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Core probe scanning speed improvement.

Author
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#81 - 2014-11-19 15:49:55 UTC
I think it is up TO CCP to tell us their opinion not for players to make out they have made their decision for them?
or does that player believe they speak for CCP and are a secret Dev?

If CCP wish to give an answer for this, I will believe a real DEV rather than someone pretending to speak for them.

There is one EvE. Many people. Many lifestyles. WE are EvE

Serendipity Lost
Repo Industries
#82 - 2014-11-19 15:53:32 UTC
You seem to like analogies (though yours are weak and sometimes confusing) so here....


I can't speak for the president of the united states, but I can tell you the united states doesn't like isis cutting heads off of it's citizens.

Teleil Zoomers
Royal Sphynx Ltd
#83 - 2014-11-19 15:54:29 UTC
what decision?

you have come up with game mechanics changes on your own accord and you believe ccp should implement them while other players do not.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#84 - 2014-11-19 16:09:12 UTC  |  Edited by: epicurus ataraxia
The idea was brought here to give Eve-o members the opportunity to see if there were any unforeseen issues.

I am aware that some may feel they are losing some potential advantage, whether real or imagined.

I am aware that it is a change and certain players are resistant to any change whether good bad or indifferent.

I am aware that the majority of the posts would be "Get wrecked noob", "You want a space pony too?" " You are just doing it bad!" and players telling me exactly what CCP would do. and the other traditional responses we all expect here.

And most of those respondents would not actually consider the issue.

That aside, I am not sure whether to be encourage or disappointed by the reaction.

is it that there is no valid reason for the proposal not to proceed? or that people are just not interested or engaged enough to consider the issue itself?

Those who have chosen to address the proposal, have seemed generally positive.
So I guess that is the view we should take forward.

There is one EvE. Many people. Many lifestyles. WE are EvE

MooMooDachshundCow
University of Caille
Gallente Federation
#85 - 2014-11-19 16:12:53 UTC
Serendipity Lost wrote:
You seem to like analogies (though yours are weak and sometimes confusing) so here....


I can't speak for the president of the united states, but I can tell you the united states doesn't like isis cutting heads off of it's citizens.



LOL

I'm sure you could find a few very "religious" individuals in the US who think that ISIS' actions are just great. On nearly any topic, there will always be someone for or against.

Kinda like you can find people who like adding little pauses in game content that make you wait for no reason.

Warp is a stupid analogy - we all know why travel time of ships is relevant to gameplay timing issues.

Personally, I think that there should be more of a range between people with good skills and not. Level 5's should be almost a requirement to scan the high-end signatures IMHO. Since Odyssey probing has been much easier. Skills are less relevant. I don't care for that.

I say make the wait time even longer as a base and then make the skills take it down to where epicurus wants them. That would be an excellent change IMHO.

Yeah, well, it's just like my opinion, man.

Tosawa Komarui
State War Academy
Caldari State
#86 - 2014-11-19 16:26:04 UTC  |  Edited by: Tosawa Komarui
not sure if its possible but what if they increased the speed to go yellow in the scan threshold? that would let you ignore unwanted signatures much faster while still having to scan them down normally if you want them.

personally i approve of improving scan speeds, i dont have max scan skills but in my covops ship it can take over an hour to scan 40 signatures in a chain even if i am only looking for relic and wormholes, ignoring the rest.
Ridvanson
#87 - 2014-11-19 16:36:56 UTC
Tosawa Komarui wrote:
not sure if its possible but what if they increased the speed to go yellow in the scan threshold? that would let you ignore unwanted signatures much faster while still having to scan them down normally if you want them.

personally i approve of improving scan speeds, i dont have max scan skills but in my covops ship it can take over an hour to scan 40 signatures in a chain even if i am only looking for relic and wormholes, ignoring the rest.


Bet I could do it in half time with an unbonused ship w/o any scanning mods/rigs whatsoever. And Astronometrics lvl 3. Just saying :>
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#88 - 2014-11-19 16:47:50 UTC
After reading the whole thread I think one thing has been glossed over. Is it true that the only reason to EVER, I mean literally f*cking EVER, use Core probes is when you don't have an Expanded Probe Launcher? I must have missed something when they changed scanning, I don't remember Combat probes ever being usable for normal signatures.

