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Crime & Punishment

 
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Are Skiffs overpowered ? Discuss.......

Author
Bethan Le Troix
Krusual Investigation Agency
#21 - 2014-11-17 11:07:18 UTC
Josef Djugashvilis wrote:
The Skiff is not overpowerd, the ganker is under-skilled.


Actually for the record I am fully skilled in terms of T2 fit destroyers & cruisers in the Gallente line and in terms of fittings.
Jack Morrison
Team Liquid crp.
#22 - 2014-11-17 11:11:31 UTC
You have your solution, bump the Orca and the Freighter, skiffs become useless. Enjoy the tears and share them.

Looking for a group to pew with ? Have a chat with me.

Bethan Le Troix
Krusual Investigation Agency
#23 - 2014-11-17 11:21:39 UTC
Jack Morrison wrote:
You have your solution, bump the Orca and the Freighter, skiffs become useless. Enjoy the tears and share them.


Will do my friend. New ship is ready to go. Big smile

I still feel the Skiff is overpowered though. If as others have said, maybe elsewhere, that the yield on a Skiff & a Mackinaw is virtually the same then probably a drop in yield on the Skiff would make the situation better.

Also the Procurer has too low a build cost given that it has a tank similar to battleship. So I would suggest it should have a build cost at a minimum of 50 million in terms of materials needed to build.

Other than that the mining vessels are probably about right. I think....... Blink
Leto Thule
Caldari Provisions
Caldari State
#24 - 2014-11-17 12:40:22 UTC
Josef Djugashvilis wrote:
The Skiff is not overpowerd, the ganker is under-skilled.


Because moar shkillz will allow a gank catalyst to take down battleship EHP in less than 20 seconds.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Zedutchman
Aliastra
Gallente Federation
#25 - 2014-11-17 13:14:49 UTC  |  Edited by: Zedutchman
Jurico Elemenohpe wrote:
In fleet mining, the Skiff is actually better than the Mackinaw.
Their yield is equal, but in fleet mining, there is no travel time for the ships, so the larger hold of the Mackinaw is completely useless, which is why the Skiff is super popular. It's also probably better than the hulk in fleet mining, because of the fact it'll rarely get ganked, so your "effective isk/hour" is better. I think.. I'm not sure how many hours a hulk needs to mine to cover the cost of itself.


Depends what you are minning, but if it's ICE and it's not super-populated you make 18 mil an hour in a MAC.... A hulk is about 20% better, so.... your still looking at 10+ hours of uninterupted ice mining(which would never happen anymore). So you'd need at least 3 Ice belt spawns......

About a day.... if you did nothing else, and jumped systems to chase ice-belts for a hulk to pay for itself. Although anyone farming that hard with a hulk with Code lurking about is out of their minds.
Josef Djugashvilis
#26 - 2014-11-17 13:20:26 UTC
Leto Thule wrote:
Josef Djugashvilis wrote:
The Skiff is not overpowerd, the ganker is under-skilled.


Because moar shkillz will allow a gank catalyst to take down battleship EHP in less than 20 seconds.


Bring more friends to the party.

This is not a signature.

Meilandra Vanderganken
Aliastra
Gallente Federation
#27 - 2014-11-17 13:51:46 UTC
Drone damage bonus of 50%, yield on par with mackinaw so I heard (dunno if true), speed, capable of insane tank even with mostly yield oriented fits, decent ore bay and I think it had it's sig radius reduced too this year?

Nothing wrong with any of these on their own or several combined but all of them put together on a MINING vessel, yes, I'd say it's pretty goddamn overpowered.

As it stands now, it's a 'get out of gank free (semi)afk'-card that gives good yield. In the spirit of EVE I'd say that it's yield should be by FAR the lowest of all mining barges/exhumers (except it's T1 brother of course). Like 2/3th of a Mack for instance. Then it can keep all it's other bonusses which are still very good. And I do mean a YIELD nerf, not an ore bay nerf since those are easily circumvented by using a hauler, most Skiffs I come across have Orca support anyways so an ore bay nerf would be mostly symbolic.

I like the Skiff, but it should be a low yield mining vessel with very good defense instead of having the best of not both but all worlds.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#28 - 2014-11-17 15:21:52 UTC
CCP gave pilots a choice: you can fly for tank, yield, or capacity.

Hisec suicide ganking renders two of the three choices undesirable, so players eventually start choosing the third option en masse.

Emergent gameplay.

Working as intended.

