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CNR -> Tengu, dps skill question

Author
Janis Ezra
Brave Newbies Inc.
Brave Collective
#1 - 2011-11-27 21:00:28 UTC
Hi,

I'm planning my skill queue to fly a tengu, because I'm so sick of CNRs design (Pirate) and my iks/hr isnt that great with my CNR.

So the last hours I EFT warriored alot but all the time my DPS just sucks.


Here are my missile launcher skills:
http://imageshack.us/photo/my-images/855/skillss.jpg/


Heres the Tengu fitting I want to fly. (Please dont discuss if omni tanked is best or not, I hate switching stuff and I love omni tanking.) I always set my subsystem skills all to 5, because I havent trained them yet, so theres not the DPS problem.

So with current skills and subs to 5, I only get 375 dps, thats almost half of my CNRs dps right now.
Wheres the problem? What skills I forgot? I found this fitting and it was claimed to have 600dps, but apparently Im missing something.

[Tengu, Tengu PvE Minimum Spec]
Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

5x Caldari Navy Heavy Missile Launcher (Ghost Heavy Missile)

Pithum A-Type Medium Shield Booster
Photon Scattering Field II
Invulnerability Field II
Republic Fleet Target Painter
Cap Recharger II
Federation Navy 10MN Afterburner

Gravimetric Backup Array II
3x Caldari Navy Ballistic Control System

3x Medium Capacitor Control Circuit I
Zhilia Mann
Tide Way Out Productions
#2 - 2011-11-27 21:13:56 UTC
Janis Ezra wrote:
Hi,

I'm planning my skill queue to fly a tengu, because I'm so sick of CNRs design (Pirate) and my iks/hr isnt that great with my CNR.

So the last hours I EFT warriored alot but all the time my DPS just sucks.


Here are my missile launcher skills:
http://imageshack.us/photo/my-images/855/skillss.jpg/


Heres the Tengu fitting I want to fly. (Please dont discuss if omni tanked is best or not, I hate switching stuff and I love omni tanking.) I always set my subsystem skills all to 5, because I havent trained them yet, so theres not the DPS problem.

So with current skills and subs to 5, I only get 375 dps, thats almost half of my CNRs dps right now.
Wheres the problem? What skills I forgot? I found this fitting and it was claimed to have 600dps, but apparently Im missing something.

[Tengu, Tengu PvE Minimum Spec]
Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

5x Caldari Navy Heavy Missile Launcher (Ghost Heavy Missile)

Pithum A-Type Medium Shield Booster
Photon Scattering Field II
Invulnerability Field II
Republic Fleet Target Painter
Cap Recharger II
Federation Navy 10MN Afterburner

Gravimetric Backup Array II
3x Caldari Navy Ballistic Control System

3x Medium Capacitor Control Circuit I


It's the fitting. Fiddle around until you get 6 launchers and make sure you load them with kinetic missiles (wtf is Ghost?). From memory, that's going to mean swapping the engineering sub. The rest of the fit isn't ideal but it will get the job done.
Janis Ezra
Brave Newbies Inc.
Brave Collective
#3 - 2011-11-27 21:27:49 UTC
Zhilia Mann wrote:


It's the fitting. Fiddle around until you get 6 launchers and make sure you load them with kinetic missiles (wtf is Ghost?). From memory, that's going to mean swapping the engineering sub. The rest of the fit isn't ideal but it will get the job done.


Whops my eft is always having some issues with tengus, I wasnt able to put 6/6 launchers on it, now I have 6/6 launchers.

Still not close to 600dps, Im having 427 now.

What about caldari stratetig cruiser and cruiser skills? Do they have impact on DPS like with battleship skills?
Because it looks like it doesnt affect the DPS at all when I set them to 5.
Lord Calus
The Scope
Gallente Federation
#4 - 2011-11-27 21:43:07 UTC
Problem 1 is triple CCC rigs. If you are having to perma-run your rep then you are "doing it wrong" as the kids say. Look into rigging with Rigors/Flares/Calcs.

6 launchers, tech 1 ammo, 3 BCUs is enough to finish missions fast enough for me. I don't EFT warrior because really .... why bother? The strength of the Tengu shines because it is easily omni-tanked, speed/sig tanks very well, and shoots over 100KM.

