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Save Our Clones Initiative.

First post First post First post
Author
Jvpiter
Science and Trade Institute
Caldari State
#401 - 2014-11-21 01:59:55 UTC
13kr1d1 wrote:


In case you're confused, I like the buttons fully 3D looking and colored. Both were anti-grayscale stance.


And you have no argument against the new UI except that you personally find it ugly.


I personally find them to be acceptable.


Did you want to sit around sharing opinions all day, or was there an argument to be presented somewhere?

Call me Joe.

Maekchu
Doomheim
#402 - 2014-11-21 02:13:03 UTC  |  Edited by: Maekchu
Vol Arm'OOO wrote:
Maekchu wrote:
This discussion is not about HTFU or people forgetting to upgrade a clone and not being able to cover the cost. If you think, that removing the clone costs only has these effects, then you truly cannot think outside the boundaries of your limiting head.

What removing the clone costs in reality will accomplish, is getting older players out in space more frequently and in smaller ships. This will improve EVE overall, since there will be more stuff to shoot.

I will never understand risk averse players. But undocking a 10M frigate just to lose a 100M clone, is not risk averse. That is just stupid. Yes, you can get your pod out 99% in lowsec and highsec. But what about nullsec? You cannot just say, "Well getting your pod out is easy", when you are sitting in a bubble. Come on guys, use your freaking head.

This "Save our Clones Initiative" is just for people who have a hard time with changes, or are smartbombing gatecampiners in Rancer. For improvement of EVE in general, you should welcome this change with open arms.

I'm all for having risk when losing your ships, don't get me wrong. But that risk should be tied to your ship. I will welcome skill loss on capital and subcapital ships (just as with T3s) with open arms. I'd welcome decreasing, or even removing the ISK from insurance. I'd welcome changes that increase the costs of ships. But you all cry for risk, but if any of these changes would be introduced, we'd have another river of tears coming.

Now, where can we sign up for a petition to get this change out even sooner?



No it wont improve eve at all. Getting vets into smaller ships engaging in small combat presents a disadvantage to newer players (yes sp doesnt equal skill, but experience counts). But more to the point, getting rid of clone costs devalues death and makes pvp less meaningful. Since ship loss is not a barrier to vets (at least for typical subcap t1 hulls), death becomes meaningless for vets without clone costs. Whenever these changes have been done in other mmo's it has promoted negative conduct such as zerging and other largely thoughtless behavior.

Seems to me, that you are talking out of your ass. Are we even playing the same game?

Zerging? So a kitchen sink blob, where one only needs to be able to press F1 is not zerging? Narh, you are right. This has never happened in EVE. Removing clone costs will mean that ONLY NOW, blobs are introduced to EVE.

If anything, getting vets into smaller ships and enjoying smaller scale PvP, means exactly the opposite. Less blobs and hotdrops. More roaming around in smaller 10M ISK ships, that you won't have any issue losing or getting podded in. This change will mean more PvP, which is exactly what EVE needs to stay healthy. PvP is the ONLY thing EVE got going for itself. Without that, it is a very weak and clunky MMO, that really doesn't have anything that some other MMO doesn't do ten times better.

Yes, obviously will new players have a disadvantage than older players, like in ANY game. There exist no game, where older players doesn't have an advantage. Even with the same tools, older player will have an advantage based on experience alone. So tell me, how will this be any different from any other game out there? Having newbies flying around and actually getting some action (newbies will for the most part only fly small cheap ships) is much better, compared with newbies flying around space, not finding a single engagement and then leaves EVE cause they think the game is boring.
Rain6637
GoonWaffe
Goonswarm Federation
#403 - 2014-11-21 02:15:53 UTC
this isn't immediately for the new players, or the children in the point about the mighty morphin power rangers (whoever that is, is that like captain planet).
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#404 - 2014-11-21 02:17:42 UTC
Jvpiter wrote:
Ssabat Thraxx wrote:

Now you're just being absurd. Anyone who's been involved in mmo's with PVP know this is how it always goes in the end.



Then you should have no trouble providing an example, as asked.



Everquest. PVP got so fricktarded they completely removed it in EQ2.

Now, back under your bridge, Troll. No more Twinkies for you!.




