedk? The OP is assuming that nothing will replace the Skiff and they will have an easier time killing miners. However, there is another option that was used long before the mining ship rebalance... the mining BS. A few Rokhs with 8 miner IIs, mids for tank, lows for cargo, mining upgrades, and a DVU II will easily out tank a skiff, yield enough, and work well enough for a multi boxer.


So will a Skiff nerf lead to what the OP wants ot just back to Mining BSes?
Multiboxers aren't the only miners.
You have a 337.55m budget. Find me a Mining Rokh fit with more ehp than this. 8 Miner IIs.
[Skiff, Miner]
Mining Laser Upgrade II
Mining Laser Upgrade II
Damage Control II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Shield Extender II
Medium Shield Extender II

Strip Miner I

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Jurico Elemenohpe
Flipsid3 Tactics
#128 - 2014-11-18 16:54:17 UTC
Black Pedro wrote:
Shiloh Templeton wrote:
Same yield as the Mack with more attention and warping. About 20% less yield than a max level Hulk.

Jurico Elemenohpe wrote:
Lower yield than Hulk, same as mack, but lower cargo. Numbers for ISK/hour are above. But yeah, I agree it should be nerfed a bit (yield wise, not tank)

Yup, I saw the numbers. Looking at them it is clear to me that I wouldn't mine in anything other than a Skiff - even 20% isn't enough for the added risk/work of a Hulk and forget the Mack as there is no advantage if you are paying any attention at all to the game. I could be biased though as I tend to blow up exhumers in my spare time. Smile

The increasing number of Skiffs (now the majority exhumer?) in the belts means that more-and-more miners are figuring this out too.
Is it really? I still don't see many Skiffs. I don't go looking for them though.. Today I've seen 1 hulk (with an orca in belt), 1 covetor, 1 procurer and a mackinaw.
Bagatur I
Caldari Provisions
Caldari State
#129 - 2014-11-18 17:22:24 UTC
Jurico Elemenohpe wrote:
Is it really? I still don't see many Skiffs. I don't go looking for them though.. Today I've seen 1 hulk (with an orca in belt), 1 covetor, 1 procurer and a mackinaw.


The OP just wants to see a miner, any miner, and be able to gank him easily. I dont see that many skiffs either. In the system where I mine, which is 0.5 and ganks happen almost every day, I see more macks and hulks than skiffs. Do some flying around and pick easier targets ffs Roll

As to the skiff itself, the hull is like 160mil. I am not sure about the fittings, but lets stick to the hull price only. A 673 DPS catalyst is 9-10mil (taken from here http://greedygoblin.blogspot.de/2013/08/catalyst-ganking-guide.html). So a skiff hull costs as much as 16 gank fitted catalysts. Taking 20 second CONCORD response time, 16 catalysts can deal 16*673*20 which is about 215k damage. That is WAY more than skiff's EHP. So even now the gankers' lose less than the victim. Working as intended IMO. The gankers win! And dont whine about not recovering the costs of the gank. You want to lose nothing while the other player loses around 200mil? Get real.
Kaarous Aldurald
Black Hydra Consortium.
#130 - 2014-11-18 17:26:40 UTC
Bagatur I wrote:

As to the skiff itself, the hull is like 160mil. I am not sure about the fittings, but lets stick to the hull price only.


No, actually, let's not. Price is not a balancing point. And linking to that blog doesn't help your case either.

So, I would love to hear you explain why you think pricetag means that you should be immune to the actions of other players who outnumber you so severely.

Because that kind of seems unbalanced to me.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Black Pedro
Mine.
#131 - 2014-11-18 17:27:16 UTC  |  Edited by: Black Pedro
Jurico Elemenohpe wrote:
Is it really? I still don't see many Skiffs. I don't go looking for them though.. Today I've seen 1 hulk (with an orca in belt), 1 covetor, 1 procurer and a mackinaw.


It may just be the massive Skiff multiboxing fleets that give me that impression, but I certainly believe they could be in the majority (along with Procurers for barges).

The number I see though could influenced by my activities though as miners in my usual haunts may have learned to tank better.