If using combat probes gets you a 6-8 second artificial timer and core probes gets you a 10-15 second artificial timer then I understand why the OP is upset. Maybe I'm not understanding this correctly, but that's what I took away from this thread. I learned to scan the old way, I mean the really old way with bookmarks and various kinds of probes. So I know what it's like to do tedious scanning. The current system is great, but if I'm slowing myself down I want to know.

If combat probes are the solution to "this is slow" then I think that's fine, I'll just start using them. If I'm misunderstanding something and combat probes can't be used for signatures then I think there is no harm in shaving a few seconds off the artificial scan delay time to accommodate the increase in signatures we have and will continue to experience. I mean don't get rid of it entirely, just clip it a little. This is a repeated activity and the time savings will add up. And no, that would not make scanning too easy or just like being able to warp to any sig without scanning. ITT there are some ridiculous exaggerations of equivalency that don't come close to making the points they were trying to make.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

Serendipity Lost
Repo Industries
#89 - 2014-11-19 17:54:07 UTC
The OP feels that the time spent warping from here to there is an understandable necessity, but can't get his brain around why I'm telling him reducing a scan cycle by 4.3seconds (or whatever) doesn't merit dev time, dev resource allocation, coding time, funding, or even isis consideration.

You may feel like you're missing something because you're looking for something that isn't there (a problem).

It's funny how the title of the thread is about an improvement, but suddenly these seconds of eve play time we'll never get back become a problem quite early in the discussion.

I think I may be the problem. If I stopped posting (like Jack did) then this would have fallen down into oblivion. It's now clear to me, so I just say it out loud.

Jack.... you were right and I was wrong.

#Imouttoo
Niskin
The Dead Parrot Shoppe Inc.
The Chicken Coop
#90 - 2014-11-19 18:24:22 UTC
Serendipity Lost wrote:
It's funny how the title of the thread is about an improvement, but suddenly these seconds of eve play time we'll never get back become a problem quite early in the discussion.


Every single post the OP made was about these few seconds, there is no ambiguity in that. He said that with a lot of new signatures around it would be nice if the artificially inflated, non-skill-controlled, portion of the scan time were lessened. Adding new holes, new data/relic sites, and new statics has added connections, increasing overall scanning time. These are facts. Now maybe he went too far asking for that entire portion to be removed, maybe that invited some of the responses he got. But the fact remains that recent changes have increased the time it takes to scan down multiple systems, even if only paying attention to WH's once you know the type.

I don't think it's unreasonable to point that out and ask if a change can be made to counter that. For as much as people in this thread said they understood what he meant, here we are several pages in and it doesn't seem like people actually did get it. Meanwhile, without this thread I wouldn't be questioning my use of core probes. If somebody could confirm that combat probes are faster and just as effective that would be great, but I can test it and report back if everybody else already bailed on the thread.

It's Dark In Here - The Lonely Wormhole Blog

Remember kiddies: the best ship in Eve is Friendship.

-MooMooDachshundCow

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#91 - 2014-11-19 18:29:05 UTC  |  Edited by: epicurus ataraxia
Niskin wrote:
Serendipity Lost wrote:
It's funny how the title of the thread is about an improvement, but suddenly these seconds of eve play time we'll never get back become a problem quite early in the discussion.


Every single post the OP made was about these few seconds, there is no ambiguity in that. He said that with a lot of new signatures around it would be nice if the artificially inflated, non-skill-controlled, portion of the scan time were lessened. Adding new holes, new data/relic sites, and new statics has added connections, increasing overall scanning time. These are facts. Now maybe he went too far asking for that entire portion to be removed, maybe that invited some of the responses he got. But the fact remains that recent changes have increased the time it takes to scan down multiple systems, even if only paying attention to WH's once you know the type.

I don't think it's unreasonable to point that out and ask if a change can be made to counter that. For as much as people in this thread said they understood what he meant, here we are several pages in and it doesn't seem like people actually did get it. Meanwhile, without this thread I wouldn't be questioning my use of core probes. If somebody could confirm that combat probes are faster and just as effective that would be great, but I can test it and report back if everybody else already bailed on the thread.



Sorry Various people have tested and unfortunately combat probes are not faster, was worth a try though. there's nothing you can do to get it below 9.x seconds with skills or equipment.

There is an element just there to add a delay, how CCP work around that I don't know, I imagine they could address that on it's own or counter with bonusing core probes, but They control the code, that is their decision to make.

I would hope to have a 3-10 second delay on pressing the analyse button that is 10 at unskilled and 3 at fully skilled.

That would in my opinion be the best balance.
How CCP choose to deliver it however, is entirely at their discretion.


