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Core probe scanning speed improvement.

Author
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1 - 2014-11-15 13:05:46 UTC  |  Edited by: epicurus ataraxia
This conversation, has been doing the rounds and it is time to bring it to the forums.

We now have a significant increase in the number of signatures to scan.
Whilst there are many benefits to this, scanners, (pretty much all of us) are finding it all a little overwhelming and just too much of a good thing.

The time taken to scan down a chain has grown exponentially, and the astrometrics aquisition skill is literaly a drop in the great ocean in terms of help.

The proposal is independent of mechanic best suited to provide help, so please do not focus too much on that, but suggestions are welcome.

A modest proposalShocked

Dear CCP we welcome all the improvements you are providing, and they bode well for the future.
We are starting to suffer from the secondary effects of these desireable changes however.

Whilst we do not expect our daily/ hourly task of scanning to be easy, we do wish that it did not require us to do it ALL our play session.

There is a significant time required for each scan pass, and with many many signatures to scan, could we please have a Significant! Reduction to this built in time delay mechanic, for Core probes and Sisters core probes? There once may have been a reason for the delays, but those reasons are lost in time, and there is no longer a need for it. Quite the opposite applies.

We are not asking for combat Probe scan time to benefit from this reduction however, as this is a far more focused and limited task.

This would be a massive quality of life improvement, as there is no benefit of the Game play by including delays in the current environment. And no harm will be caused by their removal. there is no place for it currently in such a signature rich environment, where ALL signatures have to be identified.

It's removal or a significant reduction will benefit, all players, everywhere. A small change that will have a positive impact completely out of proportion to the effort involved in curing it.

Thank you for listening.

There is one EvE. Many people. Many lifestyles. WE are EvE

Lloyd Roses
Artificial Memories
#2 - 2014-11-15 13:58:16 UTC
A normal covopsfit takes 4 or 5 seconds for each scan. If you add to that the time for repositioning, those 4-5 seconds become really short.

And if you're really interested in scanning that chain ASAP, dualboxing scanners in two different holes might rather tbe the way to go instead of accelerating scanning to a point where people can ninjascan your relic without a chance to notice (hitting the travel+4secs for a dscan is already quite unlikely).
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#3 - 2014-11-15 18:12:40 UTC  |  Edited by: epicurus ataraxia
Hi, I really didn't think anyone could find a downside on core probes, combats sure, but core?

I guess that if there is only one signature in the system, and you were lucky enough do get the person in one sweep and they were pretty casual about dscan, reducing the timer might make the difference. The probes are visible either way. But could happen i agree.

But bearing in mind that ejecting probes, sweeping them out of the plane, dropping them exactly on the site, pulling them, and warping to the victim, without them seeing them, halving the actual scanning delay, isn't going to make a bit of difference when combining a scanning expert at his best and a lazy dscanner.

You are going to get him either way when the difference in abilities is so vast, the scan delay would not change that. And he may well be somewhere else anyway, you would use combat probes if that skillful and not waste your time. And the proposal is not to reduce combat scanning delay.

But the inbuilt delay of beep beep beep then sweep sweep sweep, every time, again and again three or 4 times per sig, signature after signature, hole after hole. IS burning out scanners, especially as there is so much more to scan down.

The mechanic had it's place once, scanning was an elite, rare, expert skill, then oddysey came, everything changed, it became mainstream.

The delay does not make scanning more expert, or more rewarding, it is just an unpleasant mechanic that has had it's day.
By all means keep the delay on the first sweep, but it really is not needed EVERY time the scan button is pressed.

Would that resolve this individual possibility you identify?

Edit: the timing is nearer 10- 15 seconds delay, plus the time to reposition probes per pass.
Leaving the repositioning side aside that remains either way, that works out on a normal scanning run of 100+ sigs often 3 repositions and scan per sig, a pointless delay introduced by the wait timers of 1.5 to 2 hours! Just waiting after the damn button is pressed.

No wonder scanners are burning out!