I guess only CCP has accurate numbers on this.
Jurico Elemenohpe
Flipsid3 Tactics
#132 - 2014-11-18 17:36:26 UTC
Black Pedro wrote:
Jurico Elemenohpe wrote:
Is it really? I still don't see many Skiffs. I don't go looking for them though.. Today I've seen 1 hulk (with an orca in belt), 1 covetor, 1 procurer and a mackinaw.


It may just be the massive Skiff multiboxing fleets that give me that impression, but I certainly believe they could be in the majority (along with Procurers for barges).

The number I see though could influenced by my activities though as miners in my usual haunts may have learned to tank better.

I guess only CCP has accurate numbers on this.
Eh, maybe. They should release it.. And when miners are most active :)

Bagatur I wrote:
Jurico Elemenohpe wrote:
Is it really? I still don't see many Skiffs. I don't go looking for them though.. Today I've seen 1 hulk (with an orca in belt), 1 covetor, 1 procurer and a mackinaw.


The OP just wants to see a miner, any miner, and be able to gank him easily. I dont see that many skiffs either. In the system where I mine, which is 0.5 and ganks happen almost every day, I see more macks and hulks than skiffs. Do some flying around and pick easier targets ffs Roll

As to the skiff itself, the hull is like 160mil. I am not sure about the fittings, but lets stick to the hull price only. A 673 DPS catalyst is 9-10mil (taken from here http://greedygoblin.blogspot.de/2013/08/catalyst-ganking-guide.html). So a skiff hull costs as much as 16 gank fitted catalysts. Taking 20 second CONCORD response time, 16 catalysts can deal 16*673*20 which is about 215k damage. That is WAY more than skiff's EHP. So even now the gankers' lose less than the victim. Working as intended IMO. The gankers win! And dont whine about not recovering the costs of the gank. You want to lose nothing while the other player loses around 200mil? Get real.
Way ahead of you. https://forums.eveonline.com/default.aspx?g=posts&m=5220183#post5220183
La Nariz
Aliastra
Gallente Federation
#133 - 2014-11-18 17:45:32 UTC
Jurico Elemenohpe wrote:
La Nariz wrote:
Mack needs a tank nerf and skiff needs a yield nerf.
Mack needs a tank nerf..? It's currently only a bit better than the hulk (not even 1.5* better, whereas the Skiff is over 4* better)
Hulk - ~22k
Mack - ~27k
Skiff - ~110k


Cut the right most digit off of those numbers for completely untanked stats and it's all good.

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Jurico Elemenohpe
Flipsid3 Tactics
#134 - 2014-11-18 18:04:00 UTC
La Nariz wrote:
Jurico Elemenohpe wrote:
La Nariz wrote:
Mack needs a tank nerf and skiff needs a yield nerf.
Mack needs a tank nerf..? It's currently only a bit better than the hulk (not even 1.5* better, whereas the Skiff is over 4* better)
Hulk - ~22k
Mack - ~27k
Skiff - ~110k


Cut the right most digit off of those numbers for completely untanked stats and it's all good.

No mods, perfect skills it's 11/14/35. No skills or mods it's 7.7/10/23
La Nariz
Aliastra
Gallente Federation
#135 - 2014-11-18 18:15:34 UTC
Jurico Elemenohpe wrote:
La Nariz wrote:
Jurico Elemenohpe wrote:
La Nariz wrote:
Mack needs a tank nerf and skiff needs a yield nerf.
Mack needs a tank nerf..? It's currently only a bit better than the hulk (not even 1.5* better, whereas the Skiff is over 4* better)
Hulk - ~22k
Mack - ~27k
Skiff - ~110k


Cut the right most digit off of those numbers for completely untanked stats and it's all good.

No mods, perfect skills it's 11/14/35. No skills or mods it's 7.7/10/23


Still do that, the ehp is too high.

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Meilandra Vanderganken
Aliastra
Gallente Federation
#136 - 2014-11-18 18:36:34 UTC  |  Edited by: Meilandra Vanderganken
Jurico Elemenohpe wrote:
They're not really immune at all. I did the math above, but the thing is that if you can get 9 people together, some of them can probably fly talos/brutix, so it's better to gank freighters than it is .