Whines of something being overpowered ensue, and those that understand both sides of the issue grin with an overwhelmingly powerful sense of irony.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Jay Joringer
13.
#29 - 2014-11-17 15:23:43 UTC
Bethan Le Troix wrote:
We are in a 0.6 system.


I think I've found your problem.
Kaarous Aldurald
Black Hydra Consortium.
#30 - 2014-11-17 15:36:01 UTC
Bronson Hughes wrote:
CCP gave pilots a choice: you can fly for tank, yield, or capacity.

Hisec suicide ganking renders two of the three choices undesirable, so players eventually start choosing the third option en masse.

Emergent gameplay.

Working as intended.

Whines of something being overpowered ensue, and those that understand both sides of the issue grin with an overwhelmingly powerful sense of irony.


The Skiff does not really sacrifice yield. That's the problem here. If it's going to have so close to output of the other ships, it's tank should be adjusted downward.

If that's not happening, then it should not have anything close to the yield of the other two.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Thomas Mayaki
Perkone
Caldari State
#31 - 2014-11-17 15:51:01 UTC
Even tanked Skiffs can be cost effectively ganked.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#32 - 2014-11-17 15:51:02 UTC
Kaarous Aldurald wrote:
The Skiff does not really sacrifice yield. That's the problem here. If it's going to have so close to output of the other ships, it's tank should be adjusted downward.

If that's not happening, then it should not have anything close to the yield of the other two.

The barges are balanced primarily around three things: yield, tank, and capacity. The idea was that each barge would specialize in one with the other barges sharing roughly similar performance in non-specialized areas. So, yes, the Skiff and the Mackinaw should have roughly the same yield, just as the Hulk and the Mack have roughly the same (non-existent) tank.

However, despite my earlier comments I do think that the Skiff needs a bit of a debuff. Not in yield, but in capacity.

Skiff/Mack: roughly same yield, Hulk has higher.
Mack/Hulk: roughly same tank, Skiff has higher.
Hulk/Skiff: Skiff can AFK mine over 50% longer than a Hulk can, but Mack is still the AFK king.

Overpowered? I don't really think so, but I do think players are getting a bigger bang for their buck with Skiffs than they should be. If they want that tank, they shouldn't also get more AFK ability than a Hulk has.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Meilandra Vanderganken
Aliastra
Gallente Federation
#33 - 2014-11-17 16:29:19 UTC
Bronson Hughes wrote:
[quote=Kaarous Aldurald]The Skiff does not really sacrifice yield. That's the problem here. If it's going to have so close to output of the other ships, it's tank should be adjusted downward.

If that's not happening, then it should not have anything close to the yield of the other two.

The barges are balanced primarily around three things: yield, tank, and capacity. The idea was that each barge would specialize in one with the other barges sharing roughly similar performance in non-specialized areas. So, yes, the Skiff and the Mackinaw should have roughly the same yield, just as the Hulk and the Mack have roughly the same (non-existent) tank.
/quote]
If you think that a Hulk and a Mack have 'roughly' the same tank I recommend you look at the numbers again. A mack can easily be tanked to the point that it is no longer soloable with a T2 catalyst. Pretty much slapping any tanking mod or rig on it will do that. A Hulk requires much more effort to be unsoloable by a single T2. They are in no way 'roughly equal'.
Leto Thule
Caldari Provisions
Caldari State
#34 - 2014-11-17 16:33:49 UTC
Josef Djugashvilis wrote:
Leto Thule wrote:
Josef Djugashvilis wrote:
The Skiff is not overpowerd, the ganker is under-skilled.


Because moar shkillz will allow a gank catalyst to take down battleship EHP in less than 20 seconds.


Bring more friends to the party.


Yes, but that has nothing to do with being under skilled.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#35 - 2014-11-17 16:36:02 UTC
Meilandra Vanderganken wrote:
If you think that a Hulk and a Mack have 'roughly' the same tank I recommend you look at the numbers again. A mack can easily be tanked to the point that it is no longer soloable with a T2 catalyst. Pretty much slapping any tanking mod or rig on it will do that. A Hulk requires much more effort to be unsoloable by a single T2. They are in no way 'roughly equal'.