There is one EvE. Many people. Many lifestyles. WE are EvE

Agatir Solenth
Imperial Academy
Amarr Empire
#4 - 2014-11-15 21:26:25 UTC
I have to disagree. There isn't a need to grant someone the ability to knockout data/relic sites any faster. This would affect k-space a lot more than w-space. Scanning is the corner stone of life in w-space. BTW scanning in w-space is a lot easier now than it had ever been with mechanic changes, all the player made tools & knowledge databases.

First you want more sigs and larger chains...

Now there is too many?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#5 - 2014-11-15 21:47:16 UTC  |  Edited by: epicurus ataraxia
Agatir Solenth wrote:
I have to disagree. There isn't a need to grant someone the ability to knockout data/relic sites any faster. This would affect k-space a lot more than w-space. Scanning is the corner stone of life in w-space. BTW scanning in w-space is a lot easier now than it had ever been with mechanic changes, all the player made tools & knowledge databases.

First you want more sigs and larger chains...

Now there is too many?

There is such a thing as too much of a good thing.
We would not want in any way to lose the benefits we have received from the recent changes, they are good and appreciated.

It is a matter of balancing needs.

A HS explorer may find a single relic site,in an empty system 50 seconds faster, if he is good with maximum skills, all power to him and his weeks of training to do that, it is commended, and his reward is maybe worthwhile. Hardly gamebreaking.

Balance that against a worm hole resident wasting 90 minutes to two hours watching his screen go beep beep beep, interacting with nothing, pure mind numbing tedium. Focusing down on the signal is extra to that, that will still take a goodly time regardless.

This is a normal days experience for many BEFORE they can have any fun, how is that equitable?

Any rational person would question The balance of that equation, and we are.

We are not in any way ungrateful, naturally some look wistfully back to simpler times, but know in their hearts, they were not as much fun as we are now getting, but the scanning delay is simply an old mechanic, outlived it's days when all space is now a signature rich environment, Ls,Null,HS and wormholes too, and now the fifth space as well, removing the artificial delay for core probes, will simply put things back in balance, and KS players will simply take as long to scan their system as they did in the past.
We will still be scanning, long after they have gone on to do other things, that is as is should be, that is a major part of our lives, but we do not need an artificial ball and chain when we are already carrying that heavy load.

There is one EvE. Many people. Many lifestyles. WE are EvE

RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#6 - 2014-11-15 22:32:45 UTC
there is some skills for better scanning.
Agatir Solenth
Imperial Academy
Amarr Empire
#7 - 2014-11-15 22:37:22 UTC
epicurus ataraxia wrote:

It is a matter of balancing needs.

Balance that against a worm hole resident wasting 90 minutes to two hours watching his screen go beep beep beep, interacting with nothing, pure mind numbing tedium. Focusing down on the signal is extra to that, that will still take a goodly time regardless.

This is a normal days experience for many BEFORE they can have any fun, how is that equitable?


What are the sites are you not finding in 90 minutes of scanning? I guarantee you are finding a ton of sites to interact with in that 90 minutes. If you looking for pure pew, then take advantage of those low-sec and null-sec exits. I don't care what the mechanic is, if you think the only good fights are in w-space, then your suggested change won't balance anything.

That is my experience.

Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2014-11-15 23:06:00 UTC  |  Edited by: Jack Miton
No! Scanning is WAY too easy now as it is, please do NOT dumb it down even further.
If you want to scan faster OP, I suggest you practice and learn how to do it.

Quote:
Balance that against a worm hole resident wasting 90 minutes to two hours watching his screen go beep beep beep...

How on earth do you scan?!?!
Scanning takes like 5min per system average top, if that, so youre telling me you on average scan 18-24 systems by yourself per session and dont find anything?
I'd recommend a) getting corp mates to help you scan and b) rolling empty chains before it gets to that point.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#9 - 2014-11-15 23:16:43 UTC  |  Edited by: epicurus ataraxia
Jack Miton wrote:
No! Scanning is WAY too easy now as it is, please do NOT dumb it down even further.
If you want to scan faster OP, I suggest you practice and learn how to do it.