\m/ O.o \m/

"You're a freak ..." - Solecist Project

Jvpiter
Science and Trade Institute
Caldari State
#405 - 2014-11-21 03:17:26 UTC
Ssabat Thraxx wrote:


Everquest. PVP got so fricktarded they completely removed it in EQ2.

Now, back under your bridge, Troll. No more Twinkies for you!.




Everquest removed PVP and you are comparing it to removal of clone costs that is designed to increase the amount of PVP in EVE? Well, what a great comparison!


What am I supposed to do with "fricktarded"? Do you mind taking a couple of minutes and writing down a coherent description that doesn't read like a random cuss word?


And explain why the ad hominem is needed.

Call me Joe.

Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#406 - 2014-11-21 03:19:02 UTC
Vol Arm'OOO wrote:


No it wont improve eve at all. Getting vets into smaller ships engaging in small combat presents a disadvantage to newer players (yes sp doesnt equal skill, but experience counts). But more to the point, getting rid of clone costs devalues death and makes pvp less meaningful. Since ship loss is not a barrier to vets (at least for typical subcap t1 hulls), death becomes meaningless for vets without clone costs. Whenever these changes have been done in other mmo's it has promoted negative conduct such as zerging and other largely thoughtless behavior.


You would be right if EVE had a leveling of WoW, but it doesn't. High level SP character in EVE is not the same as high level character in WoW. You are simply not carrying all your "gear" with you on a high level in order for you to be able to stomp on any lower level character. All ships in EVE, especially subcaps, have their respective counter even in the same class, no matter how expensive the ship is and how expensive the fit is.... and yes - no matter how much SP you got.

And yeah,... my experience from Red Moon Rising is totally useful in an environment where we had several intensive balancing changes and a lot of new ships introduced over the years (all while disregarding the fact that I have little to none experience flying many of the ships).


Regarding the "barrier", the limit as it exists now simply pushes older players to use bigger ships. You are kind of right about the barrier - except that it isn't about the cost of the ship or the clone... it's about the price difference between ships and the clones where both can be easily paid but it's simply more logical to use bigger ships than smaller ones, if you have an expensive clone. And you have to remember, except for the "dueling" mechanics (which I've personally never used), players are not limited to ship classes when engaging in PvP whatsoever. Do you really think that newer players in smaller ships are safer with most of the vets flying, say, HACs instead of at least trying to make the fight interesting by using the same ship class as the targeted opponent? Do you think that there is a barrier now that prevents older players from sitting in an AC Hurricane and roflstomping a bunch of newbies in Rifters with little to no risk whatsoever? And do you really think that vets in smaller ships are safer than in HACs?

Regarding "zerging" (or blobbing, as we call it on this side of Azeroth), you have missed the point entirely. It's more logical that the mechanic which pushes vets to use ships that outclass their opponents encourages blobbing more than having vets fly smaller ships that can be dealt with 1v1 and even easily outclassed by a new player.

Besides, removing clone costs would encourage more PvP and produce more ship explosions in nullsec (where bubbles are, which are primary pod killers) and thus more fun and activity, for vets or new players.
Vol Arm'OOO
Central Co-Prosperity Union
#407 - 2014-11-21 14:16:12 UTC  |  Edited by: Vol Arm'OOO
Derath Ellecon wrote:
Vol Arm'OOO wrote:
Ships, modules, rigs and implants are meaningless when you are swimming in isk. There is very real isk inflation in eve. Most vets that I know, right now are sitting on huge piles of isk. Losing a t1 ship and its mods is meaningless. Clone costs ensure that there is a floor level risk that a vet must engage in when he pvp's, thereby balancing pvp for new players and old alike.



So vets are swimming in isk. So isk is largely meaningless to their PVP. So the cost of their clones would essentially meaningless. So whether we have clone costs or not is just a drop in the bucket for these vets. So removing clone costs really shouldn't be the big OMG EVE IS DYING issue this thread is trying to make it.