Hamatitio
State War Academy
Caldari State
#5 - 2011-11-27 22:02:17 UTC
any time dps numbers are quoted from EFT they are with all skills at lvl 5.

With the above setup i get > 500dps, without rigs. Make sure you are using scourge heavy missiles, as thats what you are bonused for.

If you upgrade to t2 launchers and use fury missiles, you get 670 DPS.
RavenPaine
RaVeN Alliance
#6 - 2011-11-27 22:02:29 UTC
I don't really think your ever going to get 6 heavy launchers to out-DPS 7 cruise launchers. All other things being equal.

The Tengu is still a nice ship to train/fly/use. And maybe more fun all in all. More versatile and all that.
But if you looking to bust out missions, the CNR should be much faster.
Janis Ezra
Brave Newbies Inc.
Brave Collective
#7 - 2011-11-27 22:34:45 UTC
Lord Calus wrote:
Problem 1 is triple CCC rigs. If you are having to perma-run your rep then you are "doing it wrong" as the kids say. Look into rigging with Rigors/Flares/Calcs.

6 launchers, tech 1 ammo, 3 BCUs is enough to finish missions fast enough for me. I don't EFT warrior because really .... why bother? The strength of the Tengu shines because it is easily omni-tanked, speed/sig tanks very well, and shoots over 100KM.



of course i dont let it perma run, but I like cap stable stuff.

anyway I could get rid of 1 CCC, what else should I use out of them you mentioned? EFT doesnt show a thing :) (rigor/flare/calc whatever calc means)



So there is no way to increase the dps except t2 ammo? which will drasticly decrease my isk btw and therefor I woudlnt have a profit of using the tengu instead of CNR.

RavenPaine wrote:
I don't really think your ever going to get 6 heavy launchers to out-DPS 7 cruise launchers. All other things being equal.

The Tengu is still a nice ship to train/fly/use. And maybe more fun all in all. More versatile and all that.
But if you looking to bust out missions, the CNR should be much faster.


I dont know but "bust out missions" doesnt fit to my CNR. I calculated the last runs I did and I barely made 30m in 3 hours (only bounties collected). When I figured out that I almost need 1 1/2 hour for a mission like guristas extra or worlds collide (with clearing all for bounties) I dont see a profit considering time spent.
Caelus Heliodromus
Perkone
Caldari State
#8 - 2011-11-28 02:42:26 UTC
Why don't you post your CNR fit?
Inir Ishtori
Perkone
Caldari State
#9 - 2011-11-28 04:23:01 UTC
This is probably one of the common Tengu PvE fittings:

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN Afterburner II
Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster
Heat Dissipation Field II
Ballistic Deflection Field II
Cap Recharger II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Warhead Flare Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

You can switch Cap Recharger II for ECCM or Sensor Booster or whatever else you want. You don't really need a Target Painter with that fitting.

That should work well with your skills as long you are trained in the usual support skills for shield tanking. You should take Warhead Upgrades to level 4, Rapid Launch to 5, Target Navigation Prediction to 5, too. Use cheap +3% implants for HML damage, ROF, speed and sig radius factor reduction. Always remember that EFT dps number is just an orientation and that you should take the resistances profile, speed and sig radius of your targets into account - use the DPS graph function of EFT for that, it's quite helpful.

With all of the above it should be pretty easy to hit over 600 EFT dps with your skills - and also actually apply that damage to your targets. Just try to keep it to kin/thermal missions for a reasonable efficiency.
Wongdai
Perkone
Caldari State
#10 - 2011-11-28 04:51:55 UTC
One thing I was wondering about this. Do people generally also pack precision missiles to help with the frigates? I haven't actually used my Tengu for missioning yet (or anything for that matter), as it scares me the number of warp scrambling frigs I run across. Fortunately in the Raven the drones take care of them, but not sure how the Tengu will cope.
McRoll
Extraction and Exploration Ltd.
#11 - 2011-11-28 08:26:38 UTC
Wongdai wrote:
One thing I was wondering about this. Do people generally also pack precision missiles to help with the frigates? I haven't actually used my Tengu for missioning yet (or anything for that matter), as it scares me the number of warp scrambling frigs I run across. Fortunately in the Raven the drones take care of them, but not sure how the Tengu will cope.


