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Keyboard Flight Controls

First post
Author
CCP Nullarbor
C C P
C C P Alliance
#1 - 2014-11-15 12:15:24 UTC  |  Edited by: CCP Nullarbor
Manual flight controls are now enabled on Singularity.

How do I get to Singularity
https://wiki.eveonline.com/en/wiki/Singularity

What are the keys?
You will need to manually bind the keys first, in the settings menu under Shortcuts -> Navigation

[img]http://i.imgur.com/CjYcmQM.jpg[/img]

Can I do rolls / flips?
No, since EVE physics are not like a dogfighting game and likely never will be. There is an obvious up and down in space and your ship cannot turn upside down.

Joystick Support?
Yes it would be possible, we will look into this if the testing goes well.

Follow camera
Yeah this would be pretty cool. We have it on our list of things to investigate, possibly as some variation of the tracking camera.

Feedback should go in the thread here. Enjoy!

CCP Nullarbor // Senior Engineer // Team Game of Drones

Ralph King-Griffin
New Eden Tech Support
#2 - 2014-11-15 12:19:17 UTC  |  Edited by: Ralph King-Griffin
i love this, thank you.
Chirality Tisteloin
Ministry of War
Amarr Empire
#3 - 2014-11-15 12:58:11 UTC
Hey,

this is really cool!

I have tested it with a Cheetah with 2 nanos. The controls feel very smooth and natural. If you begin your turn from high speed there is a slight "sticky feeling", which goes away as soon as you have shed some velocity in the turn. Feels good though.
Still experimenting with optimal key layout.

A few ideas that would make flying like this a better experience:

Idea This mode does of course work much better when zoomed in. A 3rd party camera (towed behind the ship and tied to the attitude) would be very helpful and tremendously enhance immersion.

Idea For using the wasd steering in zoomed out mode it would be very helpful to add an indicator to the tactical overlay that shows your current velocity vector in space.

Nice work!

Cheers, Chira

See you at my blog: http://spindensity.wordpress.com/

Snopzet
Inglourious Squirrels
That Escalated Quickly.
#4 - 2014-11-15 13:10:01 UTC
Cool thing. It's very useful in small, agile ships like Interceptors, when you try keep your transversal up, but I couldn't test it in a combat situation for now. I don't think you will have time to manual pilot a frigate, while fighting someone else ^^

Now implement Coupled/Decoupled and Comstab-mode, please? Pirate
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#5 - 2014-11-15 13:10:36 UTC
It si already amasing. What to say, turn of aligning, orbiting and keep at range? :O

BALEX, bringing piracy on a whole new level.

Aria Jimbojohnson
University of Caille
Gallente Federation
#6 - 2014-11-15 13:15:23 UTC
It isn't working for me. No matter what I rebind the keys to, they don't seem to do anything. I've tried resetting to defaults and restarting the client, but it doesn't seem to work. Am I missing a checkbox somewhere?
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#7 - 2014-11-15 13:17:52 UTC
Aria Jimbojohnson wrote:
It isn't working for me. No matter what I rebind the keys to, they don't seem to do anything. I've tried resetting to defaults and restarting the client, but it doesn't seem to work. Am I missing a checkbox somewhere?


Try it in the navigation tab, not movement one.

BALEX, bringing piracy on a whole new level.

Zavand Crendraven
Rolling Static
Wardec Mechanics
#8 - 2014-11-15 13:19:27 UTC
Chirality Tisteloin wrote:
Hey,
Idea For using the wasd steering in zoomed out mode it would be very helpful to add an indicator to the tactical overlay that shows your current velocity vector in space.

Id much rather see an acceleration vector so u know to which direction ur ship will be trying to move towards a velocity vector will have a delay in where u are traveling towards and will be quite confusing
Dave Stark
#9 - 2014-11-15 13:20:48 UTC
it's smooth, but it's clumsy.

engine trails don't match where your ship was, and that makes it somewhat disorienting.
ships for some reason aren't rendering on sisi so it's hard to tell what direction you're in.
the lack of a chase camera doesn't help with this either, it's sorely needed if we're piloting with wasd type controls, imo.

other than it feeling a bit clumsy, and the camera/visuals not really lining up as they should it's good.
Adrie Atticus
Caldari Provisions
Caldari State
#10 - 2014-11-15 13:21:09 UTC  |  Edited by: Adrie Atticus
Might as well give it a shot at some point, but mainly just posting here to reserve a spot where I can collect all the "This is really lackluster, like I can't do anything but turn to left or right with this" posts.