The reason why this is an OMG EVE IS DYING thread is because this is another chink in the armor, another cut to the body. EVE wont "die" from a sudden cardiac arrest, rather it is more likely eve will "die" from blood loss due to numerous small cuts to the body. For better or for worse, the current crop of devs have decided that EVE really shouldnt be a harsh and unforgiving place. I know its anecdotal but where I live in lowsec, it has largely emptied out. My time zone seems to be down in concurrent online players and a fair number of my alliance mates are simply letting their subscriptions run out. I don't think its coincidental at all that this all seems to be happening at the same time the devs are making eve more "friendly." Hell, we even got battlegrounds now in the form of Thera. Thera is a sop to those who want instant pvp like that which is provided in other mmos in battlegrounds and like every other game that has introduced battlegrounds it will suck pvp from other areas of the game like a vacuum, to the overall detriment of openworld pvp. I guess the least we can be thankful for is that thera is not instanced. But hell CCP even has that coming down the pike in dojos.

I don't play, I just fourm warrior.

Vol Arm'OOO
Central Co-Prosperity Union
#408 - 2014-11-21 14:24:19 UTC  |  Edited by: Vol Arm'OOO
Jvpiter wrote:
Ssabat Thraxx wrote:


Everquest. PVP got so fricktarded they completely removed it in EQ2.

Now, back under your bridge, Troll. No more Twinkies for you!.




Everquest removed PVP and you are comparing it to removal of clone costs that is designed to increase the amount of PVP in EVE? Well, what a great comparison!


What am I supposed to do with "fricktarded"? Do you mind taking a couple of minutes and writing down a coherent description that doesn't read like a random cuss word?


And explain why the ad hominem is needed.



EQ2 had open world pvp and it was great for a long time. Then SOE started tinkering with it. Nerfing this and that, while trying to chase after mythical newbees that were supposedly being scared away because the game was too harsh. OFC the new players never materialized despite SOE's efforts. Eventually SOE completely killed EQ2 pvp by introducing numerous instances, removing the death penalty, preventing level locking, making travel too easy, and ofc battlegrounds.

So yea you could equate CCP's moves in EVE to what SOE did in EQ2. OFC CCP isn't nearly as bad as SOE, but still the nerfing of the death penalty is a step in the wrong direction.

I don't play, I just fourm warrior.

Arune Malieka
Ministry of War
Amarr Empire
#409 - 2014-11-21 14:30:05 UTC
I think i'd like to see citation of that first. Because Allods took extra steps to make its gameplay quite cruel and that has been feeling that stab for years now.
Vol Arm'OOO
Central Co-Prosperity Union
#410 - 2014-11-21 14:42:51 UTC  |  Edited by: Vol Arm'OOO
Antihrist Pripravnik wrote:
Vol Arm'OOO wrote:


No it wont improve eve at all. Getting vets into smaller ships engaging in small combat presents a disadvantage to newer players (yes sp doesnt equal skill, but experience counts). But more to the point, getting rid of clone costs devalues death and makes pvp less meaningful. Since ship loss is not a barrier to vets (at least for typical subcap t1 hulls), death becomes meaningless for vets without clone costs. Whenever these changes have been done in other mmo's it has promoted negative conduct such as zerging and other largely thoughtless behavior.


You would be right if EVE had a leveling of WoW, but it doesn't. High level SP character in EVE is not the same as high level character in WoW. You are simply not carrying all your "gear" with you on a high level in order for you to be able to stomp on any lower level character. All ships in EVE, especially subcaps, have their respective counter even in the same class, no matter how expensive the ship is and how expensive the fit is.... and yes - no matter how much SP you got.

And yeah,... my experience from Red Moon Rising is totally useful in an environment where we had several intensive balancing changes and a lot of new ships introduced over the years (all while disregarding the fact that I have little to none experience flying many of the ships).


Regarding the "barrier", the limit as it exists now simply pushes older players to use bigger ships. You are kind of right about the barrier - except that it isn't about the cost of the ship or the clone... it's about the price difference between ships and the clones where both can be easily paid but it's simply more logical to use bigger ships than smaller ones, if you have an expensive clone. And you have to remember, except for the "dueling" mechanics (which I've personally never used), players are not limited to ship classes when engaging in PvP whatsoever. Do you really think that newer players in smaller ships are safer with most of the vets flying, say, HACs instead of at least trying to make the fight interesting by using the same ship class as the targeted opponent? Do you think that there is a barrier now that prevents older players from sitting in an AC Hurricane and roflstomping a bunch of newbies in Rifters with little to no risk whatsoever? And do you really think that vets in smaller ships are safer than in HACs?