Quote:
Balance that against a worm hole resident wasting 90 minutes to two hours watching his screen go beep beep beep...

How on earth do you scan?!?!
Scanning takes like 5min per system average top, if that, so youre telling me you on average scan 18-24 systems by yourself per session and dont find anything?
I'd recommend a) getting corp mates to help you scan and b) rolling empty chains before it gets to that point.

Jack, this is not about being good at scanning or not, there is nothing suggested in any way to make scanning easier, we are talking about the artificial delay built into each scan cycle, you know just how time consuming scanning the chains down is, and how not knowing your chain and who resides in it, is folly if not suicide. That part is outside this issue though.

There is no possible way to scan the wormholes identifying the worthless and important sites, setting bookmarks and identifying the POS, in system in five minutes, It may have been a while since you did that, and are satisfied to zip through looking for immidiate targets, but I am sure there are others who that job falls to.
You may be fortunate enough for others to do the grunt work, preparing things for others to benefit when they sign on, or you may be the one doing it and taking one for the team, either way you must know it is a thankless job and an artificial delay every time you press that scan button does nothing for your or their enjoyment or engagement.

There's no need for stuff whose whole reason for existing is to make things miserable and the only skill, well out of date ( astrometrics aquisition) makes bugger all difference to it.

There is one EvE. Many people. Many lifestyles. WE are EvE

Ab'del Abu
Atlantis Ascendant
#10 - 2014-11-15 23:26:58 UTC
I WANT RSS COMBAT SCANNER PROBES
Aquila Sagitta
Blue-Fire
#11 - 2014-11-15 23:28:33 UTC
If your scanning skills are all at lvl 5s and you can't scan any wh system in less then 10mins your doing something wrong. With HG Virtues you should easily be able to scan any system in 5mins.

If you're complaining about scanning speed and don't have all lvl 5s get out.

Lvl 3 skills -> 30mins to scan a system
Lvl 5 skills -> 5 mins to scan a system

The difference lvl 5 skills is WELL WORTH the training time!
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#12 - 2014-11-15 23:28:56 UTC
Ab'del Abu wrote:
I WANT RSS COMBAT SCANNER PROBES



That's nice, it is not relevant to the mechanic that imposes an artificial delay to the scan cycle though.
I hope you enjoy them, and they are as nice as you hope.Lol

There is one EvE. Many people. Many lifestyles. WE are EvE

Ab'del Abu
Atlantis Ascendant
#13 - 2014-11-15 23:32:49 UTC  |  Edited by: Ab'del Abu
epicurus ataraxia wrote:
Ab'del Abu wrote:
I WANT RSS COMBAT SCANNER PROBES



That's nice, it is not relevant to the mechanic that imposes an artificial delay to the scan cycle though.
I hope you enjoy them, and they are as nice as you hope.Lol


True. Still, must needs have them! :P

EDIT: I created a thread in Features & Discussion. Please do support it :)
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#14 - 2014-11-16 00:13:04 UTC
Aquila Sagitta wrote:
If your scanning skills are all at lvl 5s and you can't scan any wh system in less then 10mins your doing something wrong. With HG Virtues you should easily be able to scan any system in 5mins.

If you're complaining about scanning speed and don't have all lvl 5s get out.

Lvl 3 skills -> 30mins to scan a system
Lvl 5 skills -> 5 mins to scan a system

The difference lvl 5 skills is WELL WORTH the training time!


The post is not complaining about scanning. It is discussing a particular mechanic that had relevence pre oddysey and still hangs around.

Let us see 10 signatures, minimum 3 passes per signature (unless very lucky) or in a system with fat sigs.
10-15 sec artificial scan delay before resolving before next pass. Plus refining your probe position. That equals an absolute best, everything perfect of 10-15 mins per hole, and does not include bookmarking, finding POS identifying owners, intellgence gathering, updating mapper, warp time, launching and reloading probes for next hole, setting up safes and all the other jobs.

