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The Confessor - Amarr Tech 3 Tactical Destroyer

Author
Valkin Mordirc
#21 - 2014-11-23 02:56:23 UTC
I'm close to certain that it won't have a one or the other option. Like most of the T3 Cruisers have,


Mainly just because the T3 Cruisers have, Sub-Systems, the new T3 Dessies won't be using them. So I would assume by that the T3 Dessie's will be using the Races Favored weapon.


Cal: Missiles
Gal: Hybrids
Min: Projectiles
And of course
Amarr would use the lasers.
#DeleteTheWeak
Petra Hakaari
Stalking Wolfpack
#22 - 2014-11-24 05:20:14 UTC  |  Edited by: Petra Hakaari
tbh im so hyped about a hypothetical gallente t3 destroyer with 8 warp speed, 5 hammerheads/valkyries and bonus to point range but thats not likely to happen XD

Because tities .

Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#23 - 2014-11-24 06:00:10 UTC
it'll probly go Destroyer five then T3 destroyer one to fly it. But like the T3's you would be a fool to try flying it with rank one. They also might break down each individual "mode" into a skill that gives you a bonus when using that particular mode, with the overall T3 destroyer skill affecting how fast you can change modes.

Total conjecture here btw, I haven't really looked any info up. Never let the truth get in the way of a good story.
Frostys Virpio
State War Academy
Caldari State
#24 - 2014-11-24 16:10:32 UTC
My guess is racial dessy V + Navigation V + Sharpshooter V + Hull upgrade V.

Dessy V is a given and the other would be in line with the 3 roles the ship is supposed to be able to push forward.
Nedisu
Rusty Pricks
#25 - 2014-11-25 14:58:30 UTC
It's on the test server.

Currently require Amarr Destroyer 5, Amarr tactical Destroyer 1

7 hi , 6 turrets
3 med
5 low
3 rigs - cal 400
CPU 190
PG 80

Has tech 1 shield and armor profile

Amarr Tact Destroyer bonuses per level
10% small energy turret damage
10% reduction in sm energy turret activation cost
5% reduction in heat damage taken

Defensive mode: 33.3% bonus to all armor resistances and sig radius

Speed mode: 66.6% bonus to maximum velocity + 33.3% bonus to inertia modifier

Sniper mode: 66.6% bonus to small energy turret optimal range + 100% bonus to sensor str, targeting rng and scan resolution.

Gosti Kahanid
Hedion University
Amarr Empire
#26 - 2014-11-25 15:24:38 UTC
Unezka Turigahl wrote:
Confessor

Pretty Tiling on Roof

Stats

EDIT 1: I foresee a ton of animations on this thing.... engine flaps, antennae, and it looks like the block up front that the weapons mount on might slide forward...

EDIT 2: Yep... in the little preview icon of the ship that you see in the stats picture... you can see some panels on the side spread out... and the weapon rack towards the front also has a long rectangular bright white light on the side. That light does not appear on the rack in the screen shots of the ship because the rack is recessed a bit. When I pan the camera in game and look directly down the nose of the ship I see those lights hiding back there behind some armor plating. I guess in sniper mode the weapon rack comes forward and the ship spreads its "wings".

EDIT 3: actually it looks like the plating along side the weapon rack will retract backwards to expose more of the rack.

Kagura Nikon
Native Freshfood
Minmatar Republic
#27 - 2014-11-25 15:34:51 UTC
Nedisu wrote:
It's on the test server.

Currently require Amarr Destroyer 5, Amarr tactical Destroyer 1

7 hi , 6 turrets
3 med
5 low
3 rigs - cal 400
CPU 190
PG 80

Has tech 1 shield and armor profile

Amarr Tact Destroyer bonuses per level
10% small energy turret damage
10% reduction in sm energy turret activation cost
5% reduction in heat damage taken

Defensive mode: 33.3% bonus to all armor resistances and sig radius

Speed mode: 66.6% bonus to maximum velocity + 33.3% bonus to inertia modifier

Sniper mode: 66.6% bonus to small energy turret optimal range + 100% bonus to sensor str, targeting rng and scan resolution.




base speed and signature please? I am far from getting home to check

"If brute force does not solve your problem....  then you are  surely not using enough!"

Frostys Virpio
State War Academy
Caldari State
#28 - 2014-11-25 15:41:36 UTC
Nedisu wrote:
It's on the test server.

Currently require Amarr Destroyer 5, Amarr tactical Destroyer 1

7 hi , 6 turrets
3 med
5 low
3 rigs - cal 400
CPU 190
PG 80

Has tech 1 shield and armor profile

Amarr Tact Destroyer bonuses per level
10% small energy turret damage
10% reduction in sm energy turret activation cost
5% reduction in heat damage taken

Defensive mode: 33.3% bonus to all armor resistances and sig radius

Speed mode: 66.6% bonus to maximum velocity + 33.3% bonus to inertia modifier

Sniper mode: 66.6% bonus to small energy turret optimal range + 100% bonus to sensor str, targeting rng and scan resolution.



Those bonuses look interesting to play with.
Gosti Kahanid
Hedion University
Amarr Empire
#29 - 2014-11-25 15:41:57 UTC  |  Edited by: Gosti Kahanid
Kagura Nikon wrote:
base speed and signature please? I am far from getting home to check

3rd picture in my last post
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#30 - 2014-11-25 15:44:45 UTC  |  Edited by: Antillie Sa'Kan
What are the prereqes for the Tactical Destroyer Skill and what rank is it? And how frequently can you switch between modes?