And neither I or anyone else I imagine, expects to press the Button and get a Bacon wrapped Inta-warping Space pony that Poos Rainbows and ISK.Lol

Just a reasonable minor quality of life improvement.

There is one EvE. Many people. Many lifestyles. WE are EvE

Tosawa Komarui
State War Academy
Caldari State
#92 - 2014-11-19 18:45:57 UTC
Ridvanson wrote:
Tosawa Komarui wrote:
not sure if its possible but what if they increased the speed to go yellow in the scan threshold? that would let you ignore unwanted signatures much faster while still having to scan them down normally if you want them.

personally i approve of improving scan speeds, i dont have max scan skills but in my covops ship it can take over an hour to scan 40 signatures in a chain even if i am only looking for relic and wormholes, ignoring the rest.


Bet I could do it in half time with an unbonused ship w/o any scanning mods/rigs whatsoever. And Astronometrics lvl 3. Just saying :>



ok?
Zeras Allyndar
Mass Disruption
#93 - 2014-11-19 20:21:17 UTC
I think you just need to work on your scanning, space friend. For me the bottleneck is not probe travel/scan time, it is forgetting which sig I am warping to while bookmarking the last sig and sorting who in our scout fleet will warp through which hole. It shouldn't take more than 2 scans per cluster and 2 per desireable sig to resolve/ignore a system. I think 3-5 minutes per hole is more than fair.

ISD Ezwal: "Well, lets put it this way, if I would clean this thread by the forum rules, there would be very little left."

MooMooDachshundCow
University of Caille
Gallente Federation
#94 - 2014-11-19 21:43:48 UTC
Zeras Allyndar wrote:
I think you just need to work on your scanning, space friend. For me the bottleneck is not probe travel/scan time, it is forgetting which sig I am warping to while bookmarking the last sig and sorting who in our scout fleet will warp through which hole. It shouldn't take more than 2 scans per cluster and 2 per desireable sig to resolve/ignore a system. I think 3-5 minutes per hole is more than fair.


This brings up a good point.

Could people here state whether they're referring to scanning a system solo, or as part of a crew that scans a system together?

I say this because you would probably spend the "beep beep wait" time updating your mapper/friends about what you're scanning. That would explain the lack of perceived downtime IMHO.

Generally, I'm always scanning a system solo. I think this is relevant.

If I scan a system with a partner I spend time coordinating so we don't repeat work. This does take up that time in between just fine.

When I'm solo there's no need, I just mass-update the sig list before I leave and everything's kosher.

Just a thought - might explain some of the discrepancies in perceived downtime.

Yeah, well, it's just like my opinion, man.

Aquila Sagitta
Blue-Fire
#95 - 2014-11-19 21:56:13 UTC
I prefer scanning solo then trying to communicate. Communications hard mmkay!
Jack Miton
School of Applied Knowledge
Caldari State
#96 - 2014-11-20 02:00:53 UTC  |  Edited by: Jack Miton
Tosawa Komarui wrote:
not sure if its possible but what if they increased the speed to go yellow in the scan threshold? that would let you ignore unwanted signatures much faster while still having to scan them down normally if you want them.

personally i approve of improving scan speeds, i dont have max scan skills but in my covops ship it can take over an hour to scan 40 signatures in a chain even if i am only looking for relic and wormholes, ignoring the rest.

hey mate, if it's taking you an hour to scan 40 sigs i'm going to assume it's a technique/skill issue.
contrary to popular belief, i'm all for helping the newer players out so here, maybe this will help you:
https://www.youtube.com/watch?v=TisDb8c2aS4

it's old and semi out of date (scanning is far easier now) but the method, probe layout and general principles have not changed.
the scanner I used in the video IS maxed out so dont expect to be as fast, you'll probably need 1 more pass on each sig on average, or you can set the inner probes to 1au which will give you similar hits but deviation will be a bigger issue.

PS:
MooMooDachshundCow wrote:
Could people here state whether they're referring to scanning a system solo, or as part of a crew that scans a system together?

I scan alone and in groups but regardless of which case it is I always scan every sig since it's generally easier and faster than actually coordinating the work *shrug*.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#97 - 2014-11-20 11:48:29 UTC  |  Edited by: epicurus ataraxia
That's, a nice fast way of blitzing through a system. Being able to save your own probe formations, has been really helpful with that regard too.

I am sure that will help quite a few people.