But that is all irrelevant.

The issue is is there a value in a mechanic that adds significant time to scanning multiple times for each signature, to scanning each and every signature. Especially as the number of signatures has risen exponentially. The mechanic adds 45 seconds to one minute for every single signature with perfect skills.

This is not an issue of "noob get good at scanning" it is about experienced wormholers, burning out from scanning, getting sick of it, as there is now so much to do, if you do the job properly , and a simple QOL improvement to ease the burden.

There is one EvE. Many people. Many lifestyles. WE are EvE

Rroff
Antagonistic Tendencies
#15 - 2014-11-16 00:13:40 UTC
On the fence a bit - if you've got a decently trained character in the right ship/fit then its not too painful but if your scanning on a char that has so so skills and maybe not an all out scanning fit ship the recent changes can make it a bit tedious.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#16 - 2014-11-16 00:15:18 UTC  |  Edited by: epicurus ataraxia
Rroff wrote:
On the fence a bit - if you've got a decently trained character in the right ship/fit then its not too painful but if your scanning on a char that has so so skills and maybe not an all out scanning fit ship the recent changes can make it a bit tedious.


Rroff, thanks, but the skills, and fittings, and ship don't change this part of the mechanic.
Theres no problem with any of that, it is just the delay artificially introduced before the probes report each time, it REALLY adds up when your'e scanning a lot.

Purely a quality of life improvement for those who scan a lot.
Scanning a few, so what, no problem, scanning for the whole chain for the corp? It really adds up.

There is one EvE. Many people. Many lifestyles. WE are EvE

Jack Miton
School of Applied Knowledge
Caldari State
#17 - 2014-11-16 02:27:51 UTC  |  Edited by: Jack Miton
Youre complaining about a slight delay in scan cycle because you BM every single site in a system and hence believe you cant fully scout a system in 5min?
Look, no offence but saying something like 'you cant scout a system in 5min' just makes you sound like an incompetent scout, it does not show there's an issue with the cycle time on probes.
You absolutely CAN fully scout a system within 5 min pretty damn easily and saying otherwise is either ignorant or just wrong.

PS: I scout regularly and know MANY scouts just as fast. you should look to your methods before blaming the mechanics.

Also, THIS:
Ab'del Abu wrote:
I WANT RSS COMBAT SCANNER PROBES

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Aquila Sagitta
Blue-Fire
#18 - 2014-11-16 02:34:41 UTC
epicurus ataraxia wrote:


Let us see 10 signatures, minimum 3 passes per signature (unless very lucky) or in a system with fat sigs.
10-15 sec artificial scan delay before resolving before next pass. Plus refining your probe position. That equals an absolute best, everything perfect of 10-15 mins per hole...


You obviously have bad skills or don't know how to scan properly. Start at 8au to get single dot then move to 2au to id what kind of sig it is. This is 2 scans on average for every sig, 3 if you're unlucky.

I just scanned a wh with 22 sigs in just over 6 mins scanning all wh's to 100%. I would have posted a video of me scanning it but I lost my video editing software when my hd died earlier this month. There was only 1 sig I had to do 3 passes on to id it. The rest that took 2+ scans were wh's being scanned to 100%.

Another thing to note is that scan duration is 4secs when you have lvl5 and the t2 mod. probes warping around usually take longer then the actual scan for me.
Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#19 - 2014-11-16 02:35:05 UTC
I like this idea alot, it would definitely stop me using combat probes by default and since this speed is pretty much the same regardless of skill it isn't 'dumbing' scanning down simply making it less tedious.

Wormholes worst badass | Checkout my Wormhole blog

Jack Miton
School of Applied Knowledge
Caldari State
#20 - 2014-11-16 02:41:57 UTC
Wait a sec.... Now that ive actually read over all the posts here, do you people actually use the preset probe formations?
I'd be seriously interested to know if you do because it's the only way I can see scanning taking 2-3 scan cycles per sig.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

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