Sadly I cannot access the test server from where I am.
Gosti Kahanid
Hedion University
Amarr Empire
#31 - 2014-11-25 16:00:39 UTC  |  Edited by: Gosti Kahanid
The Confessor is only in the Database. It is not yet seeded to the marked, nor is the Skill, so the question how you change Modes can“t be answered yet
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#32 - 2014-11-25 16:02:10 UTC
Poo. :(

Thank you for the great info though.
Gosti Kahanid
Hedion University
Amarr Empire
#33 - 2014-11-25 17:18:25 UTC
I just looked on the testserver. The Skillrequirements for "Amarr Tactical Destroyer" is only "Amarr Destroyer V"
Mehrune Khan
Viziam
Amarr Empire
#34 - 2014-11-25 17:19:37 UTC
I don't like it. It just seems cheap and gimmicky to me. I am looking forward to reading whatever mixed-up lore reason that lets these ships change modes on the fly. I expect it to be a steaming pile of fail trying to mask the fact that you just can't reconfigure a machine to do something else while it's still operating and the only way these could work is thanks to faery magic and pixie dust.

IMO all T3 ships should be crafted from subsystems just like the T3 cruisers.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#35 - 2014-11-25 18:14:39 UTC
Mehrune Khan wrote:
I don't like it. It just seems cheap and gimmicky to me. I am looking forward to reading whatever mixed-up lore reason that lets these ships change modes on the fly. I expect it to be a steaming pile of fail trying to mask the fact that you just can't reconfigure a machine to do something else while it's still operating and the only way these could work is thanks to faery magic and pixie dust.

IMO all T3 ships should be crafted from subsystems just like the T3 cruisers.

So introducing new ships with new mechanics is bad because of lore and realism? We are talking about spaceships that go faster than the speed of light and generate energy out of nothing. I think we can stop worrying about realism. However the McDonnell Douglas AV-8B Harrier II and the Bell Boeing V-22 Osprey would like a word with you about re configuring a machine to do something else while it's still operating.

We have seen what subsystem based T3 ships are like. Horribly imbalanced abominations. I like this new direction CCP is going with the new T3 destroyers and I feel that it has a lot of potential.

At least fly them before you declare them to be terrible.
Aeryn Maricadie
Federal Navy Academy
Gallente Federation
#36 - 2014-11-25 22:28:52 UTC
Antillie Sa'Kan wrote:
Mehrune Khan wrote:
I don't like it. It just seems cheap and gimmicky to me. I am looking forward to reading whatever mixed-up lore reason that lets these ships change modes on the fly. I expect it to be a steaming pile of fail trying to mask the fact that you just can't reconfigure a machine to do something else while it's still operating and the only way these could work is thanks to faery magic and pixie dust.

IMO all T3 ships should be crafted from subsystems just like the T3 cruisers.

So introducing new ships with new mechanics is bad because of lore and realism? We are talking about spaceships that go faster than the speed of light and generate energy out of nothing. I think we can stop worrying about realism. However the McDonnell Douglas AV-8B Harrier II and the Bell Boeing V-22 Osprey would like a word with you about re configuring a machine to do something else while it's still operating.

We have seen what subsystem based T3 ships are like. Horribly imbalanced abominations. I like this new direction CCP is going with the new T3 destroyers and I feel that it has a lot of potential.

At least fly them before you declare them to be terrible.

Hey don't forget the super realistic Physics, gravity in the game soo life like!
Sieonigh
Sebiestor Tribe
Minmatar Republic
#37 - 2014-11-25 23:15:35 UTC
so from the stats given in this pik

http://i.imgur.com/uvMgAQm.jpg

i have put the 3 modes of the confessor in EVEHQ.

i assumed that each mode was a ship on its own to make it work with the tool (IE made the mode bonus the ship role, same thing really).

the fit you see is rather basic and just to demonstrate the foreseeable stats. (no imps, no fleet bonus, no drugs)

tank mode
https://33.media.tumblr.com/b2a347bdc9696df221fc3459c7beb381/tumblr_nfmb06vsPm1sp6rhco1_1280.jpg

Speed mode
https://38.media.tumblr.com/cdb86296adac243da312470c6460b986/tumblr_nfmb06vsPm1sp6rhco2_1280.jpg

snipe mode
https://38.media.tumblr.com/2e356be1aea0cf52124a68156637938c/tumblr_nfmb06vsPm1sp6rhco3_1280.jpg
Civ Kado
State War Academy
Caldari State
#38 - 2014-11-25 23:48:28 UTC
anyone care to estimate how much they will probably cost once the market stabilizes?
Owen Levanth
Sagittarius Unlimited Exploration
#39 - 2014-11-26 01:40:57 UTC
Civ Kado wrote:
anyone care to estimate how much they will probably cost once the market stabilizes?


First we'll need to see what materials are needed for reverse engineering and building.
Sabriz Adoudel
Move along there is nothing here
#40 - 2014-11-27 03:06:47 UTC
The big question is, will it outperform the Coercer as the Amarr bumping ship of choice?

(Not that the Coercer is all that good at it)

I support the New Order and CODE. alliance. www.minerbumping.com

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