I know we disagree on the idea of removing some of the artificial scanning delay between each sweep, and I respect that.

And we all know we have a lot more sigs to scan recently, but wow was that hole in your video full of sigs.

I think part of our different focus is the different needs people have.

For some, the focus is to get down the chain as fast as possible, looking for ships to engage with at that moment. We do that too, when we have plenty on.

For others, who are preparing the chain for others to follow on later, it is more important to bookmark the sites where ships may be encountered later. And so the hole has to be fully and completely identified up to two or more chains deep. So every sig counts.

And sometimes it is a combination of the two.

I understand what you are saying, you naturally see what applies to the way you use scanning on a daily basis.

I try to report the same.

But the proposal helps all, not just one playstyle.

I would also like to see skills rewarded, and meaningful, but that is a conversation for another time, when the Devs look deeply at scanning in another pass, this proposal is simply a QOL change to mitigate for the extra sigs, working with what is already in place, not to make scanning easy mode.

I hope people get the concept.

There is one EvE. Many people. Many lifestyles. WE are EvE

Serendipity Lost
Repo Industries
#98 - 2014-11-20 12:07:20 UTC
So I logged in and scanned a sig. There were to delays. The first was while the probes moved from A to B. No logic foul there. The second was while the probes did their probe thing. No logic foul there either.

For space realism vs boring time wasting I'll point out that in general, the probes have to move several AU to get into position. They then scan various ranges (in AU) of space and report it back to you. You are AU away from the probes that are reporting back to you. Following??

1 AU is the distance it takes light to travel in one year. So you're probes are travelling master than the speed of light and reporting back to you faster than the speed of light. Expecting all this to happen faster is just further bending an already artificially bent reality.

I don't see any artificial delay in anything. Your probes are travelling light years and reporting back over distances in light years. You should just be thankful CCP gives us what they do. Heck if they gave us row boats, we'd still be on grid with our starting noob station.

All I'm saying is find an actual problem for them to deal with. If you want to think of it in more realistic terms. I'm in the US and the server is in Iceland. It really takes real time to get my scan request from my basement to there and back. The 'delay' you are experiencing may be because scanning data requests/returns have a lower priority in some CCP que where shooting stuffs gets a higher priority.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#99 - 2014-11-20 12:15:23 UTC  |  Edited by: epicurus ataraxia
Serendipity Lost wrote:
So I logged in and scanned a sig. There were to delays. The first was while the probes moved from A to B. No logic foul there. The second was while the probes did their probe thing. No logic foul there either.

For space realism vs boring time wasting I'll point out that in general, the probes have to move several AU to get into position. They then scan various ranges (in AU) of space and report it back to you. You are AU away from the probes that are reporting back to you. Following??

1 AU is the distance it takes light to travel in one year. So you're probes are travelling master than the speed of light and reporting back to you faster than the speed of light. Expecting all this to happen faster is just further bending an already artificially bent reality.

I don't see any artificial delay in anything. Your probes are travelling light years and reporting back over distances in light years. You should just be thankful CCP gives us what they do. Heck if they gave us row boats, we'd still be on grid with our starting noob station.

All I'm saying is find an actual problem for them to deal with. If you want to think of it in more realistic terms. I'm in the US and the server is in Iceland. It really takes real time to get my scan request from my basement to there and back. The 'delay' you are experiencing may be because scanning data requests/returns have a lower priority in some CCP que where shooting stuffs gets a higher priority.


I of course understand what you say, there are an infinite number of ways to justify the delay between each sweep. Whether one decribes the delays, via lore,science, or other means, the delay exists.

The proposal is a simple suggestion and request to mitigate the increase in the number of signatures, by the means of decreasing the magnitude of these timers.

Thence we get back to being able to enjoy the boon and benefits of the increased content, without an increase in pointless additional frustration and boredom.

And then we will have it no easier or faster than we did before these additional signatures were added.

Is that not a rational and reasonable request?

And respectfully CCP are the best judge as to the value of their developers time, they control the code, not the players, and are best suited to make that decision.

There is one EvE. Many people. Many lifestyles. WE are EvE

Serendipity Lost
Repo Industries
#100 - 2014-11-20 13:58:19 UTC
That gets us back to the question I asked yesterday. How many no opinions do you need to come to terms with this being something that CCP doesn't need to pursue.... ergo you will let this go as an idea that will never be implemented... thence being able to move on to other things.

I'm just looking for a reasonable number where you will begin working on something in the realm of productive change.