Which makes them effectively immune... Like I stated several times b4 already.

I've also said numerous times b4 that the Skiff is not overpowered because of it's awesome tank, but because of everything it has combined into a single (mining) ship. It has awesome perks but no 'awesome' drawbacks to compensate for them compared to the other exhumers. I've also predicted that I would probably be repeating it till the thread closes Roll

Let's compare it to the Hulk shall we?
Someone said the Hulk has a 15% yield advantage over the SKiff here. Dunno if it's completely correct though, haven't ran the numbers.

Tank: depending on fits, the Skiff will have at least 3 times the tank of the Hulk, most of the time it will be more towards 4 or 5 times that of the Hulk. That comes at the expense of just 15% yield.

Now that we got the main attributes out of the way, let's take a look at the others and see who comes out on top.

--Ore bay: Hulk 8500, SKiff 15000. this is sort of a semi-main attribute, not as important as everyone and his dog has a hauler/orca support but a roomy ore bay gives you the ability to (semi) AFK. Skiff wins this round by 76,5%.

-Cargo bay: 350 each, so that's a tie. Cargo bay is hardly relevant anyway since the introduction of the ore bay.

-Drone bay: 50 Hulk, 100 Skiff. The Skiff wins by a 100% margin and is a MINING vessel able to hold a flight of medium
drones in it's bay along with two flights of light drones, giving you all the drone options for every situation without really having to make a choice.

-Drone bandwith: tie, both have 50.

-Mass and inertia modifier: not going to do all the math but letting EFT do it for me, end result: Hulk needs about 33% more time to get into warp, Skiff is the more agile of the two.

-Capacitor: Hulk 625, Skiff 900, recharge time is equal, Skiff wins by a land slide again. Which surprises me as the Hulk will have a much greater drain from it's 3 strip miners than the Skiff will have from it's single one.

-Targeting: Hulk can target up to 35km away, Skiff 30, Hulk can hold 7 targets, Skiff 6. Looks like a win for the Hulk but if you think about what it means in practice it looks a bit different. The Hulk can set up 2 sets of roids to mine (2*3 asteroids) and still have 1 space open for targeting whatever. The Skiff can set up 5 sets of roids to mine (5*1 duh) and still have 1 space open.

-Targeting speed. With all lvl 5 skills, Hulk will target a frig in 2.5 seconds, Skiff in 3.8. Win for the Hulk. For bulky mining ships I think both do a very good job at targeting frigs that fast.

-Sensor strenght: 12 Hulk, 14 Skiff, the Skiff is the more resilient of the two against ECM.

-Speed: sub warp with all lvl 5 skills: Hulk 175, Skiff 250. Might not seem like much but if you are traversing a belt or ice field to get to the last few chunks the Skiff will beat the Hulk to it.

Fitting:
PG: Hulk 40, Skiff 50. Skiff wins by 25%. More importantly, it only has to fit ONE PG consuming Strip miner while the Hulk with it's smaller PG has to fit THREE. Looking at EFT I see that even with a full tank fit, the Skiff only uses 20PG of the available 62,5PG at all lvl 5 skills. What does it NEED al that PG for?

CPU, Hulk 310, SKiff 300. Well, that's a win for the Hulk right? Nope, again, the fact that the Hulk has 3 strip miners to fit and the Skiff only one, means that the Skiff effectively wins this one by a land slide too.

High slots: Hulk 3, Skiff one. In numbers the Hulk wins but if you put anything else than strip miners on it (can you even do that?) you lose it's only major perk over the Skiff, namely yield.

Med slots: Hulk 4, Skiff 5, 25% win for the Skiff. It also has CPU and PG to spare to actually put something useful in those slots since it only has to fit one strip miner instead of three. I can also easily spare a mid slot for something besides tank as even with a prop mod or utility mod the skiff still needs a swarm of catalysts to gank it. Effectively, a huge win for the Skiff again.