Regarding "zerging" (or blobbing, as we call it on this side of Azeroth), you have missed the point entirely. It's more logical that the mechanic which pushes vets to use ships that outclass their opponents encourages blobbing more than having vets fly smaller ships that can be dealt with 1v1 and even easily outclassed by a new player.

Besides, removing clone costs would encourage more PvP and produce more ship explosions in nullsec (where bubbles are, which are primary pod killers) and thus more fun and activity, for vets or new players.



The "cry" that it will introduce more pvp is always how the death penalty is attacked in mmo's. The nerfing/removal of the death penalty only leads to bad pvp, pvp that is meaningless.

As for vets v. new players, what you ignore is that experience matters. Sure, a new player can kill an older player, but all things being equal, older players have more experience playing game - so even if everything was equaled out, the vets have the advantage. There is no new player pvp experience in this game. There is no safe area where new players can go to learn pvp in their own time playing against other new players. The best advice folk can give to a new player is go to low sec and lose 20 frigs. Well guess what? Nobody likes being a tool, losing over and over again. Pushing vets (or at least allowing them) into smaller ships, where they will directly compete against newer players who can only afford smaller ships hurts newer players.

Every time a new player loses a ship it is a big chunk of their net worth. Vets dont have that barrier because of the abundance of isk in the game. Clone costs equaled the playing field. Before a vet jumped into a small ship to go fight some other small ship he had to think was it worth it. Sure he might still say f-k it, and give it a go, but at least he has to risk something.

OFC being against the clone changes is not the popular position. CCP is giving out candy, and who doesnt like candy? But whenever somebody gives you something for free you should always ask is it good for you in the long run. Ask yourself, why is CCP suddenly doing this now? Clone costs have always been unpopular, so why now? The answer is simple - CCP is trying desperately to stem the tide of unsubs caused by its own previous actions by going for the low hanging fruits. CCP is trading short term benefit for long term problems. I strongly suspect that CCP knows that Clone costs benefit the game over the long term, and that's why they kept them as long as they did. If the game was healthy CCP wouldnt be touching clone costs.

I don't play, I just fourm warrior.

Arune Malieka
Ministry of War
Amarr Empire
#411 - 2014-11-21 15:09:12 UTC  |  Edited by: Arune Malieka
Except thats contradictory.

You just claimed that the death penalty is an important feature in this game, but then you mention how there is no "safe" place for newbies to get practice in actually dying. Of course there is no safe place for them to do this, because in EVE do safe places actually exist? Even stations are a danger, because once you get blocked in thats usually check and you're done until someone breaks you out or the blockade dissolves. What you're proposing is a place for pvp to happen solely against other newbies, and with all the alts in the world do you really think that is going to happen? Even if it did are we just artificially constricting vets with "You can't enter this area, you have too much SP." Tutorial area much?

There is no nerf for actual battle experience. If that is your issue then you're barking up the wrong tree. I've gotten my ass kicked by a vet in a punisher and I was in a coercer i had just finished proudly fitting. At the end of the day suck is suck and you have got to learn how to live with it and take the eventual isk loss that is absolutely going to happen a long the way. Thats EVE's cruel world for you. Newbs and vets alike get smacked with clone costs, but the costs are brilliantly applied so that it only hurts a newb about as much as it should hurt a vet. But at the end of the day, its simply an annoyance of "aw man, I left my keys at home."
Vol Arm'OOO
Central Co-Prosperity Union
#412 - 2014-11-21 15:26:56 UTC
Arune Malieka wrote:
Except thats contradictory.

You just claimed that the death penalty is an important feature in this game, but then you mention how there is no "safe" place for newbies to get practice in actually dying. Of course there is no safe place for them to do this, because in EVE do safe places actually exist? Even stations are a danger, because once you get blocked in thats usually check and you're done until someone breaks you out or the blockade dissolves. What you're proposing is a place for pvp to happen solely against other newbies, and with all the alts in the world do you really think that is going to happen? Even if it did are we just artificially constricting vets with "You can't enter this area, you have too much SP." Tutorial area much?

There is no nerf for actual battle experience. If that is your issue then you're barking up the wrong tree. I've gotten my ass kicked by a vet in a punisher and I was in a coercer i had just finished proudly fitting. At the end of the day suck is suck and you have got to learn how to live with it and take the eventual isk loss that is absolutely going to happen a long the way. Thats EVE's cruel world for you. Newbs and vets alike get smacked with clone costs, but the costs are brilliantly applied so that it only hurts a newb about as much as it should hurt a vet. But at the end of the day, its simply an annoyance of "aw man, I left my keys at home."