Frigs are no problem if you use rigor and flare rigs and have decent missile skills, only the elite ones last a bit longer. If you add missile implants to the equation it works so well that I stopped using precision missiles entirely.
Malcanis
Vanishing Point.
The Initiative.
#12 - 2011-11-28 11:26:32 UTC
Janis Ezra wrote:
Zhilia Mann wrote:


It's the fitting. Fiddle around until you get 6 launchers and make sure you load them with kinetic missiles (wtf is Ghost?). From memory, that's going to mean swapping the engineering sub. The rest of the fit isn't ideal but it will get the job done.


Whops my eft is always having some issues with tengus, I wasnt able to put 6/6 launchers on it, now I have 6/6 launchers.

Still not close to 600dps, Im having 427 now.

What about caldari stratetig cruiser and cruiser skills? Do they have impact on DPS like with battleship skills?
Because it looks like it doesnt affect the DPS at all when I set them to 5.



What are your caldari subsystem skills?

BTW for a PvE Tengu, you start with 6 T2 Heavy Missile Launcers and 4 Ballistic Controls, and then fill in the gaps. The DPS numbers people quotem are usually based on using T2 Fury missiles.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Arcan Winter
Hedion University
Amarr Empire
#13 - 2011-11-28 14:05:43 UTC
Janis Ezra wrote:


I dont know but "bust out missions" doesnt fit to my CNR. I calculated the last runs I did and I barely made 30m in 3 hours (only bounties collected). When I figured out that I almost need 1 1/2 hour for a mission like guristas extra or worlds collide (with clearing all for bounties) I dont see a profit considering time spent.


I have not used a tengu in mission, so cant compare it to the CNR. But if you need about 1 1/2 hour to clear WC in a CRN you really need consider your fitting (might be skills issue, but your missile skills looked to be close to mine, so dont think this is the problem). With a correct CRN fit you should not have a problem to be able to clear WC (killing all ships, in both version of 2nd room) in under 1h, which still is not considerd that fast. When you get ok missions you should see bounty ticks in the order of 10m from time to time....
Lord Calus
The Scope
Gallente Federation
#14 - 2011-11-28 14:16:06 UTC
BCU x3
PDU

T2 Shield Boost Amp
T2 Med Shield Booster
T2 10MN AB
(hardners to taste)

6x T2 HML - Scource T1 Ammo

Medium Rigor
Medium Flare
Medium Calefaction

Have 5% HML hardwirings in.


Never had a problem doing any mission. Tengu does just shy of 600 m/s and shoots to over 100KM away. Total cost of the fit is below 600 mil. Cuts down on the people suicide ganking because really, what is gonna drop from a T2 fit boat that is gonna make it worth their while?

Note: All Subs to 5, all missile supports to 5, L4 HML spec.
Anjin Blackthorn
Doomheim
#15 - 2011-11-28 17:54:07 UTC
[Tengu, Tengu LVL 4 Solo Capstable]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster
Dread Guristas Shield Boost Amplifier
Dread Guristas Shield Boost Amplifier
Invulnerability Field II
Pithum C-Type Magnetic Scattering Amplifier

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Warhead Flare Catalyst I
Medium Warhead Flare Catalyst I
Medium Warhead Rigor Catalyst I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Gravitational Capacitor
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir


Cap stable, only ever have to change hardner when doing missions with heavy EM or Explosive. Cost is rather high but I've never done missions faster.

Lord Calus's fit looks promising though, I might have to try it some time.
Janis Ezra
Brave Newbies Inc.
Brave Collective
#16 - 2011-11-28 20:54:25 UTC  |  Edited by: Janis Ezra
[Tengu, Test]
Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Gravitational Capacitor
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir

6x Heavy Missile Launcher II (Scourge Fury Heavy Missile)

Pithum C-Type Medium Shield Booster
True Sansha Cap Recharger
Republic Fleet 10MN Afterburner
Dread Guristas Shield Boost Amplifier
Invulnerability Field II
Pithum C-Type Magnetic Scattering Amplifier

4x Caldari Navy Ballistic Control System

Medium Warhead Rigor Catalyst I
2x Medium Warhead Flare Catalyst I


What about this? 736 DPS, stable for 42m without AB, I know its a bit too much but without the recharger its just 4min which is a bit low imo, dont know what to do there.
Tanking ability is between 550 and 1100 DPS, only sansha is around 550dps but I could get more if I get rid off the AB for sansha missions. Of course switching hardeners is a must here, goodbye omni tank :(

Training Queue: 70 days :( Any feedback, especialy concerning the cap and the recharger.....