Edit: that took a whole 7 minutes.
Saberlily Whyteshadow
Perkone
Caldari State
#11 - 2014-11-15 13:27:54 UTC  |  Edited by: Saberlily Whyteshadow
Flight controls at a bare minimum needs:
Pitch Up
Pitch Down
Yaw Left
Yaw Right
Roll Left
Roll Right

Not just pitch up, pitch down, turn left, turn right...

Ship needs to stop wanting to level out in straight flight.

Still its pretty fun, better than nothing. Big smile
Ralph King-Griffin
New Eden Tech Support
#12 - 2014-11-15 13:36:28 UTC
Saberlily Whyteshadow wrote:
Flight controls at a bare minimum needs:
Pitch Up
Pitch Down
Yaw Left
Yaw Right
Roll Left
Roll Right

Not just pitch up, pitch down, turn left, turn right...

give an inch ehRoll

an potion for a chase camera would be cool
Ralph King-Griffin
New Eden Tech Support
#13 - 2014-11-15 13:37:47 UTC
Dave Stark wrote:
it's smooth, but it's clumsy.

engine trails don't match where your ship was, and that makes it somewhat disorienting.
ships for some reason aren't rendering on sisi so it's hard to tell what direction you're in.
the lack of a chase camera doesn't help with this either, it's sorely needed if we're piloting with wasd type controls, imo.

other than it feeling a bit clumsy, and the camera/visuals not really lining up as they should it's good.

try centring the camera and the tracking position, i found that was actually throwing me off
Saberlily Whyteshadow
Perkone
Caldari State
#14 - 2014-11-15 13:47:35 UTC
Ralph King-Griffin wrote:
Saberlily Whyteshadow wrote:
Flight controls at a bare minimum needs:
Pitch Up
Pitch Down
Yaw Left
Yaw Right
Roll Left
Roll Right

Not just pitch up, pitch down, turn left, turn right...

give an inch ehRoll

an potion for a chase camera would be cool



Its called feedback Roll
Lasse R Farnsworth
Blue Republic
RvB - BLUE Republic
#15 - 2014-11-15 13:56:53 UTC
;) Just give us vectors (relative and true) and I don't need any more to fly without any other windows .. yeah the pitch and roll etc would be cool
Saberlily Whyteshadow
Perkone
Caldari State
#16 - 2014-11-15 14:05:23 UTC  |  Edited by: Saberlily Whyteshadow
Just noticed the "North/South Poles" are min/max flight controls.. unless CCP defeats this old code, we will never get true flight controls. Whats currently out is good enough, controls will need some getting used to..

Also noticed that when camera tracking is tracking something, sometimes the flight controls have no response. Ugh

Not liking the auto level flight when turning, that just means I have to constantly input flight controls to stay in a turn. Don't know if that's going to affect server performance.
Lugh Crow-Slave
#17 - 2014-11-15 14:32:09 UTC
lol just made my chimera spin round like a ballerina i love it
CCP Nullarbor
C C P
C C P Alliance
#18 - 2014-11-15 14:41:58 UTC
Updated the original post with some FAQs from this thread and others :)

CCP Nullarbor // Senior Engineer // Team Game of Drones

Adrie Atticus
Caldari Provisions
Caldari State
#19 - 2014-11-15 14:46:00 UTC
I managed a rudimentary barrel roll, but a bit hard to get it done.

Now, why was this implemented again?
Felicity Love
Doomheim
#20 - 2014-11-15 14:56:33 UTC  |  Edited by: Felicity Love
This is a waste of developer time.

You're suggesting a change originally based on the feedback from NON-EVE players. With the massive wisdom and experience of a whopping 30 minutes of game time they had, how the HELL does that even merit consideration for a significant change to the UI when those of us who have been playing for years have to ***** FOR YEARS to get the devs to do pretty much anything ?

If you have to implement it, to gain new players, who are obviously just looking for a FPS ( first person spaceship ) game -- then WHY DON'T YOU PUSH faster development on "Valkyrie" ?

You know as well as we do that most players who want that pure "space fighter" kind of game are going to gravitate towards "Valkyrie" anyway, especially the those players who want the POV of sitting in the cockpit for every second of PVP goodness.

Finally, if you must implement it, then ALWAYS leave it OPTIONAL.

Those of us who have been playing for many years know how to fly our ships just fine without repeatedly pounding on ASDW or holding a specific key down until warp initiates.

Please -- put your daily 9 to 5 to better use than this trivial crap. Thank you.

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

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