I dont see where you got the idea that i was proposing a safe area for newbees to learn. Never said that. What I did say is absolutely correct and not contradictory. There is no safe area in eve for new players to learn pvp. Thus, if we want new players to actually come to eve, we need to balance the game such that they are not doomed to be cannon fodder for vets. The death penalty was one of the few tools in eve against vets repeatedly sticking it to new players. As imperfect as it is, the clone costs added risk to vets which they had to consider when engaging in small ship combat. Without the clone costs, there is no real risk to the vet. And sure its harsh for a new player to lose his coercer - but the risk should not be one-sided; the vet should also have risk. And you are simply wrong about clone costs hits a vet the same as a new player; they clearly hurt vets more, but if thats the issue - then lower clone costs for new players but leave the clone costs in place for vets.

I don't play, I just fourm warrior.

Arune Malieka
Ministry of War
Amarr Empire
#413 - 2014-11-21 15:40:53 UTC
Not sure how it hurts more if they have the massive surpluses of isk that many people claim they have in this thread. I'm far beneath the amount of isk the average player of my age is meant to have and buying a new clone is still a simple step for me. The problem is usually: do I remember to. I can't tell you how many times i've undocked from my station just to turn around and slow boat right back in because I left my keys at home. Otherwise, i couldn't care less; the only thing that it keeps me from doing is blowing up newbs in a smaller ship. Which is fine by me that just means i need to fit a glass cannon. I've been blapped by guys floating around in macheriels who have more isk than they know what to do with, don't think clone costs actually stop people from being little ***** in this game.

Clone costs don't add risk to vets, the only thing that can take them out is concord and do you think they really forgot to update their clone before they decided to go around kicking kittens? All it is is a "you must pay this much to be an a little sheit" and its a lot more affordable than people think.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#414 - 2014-11-21 15:55:07 UTC
Well, just a thought that came to me, havent really thought it all out yet, but let's agree that clone costs are rather high, tho certainly not unaffordable for vets. Clone costs for newer pilots can and perhaps should be relatively higher as a base percentage of their wealth or income.

That said, some folks are claiming that clone costs add nothing to the game, and do not bring about "reasonable choices" for players. But, consider this:

Clone costs are not prohibitive to gameplay, yet they are a bit of a dent in the wallet of a noob. I propose that the very fact that it hits the noob relatively more harshly then the vets is a good thing. It teaches people early on that you're going to die and going to lose $hit when it happens. The most liberating day of my Eve career was that day I no longer was afraid to get popped. Let clone costs be an educational feature to the noobs, and the tradeoff is it is rather incidental to the vets.

As for meaningful choices, clone costs provide meaningful choices to the iskless noobs. Pay out of your meager earnings to upgrade a clone, or go without that added padding to your skills, or perhaps alter your playstyle for a while as you save up to upgrade that clone (as if they were RLY expensive.) How is that not "meaningful choice?"



\m/ O.o \m/

"You're a freak ..." - Solecist Project

Areen Sassel
Dirac Angestun Gesept
#415 - 2014-11-21 16:31:43 UTC
Ssabat Thraxx wrote:
As for meaningful choices, clone costs provide meaningful choices to the iskless noobs. Pay out of your meager earnings to upgrade a clone, or go without that added padding to your skills, or perhaps alter your playstyle for a while as you save up to upgrade that clone (as if they were RLY expensive.) How is that not "meaningful choice?"


No-one who is not completely uninformed or completely broke picks anything but option #1.
Vol Arm'OOO
Central Co-Prosperity Union
#416 - 2014-11-21 17:05:36 UTC  |  Edited by: Vol Arm'OOO
Maekchu wrote:
Vol Arm'OOO wrote:
Maekchu wrote:
This discussion is not about HTFU or people forgetting to upgrade a clone and not being able to cover the cost. If you think, that removing the clone costs only has these effects, then you truly cannot think outside the boundaries of your limiting head.

What removing the clone costs in reality will accomplish, is getting older players out in space more frequently and in smaller ships. This will improve EVE overall, since there will be more stuff to shoot.