Now my crappy CNR fit, I just realised how stupid it is. Cap is without AB at around 19min, never got empty.


[Raven Navy Issue, 2]
Capacitor Flux Coil II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

Republic Fleet 100MN Afterburner
Shield Boost Amplifier II
Invulnerability Field II
Invulnerability Field II
Cap Recharger II
Gist B-Type X-Large Shield Booster

Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Valkyrie II x5
Valkyrie II x5


DPS something around 600. Frigs die too slow, DPS is too low, I rely too much on drones.

Of course feel free to post CNR fittings aswell, I dont want to be docked at station within those 70days skill queue ;)
Zhilia Mann
Tide Way Out Productions
#17 - 2011-11-28 21:03:10 UTC
Anjin Blackthorn wrote:
[Tengu, Tengu LVL 4 Solo Capstable]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster
Dread Guristas Shield Boost Amplifier
Dread Guristas Shield Boost Amplifier
Invulnerability Field II
Pithum C-Type Magnetic Scattering Amplifier

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Warhead Flare Catalyst I
Medium Warhead Flare Catalyst I
Medium Warhead Rigor Catalyst I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Gravitational Capacitor
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir


Cap stable, only ever have to change hardner when doing missions with heavy EM or Explosive. Cost is rather high but I've never done missions faster.

Lord Calus's fit looks promising though, I might have to try it some time.


Tengu without a prop mod Shocked?
Lauren Hellfury
Super Happy Awesome Fun Times
#18 - 2011-11-28 22:06:09 UTC
Janis Ezra wrote:

Now my crappy CNR fit, I just realised how stupid it is. Cap is without AB at around 19min, never got empty.


[Raven Navy Issue, 2]
Capacitor Flux Coil II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II

Republic Fleet 100MN Afterburner
Shield Boost Amplifier II
Invulnerability Field II
Invulnerability Field II
Cap Recharger II
Gist B-Type X-Large Shield Booster

Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Valkyrie II x5
Valkyrie II x5


DPS something around 600. Frigs die too slow, DPS is too low, I rely too much on drones.

Of course feel free to post CNR fittings aswell, I dont want to be docked at station within those 70days skill queue ;)


It looks like you are trying to get cap stable or as close as you can. This will *always* hold back your applied dps as well as the theoretical values. Flying without a cap stable tank takes some getting use to and can be a bit balls to the wall, but hey, gotta do something to enliven those L4s.

If you are having trouble with the frigs then I will guess that your drone support skills are not quite up to snuff yet so I'd strongly recommend swapping one flight of Valks out for a flight of Warriors. Sure, it leaves you with less overall dps but you *really* need to break it into two sections.

Launcher DPS = taking down big stuff.
Drone DPS = point defence against frigs.

Just whacking medium drones in so that your total dps looks better is not focusing on what you want things to do.



[Raven Navy Issue, Early Mish Fish]

Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile
Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile
Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile
Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile
Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile
Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile
Caldari Navy Cruise Missile Launcher, Wrath Cruise Missile
Small Tractor Beam I

Gist B-Type X-Large Shield Booster
Caldari Navy Shield Boost Amplifier
Dread Guristas Heat Dissipation Field
Dread Guristas Photon Scattering Field
Invulnerability Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Type-D Attenuation Signal Augmentation

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hobgoblin II x5
Hammerhead II x5

[/end]

This isn't all that far off of what you currently use and I ran it with a CN XL booster instead but since you have the Gist I figured what the hell. Smile Without the cap booster running you have about 2m30s of cap and with my skills the launchers are pumping out about 600 pdps (paper dps). I noticed the AB and assumed that it was primarily because of getting into targeting range. I dumped that in favour of a cap booster and stuck a signal amplifier in there to give you more targeting range and more scan res for faster locking.

For those missions where you need (or want) the extra speed for getting between gates then you should be able to drop the boost amplifier for the AB since those missions tend to be lighter on incoming dps anyway.