Compared to the tank you can get out of a Skiff, the difference in tank that you can get on Hulk and a Mack is pretty small. How many T2 Catalysts does it take to take down a well-tanked Skiff?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Meilandra Vanderganken
Aliastra
Gallente Federation
#36 - 2014-11-17 16:50:45 UTC
Bronson Hughes wrote:
Meilandra Vanderganken wrote:
If you think that a Hulk and a Mack have 'roughly' the same tank I recommend you look at the numbers again. A mack can easily be tanked to the point that it is no longer soloable with a T2 catalyst. Pretty much slapping any tanking mod or rig on it will do that. A Hulk requires much more effort to be unsoloable by a single T2. They are in no way 'roughly equal'.

Compared to the tank you can get out of a Skiff, the difference in tank that you can get on Hulk and a Mack is pretty small. How many T2 Catalysts does it take to take down a well-tanked Skiff?

Something like 10-15. Several times what it would take to down a well tanked mack, let alone a Hulk. That's asuming max or very near max skilled catas and max or near max tanking skills on the target. So in reality your mileage will vary.
Bethan Le Troix
Krusual Investigation Agency
#37 - 2014-11-17 17:06:29 UTC
Bronson Hughes wrote:
Meilandra Vanderganken wrote:
If you think that a Hulk and a Mack have 'roughly' the same tank I recommend you look at the numbers again. A mack can easily be tanked to the point that it is no longer soloable with a T2 catalyst. Pretty much slapping any tanking mod or rig on it will do that. A Hulk requires much more effort to be unsoloable by a single T2. They are in no way 'roughly equal'.

Compared to the tank you can get out of a Skiff, the difference in tank that you can get on Hulk and a Mack is pretty small. How many T2 Catalysts does it take to take down a well-tanked Skiff?


Probably three or four. The ones in question have the following tanking elements and are all fit identically.

About 15 Skiffs all fit with an ORE Miner that sells for 400 mill each I think.

Tanking elements are : Thermic Dissipation Amplifier II x1.
Kinetic Deflection Amplifier II x1.
Medium Shield Extender II x1.
Medium CDFE II x1.

He also has a module for EM resistance fitted which can be ignored for combat purposes and an ice rig on each one so the owner is doing ice belts somewhere in Minmatar space as well.

I haven't checked the Charon fittings but the Orca is quite well fit with the new hull rigs etc. It also has a 'A' module fitted worth 1.3 billion ISK and another module worth close to one billion ISK.

They are all as I speak very closely bunched up almost touching each other mining away. The guy has no idea........

This is going off the OP but if anyone is interested in discoing these ******* send me an EVE mail. I don't have the manpower so will just do what I can.
Bethan Le Troix
Krusual Investigation Agency
#38 - 2014-11-17 17:07:43 UTC
Meilandra Vanderganken wrote:
Bronson Hughes wrote:
Meilandra Vanderganken wrote:
If you think that a Hulk and a Mack have 'roughly' the same tank I recommend you look at the numbers again. A mack can easily be tanked to the point that it is no longer soloable with a T2 catalyst. Pretty much slapping any tanking mod or rig on it will do that. A Hulk requires much more effort to be unsoloable by a single T2. They are in no way 'roughly equal'.

Compared to the tank you can get out of a Skiff, the difference in tank that you can get on Hulk and a Mack is pretty small. How many T2 Catalysts does it take to take down a well-tanked Skiff?

Something like 10-15. Several times what it would take to down a well tanked mack, let alone a Hulk. That's asuming max or very near max skilled catas and max or near max tanking skills on the target. So in reality your mileage will vary.


That many. Wow! No wonder he is fitting such expensive modules.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#39 - 2014-11-17 17:14:51 UTC
Meilandra Vanderganken wrote:
Something like 10-15. Several times what it would take to down a well tanked mack, let alone a Hulk. That's asuming max or very near max skilled catas and max or near max tanking skills on the target. So in reality your mileage will vary.

That was my point. Even though the tank on the Hulk and the Mack may look very different when compared side-by-side, the difference between them is pretty small when compared to a well-tanked Skiff.

When comparing the time you can AFK mine between the barges though, the scale isn't so neatly divided: the Hulk clearly loses, the Mack clearly wins, and the Skiff is somewhere in between. It needs to be closer to the Hulk. Since it's yield is already on par with the Mack, that means it's ore hold needs to go down somewhat.

Not overpowered though, at least not the way/amount people are suggesting here.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

La Nariz
Aliastra
Gallente Federation
#40 - 2014-11-17 18:16:11 UTC
The solution to everything is to remove auto repeat from mining equipment. It prevents afk mining, makes bot detection easier and makes the hulk more attractive.

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