I will never understand risk averse players. But undocking a 10M frigate just to lose a 100M clone, is not risk averse. That is just stupid. Yes, you can get your pod out 99% in lowsec and highsec. But what about nullsec? You cannot just say, "Well getting your pod out is easy", when you are sitting in a bubble. Come on guys, use your freaking head.

This "Save our Clones Initiative" is just for people who have a hard time with changes, or are smartbombing gatecampiners in Rancer. For improvement of EVE in general, you should welcome this change with open arms.

I'm all for having risk when losing your ships, don't get me wrong. But that risk should be tied to your ship. I will welcome skill loss on capital and subcapital ships (just as with T3s) with open arms. I'd welcome decreasing, or even removing the ISK from insurance. I'd welcome changes that increase the costs of ships. But you all cry for risk, but if any of these changes would be introduced, we'd have another river of tears coming.

Now, where can we sign up for a petition to get this change out even sooner?



No it wont improve eve at all. Getting vets into smaller ships engaging in small combat presents a disadvantage to newer players (yes sp doesnt equal skill, but experience counts). But more to the point, getting rid of clone costs devalues death and makes pvp less meaningful. Since ship loss is not a barrier to vets (at least for typical subcap t1 hulls), death becomes meaningless for vets without clone costs. Whenever these changes have been done in other mmo's it has promoted negative conduct such as zerging and other largely thoughtless behavior.

Seems to me, that you are talking out of your ass. Are we even playing the same game?

Zerging? So a kitchen sink blob, where one only needs to be able to press F1 is not zerging? Narh, you are right. This has never happened in EVE. Removing clone costs will mean that ONLY NOW, blobs are introduced to EVE.

If anything, getting vets into smaller ships and enjoying smaller scale PvP, means exactly the opposite. Less blobs and hotdrops. More roaming around in smaller 10M ISK ships, that you won't have any issue losing or getting podded in. This change will mean more PvP, which is exactly what EVE needs to stay healthy. PvP is the ONLY thing EVE got going for itself. Without that, it is a very weak and clunky MMO, that really doesn't have anything that some other MMO doesn't do ten times better.

Yes, obviously will new players have a disadvantage than older players, like in ANY game. There exist no game, where older players doesn't have an advantage. Even with the same tools, older player will have an advantage based on experience alone. So tell me, how will this be any different from any other game out there? Having newbies flying around and actually getting some action (newbies will for the most part only fly small cheap ships) is much better, compared with newbies flying around space, not finding a single engagement and then leaves EVE cause they think the game is boring.


Dont see how you figure getting vets to fly smaller ships will led to less blobing. If anything it should lead to larger fleets since more ships are cheaper and essentially throw away. And zerging is not the same thing as blobing. At least to me, Zerging has always been dying and jumping right back into the fight without concern for death, which is a direct consequence of having a low death penalty.

You are kinda sort of right about eve only having pvp as its reason for being (the real world market would be my addition to your statement). But you are wrong about what makes Eve's pvp special. The mechanics of eve pvp at their basic level are pretty awful - approach, click in space, orbit, auto-shoot, there is simply nothing special about it. In truth, what makes eve pvp interesting is the meta game that goes with it. The real eve pvp is about the choices that folk make and the risks that they run in making those choices. Here, CCP is gutting the risk involved for the choices that vets make in engaging in pvp. By severally reducing the risk involved, ccp makes pvp less meaningful and therefore devalues what makes eve itself interesting.

I don't play, I just fourm warrior.

Arune Malieka
Ministry of War
Amarr Empire
#417 - 2014-11-21 17:33:06 UTC
Vol Arm'OOO wrote:
Maekchu wrote:
Vol Arm'OOO wrote:
Maekchu wrote:
This discussion is not about HTFU or people forgetting to upgrade a clone and not being able to cover the cost. If you think, that removing the clone costs only has these effects, then you truly cannot think outside the boundaries of your limiting head.

What removing the clone costs in reality will accomplish, is getting older players out in space more frequently and in smaller ships. This will improve EVE overall, since there will be more stuff to shoot.

I will never understand risk averse players. But undocking a 10M frigate just to lose a 100M clone, is not risk averse. That is just stupid. Yes, you can get your pod out 99% in lowsec and highsec. But what about nullsec? You cannot just say, "Well getting your pod out is easy", when you are sitting in a bubble. Come on guys, use your freaking head.