Oh, you get a tractor beam thrown in for good measure for those annoying times the objective can drops outside of 2.5km.

All the time the cap booster is running you will be fine and there is enough backup cap so that if you start the booster and then the injector you'll be fine between injector reloads as well. With this setup work on learning to manage your cap so that you don't need to use the injector outside of the "oh crap! I just screwed the triggers" moments.

I've used the above setup a lot and it is pretty easy to fly once you get used to burst tanking and cap management. Don't worry about the faction hardeners, they're the same tanking stats as the T2 and cost maybe 50M for the pair.

Once you are comfortable with both burst tanking and cap management you are ready for the ultimate CNR experience.

tbc.....

Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

Lauren Hellfury
Super Happy Awesome Fun Times
#19 - 2011-11-28 22:19:02 UTC

[Raven Navy Issue, Full Pocket Aggro - hell yeah!]

Cruise Missile Launcher II, Paradise Fury Cruise Missile
Cruise Missile Launcher II, Paradise Fury Cruise Missile
Cruise Missile Launcher II, Paradise Fury Cruise Missile
Cruise Missile Launcher II, Paradise Fury Cruise Missile
Cruise Missile Launcher II, Paradise Fury Cruise Missile
Cruise Missile Launcher II, Paradise Fury Cruise Missile
Cruise Missile Launcher II, Paradise Fury Cruise Missile
[Empty High slot]

Pith X-Type X-Large Shield Booster
Caldari Navy Shield Boost Amplifier
Domination Target Painter
Domination Target Painter
Caldari Navy Invulnerability Field
Heavy Electrochemical Capacitor Booster I

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Inertia Stabilizers II

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hobgoblin II x5
Hammerhead II x5

[/end]

The first thing that people tend to crap their pants at is the 3 slot tank. Yuh, I'm for real and no, I don't run it with crystals. This is an upgraded version that really needs you to know what the hell you are doing. Running an Angel Blockade I don't even need the cap injector and will usually complete within 15 minutes and always within 20. Paper dps is around 750 (without drones) on my skills and the dual target painters help you to apply that. Note that you should always have some standard cruise missiles in the hold as well as the furies as there will be certain rats that will shrug off the furies even with the dual painters. Elite cruisers of non gurista origin; I'm looking at you.

This fit is really tight on requirements which is why the tractor beam has gone and the signal amplifier has been swapped for a T2 i-stab. I got 7.7 cpu left to play with.... Haven't found anything that will fit the low and be useful when taking the rest of the fitting into account, so went with something that gives a slight boost to accept->hand in time.

I'm toying with the idea of dropping the domi painters to best named and using the freed cpu to go back to the signal amp and maybe upgrade the boost amp to a deadspace one but I'm not currently convinced that the loss of painter bonus is worth it.

Be warned that what I said about being comfortable with cap management and burst tanking is vital to this fit as under best circumstances you will be a little under 3m45s of cap. Usually it will be closer to 2m30 once you take warp need and injector reload into account.

Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

Jennifer Starling
Imperial Navy Forum Patrol
#20 - 2011-11-29 06:11:27 UTC  |  Edited by: Jennifer Starling
With two 5% missile implants and my skillIs I get 808 paper DPS out of a Tengu.
Train Offensive Subsystem to V and train up your (heavy) missile skills a bit (I'm not maxed out though)

- The rigs: this setup gets you more DPS on big targets but more rigors let you kill small targets faster.
I change from t1 missiles for frigs/cruisers to t2 missiles for BC/BS targets.

- With non-kinetic missiles you get far less DPS due to the Tengu's kinetic damage bonus.
631 with t1 Scourge, 505 DPS with Thunderbolts and 647 with Thunderbolt Furies

- I use 2 passsive hardeners and an Inv Field. Change type or to active ones according to taste or use target painter.

[Tengu, L4 capstable]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Republic Fleet 10MN Afterburner
Pithi A-Type Small Shield Booster
Pith A-Type Shield Boost Amplifier
Caldari Navy Magnetic Scattering Amplifier
Pithum A-Type Magnetic Scattering Amplifier
Caldari Navy Invulnerability Field

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Bay Loading Accelerator II
Medium Warhead Rigor Catalyst I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
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