Low slots: Hulk 2, Skiff 3. 50% win in numbers for the Skiff. Skiff can choose a tank module while still having 2 mining laser upgrades just like the Hulk. If it goes full yield in the lows it catches up to the hulk a fair chunk in yield while still having several times the tank of a Hulk.

Rigs: equal in numbers but again effectively a win for the Skiff since it is so much more versatile in it's fitting options than the Hulk.

Role bonus: Hulk none, Skiff, 50% drone damage AND hitpoints bonus. Clear win for the Skiff and leaves me wondering what a mining vessel needs a bonus this big for. In comparison, classic Gallente drone boats need to train 5 ship operating levels to get an equal bonus. Skiff gets it for free.

Thus far my numbers game analysis of the Hulk/Skiff. In the mathier parts of the analysis I might be off somewhat since I was relying on either third party tools to do it for me or info posted by others in this thread. Feel free to add and/or correct. Any corrections and additions will most likely not lead to altering the final conclusion we are aproaching.

That final conclusion being: the Skiff's main perk (tank) is several magnitudes greater than the Hulk's. On the other hand, the Hulks main perk (yield) is nowhere NEAR being several times that of the Skiff, while at the same time being a prime gank target.

In addition to that, the Skiff wins in almost every other attribute and general traits, it's better in combat, it get's around faster, is more AFK-able, it is WAY more versatile etc. Except for highest yield mining or gank baiting, the Skiff is the superior option in every conceivable situation in EVE..
Meilandra Vanderganken
Aliastra
Gallente Federation
#137 - 2014-11-18 18:38:12 UTC
And if you all would excuse me now, I've looked at and written more about mining vessels now than I did in my entire EVE career and I feel dirty now... Lol
Dracvlad
Taishi Combine
Astral Alliance
#138 - 2014-11-18 20:09:01 UTC
Meilandra Vanderganken wrote:
And if you all would excuse me now, I've looked at and written more about mining vessels now than I did in my entire EVE career and I feel dirty now... Lol


That was a good analysis, however the mining yield is key to a lot of miners, so missing that exact figure hurts what you did, personally as its a tank I want yield comes second, also the Skiff was designed to be used in difficult 0.0 space and have a chance to kill an interceptor and get out and also tank very easily triple BS spawns in the belts. The Hulk was designed as a fleet ship in protected 0.0 where people had other ships around it.

The point is that yield may be too high in comparison, made more important due to the fact that in hisec people use two mining upgrades in the lows because there is no value at all in the drone bonus. The issue is that if CCP nerf the Skiff they make it less viable to mine in 0.0.

I went around looking at CODE activities for a while and I found pockets of Skiff use, but in the main its Hulks and Mac's, I assumed that the pockets were due to high numbers of ganks and the few that I checked confirmed that. I will always tell people to use a Skiff as Eve is a game where people shoot you, so tank is number one priority

So in conclusion, yield may need an adjustment down, or yield on the Hulk and Mac needs to be improved.

When people here say that the Skiff is too powerful for a solo ganker, all I can say is tough, for many years even the best tanked mining ship could be ganked by a single destroyer, but most important in all of this is that there are enough mining ships that a solo ganker can cut his teeth on. But the Skiff is something he has to play as a team to get to and there is no issue with that ata all.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#139 - 2014-11-18 20:20:43 UTC
La Nariz wrote:
Mack needs a tank nerf and skiff needs a yield nerf.

If the Skiff needs anything, it needs a capacity nerf not a yield nerf. Having the same yield as a Mack is fine, but being able to go twice as long without offloading as a Hulk seems a bit out of place.

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La Nariz
Aliastra
Gallente Federation
#140 - 2014-11-18 20:38:05 UTC
Bronson Hughes wrote:
La Nariz wrote:
Mack needs a tank nerf and skiff needs a yield nerf.

If the Skiff needs anything, it needs a capacity nerf not a yield nerf. Having the same yield as a Mack is fine, but being able to go twice as long without offloading as a Hulk seems a bit out of place.


Good point both of those need a nerf.

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