This "Save our Clones Initiative" is just for people who have a hard time with changes, or are smartbombing gatecampiners in Rancer. For improvement of EVE in general, you should welcome this change with open arms.

I'm all for having risk when losing your ships, don't get me wrong. But that risk should be tied to your ship. I will welcome skill loss on capital and subcapital ships (just as with T3s) with open arms. I'd welcome decreasing, or even removing the ISK from insurance. I'd welcome changes that increase the costs of ships. But you all cry for risk, but if any of these changes would be introduced, we'd have another river of tears coming.

Now, where can we sign up for a petition to get this change out even sooner?



No it wont improve eve at all. Getting vets into smaller ships engaging in small combat presents a disadvantage to newer players (yes sp doesnt equal skill, but experience counts). But more to the point, getting rid of clone costs devalues death and makes pvp less meaningful. Since ship loss is not a barrier to vets (at least for typical subcap t1 hulls), death becomes meaningless for vets without clone costs. Whenever these changes have been done in other mmo's it has promoted negative conduct such as zerging and other largely thoughtless behavior.

Seems to me, that you are talking out of your ass. Are we even playing the same game?

Zerging? So a kitchen sink blob, where one only needs to be able to press F1 is not zerging? Narh, you are right. This has never happened in EVE. Removing clone costs will mean that ONLY NOW, blobs are introduced to EVE.

If anything, getting vets into smaller ships and enjoying smaller scale PvP, means exactly the opposite. Less blobs and hotdrops. More roaming around in smaller 10M ISK ships, that you won't have any issue losing or getting podded in. This change will mean more PvP, which is exactly what EVE needs to stay healthy. PvP is the ONLY thing EVE got going for itself. Without that, it is a very weak and clunky MMO, that really doesn't have anything that some other MMO doesn't do ten times better.

Yes, obviously will new players have a disadvantage than older players, like in ANY game. There exist no game, where older players doesn't have an advantage. Even with the same tools, older player will have an advantage based on experience alone. So tell me, how will this be any different from any other game out there? Having newbies flying around and actually getting some action (newbies will for the most part only fly small cheap ships) is much better, compared with newbies flying around space, not finding a single engagement and then leaves EVE cause they think the game is boring.


Dont see how you figure getting vets to fly smaller ships will led to less blobing. If anything it should lead to larger fleets since more ships are cheaper and essentially throw away. And zerging is not the same thing as blobing. At least to me, Zerging has always been dying and jumping right back into the fight without concern for death, which is a direct consequence of having a low death penalty.

You are kinda sort of right about eve only having pvp as its reason for being (the real world market would be my addition to your statement). But you are wrong about what makes Eve's pvp special. The mechanics of eve pvp at their basic level are pretty awful - approach, click in space, orbit, auto-shoot, there is simply nothing special about it. In truth, what makes eve pvp interesting is the meta game that goes with it. The real eve pvp is about the choices that folk make and the risks that they run in making those choices. Here, CCP is gutting the risk involved for the choices that vets make in engaging in pvp. By severally reducing the risk involved, ccp makes pvp less meaningful and therefore devalues what makes eve itself interesting.


Except zerging was a thing even with clone costs being implemented. It just made zerging semi more expensive. And usually, unless you some how knew exactly where a conflict was about to break out and you managed to update your clone in the exact location that is closest to it before hand, zerging is useless because more often than not you'll be several if not dozens of jumps out so by the time you get back the battle is most likely long over unless you're taking a shuttle in. Not to mention you just lost a ship, so you have to cover the cost of refitting. Which unless you're piloting T1 destroyers or below, is going to be a good deal more expensive than the clone you now have to buy as well. Seeing how T2 is pretty much the staple, even some of the more expensive clones are little more than a fraction of the price thats added on to the tail end. And if it is an important battle, no amount of isk for a clone is going to stop you from warping back into the fray as fast as possible unless your wallet is dead dry.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#418 - 2014-11-21 18:03:51 UTC
Areen Sassel wrote:
Ssabat Thraxx wrote:
As for meaningful choices, clone costs provide meaningful choices to the iskless noobs. Pay out of your meager earnings to upgrade a clone, or go without that added padding to your skills, or perhaps alter your playstyle for a while as you save up to upgrade that clone (as if they were RLY expensive.) How is that not "meaningful choice?"


No-one who is not completely uninformed or completely broke picks anything but option #1.


Aha! Soooo, rather than getting rid of clones, perhaps we should go the opposite route and make them even MORE expensive, to the point that it IS a "meaningful decision!"


\m/ O.o \m/

"You're a freak ..." - Solecist Project

Maekchu
Doomheim
#419 - 2014-11-21 18:06:30 UTC
Vol Arm'OOO wrote:
Dont see how you figure getting vets to fly smaller ships will led to less blobing. If anything it should lead to larger fleets since more ships are cheaper and essentially throw away. And zerging is not the same thing as blobing. At least to me, Zerging has always been dying and jumping right back into the fight without concern for death, which is a direct consequence of having a low death penalty.

You are kinda sort of right about eve only having pvp as its reason for being (the real world market would be my addition to your statement). But you are wrong about what makes Eve's pvp special. The mechanics of eve pvp at their basic level are pretty awful - approach, click in space, orbit, auto-shoot, there is simply nothing special about it. In truth, what makes eve pvp interesting is the meta game that goes with it. The real eve pvp is about the choices that folk make and the risks that they run in making those choices. Here, CCP is gutting the risk involved for the choices that vets make in engaging in pvp. By severally reducing the risk involved, ccp makes pvp less meaningful and therefore devalues what makes eve itself interesting.

If you get podded, you cannot efficiently zerg, since once your podded you will have to fly from your home station to the actual battle, and not all fights will take place in the home system of the PvPer. Therefore you have blobbing in EVE, where you just have a huge deathball of stuff and throw it at something with the hopes of winning. Ergo, "zerging" already exists in EVE, and makes your argument moot.

Getting vets into smaller ships, means these accounts spend less time waiting for a hotdrop or flying around in a blob. Meaning less people who does that, and more people who does smaller scale PvP. Whether or not people actually start to do smaller scale PvP doesn't really matter. Even if they kept only flying out in huge fleets, then having these accounts reship into something smaller doesn't mean the fleet will be stronger. Your argument, that more smaller ships creates a stronger fleet is not logical. First of all, it would just mean substituting the "bigger" ships for smaller ones, since the amounf of accounts doesn't change. Second of all, depending on the fleet composition and the ability of the FC, smaller fleets can easily whelp a bigger "zerg".

Removing jump clone costs, doesn't mean every vet out there will reship into a smaller hull and enjoy smaller scale PvP. But it does create an opportunity to do so. An opportunity that wasn't there before, because flying around in a 10M frigate just to lose a 100M pod, is not risk averse, but just plain stupid.
Maekchu
Doomheim
#420 - 2014-11-21 18:14:15 UTC
Ssabat Thraxx wrote:
Areen Sassel wrote:
Ssabat Thraxx wrote:
As for meaningful choices, clone costs provide meaningful choices to the iskless noobs. Pay out of your meager earnings to upgrade a clone, or go without that added padding to your skills, or perhaps alter your playstyle for a while as you save up to upgrade that clone (as if they were RLY expensive.) How is that not "meaningful choice?"


No-one who is not completely uninformed or completely broke picks anything but option #1.


Aha! Soooo, rather than getting rid of clones, perhaps we should go the opposite route and make them even MORE expensive, to the point that it IS a "meaningful decision!"

Making them more expensive doesn't change anything, from the current scenario. Vets will still only undock in hulls that makes sense for that pod price tag, and newbies will still have a tax on death.

I have said this before, risk should be tied to the ships and not the pod. There should not be a tax that regulates, based on the age of the character. Especially because, an older character doesn't mean a stronger character. It only means it has more skills and can fly more stuff. There is always an upper limit on the skills, meaning that at some point the vet and the newbie will be at the same skill level for that specific ship.

Ships that are stronger should be more expensive to lose, as well as, maybe more hulls needs to have skill loss introduced to them (looking at you caps and subcaps). Personally, I think we all should just for the most parts fly frigates and cruisers, and all the bigger ships are more rare sights, since the risk tied to losing them are much higher. But let's face it, a change like this would have people up in arms. I wouldn't be surprised if you guys were some of them.

But hey, I'm just a solo frigate pilot. No one wants my world.